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Posts
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Joined
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Not sure about this and I can't seem to find anything specific to the question but here goes.
Will a Microfilament HO (enhances endurance reduction and movement) work in Hot Feet as a slow? I know that the endurance reduction part will but not sure about the slow.
Any info would be greatly appreciated. -
Quote:The 6 were in PI but out side mission. After running the map they dropped just like normal. I did have them stay on the first 5 runs just to check if there would be a drop in rewards if they dropped off and nothing seemed to change. I didnt run any of the missions with fills outside of PI. That could make a difference but didnt check that aspect.This is the test I was looking for.
I am betting this will be what others will see as well. I'll try to get toons copied over to test and try this out myself tomorrow.
My question with the team of 8 were the other 6 off map but on team the whole time, or just on team to paint the map? -
I wanted to drop in my 2 cents. I copied over my 2 fire/kin trollers and ran 20 total BM runs. I didn't keep track of anything except averages in 2 manners.
first 10 runs:
team of 2, 2 in mission set at +4 @ 8 man levels.
Averaged 13k per boss defeat, 5 recipes per run.
2nd 10 runs:
team of 8, only 2 in mission set at +4 @ 8 man levels.
Averaged 32k per boss defeat, 11 recipes per run.
Not sure what this means but it seems to me that you still benefit greatly by having fills. -
Been working on a build of my own for a Fire/Kin/Psi troller but since MIDS isn't updated to include WoC I'm having some trouble getting the slotting right. Any help with a proposed build would be greatly appreciated.
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What about the new changes to Psi? I hear that WoC is a pretty good combo. Since it's not in MIDS I can't really look at a potential build yet so any thoughts?
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Don't take it now and when i16 is up and running respec into it and change the colors of it to red or orange that way it will look like fire?
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I know... I had it and when we got the free respecs with the last update I dropped out of it. I honestly don't see a huge need for it with all the recharge set bonuses I get and the LoTG's I have. Used the extra power slot to take increase density for my imps to keep them grounded while fighting bosses.
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So I have a question for you. I caught the part about Soulbound Allegiance being broken? So basically that whole set does nothing right now?
I just did a forum search for the Soulbound Allegiance... most people are saying that they have fixed the set and even fixed the chance for Build up as well. Can anyone confirm this fix? -
Sure.... I'm still learning the finer art of the build and that was the whole point of asking for input and ideas. I don't claim to know it all so any info/input is greatly appreciated.
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I'm looking for a lil feedback/new ideas on a Fire/Kin Troller build. Obviously It WILL be used for some farming. A lil Battle Maiden, Freaks, Demons, a lil AE Boss farming, maybe even some TF's. I don't PvP so that's not a concern for me.
Below is what I have now. As you can see, influence is not a problem and I have another 4 billion saved up between 3 toons to put together any build that can be come up with so put in anything you feel you need to make your build perfect. I may use what I figure as the best build as my 2nd build and keep what I already have.
The idea is that the build must be able to handle anything from above fast and efficiently and still be durable. Be able to solo with little to no help on all but the highest difficulty settings.
Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/
Pyro Kineticor: Level 50 Natural Controller
Primary Power Set: Fire Control
Secondary Power Set: Kinetics
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Fitness
Ancillary Pool: Fire Mastery
Hero Profile:
------------
Level 1: Char
(A) Devastation - Accuracy/Damage: Level 50
(11) Devastation - Damage/Endurance: Level 50
(13) Devastation - Damage/Recharge: Level 50
(39) Devastation - Accuracy/Damage/Recharge: Level 50
(46) Devastation - Accuracy/Damage/Endurance/Recharge: Level 50
Level 1: Transfusion
(A) Touch of the Nictus - Healing: Level 50
(3) Touch of the Nictus - Heal/HitPoints/Regeneration/Recharge: Level 50
(5) Touch of the Nictus - Accuracy/Healing: Level 50
(5) Touch of the Nictus - Accuracy/Endurance/Heal/HitPoints/Regeneration: Level 50
(7) Touch of the Nictus - Accuracy/Endurance/Recharge: Level 50
Level 2: Fire Cages
(A) Positron's Blast - Accuracy/Damage/Endurance: Level 50
(3) Positron's Blast - Damage/Range: Level 50
(7) Positron's Blast - Accuracy/Damage: Level 50
(9) Positron's Blast - Damage/Endurance: Level 50
(9) Positron's Blast - Damage/Recharge: Level 50
Level 4: Siphon Power
(A) Accuracy IO: Level 50
Level 6: Hasten
(A) Recharge Reduction IO: Level 50
(11) Recharge Reduction IO: Level 50
Level 8: Hot Feet
(A) Armageddon - Damage/Recharge: Level 50
(13) Armageddon - Damage/Endurance: Level 50
(15) Armageddon - Damage: Level 50
(15) Armageddon - Accuracy/Damage/Recharge: Level 50
(17) Armageddon - Accuracy/Recharge: Level 50
(17) Endurance Reduction IO: Level 50
Level 10: Combat Jumping
(A) Luck of the Gambler - Recharge Speed: Level 50
(43) Luck of the Gambler - Defense/Endurance: Level 50
(50) Karma - Knockback Protection: Level 30
Level 12: Flashfire
(A) Absolute Amazement - Endurance/Stun: Level 50
(19) Absolute Amazement - Stun: Level 50
(19) Absolute Amazement - Stun/Recharge: Level 50
(21) Absolute Amazement - Accuracy/Stun/Recharge: Level 50
(21) Absolute Amazement - Accuracy/Recharge: Level 50
Level 14: Boxing
(A) Accuracy IO: Level 50
Level 16: Tough
(A) Titanium Coating - Endurance: Level 50
(23) Titanium Coating - Resistance: Level 50
(23) Titanium Coating - Resistance/Endurance: Level 50
(25) Titanium Coating - Resistance/Endurance/Recharge: Level 50
(25) Steadfast Protection - Resistance/+Def 3%: Level 30
(27) Steadfast Protection - Knockback Protection: Level 30
Level 18: Hurdle
(A) Jumping IO: Level 50
Level 20: Health
(A) Regenerative Tissue - +Regeneration: Level 30
(27) Miracle - Heal: Level 40
(29) Miracle - +Recovery: Level 40
(29) Numina's Convalescence - Heal: Level 50
(31) Numina's Convalescence - +Regeneration/+Recovery: Level 50
Level 22: Stamina
(A) Performance Shifter - Chance for +End: Level 50
(31) Performance Shifter - EndMod: Level 50
(31) Performance Shifter - EndMod/Recharge: Level 50
(33) Performance Shifter - EndMod/Accuracy/Recharge: Level 50
(33) Performance Shifter - EndMod/Accuracy: Level 50
Level 24: Super Speed
(A) Celerity - Endurance: Level 50
(43) Celerity - +Stealth: Level 50
Level 26: Speed Boost
(A) Endurance Modification IO: Level 50
(36) Endurance Modification IO: Level 50
Level 28: Cinders
(A) Unbreakable Constraint - Hold: Level 50
(36) Unbreakable Constraint - Hold/Recharge: Level 50
(40) Unbreakable Constraint - Accuracy/Hold/Recharge: Level 50
(40) Unbreakable Constraint - Accuracy/Recharge: Level 50
(40) Unbreakable Constraint - Endurance/Hold: Level 50
Level 30: Weave
(A) Luck of the Gambler - Defense/Endurance: Level 50
(39) Luck of the Gambler - Recharge Speed: Level 50
(46) Endurance Reduction IO: Level 50
Level 32: Fire Imps
(A) Sovereign Right - Resistance Bonus: Level 50
(33) Expedient Reinforcement - Resist Bonus Aura for Pets: Level 50
