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Posts
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Joined
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Quote:I feel like I am being mean, but about every other day people post builds similar to this. I'm flabbergasted and discouraged -_-
To me you were not being mean at all, you looked at my build and gave it an honest critique, after reading your comment and the builds that others have posted I feel that I am better prepared to work at it again. So again thank you all very much, I plan on tweaking and looking at your builds to improve my mids character building. -
This is my second attempt at building a hero in mids. My goal was to get close to the S/L damage cap and still tear through my enemies in PVE.
Hero Plan by Mids' Hero Designer 1.953
http://www.cohplanner.com/
Click this DataLink to open the build!
street fighting: Level 50 Natural Scrapper
Primary Power Set: Street Justice
Secondary Power Set: Willpower
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Power Pool: Concealment
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Heavy Blow -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(3), KntkC'bat-Dmg/EndRdx/Rchg(21), GS-Acc/Dmg(23), GS-Dam/Rech(23)
Level 1: High Pain Tolerance -- S'fstPrt-ResDam/EndRdx(A), S'fstPrt-ResDam/Def+(7), S'fstPrt-ResKB(9)
Level 2: Mind Over Body -- TtmC'tng-ResDam/EndRdx(A), TtmC'tng-ResDam(11), TtmC'tng-ResDam/EndRdx/Rchg(11)
Level 4: Sweeping Cross -- Oblit-Dmg(A), Oblit-Acc/Rchg(25), Oblit-Dmg/Rchg(25), Oblit-Acc/Dmg/Rchg(5), Oblit-Acc/Dmg/EndRdx/Rchg(5), Oblit-%Dam(29)
Level 6: Fast Healing -- Numna-Heal(A), Numna-Heal/EndRdx(9), Numna-Heal/Rchg(29), Numna-Heal/EndRdx/Rchg(31)
Level 8: Rib Cracker -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(13), Mako-Dmg/Rchg(13), Mako-Acc/EndRdx/Rchg(15), Mako-Dam%(17), Mako-Acc/Dmg/EndRdx/Rchg(17)
Level 10: Combat Readiness -- Rec'dRet-Pcptn(A), Rec'dRet-ToHit(15), Rec'dRet-ToHit/Rchg(50)
Level 12: Jump Kick -- Dmg-I(A), Dmg-I(33)
Level 14: Boxing -- Empty(A)
Level 16: Tough -- Empty(A)
Level 18: Rise to the Challenge -- Dct'dW-Heal(A), Dct'dW-Heal/EndRdx(19), Dct'dW-Heal/Rchg(21), Dct'dW-Heal/EndRdx/Rchg(37)
Level 20: Indomitable Will -- RedFtn-Def(A), RedFtn-Def/EndRdx(27), RedFtn-Def/EndRdx/Rchg(27), RedFtn-Def/Rchg(33)
Level 22: Quick Recovery -- P'Shift-End%(A), P'Shift-EndMod(31), P'Shift-EndMod/Acc(39)
Level 24: Spinning Strike -- JavVoll-Dam%(A), JavVoll-Acc/Dmg(31), JavVoll-Dam/Rech(42), JavVoll-Dam/End/Rech(43), JavVoll-Acc/End/Rech(45), JavVoll-Acc/Dmg/End/Rech(45)
Level 26: Shin Breaker -- LdyGrey-DefDeb/Rchg/EndRdx(A), LdyGrey-Rchg/EndRdx(40), LdyGrey-DefDeb/Rchg(43), LdyGrey-DefDeb(43), LdyGrey-DefDeb/EndRdx(45), LdyGrey-%Dam(46)
Level 28: Heightened Senses -- LkGmblr-Def(A), LkGmblr-Def/Rchg(42), LkGmblr-Rchg+(42), LkGmblr-EndRdx/Rchg(46)
Level 30: Combat Jumping -- LkGmblr-Def(A), LkGmblr-Def/EndRdx/Rchg(33), LkGmblr-Rchg+(34), LkGmblr-Def/EndRdx(50)
Level 32: Crushing Uppercut -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(34), KntkC'bat-Dmg/Rchg(34), KntkC'bat-Dmg/EndRdx/Rchg(36), Dmg-I(36), Dmg-I(36)
Level 35: Spring Attack -- Erad-Dmg(A), Erad-Acc/Rchg(37), Erad-Dmg/Rchg(37)
Level 38: Weave -- RedFtn-Def/EndRdx/Rchg(A), RedFtn-Def/Rchg(39), RedFtn-Def/EndRdx(39), RedFtn-Def(40)
Level 41: Strength of Will -- TtmC'tng-ResDam(A), TtmC'tng-ResDam/Rchg(48), TtmC'tng-EndRdx/Rchg(50)
Level 44: Stealth -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(46)
Level 47: Focused Accuracy -- ToHit-I(A)
Level 49: Hasten -- RechRdx-I(A)
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Level 2: Swift -- Empty(A)
Level 2: Health -- Numna-Heal(A), Numna-Regen/Rcvry+(40), Numna-Heal/EndRdx(48), Numna-EndRdx/Rchg(48)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(7), P'Shift-EndMod/Rchg(19)
Level 1: Brawl -- Empty(A)
Level 1: Critical Hit
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 1: Combo Level 1
Level 1: Combo Level 2
Level 1: Combo Level 3
http://www.cohplanner.com/mids/downl...A0FD1F3911EDBB -
its now EnergyMorph
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Here is the build for mine, took what was already posted and tweaked it a bit for my play style. Please let me know what you think, I was thinking I go for more damage in attacks as instead of status effects and holds.
