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I played 50's for most of the weekend. Helping friends finalize their MA arc's for the MA Contest and visiting with friends I haven't played with in years. Oddly enough I made a statement during the weekend that "XP doesn't matter to me anymore and it comes easy anyway" Thats actually funny because I have on some Double XP weekends slept 3 hours a night the entire weekend to take advantage of it as much as possible. Its not that I don't care about XP, it isn't as important in my mind.
However to satisfy the question, I got my SS/WP Brute from 34 to 40 and my Spines/Regen scrapper from 41 to 43. -
Quote:Welcome back MessanjahWell, hello, Justice!!
I've been gone for a while due to school and stuff. Mostly, I'm not able to afford it anymore and don't have time to play.Sucks.
Anyway, I'm back for the Reactivation/Double-XP weekend!So, hi to all the people that remember me, hi to all the new people that I haven't met, and hope to see you in-game!
BTW, any chance of a Hami raid this weekend? And who's been leading those recently, anyway?
Well, we could do a Sunday Blue Raid. I was not planning on leading a raid this weekend since its double XP. If enough people want to go I am more then happy to lead it. -
Sign me up. I will bring either a Brute Stone/Dark, Dark/Elec or SS/WP or my NW .
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Recently I have started running PvP events again. I do this because I enjoy PvP. I am more casual about it then others but I find plenty of enjoyment out of PvP. Plenty of frustrations too but thats for another time. Recently I have been asked by a few people, Why PvP?
That on its own merit confused me for a moment. Then I thought about it and considered the fact. Why PvP? Thats when I generated a nice little list of good reasons to PvP
1. The Challenge - The AI for the most part is fairly easy to deal with. However other players, now there is something to will get me thinking. Going up against good PvPers to make me think and rethinking tactics, speed up reaction time and get the old adrenaline pumping.
2. The People - PvPers get a bad rap because of a few. Alot of the PvPers I know are actually not only good players but good people too. They are helpful, answer questions and are generally fun.
3. The Zone Fights - I am talking large scale zone battles here. Nothing more fun then 10 plus players on each side battling it out. Between the numbers game and surviving it really is alot of fun. Coordinated team assaults are also a blast.
4. 1v1 Arena Fights - (not Fite Club) - Just you, your build and your strategy. Makes for some adrenaline filled fights, depending on your opponent and how well you are doing. Regardless these fights are fun.
5. Team PvP - Working together to accomplish a singular goal, Win and defeat as many opponents as possible. The strategy, the coordination and the overall play really locks me into team PvP.
6. Battle Royals - Oh man, 20 plus people fighting for their own means against everyone else. Getting in your final attack before someone takes your kill. Getting in the final blow to grab a kill for yourself. Defending yourself against an onslaught of attackers.
7. Tournaments - No matter what the settings are its win or watch. Puts everything to the test. Not everyone wins but usually everyone has a good time.
Overall for me PvP enhances my gameplay. I still enjoy aspects of PvE but PvP fills those gaps that PvE just can not provide. As a bonus I enjoy the company I find when I PvP.
I close this post with a question, Why do you PvP?
The tl;dr version: Why I like PvP? Why do you like PvP? -
I forgot about the prize. The winner will receives a Knives of Artemis code and I am throwing in 500 mill Infamy.
The 500 mill is not part of the standard prize but I am throwing that in myself. -
Warburg Wednesdays is tonight. See everyone there.
Ice -
Sadly the Title can not be edited once its put in. I asked Nivi to change it and she did.
Yes this event is something to think about. While being a buffer the firt few rounds could help your team in the single rounds its gonna be a challenge. -
I sent Cath a PM last night, however to follow up. Experience makes things smoother. The more its ran the better people get as long as they are focused and listen to instructions. Misinterpretations happen but can be overcome.
Ice -
Its the 16th, I will see if I can get the title changed.
Ice -
The new server downtimes are not the best. Unfortunantly if I remember correctly they were changed because they are doing server maintenance on both the EU servers and the US servers at the same time. If the times remained the same that would be 2 to 4 in the afternoon in the UK and even later on other parts of Europe.
While I believe that trying to coordinate server maintenance between 3 server sites is a flawed idea at best thats what they seem to want/need to do.
There is no perfect solution and while I believe the current plan is not the best thats were it is at right now.
