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Posts
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Joined
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LOLPVP!
Aren't you supposed to adapt and overcome? -
Quote:Take a look at Call_Me_Awesome's guide about tankers and the defense soft-cap. Most of this will apply directly to an /Inv brute as well.Just wondering what you guys think best damage / mitigation is good for an /Invul Brute. Also on the same note when building my character what should i be aiming for with the IOs? I mostly play on teams but i want it to be tankish at 50, come as close to Stone as possible w/o being gimped in rech and speed.
Haven't done an /Inv brute yet, HOWEVER, I have a damn fine tank built off this guide that's darn near unstoppable unless you forget to monitor your endurance bar. He even exemps down to L30 without losing much in the way of defense. -
/unsigned.
This is why we have enhancers instead of "Codpiece of Junk Protection +2".
The enhancers allow us to specialize our powers and tailor them in specific ways without affecting the look of our toons.
In these other games where the equipment IS the enhancer, you get a bunch of people all running around with the same stuff, looking like clones of one another.
No thank you. -
Quote:Sorry, should have stated that this was just a quick throw-together. Not an actual meant-to-be-played build. Just something to give him an idea of what could be done to bump defenses. Still, he could sacrifice some of the defense and go for some actual resists.This build would be unplayable outside of a respec and inside of a respec...I have zero faith in it. There are better ways of getting the same results. (And 3-slotting a set like Hecatomb is bad planning through-and-through.)
Still, Granite would probably be a better option regardless. Lower damage or not. -
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Quote:Genocide or not - I think it would be cool if their was a new hazard zone (or two) that took place on the Rikti homeworld with its own TF
Or we could always send in the Fire/Kin trollers to farm the planet to death!
Cue video of Rikti Eath from space.
Cue giant Fire Ring appearing underneath it.
Oh yeah! -
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Over NINE THOUSAAAAAAAANNNNNDDDD!
Come back and solo the MOSTF in under 30 minutes. The only thing stopping our Tier 1 attack from killing the AVs outright would be the one-shot code.
AOEs would simply wipe the map. Terrain and buildings included.
The only thing that'd be a challenge would be the new Chuck Norris TF. Mostly because Chuck would auto-hit one-shot you regardless of the one-shot code. -
Quote:Hear that sound? That's the sound of millions of heroes (and villains) weeping furiously!Now THERE is a "Master of..." Task Force that every player could get behind.
"Master of Rikti Task Force." Go through the portal and whale on every Rikti you can find, WITHOUT temp powers, NO chance to buy additional inspirations, a 2 hour time limit...
... while keeping Fusionette, Faultline, and Infernia alive the ENTIRE time.
Michelle
aka
Samuraiko/Dark_Respite -
Quote:Scrapper1: They got the buffer!Yeah, but send in at least one Defender so we can all buff up to tank status.
All Scrappers: CRAP! NOW THAT MAKES ME MAD!
Defender's Ghost: Someone just slip me a wakie already!
All Scrappers: (Scrapperlocked) DIE!DIE!DIE!DIE!RARGH!
Defender's Ghost: Sonofa.... -
Quote:because we got our ***** handed to us by the Rikti, and only stopped the invasion after Omega team ran their suicide mission to the Rikti dimension.
The Rikti are more advanced, better equiped, have psychic abilities as the norm, and stronger than the non-hero population, and theres a whole planet full of them.
And worse, they can convert us into Rikti, subsuming our individual identities into the Rikti group consciousness.