(34) Soulbound Allegiance - Damage: Level 50
(34) Soulbound Allegiance - Damage/Recharge: Level 50
(34) Soulbound Allegiance - Accuracy/Damage/Recharge: Level 50
(39) Soulbound Allegiance - Accuracy/Recharge: Level 50
Level 35: Transference
(A) Performance Shifter - EndMod: Level 50
(36) Performance Shifter - EndMod/Accuracy: Level 50
(37) Performance Shifter - EndMod/Recharge: Level 50
(37) Performance Shifter - EndMod/Accuracy/Recharge: Level 50
(37) Performance Shifter - Accuracy/Recharge: Level 50
Level 38: Fulcrum Shift
(A) Accuracy IO: Level 50
(50) Endurance Reduction IO: Level 50
Level 41: Fire Ball
(A) Ragnarok - Damage: Level 50
(42) Ragnarok - Damage/Endurance: Level 50
(42) Ragnarok - Damage/Recharge: Level 50
(42) Ragnarok - Accuracy/Damage/Recharge: Level 50
(43) Ragnarok - Accuracy/Recharge: Level 50
Level 44: Fire Shield
(A) Titanium Coating - Endurance: Level 50
(45) Titanium Coating - Resistance: Level 50
(45) Titanium Coating - Resistance/Endurance: Level 50
(45) Titanium Coating - Resistance/Recharge: Level 50
(46) Aegis - Psionic/Status Resistance: Level 50
Level 47: Fire Blast
(A) Apocalypse - Damage: Level 50
(48) Apocalypse - Damage/Recharge: Level 50
(48) Apocalypse - Accuracy/Damage/Recharge: Level 50
(48) Apocalypse - Accuracy/Recharge: Level 50
(50) Apocalypse - Damage/Endurance: Level 50
Level 49: Increase Density
(A) Resist Damage IO: Level 50
------------
Level 1: Brawl
(A) Accuracy IO: Level 50
Level 1: Sprint
(A) Jumping IO: Level 50
Level 2: Rest
(A) Recharge Reduction IO: Level 50
Level 1: Containment
| Copy & Paste this data into Mids' Hero Designer to view the build |
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I for one hope they do make the proposed and assumed changes. I'm really tired of the short supply of rare IO's as well as everything else. I DO LOVE the fact that when I get one to drop i get major influence for it but then I have to spend 5x what I used to on just about everything else.
Here's to all the new changes. I'm seriously looking forward to changing all my toons colors. I guess the 60 or so free costume change tokens I have on some of my toons will finally get used. -
Quote:The other difference that will add to the equation is whether or not you will still be able to have an all boss farm in AE. That will still be the reason the PL'ers will stay in AE instead of heading back to regular content as well. If I was farming for XP nothing but bosses to defeat would be far more enticing than the drops. Especially if you are getting paid to do the PL. I could still get the job done 3x faster than running say a Battle Maiden mission.Complete misunderstanding of why AE is used for PL farming rather than standard missions. The people that were farming for PL, will now migrate out of AE and incidentally generate a load of purples as the advantage that AE currently has will disappear.
Currently a lvl 50 and 5 lowbies go into AE, the mission is full of say 51s, but the lowbies auto SK up to 45 and get t3h ub4r XP.
This cannot be done outside of AE without bridges, so only 3 lowbies max can get the great XP.
Post I16
Whether in AE or not, all the lowbies will SK up to 49 regardless, so you can do AE or not for the same XP rewards, so may as well do non AE for the chance of purples.
I personally hope the Devs change this as I would welcome the extra supply of salvage and recipes. -
I agree but the Devs have done far worse to deter the farmers/PL'ers. Mission Timers, E.D., Aggro/Attack limits... the list goes on and on. Don't put anything past them. It is their game and they have proven time and time again they will do what they want with it. Prepare for the worst and hope for the best! I still LOVE this game and just like we've done for 14 updates WE WILL ADAPT AND CONQUER!