Ice -
Date: Friday, October 16th
Time: 6 PM Pacific
Location: Pocket D, Justice Server
Host: @Ice Knight on Old School Gentleman
This event will consist of 3 rounds. An Elimination, Semi-Finals & Finals Round.- Elimination Round: Three 3-vs-3 Swiss Pointed Rounds
- Semi-Finals: 3-vs-3 Double Elimination
- Finals: 1v1v1 Free For All
EVENT RULES
- This is a SHW Event. Levels 47-50 only.
- In the event of an odd number of players (not divisible by 3), random player(s) will take a turn receiving a PASS. No player will be allowed more then 1 PASS.
- All matches will be 10 minutes in length.
- All matches are required to leave Diminishing Returns enabled. This means that the "No Diminishing Returns" option is not to be selected.
- All matches are required to have Travel Suppression disabled. This means that the "No Travel Suppression" option is to be selected.
- All matches are required to have Heal Decay disabled. This means that the No Heal Decay option will be selected.
- Teams may agree on the map of their choosing. If both parties can not agree on what map is to be used, then the map will be randomly selected by the arena system. No map resets will be permitted, including for cage matches.
- One Reset is permitted for player disconnect within the first 90 seconds of a match. Any disconnects after the first 90 seconds (or a second disconnect) will result in the team having to play shorthanded.
- Spawn camping is not permitted. If spawn camping is reported, the match will be repeated AFTER the Round Robin segment of the tournament has completed WITH the event host present. If an event host observes a team spawn camping they will be immediately disqualified from the tournament.
- Only inspirations and temp powers bought from the arena store are permitted. SoW's (Strength of Wills), present inspirations, and/or base buffs are not permitted. Any player is subject to random checks by the event host. Refusal to accept the trade or team requests by the event host will be grounds for immediate disqualification.
- Please be respectful to your fellow players by refraining from "trash talk". A player may be disqualified at the event host's discretion.
- Please try to arrive at least FIFTEEN minutes early to register for this event.
ADDITIONAL DETAILS
The Elimination- The Elimination Round will consist of three 3-vs-3 matches.
- Players will be randomly assigned to a team by the event host.
- Players will be reassigned to a new team between each match.
- Matches will be scored based on a Swiss Style Point System. 2 points for a win, 1 point for a tie/draw, 0 points for a loss. If a team forfeits (or refuses to fight their opponent) the forfeiting team will recieve 0 points, while the remaining team will receive 2 points for a win.
- The players with the 9 top scores will pass to The Semi-Finals round. In the event of an uneven number of players (not divisible by 3) the players with the lowest score(s) will be eliminated in a free-for-all match.
The Semi-Finals- The Semi-Finals round will consist of a 3-vs-3 Double Elimination Tournament. Players will participate in matches until they have 2 defeats.
- Teams will be selected in a Kickball fashion. Team captains will be randomly chosen by the event host. Each team captain will then take turns selecting their teammates. You will keep this team for the entire Semi-Finals round!
- The players on the last remaining team will continue to the Finals round.
The Finals- The last three players will compete against each other in a 1v1v1 match.
- The player with the highest score will be the event champion.
Good Luck! Have Fun!
Presented by the PvPEC -
Quote:Lets do all 3, this is my current Elec/SS Build.How are you going to softcap S/L defense (or an defense for that matter) on Electric? You're starting with no defense at all except Weave and maybe Combat Jumping, so you'd need over 30% S/L defense from IOs. Even if that's possible I can't see getting it without seriously gimping the rest of the build... it seems like going for +HP and +regen (and S/L resists if you can actually afford Gladiator's Strike sets) would be a better build.
Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Tanker
Primary Power Set: Electric Armor
Secondary Power Set: Super Strength
Power Pool: Speed
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Fighting
Hero Profile:
Level 1: Charged Armor -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(3), RctvArm-ResDam/Rchg(3), RctvArm-ResDam/EndRdx/Rchg(5), S'fstPrt-ResDam/Def+(5)
Level 1: Jab -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(7), KntkC'bat-Dmg/Rchg(7), KntkC'bat-Dmg/EndRdx/Rchg(9)
Level 2: Conductive Shield -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(9), RctvArm-ResDam/Rchg(11), RctvArm-ResDam/EndRdx/Rchg(11)
Level 4: Haymaker -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(13), KntkC'bat-Dmg/Rchg(13), KntkC'bat-Dmg/EndRdx/Rchg(15)
Level 6: Static Shield -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(15), RctvArm-ResDam(17), RctvArm-ResDam/EndRdx/Rchg(17)
Level 8: Super Speed -- Run-I(A)
Level 10: Hurdle -- Jump-I(A)
Level 12: Energize -- Numna-Heal/Rchg(A), Numna-Heal/EndRdx/Rchg(19), Numna-EndRdx/Rchg(19), Tr'ge-Heal/Rchg(21), Tr'ge-Heal/EndRdx/Rchg(21), Tr'ge-Heal/EndRdx(23)
Level 14: Hasten -- RechRdx-I(A), RechRdx-I(23), RechRdx-I(25)
Level 16: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(25), RgnTis-Regen+(27), Numna-Heal(27), Numna-Heal/EndRdx(29), Mrcl-Heal(29)
Level 18: Grounded -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(34), RctvArm-ResDam/Rchg(39), RctvArm-ResDam/EndRdx/Rchg(46)
Level 20: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Acc(31), P'Shift-EndMod/Rchg(31)
Level 22: Knockout Blow -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(31), KntkC'bat-Dmg/Rchg(33), KntkC'bat-Dmg/EndRdx/Rchg(33), Mako-Acc/Dmg/EndRdx/Rchg(33)
Level 24: Lightning Field -- EndMod-I(A)
Level 26: Power Sink -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(34), Efficacy-EndMod/Acc/Rchg(34), Efficacy-Acc/Rchg(36), Efficacy-EndMod/Acc(36), Efficacy-EndMod/EndRdx(36)
Level 28: Combat Jumping -- LkGmblr-Rchg+(A)
Level 30: Rage -- Rec'dRet-ToHit(A), Rec'dRet-ToHit/Rchg(37), RechRdx-I(37), RechRdx-I(37)
Level 32: Kick -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(39), KntkC'bat-Dmg/Rchg(39), KntkC'bat-Dmg/EndRdx/Rchg(40)
Level 35: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(40), RctvArm-ResDam(40), RctvArm-ResDam/EndRdx/Rchg(42)
Level 38: Foot Stomp -- Oblit-Dmg(A), Oblit-Acc/Rchg(42), Oblit-Dmg/Rchg(42), Oblit-Acc/Dmg/Rchg(43), Oblit-Acc/Dmg/EndRdx/Rchg(43), Oblit-%Dam(50)
Level 41: Weave -- LkGmblr-Def(A), LkGmblr-Rchg+(43), LkGmblr-Def/EndRdx(45), LkGmblr-Def/EndRdx/Rchg(45)
Level 44: Punch -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(45), KntkC'bat-Dmg/Rchg(46), KntkC'bat-Dmg/EndRdx/Rchg(46)
Level 47: Taunt -- Mocking-Taunt(A), Mocking-Taunt/Rchg(48), Mocking-Taunt/Rchg/Rng(48), Mocking-Acc/Rchg(48), Mocking-Taunt/Rng(50), Mocking-Rchg(50)
Level 49: Lightning Reflexes -- Run-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet
Just the highlights
45% S/L Defense
79% S/L Resist
54.8% F/C/Psy Resist
2551 HPs
Regens 34 hp per second out of Energize
Regens 55 hp per second in Energize.
Energize is up every 37 seconds with hasten up 48 seconds with it down.
Hasten is down for about 30 seconds give or take.
122.5% Recharge while Hasten is up
Perma Rage has a 30 to 45 second overlap depending on Hasten Drops.
The build takes some work, accolades and such.
Just a note respec build, the slots are all over the place
No Powersurge was a tough choice however I felt this would work better. For those that need powersurge, drop punch for it and put the slots in Brawl to keep the bonuses. -
I have been running around for the last 3 hours or so participating in 6 events.
Are objectives clear when the Event is running? Fairly clear, granted it took a run to get the gist of what was going on.
Are rewards being handed out correctly?If you are level 50 then yes. We noticed that those SKed up were not getting the temp powers.
Are there any problems with the event occurring in any City Zone? (Note: The event will only be present In Paragon City or the Rogue Isles City Zones, and not in any PvP Zones, Hazard Zones, Trial Zones or Co-Op Zones)
I was ToT'ing in RWZ. I would say thats a bug. I could not ToT in zones lower then my level which is good.
