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Posts
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Joined
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i came back simply because everything else on the market is just as crap and truth be told COH pve isnt as terrible as other games...
pre i13 there was always something in the zones, post i13 even freedoms zones are totally dead in comparison to i12, in my eyes i13 was a failure.
I admit there are some things i quite like now, mez res not protection for one but some things are just stupid, supressing defence and adding in elusivity (that i can only imagine is severely broken if arcanaville is saying its too strong), supressing when anything at all happens ever, I thought i was being attacked when i popped a yellow insp -
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We would like to know if you stay out of sync for more than 10 seconds. The server should automatically try to /sync if you're out of sync for that long.
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definately didnt do to me, was out of synch for ages and /synch wasnt working either
6th feb, freedom server, grandville 1 -
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Wow man, _Ilr_ has it out for these guys.
So mean
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Nah, at this point I don't think I could really care enough to feel that strongly anymore.
...I've already accepted that this is a done deal, and the passion's fading fast
And Hell, it looked like a great idea originally. But I forgot the old mantra ever since Issue6: "Introduce everything new as Pre-nerfed as possible". ...So much potential, thrown out the window. ...story of CoH's life, especially with PvP
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Yeah I was optimistic too...more fool me -
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How does the counter work? If I am logged out for 8 hours do I get a 1/3 of a day credit, or do I need to be logged out the full day. I assume it's the first
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The counter is based on seconds, so every second you are logged out you are getting credit.
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Now I admit I havent taken much of an interest in this whole "day jobs" but that sounds very much like being rewarded for NOT playing your characters..... -
Frostweavers numbers are clearly bias, the obsession with endurance is clear in her sig of "A character can slot to succeed at ANY challenge in the game when endurance is no longer an issue." and her deluded and incorrect opinion that EA was fine, something noone else agreed with including castle.
The simple fact of the matter is that if you are going to slant things towards the strength of a set you can make it look good. Fact is any character can have infinate endurance without having any endurance powers at all. My spines/DA scrapper runs 9 toggles including 2 damage auras and assualt, those 3 alone are incredibly expensive and yet I have no downtime at all, even with firing off the mother of all heals (in both healing and endurance cost) in dark regeneration (and i have dark mastery, no conserve power here). With that in mind I can safely say that infinate endurance is possible for ANY character.
So any character can attain the endurance stability of EA yet EA cant broach on their domains. -
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You know, I did a huge comparison with tons of math showing how stone wo granite and ea wo overload start off about even in general mitigation, with /ea pulling ahead no matter what power pool you added to it, but then I decided that about half the people in this thread can't count past ten with their shoes on and no one really cares anyway, so suffice to say that yes, /ea would be about the same as stone armor if overload was 'full time' like granite.
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Please please please post your "math" -
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And you...
Accounted for the regeneration in rooted in this somehow?
Accounted for earth's embrace?
Accounted for psi damage?
I'm sorry, I'm not in agreement that /EA would outperform /stone without tier 9s.
In fact I don't think it's even close.
I'll grant you that stone, with rooted debuffs speed, and thus SHOULD have more survival. The relative value of that debuff is certainly open to debate.
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of course not, shes not interested in debate or alternating points of view past her irrational mantra that EA is fine, strong and needs no work whatsoever and that all other sets and ATs are OP. She doesnt get that with the big [censored] heal and +HP power your resistences to all are essentially raised and that rooted and health slotted up can give back what integration and fast healing can give regen scrappers. Stone armour is a high performance typed defence set, people dont cry about it before they get to granite for the reason that it has varied and effective mitigation past defence, heals, +HPs, regen, resistences, EA doesnt (yet)
Shame for her Castle doesnt agree, everyone else has seen a buff coming for EA for a long time. -
Meh, would have much prefered a robot chassis for legs torso and head (ala robotic arm) to this. I dont rate it which is a shame as I was looking forward to it.
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Is there a historical precedent ANYWHERE for an AT or a powerset like adding a whole new dimension to its play?