Hero Plan by Mids' Hero Designer 1.942
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Science Warshade
Primary Power Set: Umbral Blast
Secondary Power Set: Umbral Aura
Power Pool: Speed
Power Pool: Concealment
Hero Profile:
Level 1: Ebon Eye -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(33), Decim-Dmg/Rchg(33), Decim-Acc/EndRdx/Rchg(33), Decim-Acc/Dmg/Rchg(34)
Level 1: Absorption -- S'fstPrt-ResKB(A)
Level 2: Gravity Shield -- EndRdx-I(A)
Level 4: Orbiting Death -- EndRdx-I(A)
Level 6: Dark Nova -- Frbd-Stlth(A)
Level 8: Hasten -- RechRdx-I(A), RechRdx-I(21)
Level 10: Starless Step -- Acc-I(A)
Level 12: Sunless Mire -- Oblit-Dmg(A), Oblit-Acc/Dmg/EndRdx/Rchg(15), Oblit-Acc/Dmg/Rchg(17), Oblit-Acc/Rchg(34), Oblit-Dmg/Rchg(36)
Level 14: Shadow Cloak -- LkGmblr-Rchg+(A)
Level 16: Dark Detonation -- RechRdx-I(A), Dmg-I(25), Dmg-I(37)
Level 18: Gravity Well -- Acc-I(A), RechRdx-I(23), Dmg-I(46), Dmg-I(48)
Level 20: Black Dwarf -- S'fstPrt-ResDam/Def+(A), P'Shift-End%(36), TtmC'tng-ResDam/EndRdx(39), TtmC'tng-ResDam/Rchg(40), TtmC'tng-ResDam(46)
Level 22: Stygian Circle -- Efficacy-EndMod/Rchg(A), Efficacy-EndMod/EndRdx(23)
Level 24: Stealth -- LkGmblr-Rchg+(A)
Level 26: Gravitic Emanation -- Stpfy-Acc/Rchg(A), Stpfy-EndRdx/Stun(27), Stpfy-Acc/EndRdx(45)
Level 28: Inky Aspect -- RzDz-Immob%(A), Acc-I(48)
Level 30: Invisibility -- RechRdx-I(A)
Level 32: Dark Extraction -- ExRmnt-Acc/Rchg(A), ExRmnt-EndRdx/Dmg/Rchg(40), ExRmnt-Acc/Dmg/Rchg(48), ExRmnt-Dmg/EndRdx(50), S'bndAl-Build%(50), S'bndAl-Dmg/Rchg(50)
Level 35: Quasar -- Erad-Dmg(A), Erad-Acc/Rchg(37), Erad-Acc/Dmg/Rchg(37), Erad-Acc/Dmg/EndRdx/Rchg(46)
Level 38: Eclipse -- TtmC'tng-ResDam/EndRdx(A), TtmC'tng-ResDam/Rchg(39), TtmC'tng-ResDam(39), Efficacy-Acc/Rchg(40)
Level 41: Unchain Essence -- Dmg-I(A), Dmg-I(42)
Level 44: Shadow Blast -- Dmg-I(A), Dmg-I(45)
Level 47: Grant Invisibility -- LkGmblr-Rchg+(A)
Level 49: Stygian Return -- RechRdx-I(A)
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 0: Freedom Phalanx Reserve
Level 50: Spiritual Core Paragon
Level 50: Ion Core Final Judgement
Level 50: Reactive Radial Flawless Interface
Level 50: Warworks Radial Superior Ally
Level 50: Clarion Core Epiphany
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Level 1: Brawl -- Empty(A)
Level 1: Dark Sustenance
Level 1: Shadow Step -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 10: Shadow Recall -- IntRdx-I(A)
Level 2: Swift -- Empty(A)
Level 2: Health -- Numna-Regen/Rcvry+(A)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- P'Shift-End%(A)
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Level 6: Dark Nova Blast -- Dev'n-Acc/Dmg(A), Dev'n-Dmg/Rchg(43), Dev'n-Acc/Dmg/Rchg(43), Dev'n-Acc/Dmg/EndRdx/Rchg(43), Dev'n-Hold%(45)
Level 6: Dark Nova Bolt -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(25), Decim-Acc/EndRdx/Rchg(27), Decim-Acc/Dmg/Rchg(29), Decim-Build%(34)
Level 6: Dark Nova Detonation -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(15), Posi-Acc/Dmg/EndRdx(36), Posi-Dmg/Rchg(42), Posi-Dmg/Rng(42)
Level 6: Dark Nova Emanation -- Ragnrk-Dmg(A), Ragnrk-Dmg/Rchg(17), Ragnrk-Acc/Dmg/Rchg(19), Ragnrk-Dmg/EndRdx(19), Ragnrk-Acc/Rchg(21)
Level 20: Black Dwarf Antagonize -- RechRdx-I(A)
Level 20: Black Dwarf Drain -- Dct'dW-Heal(A), Dct'dW-EndRdx/Rchg(11), Dct'dW-Heal/Rchg(11), Dct'dW-Heal/EndRdx/Rchg(13), Dct'dW-Rchg(13)
Level 20: Black Dwarf Mire -- Armgdn-Dmg(A), Armgdn-Dmg/Rchg(7), Armgdn-Acc/Dmg/Rchg(7), Armgdn-Acc/Rchg(9), Armgdn-Dmg/EndRdx(9)