This means that they can afford to absorb more casualties than we can. Because replacements are only a black-bag job away. -
Doable, but going to be expensive:
Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Tanker
Primary Power Set: Stone Armor
Secondary Power Set: Fiery Melee
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Speed
Hero Profile:
Level 1: Rock Armor -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(3), LkGmblr-Def/EndRdx:50(3), LkGmblr-Def/Rchg:50(5)
Level 1: Scorch -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(5), KntkC'bat-Dmg/Rchg:35(7), KntkC'bat-Dmg/EndRdx/Rchg:35(7), P'ngS'Fest-Acc/Dmg:30(9), P'ngS'Fest-Dmg/EndRdx:30(9)
Level 2: Fire Sword -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(11), KntkC'bat-Dmg/Rchg:35(11), KntkC'bat-Dmg/EndRdx/Rchg:35(13), P'ngS'Fest-Acc/Dmg:30(13), P'ngS'Fest-Dmg/EndRdx:30(15)
Level 4: Stone Skin -- RctvArm-ResDam:40(A), RctvArm-ResDam/EndRdx:40(15), RctvArm-ResDam/Rchg:40(17), RctvArm-ResDam/EndRdx/Rchg:40(17), S'fstPrt-ResDam/Def+:30(19)
Level 6: Earth's Embrace -- RctvArm-ResDam:40(A), RctvArm-ResDam/EndRdx:40(19), RctvArm-ResDam/Rchg:40(21), RctvArm-ResDam/EndRdx/Rchg:40(21), Numna-Heal:50(23), Numna-Heal/Rchg:50(23)
Level 8: Combustion -- Sciroc-Acc/Dmg:50(A), Sciroc-Dmg/EndRdx:50(25), Sciroc-Dam%:50(25)
Level 10: Mud Pots -- Oblit-Dmg:50(A), Oblit-Acc/Rchg:50(27), Oblit-Dmg/Rchg:50(27), Oblit-Acc/Dmg/Rchg:50(29), Oblit-Acc/Dmg/EndRdx/Rchg:50(29), Oblit-%Dam:50(31)
Level 12: Swift -- Run-I:50(A)
Level 14: Health -- Numna-Regen/Rcvry+:50(A), Mrcl-Rcvry+:40(31), RgnTis-Regen+:30(31)
Level 16: Rooted -- Numna-Heal/EndRdx:50(A), Dct'dW-Heal/EndRdx:50(33)
Level 18: Brimstone Armor -- RctvArm-ResDam:40(A), RctvArm-ResDam/EndRdx:40(33), RctvArm-ResDam/Rchg:40(33), RctvArm-ResDam/EndRdx/Rchg:40(34)
Level 20: Stamina -- P'Shift-End%:50(A), P'Shift-EndMod/Acc:50(34), P'Shift-EndMod:50(34), P'Shift-EndMod/Rchg:50(36)
Level 22: Taunt -- Zinger-Dam%:50(A)
Level 24: Boxing -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(36), KntkC'bat-Dmg/Rchg:35(36), KntkC'bat-Dmg/EndRdx/Rchg:35(37), P'ngS'Fest-Acc/Dmg:30(37), P'ngS'Fest-Dmg/EndRdx:30(37)
Level 26: Crystal Armor -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(39), LkGmblr-Def/EndRdx:50(39), LkGmblr-Def/Rchg:50(39)
Level 28: Tough -- RctvArm-ResDam:40(A), RctvArm-ResDam/EndRdx:40(40), RctvArm-ResDam/Rchg:40(40), RctvArm-ResDam/EndRdx/Rchg:40(40)
Level 30: Weave -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(42), LkGmblr-Def/EndRdx:50(42), LkGmblr-Def/Rchg:50(42)
Level 32: Minerals -- LkGmblr-Rchg+:40(A), LkGmblr-Def:50(43), LkGmblr-Def/EndRdx:50(43), LkGmblr-Def/Rchg:50(43)
Level 35: Combat Jumping -- LkGmblr-Rchg+:50(A)
Level 38: Super Jump -- Winter-ResSlow:50(A)
Level 41: Fire Sword Circle -- Oblit-%Dam:50(A), Oblit-Acc/Rchg:50(45), Oblit-Dmg/Rchg:50(45), Oblit-Acc/Dmg/Rchg:50(45), Oblit-Acc/Dmg/EndRdx/Rchg:50(46)
Level 44: Incinerate -- C'ngImp-Acc/Dmg:50(A), C'ngImp-Dmg/EndRdx:50(46), C'ngImp-Dmg/Rchg:50(46), C'ngImp-Acc/Dmg/EndRdx:50(48)
Level 47: Greater Fire Sword -- Hectmb-Dam%:50(A), Hectmb-Dmg/Rchg:50(48), Hectmb-Acc/Rchg:50(48), Hectmb-Acc/Dmg/Rchg:50(50)
Level 49: Hasten -- RechRdx-I:50(A), RechRdx-I:50(50), RechRdx-I:50(50)
------------
Level 1: Brawl -- Acc-I:50(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet
------------
Set Bonus Totals:- 6% DamageBuff(Smashing)
- 6% DamageBuff(Lethal)
- 6% DamageBuff(Fire)
- 6% DamageBuff(Cold)
- 6% DamageBuff(Energy)
- 6% DamageBuff(Negative)