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Gravity controls Tier 9 used to be fold space which was the team recall, this was swapped out for singularity on live. Thats precendent enough for the possibility of wide reaching changes. Probable? Most likely not but there have been MASSIVE changes to many powers and sets since release, MOG was a huge change. Castle errs on the cautious side of cautious but theres always a possibility. -
I dont want EA to become just another positional defence set, typed defence has its charms and variety is always good. The problem is the devs threw away the pattern of goodness that was the typed defence set of ice with its myriad of mitigation and replaced it with a junk set. Very minor resistences and 2 endurance related powers do not equal +def coupled in ices end recovery power, capped cold resistence, -damage, slow, slow resist, a big [censored] heal and HP power. Oh and ice armour has access to conserve power if they need in the epics a mere 6 lvls after EA.
More variety and mitigation needs to be dialed into EA, my suggestions? +HPs in the passives, +defence and/or +damage to you and/or -damage to those hit by energy drain. Conserve power at lvl 35 is basically a junk power these days but there will always be some who love and use the power so theres little you can do about that. -
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/ea can softcap without using a single IO. It's not easy, but it's possible.
and I keep telling people, EA is NOT BROKEN Yes, it could be improved, but that doesn't mean it's broken, there is a huge difference.
Broken is not being able to solo on heroic without inspirations or temp powers. broken is not being able to take a +1 boss without help or a +0 EB WITH inspirations and/or temps.
'needs improvement' means you are not able to take what some other brutes can take, but can be highly situational. /ea laughs at Wailers, freakshow, and even nemesis, but can be harshed severely by psi-cops, vahz, and COT's. The ONLY problem with /EA is that there are a few MORE enemy groups you tend to avoid than some other sets, and most of them are groups you are forced to fight whether you want to or not.
Any other perceived problems with /ea stem from misuse, assuming that a brute is a 'redside tanker' instead of a single-target high-endurance killing machine.
Here is an example of a soft-capped /ea brute
Now, you wouldn't USE this kind of a build (at least I wouldn't) because it's light on the offense, but it is clearly POSSIBLE, and the only other brute or stalker sets that can soft-cap defenses without io's or tier9 godmodes is SR.
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|:O>K#U1DZY;#>=)+^_KNS_]V=SHX6/8.QIV.FZ"<^CR*[&\YCD1]QQYNP`F.LM4K8(^|
|$+875Y'/O"[BS$3IKNB0<11,+J!R)TEG9G'O+::>"*4`2QE0V,\73J6 T/!9U[@E%>3@|
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honestly, I wouldn't use this build, it's just to show it's possible. energy/fire/cold are soft capped, s/l are 3% shy of soft-cap but make up for it with 30% resistance, /neg isn't soft capped but has 12% resistance to help a little, and a reasonable 38% defense, and psionic even has a healthy 21% defense. all without the use of a single IO. paired with a primary like ss/dark/stone, you could easily survive and thrive without even the need for aid self (although I'd probably take it in deference to the fly pool if I were going stamina-less) and with a few IO's you are well into the survival range of /sr, trading scaling resistances for a flat resistance boost and an HP buff in overload.
yes, /ea needs some help, but this whole 'lolea' thing only exists because some forumgoers need to insult something to salve their terrible self-esteem. Bullies to the core.
-edit Okay, I was WRONG! /SR can't softcap ANYTHING without IO's or it's tier 9, unless it skips the fitness pool.
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It comes close, but 43% is still shy of soft-cap, and it has much lower resistances at full health.
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EA is much harder to pacth up with IOs than virtually everything else as most of the +defence that you can add in is positional and as that doesnt stack with typed its a waste as all its doing is playing catch up. Making out EA can softcap without IOs while others cant is irrelevant as the build is comical, an IOd positional defence character can be a monster though and function with insane levels of defence that EA just cant reach.
Lets look at the other typed defence set, ice armour and what it comes with, a big [censored] heal and +HP power, slow, -rech, -damage, great fire resistence, capped cold resistence and hibern00b. With all of this its adaptable even against the "hole" in typed which is psi, something EA can only fall over and die against.