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Quote:This is all assuming that it will work the same as running the map with a team full of fills and still getting the multipliers. The Devs could always pull that ability and just give you larger spawns.giving farmers the ability to set their own mission populations is going to draw most/all of them away from MA and back to their "real" purple-generating farm missions.
and it will also enable part-time farmers like me who dislike asking for fillers to generate far more drops. I can't wait to run my fire/rad through his zombie farm mission with the population slider maxed out. Spawned for one, spawned for eight....they all burn the same, but I'll be generating many, many more drop opportunities per run. -
Here's my build for you to pick at. I do alot of Battle Maiden and AE boss farms and have very little trouble with them.
Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/
Pyro Kineticor: Level 50 Natural Controller
Primary Power Set: Fire Control
Secondary Power Set: Kinetics
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Fitness
Ancillary Pool: Fire Mastery
Hero Profile:
------------
Level 1: Char
(A) Devastation - Accuracy/Damage: Level 50
(11) Devastation - Damage/Endurance: Level 50
(13) Devastation - Damage/Recharge: Level 50
(39) Devastation - Accuracy/Damage/Recharge: Level 50
(46) Devastation - Accuracy/Damage/Endurance/Recharge: Level 50
Level 1: Transfusion
(A) Touch of the Nictus - Healing: Level 50
(3) Touch of the Nictus - Heal/HitPoints/Regeneration/Recharge: Level 50
(5) Touch of the Nictus - Accuracy/Healing: Level 50
(5) Touch of the Nictus - Accuracy/Endurance/Heal/HitPoints/Regeneration: Level 50
(7) Touch of the Nictus - Accuracy/Endurance/Recharge: Level 50
Level 2: Fire Cages
(A) Positron's Blast - Accuracy/Damage/Endurance: Level 50
(3) Positron's Blast - Damage/Range: Level 50
(7) Positron's Blast - Accuracy/Damage: Level 50
(9) Positron's Blast - Damage/Endurance: Level 50
(9) Positron's Blast - Damage/Recharge: Level 50
Level 4: Siphon Power
(A) Accuracy IO: Level 50
Level 6: Hasten
(A) Recharge Reduction IO: Level 50
(11) Recharge Reduction IO: Level 50
Level 8: Hot Feet
(A) Armageddon - Damage/Recharge: Level 50
(13) Armageddon - Damage/Endurance: Level 50
(15) Armageddon - Damage: Level 50
(15) Armageddon - Accuracy/Damage/Recharge: Level 50
(17) Armageddon - Accuracy/Recharge: Level 50
(17) Endurance Reduction IO: Level 50
Level 10: Combat Jumping
(A) Luck of the Gambler - Recharge Speed: Level 50
(43) Luck of the Gambler - Defense/Endurance: Level 50
(50) Karma - Knockback Protection: Level 30
Level 12: Flashfire
(A) Absolute Amazement - Endurance/Stun: Level 50
(19) Absolute Amazement - Stun: Level 50
(19) Absolute Amazement - Stun/Recharge: Level 50
(21) Absolute Amazement - Accuracy/Stun/Recharge: Level 50
(21) Absolute Amazement - Accuracy/Recharge: Level 50
Level 14: Boxing
(A) Accuracy IO: Level 50
Level 16: Tough
(A) Titanium Coating - Endurance: Level 50
(23) Titanium Coating - Resistance: Level 50
(23) Titanium Coating - Resistance/Endurance: Level 50
(25) Titanium Coating - Resistance/Endurance/Recharge: Level 50
(25) Steadfast Protection - Resistance/+Def 3%: Level 30
(27) Steadfast Protection - Knockback Protection: Level 30
Level 18: Hurdle
(A) Jumping IO: Level 50
Level 20: Health
(A) Regenerative Tissue - +Regeneration: Level 30
(27) Miracle - Heal: Level 40
(29) Miracle - +Recovery: Level 40
(29) Numina's Convalescence - Heal: Level 50
(31) Numina's Convalescence - +Regeneration/+Recovery: Level 50
Level 22: Stamina
(A) Performance Shifter - Chance for +End: Level 50
(31) Performance Shifter - EndMod: Level 50
(31) Performance Shifter - EndMod/Recharge: Level 50
(33) Performance Shifter - EndMod/Accuracy/Recharge: Level 50