Are there any graphical effect bugs? Nothing that I saw
Do banner icons appear correctly on the MiniMap when the event is running? Yes
Do waypoints correctly appear when the event is running? Yes
Are enemy NPCs appearing at the appropriate level? (i.e. a Level 50 should be able to fight side-by-side with a Level 5 character). Yes
Are all badges awarded correctly? Yes
Now that thats out of the way some actual feedback.
The First Impression : Epic! The Lightening Crack and the intro music and everything going Dark Astoria was awesome. It felt like I just walked into a Graveyard.
After that I saw the markers on my map and proceeded to a banner. We were fighting enemies and I noticed the red bar slowly turning blue. I have done a few instanced events in other games and this seemed familiar to me. Once the bar was fully blue the banners are attackable. From that point we defeated the banners. Then the message to defeat the aspect came up. However unlike the banners there was no marker showing the location of the Aspect.
The concern about there being no marker for the aspect is with large amounts of people doing the event the Aspect is dead before you know it and for servers with small populations it may take a bit to find and then rally up enough to defeat it. The event is set, everything is marked except the last task.
The next concern is the Mobs. While I have no major issue with reusing existing critters in game I saw a fair amount of folks wondering why there are no new mobs. That the mobs for the Banners were reuses of existing characters. That the aspects were renamed GM's. Overall I like the feel of the mobs but something different would enhance the epic awesomeness of the event. Like when I saw the Zombie EB for the first time... that was awesome.
Trick or Treating - The door timer is faster this year which is great. However being solo and getting bosses may not be great for some. Personally I love it however I know others that will hate it. Having ToT work off the difficulty system would be very interesting.
Overall I enjoyed the event. Its fun and has replayability.
Ice -
Awesome, glad you guys will be coming out.
Tomorrow Night is RV for midnight PvP. Bring what ever you like.
gl hf
Ice -
Midnight PvP is returning. We will be in RV every Friday Night from 9 pm Pacific till Midnight. Thats Midnight to 3 am for those on the East Coast.
Saturday Night Fights will be returning. A little later then it used to be, 8 pm Pacific, 11 pm Eastern in Pocket D. We will go for 2 hours. All sorts of matches, 1v1's Battle Royals, Team PvP and so on. I will host some Tourneys and have prizes every few weeks.
Warburg Wednesdays - From 6 pm Pacific till 8 pm Pacific we will invade Warburg to get the aggression out. No holds barred anyone can fight anyone. While I can not control it no teams would be an awesome setting.
Sirens Sundays. - From 4 to 6 Pacific We will hit Sirens Call for some Old Fashioned Sirens PvP. For those of us here long enough Sirens was a PvP hub. Many good times were had and many more.
Join me these night for some PvP. I hope to see everyone there.
Ice -
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Yellow Teams Game Plan
The Yellow Teams are very important to the success of the raid. Primarily keeping the attention of the Yellow Mitos and defeating them in a quick manner is crucial to the success of the raid.
The Yellow Aggro/Damage Teams - When you get together with your leader they will assign each Brute a Mito Number. The above graphic shows the number for each Mito. We assign this number based on the entrance position of the Goo. The staging area is south of Hamidon. Logically Number 1 is Clockwise of that position. This is sorted into 2 teams, Yellow 1 and Yellow 2. Generally Yellow 1 has Mito 1-3 and Yellow 2 has Mito 4 - 6. (See the Chart for Reference)
Once Each Brute has their Mito the team leaders will check targets to make sure everyone is on the same page. At that point they will declair that Yellow Teams are ready. Once all teams are ready the Raid Leader wil start the 1 minute count.
Timing is crucial and at the 20 second mark the call for all Yellow Agro and Raid Brutes to enter the goo will be given. A few very important tactics of doing this. Use an EoE before you leave the staging area. Make sure the Hammi Aggro Team has hami Taunted. Inadvertently pulling Hammi Aggo never ends well. Never run directly to your Mito thru the Goo. Picking up unwanted aggro has doomed raids in the past. Always run the outside of the Goo especially if you are Mito 3 and 4. This will allow everyone to their targets in plenty of time before the rest of the raiders enter the goo.
Once you are at your Mito Engage it in one of 2 manners. Taunt or direct assault. Either way will work for the Raid. Taunt is preferable however not required. Remember to watch your Regeneration and EoE's. If you are Regenerating more then 165 hp's a second you can forgo using a second EoE. However is not use the EoE. Generally if everything is going to plan 3 EoE's will be the max used per wave.