EA was a badly thought out set, ported over to brutes with little consideration after they realised that ice brutes messed up their own inherant, instead of tools for survivability they get 2 endurance maintainence powers and the crappiest auto powers available that dont synergise with the rest of the powers in the set.
If EA was positionally typed I would love it, if it was as multi functional as ice I would love it, as it stands with the huge reams of psi damage red side it is a bad joke that benefits the least from the greatness that is IOs. -
Im disliking this issue, i think the name is weak and uninspiring
the mission design tool, though Im sure many will like many more play this game to play, not to do the developers work for them, give me a powerset design tool and I will personally have fun, but this feature is a huge miss for me.
Sheilds and villain empathy dont get me hot and bothered either, buffs and defence are not especially exciting
Cimmerora is zzz, doubt a couple of missions there will change my mind
Patron respecs should have been working in i7, patron powers still need balancing for "parity" with heroes.
Rewards for logging out? W T F........
Im more excited about the cyborg pack sadly enough.......
Whats worse is that Champions online is looking better and better
*please not the above is my opinion and Im entitled to it, I know and appeciate many will not feel the same way*
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WHY NO EMP FOR CORR? ELF_STALKER
Empathy isnt a villainous trait, generally speaking. From a fiction standpoint, it will likely never be given to Villains as a set.
Back to thematics Empathy isnt really a villainous trait. From a fiction standpoint, it wasnt our first choice to port over and the reason corruptors didnt receive it in the first place as part of the release of City of Villains. If we were to add an Empathy Like set, it would need to be all new and not a port of it, to make it fit into the Villainous theme. As such, that fell out of the scope of Issue 12s powerset proliferation and is why it wasnt included.
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Instead of pretending to be toolboxes, why don't you just be honest. Empathy is a bad choice in terms of design. It gives people a mistaken impression of how the sets work together in the game, and it doesn't fit villain side, because villain side is far better designed to make every ATs participation more meaningful. Empathy/Tank is the sickness that makes CoH so bjorked. Villains won't get empathy because it would be cruel and unfair for us to have to suffer from it. Thermal is a better set in every respect. A paucity of healing focused sets is to be preferred.
The toolbox routine, and by toolbox, I mean a box filled with tools, of claiming that empathy isn't villainous is ludicrous. It aggravates anyone with a working brain everytime it's invoked.
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*highlighted the relevant sentence*
Villains better designed than heroes.......lol
sorry but MMs were supposed to be the villain side "tank" AND the villains second buff class and as a result did neither very well which is why they have evolved into their own class, this is not down to design in any way. The can tank now with bodyguard mode but that wasnt a part of their initial design. Dominators were set so low in terms of power they have received nothing but buffs and its only now that they are a real fully functioning AT. Stalkers are a joke in everything but solo play, they are nothing more than fillers to increase the number of mobs. That said brutes and corrupters worked well.
I prefer red side for ATs (not its very lacking content) I like that they are not so specialised its easier to solo but there are still glearing design issues, to all real extents and purposes there is just one buff class, corrupters and then there are stalkers.....
Heroes were designed to work with one another, villains to solo more effectively, all IMO of course -
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&#8220;Why did Castle say no?!&#8221; At the time, he wanted each AT to keep certain sets so they were only found on that AT &#8211; Ninjitsu for Stalkers, Elec/Elec for Brutes, Ice/Ice for Tankers, etc.
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May as well be. Corruptors have nothing unique any longer. neither is Elec/Elec strictly for Brutes. Brutes do have Energy Aura(lol) though
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so do stalkers -
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wow u give blasters build up, but not doms? This game is way lopsided
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yes cause Doms don't get double damage from their inherent click
[/ QUOTE ]FYI build up does 100% more dmg + there new power inherit boost makes dmg more like 150 % + i forgot Aim doing i think 50% more then that? for a total of 200% hmm....... do they need a power boost hmm..... YEA!!!!!!!!!