- 6% DamageBuff(Toxic)
- 6% DamageBuff(Psionic)
- 21.1% Defense(Smashing)
- 21.1% Defense(Lethal)
- 3% Defense(Fire)
- 3% Defense(Cold)
- 8% Defense(Energy)
- 8% Defense(Negative)
- 3% Defense(Psionic)
- 14.9% Defense(Melee)
- 5.5% Defense(Ranged)
- 3% Defense(AoE)
- 47.5% Enhancement(RechargeTime)
- 67% Enhancement(Accuracy)
- 5% FlySpeed
- 224.9 HP (12%) HitPoints
- 5% JumpHeight
- 5% JumpSpeed
- MezResist(Immobilize) 14.9%
- MezResist(Stun) 4.4%
- 6.5% (0.11 End/sec) Recovery
- 86% (6.73 HP/sec) Regeneration
- 20% ResEffect(FlySpeed)
- 20% ResEffect(RechargeTime)
- 20% ResEffect(RunSpeed)
- 2.52% Resistance(Fire)
- 2.52% Resistance(Cold)
- 3.13% Resistance(Negative)
- 5% RunSpeed
------------
Set Bonuses:
Luck of the Gambler
(Rock Armor)- 10% (0.78 HP/sec) Regeneration
- 21.1 HP (1.13%) HitPoints
- 9% Enhancement(Accuracy)
- 7.5% Enhancement(RechargeTime)
(Scorch)- MezResist(Immobilize) 2.75%
- 28.1 HP (1.5%) HitPoints
- 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
(Scorch)- 8% (0.63 HP/sec) Regeneration
(Fire Sword)- MezResist(Immobilize) 2.75%
- 28.1 HP (1.5%) HitPoints
- 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
(Fire Sword)- 8% (0.63 HP/sec) Regeneration
(Stone Skin)- MezResist(Immobilize) 1.1%
- 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
- 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
(Stone Skin)- 3% Defense(All)
(Earth's Embrace)- MezResist(Immobilize) 1.1%
- 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
- 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
(Earth's Embrace)- 12% (0.94 HP/sec) Regeneration
(Combustion)- 10% (0.78 HP/sec) Regeneration
- 3.13% Resistance(Negative)
(Mud Pots)- MezResist(Stun) 2.2%
- 3% DamageBuff(All)
- 9% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
- 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
(Brimstone Armor)- MezResist(Immobilize) 1.1%
- 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
- 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
(Stamina)- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
- 35.1 HP (1.88%) HitPoints
- 2.5% (0.04 End/sec) Recovery
(Boxing)- MezResist(Immobilize) 2.75%
- 28.1 HP (1.5%) HitPoints
- 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
(Boxing)- 8% (0.63 HP/sec) Regeneration
(Crystal Armor)- 10% (0.78 HP/sec) Regeneration
- 21.1 HP (1.13%) HitPoints
- 9% Enhancement(Accuracy)
- 7.5% Enhancement(RechargeTime)
(Tough)- MezResist(Immobilize) 1.1%
- 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
- 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
(Weave)- 10% (0.78 HP/sec) Regeneration
- 21.1 HP (1.13%) HitPoints
- 9% Enhancement(Accuracy)
- 7.5% Enhancement(RechargeTime)
(Minerals)- 10% (0.78 HP/sec) Regeneration
- 21.1 HP (1.13%) HitPoints
- 9% Enhancement(Accuracy)
- 7.5% Enhancement(RechargeTime)
(Combat Jumping)- 7.5% Enhancement(RechargeTime)
(Super Jump)- 20% ResEffect(RunSpeed), 20% ResEffect(RechargeTime), 20% ResEffect(FlySpeed)
(Fire Sword Circle)- MezResist(Stun) 2.2%
- 3% DamageBuff(All)
- 9% Enhancement(Accuracy) (Exceeded 5 Bonus Cap)
- 5% Enhancement(RechargeTime)
(Incinerate)- MezResist(Immobilize) 2.2%
- 21.1 HP (1.13%) HitPoints
- 7% Enhancement(Accuracy)
(Greater Fire Sword)- 4% (0.07 End/sec) Recovery
- 2.52% Resistance(Fire,Cold)
- 15% Enhancement(Accuracy)
| Copy & Paste this data into Mids' Hero Designer to view the build |
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And here's a quickie on building out with common IOs until your sets come in.
Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Tanker
Primary Power Set: Stone Armor
Secondary Power Set: Fiery Melee
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Speed
Hero Profile:
Level 1: Rock Armor -- DefBuff-I:50(A), DefBuff-I:50(3), DefBuff-I:50(3), EndRdx-I:50(5)
Level 1: Scorch -- Acc-I:50(A), Dmg-I:50(5), Dmg-I:50(7), Dmg-I:50(7), EndRdx-I:50(9)
Level 2: Fire Sword -- Acc-I:50(A), Acc-I:50(9), Dmg-I:50(11), Dmg-I:50(11), Dmg-I:50(13), EndRdx-I:50(46)
Level 4: Stone Skin -- ResDam-I:50(A), ResDam-I:50(13), ResDam-I:50(15)
Level 6: Earth's Embrace -- RechRdx-I:50(A), RechRdx-I:50(15), RechRdx-I:50(17)
Level 8: Combustion -- Acc-I:50(A), Dmg-I:50(17), Dmg-I:50(19), Dmg-I:50(19), EndRdx-I:50(21)
Level 10: Mud Pots -- Acc-I:50(A), Acc-I:50(21), Dmg-I:50(23), Dmg-I:50(23), Dmg-I:50(25), EndRdx-I:50(43)
Level 12: Swift -- Run-I:50(A)
Level 14: Health -- Heal-I:50(A), Heal-I:50(25), Heal-I:50(27)
Level 16: Rooted -- Heal-I:50(A), Heal-I:50(27), Heal-I:50(29), EndRdx-I:50(29)
Level 18: Brimstone Armor -- ResDam-I:50(A), ResDam-I:50(31), ResDam-I:50(31), EndRdx-I:50(31)
Level 20: Stamina -- EndMod-I:50(A), EndMod-I:50(33), EndMod-I:50(33)
Level 22: Taunt -- Taunt-I:50(A)
Level 24: Boxing -- Acc-I:50(A), Dmg-I:50(33), Dmg-I:50(34), Dmg-I:50(34), EndRdx-I:50(34)
Level 26: Crystal Armor -- DefBuff-I:50(A), DefBuff-I:50(36), DefBuff-I:50(36), EndRdx-I:50(36)
Level 28: Tough -- ResDam-I:50(A), ResDam-I:50(37), ResDam-I:50(37), EndRdx-I:50(37)
Level 30: Weave -- DefBuff-I:50(A), DefBuff-I:50(39), DefBuff-I:50(39), EndRdx-I:50(39)
Level 32: Minerals -- DefBuff-I:50(A), DefBuff-I:50(40), DefBuff-I:50(40), EndRdx-I:50(40)
Level 35: Combat Jumping -- DefBuff-I:50(A)
Level 38: Super Jump -- Jump-I:50(A)
Level 41: Fire Sword Circle -- Acc-I:50(A), Acc-I:50(42), Dmg-I:50(42), Dmg-I:50(42), Dmg-I:50(43), EndRdx-I:50(43)
Level 44: Incinerate -- Acc-I:50(A), Acc-I:50(45), Dmg-I:50(45), Dmg-I:50(45), Dmg-I:50(46), EndRdx-I:50(46)
Level 47: Greater Fire Sword -- Acc-I:50(A), Dmg-I:50(48), Dmg-I:50(48), Dmg-I:50(48), EndRdx-I:50(50)
Level 49: Hasten -- RechRdx-I:50(A), RechRdx-I:50(50), RechRdx-I:50(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet
------------
Set Bonus Totals:
------------
Set Bonuses:
| Copy & Paste this data into Mids' Hero Designer to view the build |
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Also, there seemed to be a couple purple drops during the very first mission. Blue Manchew pulled a Gravitational Anchor right off the bat on the first mobs.
I was slowly flushing a brillian shade of viridian when I checked my own, previously empty recipe list.
Performance Shifter: End/Acc/Rech
NICE! And...
Ragnarok: Dam/End
MWAHAHAHAHAHA! First purple drop in about 5 months. -
Quote:In short. Yes.A lot of these are level 35 and 40 enhancement sets. These are better than the level 50 alternatives?