Level 20: Black Dwarf Smite -- Hectmb-Dmg(A), Hectmb-Dmg/Rchg(3), Hectmb-Acc/Dmg/Rchg(3), Hectmb-Acc/Rchg(5), Hectmb-Dmg/EndRdx(5)
Level 20: Black Dwarf Step -- Range-I(A)
Level 20: Black Dwarf Strike -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(29), C'ngImp-Dmg/Rchg(31), C'ngImp-Acc/Dmg/Rchg(31), C'ngImp-Acc/Dmg/EndRdx(31) -
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Wondering if anyone could provide me a resolution of why I am not able to slot powers such as Quasar and dark extraction more then 2 slots for my build. Hero Plan by Mids' Hero Designer 1.942
http://www.cohplanner.com/
Click this DataLink to open the build!
Icantres2.0: Level 50 Science Warshade
Primary Power Set: Umbral Blast
Secondary Power Set: Umbral Aura
Power Pool: Fitness
Power Pool: Speed
Hero Profile:
Level 1: Ebon Eye- (A) Devastation - Damage/Endurance
- (7) Devastation - Accuracy/Damage/Recharge
- (17) Devastation - Accuracy/Damage
- (17) Devastation - Damage/Recharge
- (A) Empty
- (A) Titanium Coating - Resistance
- (7) Titanium Coating - Resistance/Endurance
- (13) Titanium Coating - Endurance/Recharge
- (A) Empty
- (21) Empty
- (A) Empty
- (A) Performance Shifter - EndMod
- (9) Performance Shifter - Chance for +End
- (9) Performance Shifter - EndMod/Accuracy
- (11) Efficacy Adaptor - Accuracy/Recharge
- (11) Efficacy Adaptor - EndMod/Accuracy/Recharge
- (13) Efficacy Adaptor - EndMod/Accuracy
- (A) Empty
- (46) Empty
- (46) Empty
- (A) Empty
- (27) Empty
- (45) Empty
- (A) Recharge Reduction IO
- (15) Recharge Reduction IO
- (15) Recharge Reduction IO
- (A) Air Burst - Accuracy/Damage
- (19) Air Burst - Damage/Recharge
- (19) Air Burst - Damage/Endurance
- (A) Accuracy IO
- (A) Empty
- (45) Empty
- (A) Empty
- (40) Empty
- (43) Empty
- (A) Empty
- (A) Empty
- (39) Empty
- (A) Titanium Coating - Resistance/Endurance
- (29) Titanium Coating - Resistance/Recharge
- (29) Titanium Coating - Endurance/Recharge
- (31) Titanium Coating - Resistance/Endurance/Recharge
- (31) Titanium Coating - Resistance
- (31) Titanium Coating - Endurance
- (A) Empty
- (A) Empty
- (34) Empty
- (A) Empty
- (36) Empty
- (A) Titanium Coating - Resistance
- (39) Titanium Coating - Endurance/Recharge
- (39) Recharge Reduction IO
- (50) Titanium Coating - Resistance/Recharge
- (A) Obliteration - Accuracy/Damage/Endurance/Recharge
- (42) Obliteration - Chance for Smashing Damage
- (42) Obliteration - Damage
- (42) Obliteration - Accuracy/Recharge
- (43) Obliteration - Damage/Recharge
- (43) Obliteration - Accuracy/Damage/Recharge
- (A) Empty
- (45) Empty
- (A) Empty
- (A) Empty
Level 1: Brawl- (A) Empty
Level 1: Shadow Step- (A) Empty
- (A) Empty
- (A) Empty
Level 10: Shadow Recall- (A) Empty
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Level 8: Dark Nova Blast- (A) Devastation - Accuracy/Damage
- (27) Devastation - Damage/Recharge
- (33) Devastation - Accuracy/Damage/Recharge
- (33) Devastation - Damage/Endurance
- (A) Devastation - Accuracy/Damage
- (21) Devastation - Damage/Recharge
- (23) Devastation - Accuracy/Damage/Recharge
- (23) Devastation - Accuracy/Damage/Endurance/Recharge
- (A) Javelin Volley - Accuracy/Damage
- (37) Javelin Volley - Damage/Recharge
- (37) Javelin Volley - Accuracy/Damage/End/Rech
- (37) Javelin Volley - Damage/Endurance/Recharge
- (A) Air Burst - Accuracy/Damage
- (34) Air Burst - Damage/Endurance
- (34) Air Burst - Damage/Recharge
- (A) Empty
- (A) Empty
- (50) Empty
- (A) Empty
- (50) Empty
- (A) Empty
- (48) Empty
- (48) Empty
- (A) Empty
- (A) Empty
- (46) Empty
- (48) Empty