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dont forget doms teeny weeny damage modifiers of 0.75 for melee and 0.65 for range, their teeny weeny damage cap, the fact that domination is 75% damage buff not double damage
(oh and aim is 62.5% damage buff on blasters)
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Back to thematics Empathy isnt really a villainous trait. From a fiction standpoint, it wasnt our first choice to port over and the reason corruptors didnt receive it in the first place as part of the release of City of Villains. If we were to add an Empathy Like set, it would need to be all new and not a port of it, to make it fit into the Villainous theme. As such, that fell out of the scope of Issue 12s powerset proliferation and is why it wasnt included.
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Whatever "thematic" reasons they come up with to justify their decisions is pure bullcrap as it just doesnt wash. I mentioned earlier that the heroic standpoint from my recollection is for good to triumph over evil against all the odds, not for good to be in the dominant position and for villains to have to do all the work. This is a fundamentally flawed standpoint from my point of view.
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I'm not pointing at the person's response in particular, it just happened to be the latest of a slew of similar quotes. What I'm gonna say applies equally.
Do you people even bother to read? Or do you stop after the first sentence in a blind fit of rage and instantly hit reply? The bolded part of Doc Brainstorm's comment is the only reason there's no Emp set being ported to villains at this time. Does it say they'll never do it? Does it say anything about any other sets? Does it say that a healing set doesn't belong in villains? What they did say, is that the Empathy set, the way it is now, isn't going to redside without some major tweaking, depending on who gets it.
Power proliferation is going away from "themed powers." There will be some form of every set (excluding MM's primaries) crossing over to the other side eventually. What comes down the pipe next, however, will look more like the original set's cousin, rather than its twin. They're related, but they have their unique traits, too. It's time to divorce yourselves from seeing Empathy as it is in any villain AT, because it's just not gonna happen.
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Pointing at my comment or not did you actually bother to read and understand what I wrote? I dont seem to be mentioning empathy at all.
I was making the point that the historic standpoint of heroes is to fight the good fight against all the odds because it is right, because no one else can, not smack people down because you are more powerful, thats pretty much fascism. I dont recall many superman or batman comic where after the story unfolded they just flew in punched them once and went back to the cave/fortress for tea, its pretty much always against all the odds. The roles are distinctly reversed, heroes have a silver platter while the villains have to work their socks off. Perhaps I am missing something but I dont see that specific point being made that often in this thread. -
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&#8220;WHY NO EMP FOR CORR?&#8221; &#8211; ELF_STALKER
Empathy isn&#8217;t a villainous trait, generally speaking. From a fiction standpoint, it will likely never be given to Villains as a set.
Back to thematics &#8211; Empathy isn&#8217;t really a villainous trait. From a fiction standpoint, it wasn&#8217;t our first choice to port over and the reason corruptors didn&#8217;t receive it in the first place as part of the release of City of Villains. If we were to add an &#8220;Empathy Like&#8221; set, it would need to be all new and not a port of it, to make it fit into the Villainous theme. As such, that fell out of the scope of Issue 12&#8217;s powerset proliferation and is why it wasn&#8217;t included.
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Frankly, folks, as has been pointed out before, this argument is bull. Not everyone redside is playing a psycho thrillkiller with no human emotions or entanglements. And if we are talking about themes, I assume this means that heros will no longer get Death Shroud, or the ability to mangle people with axes, swords, and blunt objects? Sucking the life out of someone or using attacks with names like 'eviscerate' are, by your 'thematic' argument, not very heroic...In fact, to make it thematically correct, heros should have ONLY Brawl, perhaps a few holds, and new new 'wring hands ineffectually' power.
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The Devs are trapped in teh "Golden Age of Comic books".
That is all.
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Its not even that though is it? Heroside has anything and everything (except z0mg poison which would need to have the t9 altered for any AT other than MMs) and villainside has all the crap. In this round of PP heroes get all the top performing villainside sets, red side gets storm (which is pretty nice but why is it doubled up for 2 ATs?) the 2 weakest tank s/l damage attacks in axe and mace (no spines/claws/ma for j00) SR which is most unbrutish secondary ever, elec everywhere which is damn fugly in red (how the hell can you call a colour evil anyway?) and is significantly weaker than the blue powers that they are based on (this isnt just down to the modifiers) elec armour makes stalkers the only AT that can survive more attacks while resting than actually using the sheilds.