(33) Performance Shifter - EndMod/Accuracy: Level 50
Level 24: Super Speed
(A) Celerity - Endurance: Level 50
(43) Celerity - +Stealth: Level 50
Level 26: Speed Boost
(A) Endurance Modification IO: Level 50
(36) Endurance Modification IO: Level 50
Level 28: Cinders
(A) Unbreakable Constraint - Hold: Level 50
(36) Unbreakable Constraint - Hold/Recharge: Level 50
(40) Unbreakable Constraint - Accuracy/Hold/Recharge: Level 50
(40) Unbreakable Constraint - Accuracy/Recharge: Level 50
(40) Unbreakable Constraint - Endurance/Hold: Level 50
Level 30: Weave
(A) Luck of the Gambler - Defense/Endurance: Level 50
(39) Luck of the Gambler - Recharge Speed: Level 50
(46) Endurance Reduction IO: Level 50
Level 32: Fire Imps
(A) Sovereign Right - Resistance Bonus: Level 50
(33) Expedient Reinforcement - Resist Bonus Aura for Pets: Level 50
(34) Soulbound Allegiance - Damage: Level 50
(34) Soulbound Allegiance - Damage/Recharge: Level 50
(34) Soulbound Allegiance - Accuracy/Damage/Recharge: Level 50
(39) Soulbound Allegiance - Accuracy/Recharge: Level 50
Level 35: Transference
(A) Performance Shifter - EndMod: Level 50
(36) Performance Shifter - EndMod/Accuracy: Level 50
(37) Performance Shifter - EndMod/Recharge: Level 50
(37) Performance Shifter - EndMod/Accuracy/Recharge: Level 50
(37) Performance Shifter - Accuracy/Recharge: Level 50
Level 38: Fulcrum Shift
(A) Accuracy IO: Level 50
(50) Endurance Reduction IO: Level 50
Level 41: Fire Ball
(A) Ragnarok - Damage: Level 50
(42) Ragnarok - Damage/Endurance: Level 50
(42) Ragnarok - Damage/Recharge: Level 50
(42) Ragnarok - Accuracy/Damage/Recharge: Level 50
(43) Ragnarok - Accuracy/Recharge: Level 50
Level 44: Fire Shield
(A) Titanium Coating - Endurance: Level 50
(45) Titanium Coating - Resistance: Level 50
(45) Titanium Coating - Resistance/Endurance: Level 50
(45) Titanium Coating - Resistance/Recharge: Level 50
(46) Aegis - Psionic/Status Resistance: Level 50
Level 47: Fire Blast
(A) Apocalypse - Damage: Level 50
(48) Apocalypse - Damage/Recharge: Level 50
(48) Apocalypse - Accuracy/Damage/Recharge: Level 50
(48) Apocalypse - Accuracy/Recharge: Level 50
(50) Apocalypse - Damage/Endurance: Level 50
Level 49: Increase Density
(A) Resist Damage IO: Level 50
------------
Level 1: Brawl
(A) Accuracy IO: Level 50
Level 1: Sprint
(A) Jumping IO: Level 50
Level 2: Rest
(A) Recharge Reduction IO: Level 50
Level 1: Containment
------------
Set Bonus Totals:
16% DamageBuff(Smashing)
16% DamageBuff(Lethal)
16% DamageBuff(Fire)
16% DamageBuff(Cold)
16% DamageBuff(Energy)
16% DamageBuff(Negative)
16% DamageBuff(Toxic)
16% DamageBuff(Psionic)
3% Defense(Smashing)
3% Defense(Lethal)
3% Defense(Fire)
3% Defense(Cold)
3% Defense(Energy)
3% Defense(Negative)
3% Defense(Psionic)
3% Defense(Melee)
3% Defense(Ranged)
3% Defense(AoE)
2.25% Max End
71.3% Enhancement(RechargeTime)
5% Enhancement(Heal)
78% Enhancement(Accuracy)
10% FlySpeed
171.7 HP (16.9%) HitPoints
10% JumpHeight
10% JumpSpeed
Knockback (Mag -8)
Knockup (Mag -8)
MezResist(Held) 3.3%
MezResist(Immobilize) 2.2%
MezResist(Sleep) 4.4%
MezResist(Stun) 4.4%
27.5% (0.46 End/sec) Recovery
76% (3.23 HP/sec) Regeneration
20% Resistance(Smashing)
20% Resistance(Lethal)
31.7% Resistance(Fire)
31.7% Resistance(Cold)
20% Resistance(Energy)
20% Resistance(Negative)
20% Resistance(Toxic)
23% Resistance(Psionic)
10% RunSpeed
| Copy & Paste this data into Mids' Hero Designer to view the build |
|-------------------------------------------------------------------|
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|-------------------------------------------------------------------| -
That's funny cause just after making this post I did another run and got 2 purple drops. So that's 2 in 20 runs. Still not a great average but hopefully my luck will change over the next few runs.