The remaining Brutes not assigned to a Mito and the extra Melee Damagers will then proceed to Mito 1 and 6. If you are on Yellow 1 you go to Mito 1, if you are Yellow 2 you go to Mito 6. If things work properly you will all meet at mito 3 or 4.
Once the Yellow Mitos are eliminated The Yellow Teams will assist the Green Team in Defeating Greens. If you have holds use them.
Important Things to Remember.
1. EoE's negate a major portion of Damage.
2. Watch your Health and remember to maintain aggro.
3. Watch Request and team chat for Instructions.
4. Of you are running low on EOE's let us know. We will get more for you.
5. Use EoE's sparingly. Lets not be wasteful.
As always any questions concerns or thoughts let me know. -
Thanks Flea.
Picking up a jet pack is a great idea. Many Mitos spawn higher then ground level and having that vertical motion is important. -
The Red Side Hamidon Raid Plan
Overview
The Hamidon Raid consists of many moving parts to be successful. Coordination and teamwork are the utmost importance. I know as villains we are used to working alone. However this task can not be accomplished by any of us alone. We will have to work together to get our loot. 53 Merits or a Shiny Hamidon Enhancement.
Hamidon is a beast of multiple parts. He, she, it has many built in protections and defenses to prevent what we are going to do. Here is the basics on each part.
Yellow Mitos (Mitochondria Antibodies) - Hamidon has 6 of these on its outer most layer. These mitos are very dangerous and toss out extreme AOE damage. They are susceptible to Melee Damage. Basically punch it in the mouth were ever that is.
Blue Mitos (Mitochondria Electronite) - Hamidon has 6 of these In between the Yellow Mitos and Hamidon itself. These mitos do minimal damage but cast Chain Lightening that does damage, End Drains, causes fear and will jump from player to player. On top of that do not get to close to the Blue Mitos as it has a field of End Drain and Fear. Single Target Ranged Attacks work best on the Blue Mitos.
Green Mitos (Mending Mitochondria) - Hamidon has 6 of these and they are fairly close to Hamidon itself. The Green Mitos will heal the nearest Mito thats damaged, has its own shield and does a small amount of toxic damage that will reduce healing powers. 2 shots of this power can make healing impossible. Attacks that hold are the best for this Mito. Stacking a total of Mag 50 on the Green Mito will drop its shield and at that point it is susceptible to all attacks.
Hamidon - (Hamidon) - Hamidon is hard to kill. He tosses out an AoE Attack that does massive damage that also has a -heal component to it. Once the Mitos have been eliminated We can attack Hamidon. However he will respawn Mitos at 75%, 50%, and 25%. More or less we have to eliminate the 18 mitos 4 times to complete the raid.
How are we going to do this?
The Teams
Yellow 1 - 3 Brutes (Agro) 3 Melee Damagers 2 Corruptors (Pains Kins)
Yellow 2 - 3 Brutes (Agro) 3 Melee Damagers 2 Corruptors (Pains Kins)
Green Team Hold 6 Dominators 2 Corruptors
Green Team Damage 8 Corruptors
Blue Team Distraction 6 MM's
Hammi Aggro 2 Brutes 4 Corruptors (Pain Kins).
The Jobs
Yellow Aggro 1 - This team will engage the Yellow Mitos and distract them from firing on the other teams. The Brutes can do this with either taunt or Punching it in the face. The unassigned Melee Damagers will defeat the yellow Mitos systematically as a group. They will work Clockwise from Mito 1 all the way around to Mito 3. As Mitos are defeated the Brutes assigned to those mitos will move to assist the damage.
Yellow Aggro 2 - This team will engage the Yellow Mitos and distract them from firing on the other teams. The Brutes can do this with either taunt or Punching it in the face. The unassigned Melee Damagers will defeat the yellow Mitos systematically as a group. They will work Clockwise from Mito 6 all the way around to Mito 4. As Mitos are defeated the Brutes assigned to those mitos will move to assist the damage.
Green Hold - This team will include the Green Targeter. They will pick a Green Mito Preferbly Starting Closest to the Hammi Aggro Brute. They will work together Stacking their Holds to break the Green Mito Shield.
Green Damage - This team will follow the Green Hold Team and drop as much damage and holds as possible on their target. Once the Green Hold Team locks down the Green Mito, the Damage team should eliminate the Mito very quickly.