The devs are painfully aware of the weaknesses of red side which is why they comically refered to 02 boost as another avenue of healing for villains, as good a set as storm it to be forced into focusing on the laughable heal is a bad joke.
Whatever "thematic" reasons they come up with to justify their decisions is pure bullcrap as it just doesnt wash. I mentioned earlier that the heroic standpoint from my recollection is for good to triumph over evil against all the odds, not for good to be in the dominant position and for villains to have to do all the work. This is a fundamentally flawed standpoint from my point of view.
We know less people play COV than COH, I dont beleive this is down to peoples thematic reasons and stanpoints (which is why things like Darth Vader and Megatron sell in just as many quantities as their heroic counterparts) its down to COV being a fundamentally flawed and badly designed game (MMs were supposed to be the tank AND the red side second buff class, they fail on both counts, fortunately they emerged as their own niche, this really doesnt help the lack of buffs red side though, stalkers are useless on teams etc etc) Give the red side some love and watch people play it.
I have been hopeful that VEATs will be really impressive, a fun AT to play but given the way I perceive the developers treating the vill game my hope is fading fast.
I feel the developers need to appoint "a red name" to take ownership of COV and empathise with a large portion of the games subscribers.....oh wait that wont work will it, empathy is only for heroside.... -
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i thought ice didnt go to villians cause of fury not working with the -recharge
here it says cause castle says its the "tank only' set?
isnt that a contradiction ?..besides it doesnt really say why dark couldnt have been the "brute only" powerset and not electric which was i think wanted more from the tanker section
castle?..any comments on that?
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Both are correct. The decision to keep Ice/Ice as a tanker only set was something I came to when we first started talking Powerset Proliferation, long after the COV beta. Ultimately, the concept was not adopted anyway, so the point is extremely moot.
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shame it wasnt adopted, may have spared stalkers from /elec armour, I have severe reservations about a powerset that seems to give an AT the dubious honour of being able to survive less damage using its powers than resting in front of them.
http://boards.cityofheroes.com/showflat....ue#Post10500349
really, intended or not i12 powerset proliferation has been massively one sided to heroes. -
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Drain Psyche...wow.
Scare...double wow.
Omgwthdunnoboutit factor...wow.
Poor poor villains...
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Really.
Now willpower will be the fotm armor, it still won't really matter.
The villains are going to get PWNED in Siren's Call.
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nah, the very last 3 villains who played non-stalkers will just go and roll another em stalker -
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wow u give blasters build up, but not doms? This game is way lopsided
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yes it is massively lopsided but hardly suprising, dominators get powerboost on a epic class timer(dominators and controllers 120second recharge, blasters 60 seconds), get half the benefit that controllers do, every single controller primary and secondary have access to it in the epics as opposed to just ice doms, doms have lower modifiers and hit less mobs dispite both doms and controllers having control primaries.
Balance between red and blue side, and especially not fairness really doesnt exist which is funny, as its the heroic standpoint to be fighting against all odds not the villains, kinda blows "thematic" reasoning out of the water.
On the plus side I doubt perma dom will be going anywhere now (having said that watch it go bye bye) -
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This paying customer is truly depressed and let-down...way to make heroes the focus of this game...you better make I13 about villains and villains only
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Or what? You're going to take your ball and go home?
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Word of advice devs...hire a seperate team for villains...if you truly think that this is a seperate game, heroes shouldnt develop for villains...
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Why because some 14yo little twit with no concept thinks he's entitled or owed something.
Word of advice kid, learn to use proper tone. Devs don't owe you a damned thing. You're here by choice. Deal.
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LoL... he is whining about whining.... good job
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lol yeah, theres always a few -
heroes get all the good stuff from vill side, villains seem a little short changed
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i remember running with a 8 man ff defender squad, at lvl 6 we herded the hollows of all the +5 mobs around, was very very amusing and we drew some crowds to watch us.
"bubble up, ok all split up, agro and meet back here..."
*edit* and that was the only time i enjoyed the hollows -
bah was hoping for different information
I have long since abandoned any interest in the hollows
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hope they have mez protect....