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Been awhile since I actually farmed a Battle Maiden mission but been doing it the last few days since I had a chance to check prices for alot of the purples (been doing AE missions to save up and fully slot out my tank) and was amazed at how high they have climbed. I caught a quite few that were nearing 500mil per IO.
Anyway... as I said I have been doing it for the last few days now and I have got absolutely NO purple drops from those runs.
A little info on the runs....
Team of 8 mapped mission on invincible/level 5 with 2 level 50 fire/kin trollers runnin it (I control both toons).
I averaged 15 mins per run give or take with setting up mission and finding fills.
I've run a total of 19 runs and have had ZERO purple drops during that time between 2 players in mission. Tons of regular enhancements, IO's and salvage but NO purple drops what so ever.
My question is... Have the devs changed the drops? Have they made them not drop from certain missions or enemies? Am I just REALLY REALLY unlucky? lol
Any info would be greatly appreciative. -
I have gone through the arena and gathered a few gladiator icons. Now I want to assign them to fire off certain powers.
I'm looking to do this if possible.
click icon 1: select pet 1, fire off speed boost, fire off increase density
click icon 2: select pet 2, fire off speed boost, fire off increase density
click icon 3: select pet 3, fire off speed boost, fire off increase density
I would also like to do this same thing to select teammates and maybe just double click on the icon and it will auto switch to the next teammate or pet? Rather than having seperate icons for each pet and power as I have now.
Even if I have to have a seperate icon for each power and just continue to click it and it fires off the power then selects the next pet or teammate that would make my life so much easier.
Any help would be greatly appreciated as i suck at macros and binds. -
I have gone through the arena and gathered a few gladiator icons. Now I want to assign them to fire off certain powers.
I'm looking to do this if possible.
click icon 1: select pet 1, fire off speed boost, fire off increase density
click icon 2: select pet 2, fire off speed boost, fire off increase density
click icon 3: select pet 3, fire off speed boost, fire off increase density
I would also like to do this same thing to select teammates and maybe just double click on the icon and it will auto switch to the next teammate or pet? Rather than having seperate icons for each pet and power as I have now.
Even if I have to have a seperate icon for each power and just continue to click it and it fires off the power then selects the next pet or teammate that would make my life so much easier.
Any help would be greatly appreciated as i suck at macros and binds. -
Wow... that just seems like things are going the way of WoW with all the uber loot. I just don't get it.
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Been awhile that I've been gone and have heard people talk about the PvP IO's only dropping in zones and not in arena. Is this true? so farming them just got harder?
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I tried to search for this but cant find a thing. What is the slash command to break a coalition?
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I dunno... I tried making a custom group of all bosses like in the mission and my spawns just look normal. I wish I knew the secret! lol
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yeah... solo or only a few people in mission things look normal but when you get a team of 5 or more it is crazy how many enemies per spawn.
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8 man teams on the second lowest setting. The only thing that changes is the enemies being level 50 vs 52 when on the highest difficulty setting. The spawns are like double the normal spawns when using an 8 man team. You'll see what I mean if you try the mission.