Blue Distraction - This team will consist of 6 MM's spread around Hami behind rocks. They will send their pets to attack each Blue Mito to Keep them distracted. In turn the damage the Blue Mito will be taking will force the Green Mito to focus their healing on the Blues. This will allow the Green And Yellow Teams an easier time to get their work done.
At's not mentioned - Everyone is welcome at the raid and we will find a spot for every AT.
Additional Support - I encourage everyone to bring a Bio Nukes. These Nukes we will use before entering the Goo to give us some extra buffs to start off with. If you have EoE's bring them.
EoE's - These are inspirations that will nullify a large portion of Hamidon Damage. The work with the AT modifiers. Brutes get 90% Resistance, VEAT's get 85% Resistance and everyone else gets 75% resistance. We aquire these before the raid and while setting Hamidon up to Spawn.
Setting the Stage
When we arrive in the Abyss we will gather on the docks and platform at the entrance to the zone. We will have team Leaders recruiting members and some instructions given. Once we are set and are at the raid start time we will start clearing Monsters to spawn Hamidon. Once we do so we will all gather on the staging Area. At this time its critical to watch the Request chat as that is were instructions will be given. Here is what will be in request.
Welcome to the Villain Hamidon encounter. For the uninitiated I will give a quick briefing. Please turn on Request channel at this time for instructions and reserve its use for raid leaders.
The Raid now consists of several teams, each combating a different type of Mito, as they require different approaches. Please report to the team leader that best suits your archetype.
The Yellow Mitos are best fought with melee damage. These require 2 separate teams, both being Brutes who will Hold Aggro and Melee Damagers to defeat them.
Green Mitos heal the other Mitos. They have a forcefield and must be held before they can be damaged. It is vital that they be taken out quickly, so anyone with a hold, or un teamed please assist the leader of the Green Team
Blue Mitos are best effected by ranged damage. In melee range, they attack with terrify, end drain, and chain lightning. Masterminds will distract the Blue Mitos and in turn keep the Green Mitos Busy.
Lastly, there is the Hammi Aggro team, which is a Brute Taunting Hami and the support of some Pains and Kins. Please keep your distance from this team as Hami's AoE fire is deadly and drawing Mito fire down on them could spell doom.
When we are set to storm the goo, gather together to stack buffs and I will issue a 1 minute countdown. Please buff everyone you can, and fire off AoE buffs at 25 seconds. I will Directly call for Bio Nukes by Character Name. At 20 seconds, Brutes will charge to their targets.
At 0, it's all teams to their targets. Follow your leaders, work as a group, and dont try to solo Mitos. Cooperation is key. When your team has defeated its set of Mitos move on to assist another team.
When all Mitos have been defeated we will attack Hami. He will respawn Mitos at 75 %, 50%, and 25% health. I will give a call for anyone with TP to exit the goo to get those of us out that get caught in the bloom. After the bloom we will regroup and start again.
Once we finish the last bloom we will finish up Hamidon. Please be aware the Abyss has a tendency to crash on Hammi Defeat. Heading to Ouroboros right after the raid completion is a good idea.
That about sums it up. Any questions, suggestions or thoughts please post them or let me know. I will be posting team specifics in the next few days before the Raid. -
Quote:I'm working on my Fire/pain so hopefully he'll be high enough!! If not, rocking out the melee with my bane as usual!
I agree with pretty much everything said here, Made me sad when I had to move over to freedumb so I could team and run missions.. Can't wait!
Awesome, I have a friend working up a Pain too and I am working up a WP brute.
I think it would be great to get more action red side. As of late is been really quiet. -
Something that seemed different last night. We had a lower level character with us and for a solid hour and a half he didn't get a single EoE. Could there be an undocumented changed of a minimum level to receive an EoEs. As far as I was aware there was not.
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Round 1 in the books, great work everyone. We will start round 2 tonight in 25 minutes.
Edit - Tonights rounds are complete we have an excellent start on EoE's for the Raid. We will be running again Thursday at 5 and 8 pm pst. Thanks again to everyone who came out. -
sounds good. First round starting in a few minutes.
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The Monster Hunting is tonight. We will meet at the sub to Monster Island North of The Fab in Grandville at 8 Eastern 5 Pacific. I plan to run for about an hour then repeat at 8 pm Pacific. Everyone 45 + is welcome to join the hunt. Just remember to keep open insp slots for EoE's.
See you all there
Ice