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Has anyone tried runnin in safe mode? I did and did not disconnect. Exited safe mode and lowered my ultra settings, only DC once in Lambda after multiple runs.
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Quote:I experience these issues in Lambda, BAF, and when zoning the different mission in Praetoria.I ran the Verify and there were no problems with the installation.
I'm experiencing crashes in both trials on a regular basis. If I don't quit and restart the game after every trial, I almost invariably experience a crash on the second trial. The type of crash varies: I have experienced all of the following:
- A crash with a dialog that asks me to describe what I was doing which sends the report to NCsoft.
- A crash that sends a report to Microsoft.
- A sound loop crash.
- A crash that has a dialog that tells me that it's about to crash and asks whether I want to continue or exit.
- A dialog that tells me there is a corrupt .pigg file (not always the same one).
- (Rarely) Windows tells me a bad instruction was executed.
- The game exits straight out to Windows without any warning at all.
I have updated my drivers. I have an NVIDIA GeForce GTX 460 SE (driver version 270.61, and the nVidia site tells me it's at the most recent version).
I notice (with Task Manager) that the memory footprint of the game increases over time, and I also notice that right before the crash the game begins to slow down, as if thrashing.
These things and the wide variety of crashes make me believe that the game client is running out of memory. The .pigg files are probably being reported falsely as corrupt because the game is running out of memory reading them in.
These are all indications of a memory leak, perhaps in one of the powers that's used over and over in the trials by one of the Praetorian clockwork.
I haven't really experienced crashes in other content, including regular TFs and missions. It's certainly possible that the leak is always there, but is especially bad during trials because the large numbers of players and power invocations.
However, the crashes seem to happen more often in Lambda than in BAF. I've been involved with several attempts for the Master of Lambda, which makes it take much longer than normal. Most of those attempts have ended in crashes. -
Thanks for the tips, I sent my computer back in time before I went to my friends house and issue is now resolved, its amazing how those little sounds really made a difference in my game play. Again thanks for the help!
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Checked that as well, they are where they always are, even turned all the way up, there are some sound effects but not all. Example: you can not hear your toon running or jumping but you can hear some powers activate.
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Yes, I can hear the sounds from computer fine, I can hear music from COH but sound effects are not present. Its the sounds such as the dee dee dee sound when you log in.
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My friend and I decided to play COH over another friends house. So I took my desktop computer over to his place and my friend brought their laptop. When we log in we notice that certain sound effects are missing, when I get my computer back home the issue persist. Any Ideas on whats wrong and how to resolve? Example of issue: When you log in to account there is no sound, can not hear sound effects of character moving, jumping, taking damage.