While your damage/acc/endurance output is less than a bunch of L50 enhancements, the stacked defense bonuses make up for this. It takes you a tiny bit longer to kill stuff, but you're pretty much taking NO damage for most of that time, barring lucky shots.
The whole "lucky shot" thing is the downside of such a build. I had this forcibly pointed out to me on a +4x8 man LGTF. I'd managed to pull 3 full mobs on myself in the Glacia/Infernia mission. I was fighting them fairly efficiently. But they, eventually, chopped me down. The odds were simply in their favor, they were going to hit me eventually.
That and Hamidon. Well...he's Hamidon. -
Quote:The no Hasten, I can understand.Hmmm, no punch, no hasten, no unstoppable....
How does this build do damage wise? Does boxing still have that incredibly long animation?
Sigh, I'd hate to lose hasten .... I have it on all my toons.
Unstoppable, if built right, you can COMPLETELY do without. As I've said before, while a god-mode button is nice, that is NOT what Unstoppable is.
It's a failure mitigation/delay tool. If something is sawing through you NORMALLY, Unstoppable isn't going to help you out that much. At most it might give you an extra few seconds before whatever it is chops you down.
That and the crash is pretty much an instant death-sentence if you haven't killed whatever it is in the 3 minute window. One of your stated goals was to be able to efficiently tank AVs. Unstoppable is NOT a power you want to rely on for this.
That said, my main scrank build has unstoppable because it "was in the formula" I was using at the time I built it. You know how many times I've used it since the build was "finalized"?
ONCE. And YES, it saved my bacon at the time. But ONLY because I was able to stay up long enough to kill everything JUST before it crashed (double 8-man mob of nictus and slowed to death). But most of the time it just sits there, wasting slots and a power choice I could be more proactive with. -
Here's a copy of my current build on Hyperstrike. This is built using CMA's defense cap guide with an eye out for max defense down to level 30.
Note 1: Ignore the purples. Right now he's not actually slotted with them on this build. He's just Acc, Damx3, EndRed. Going to be reworking my main scranker build (which does have purples on it) into something of a hybrid def cap/scranker eventually.
Note 2: I know this build is NOT going to satisfy your "can solo an AV". Technically I can fight most AVs in the game all day, tower-buffed Lord Recluse is one of the few exceptions (as I can't keep all my defenses and resists at the requisite stupid-high levels without support), though, barring lucky shots, I can tank Reichsman forever. I have to watch my End bar somewhat carefully and be timely in my clicking of things like Conserve Power and doubled Rage. However, I'm NOT going to be killing AVs with this build. Quite simply, it doesn't have the damage output.
Note 3: Unfortunately, the realities of the market are such that this build isn't quite so inexpensive anymore. So you're probably looking at a 50-80 million build unless you're patient and wait well on your bids (getting IOs in the correct (lower than max) levels for this concept build was a little easier and cheaper, but it still took about 3 months of waiting on bids. The expensive things in the build are probably going to be the three healing IOs. I actually picked up the RegenTissue on a lucky drop on another one of my toons. The Numina and the Miracle (which I actually bought as an L10 IO) are merit-bought.
Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
Hyperstrike - Unkillable at 30 - Final: Level 50 Mutation Tanker
Primary Power Set: Invulnerability
Secondary Power Set: Super Strength
Power Pool: Fighting
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Speed
Ancillary Pool: Energy Mastery
Hero Profile:
Level 1: Temp Invulnerability -- RctvArm-ResDam:33(A), RctvArm-ResDam/EndRdx:33(3), RctvArm-ResDam/Rchg:33(3), RctvArm-ResDam/EndRdx/Rchg:33(5), S'fstPrt-ResDam/Def+:30(5)
Level 1: Jab -- KntkC'bat-Acc/Dmg:33(A), KntkC'bat-Dmg/EndRdx:33(7), KntkC'bat-Dmg/Rchg:33(7), KntkC'bat-Dmg/EndRdx/Rchg:33(9), P'ngS'Fest-Acc/Dmg:30(9), P'ngS'Fest-Dmg/EndRdx:30(11)
Level 2: Dull Pain -- RechRdx-I:50(A), RechRdx-I:50(11), RechRdx-I:50(13)
Level 4: Resist Physical Damage -- RctvArm-ResDam:33(A), RctvArm-ResDam/EndRdx:33(13), RctvArm-ResDam/Rchg:33(15), RctvArm-ResDam/EndRdx/Rchg:33(15)
Level 6: Boxing -- KntkC'bat-Acc/Dmg:33(A), KntkC'bat-Dmg/EndRdx:33(17), KntkC'bat-Dmg/Rchg:33(17), KntkC'bat-Dmg/EndRdx/Rchg:33(19), P'ngS'Fest-Acc/Dmg:30(19), P'ngS'Fest-Dmg/EndRdx:30(21)
Level 8: Unyielding -- RctvArm-ResDam:33(A), RctvArm-ResDam/EndRdx:33(21), RctvArm-ResDam/Rchg:33(23), RctvArm-ResDam/EndRdx/Rchg:33(23)
Level 10: Swift -- Run-I:50(A)
Level 12: Combat Jumping -- Zephyr-Travel:33(A), Zephyr-Travel/EndRdx:33(25)
Level 14: Health -- Numna-Regen/Rcvry+:33(A), Mrcl-Rcvry+:33(25), RgnTis-Regen+:30(27)
Level 16: Tough -- RctvArm-ResDam:33(A), RctvArm-ResDam/EndRdx:33(27), RctvArm-ResDam/Rchg:33(29), RctvArm-ResDam/EndRdx/Rchg:33(29)
Level 18: Invincibility -- DefBuff-I:50(A), DefBuff-I:50(31), DefBuff-I:50(31)
Level 20: Stamina -- P'Shift-End%:33(A), P'Shift-EndMod:33(31), P'Shift-EndMod/Rchg:33(33), P'Shift-EndMod/Acc:33(33)
Level 22: Weave -- DefBuff-I:50(A), DefBuff-I:50(33), DefBuff-I:50(34)
Level 24: Taunt -- Zinger-Taunt:33(A), Zinger-Taunt/Rchg:33(34), Zinger-Taunt/Rchg/Rng:33(34), Zinger-Acc/Rchg:33(36), Zinger-Taunt/Rng:33(36), Zinger-Dam%:33(36)
Level 26: Tough Hide -- DefBuff-I:50(A), DefBuff-I:50(37), DefBuff-I:50(37)
Level 28: Super Jump -- Zephyr-Travel:33(A), Zephyr-Travel/EndRdx:33(37)
Level 30: Knockout Blow -- KntkC'bat-Acc/Dmg:33(A), KntkC'bat-Dmg/EndRdx:33(39), KntkC'bat-Dmg/Rchg:33(39), KntkC'bat-Dmg/EndRdx/Rchg:33(39), P'ngS'Fest-Acc/Dmg:30(40), P'ngS'Fest-Dmg/EndRdx:30(40)
Level 32: Resist Energies -- RctvArm-ResDam:35(A), RctvArm-ResDam/EndRdx:35(40), RctvArm-ResDam/Rchg:35(42), RctvArm-ResDam/EndRdx/Rchg:35(42)
Level 35: Resist Elements -- Aegis-ResDam:38(A), Aegis-ResDam/EndRdx:38(42), Aegis-Psi/Status:38(43)
Level 38: Rage -- RechRdx-I:50(A), RechRdx-I:50(43), RechRdx-I:50(43)
Level 41: Foot Stomp -- Armgdn-Dmg/Rchg:50(A), Armgdn-Acc/Dmg/Rchg:50(45), Armgdn-Acc/Rchg:50(45), Armgdn-Dmg/EndRdx:50(45), Armgdn-Dam%:50(46)
Level 44: Conserve Power -- RechRdx-I:50(A), RechRdx-I:50(46), RechRdx-I:50(46)
Level 47: Laser Beam Eyes -- Apoc-Dmg/Rchg:50(A), Apoc-Acc/Dmg/Rchg:50(48), Apoc-Acc/Rchg:50(48), Apoc-Dmg/EndRdx:50(48), Apoc-Dam%:50(50)
Level 49: Hasten -- RechRdx-I:50(A), RechRdx-I:50(50), RechRdx-I:50(50)
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Level 1: Brawl -- Acc-I:50(A)
Level 1: Sprint -- Run-I:50(A)
Level 2: Rest -- RechRdx-I:50(A)
Level 1: Gauntlet
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Set Bonus Totals:
* 6.5% DamageBuff(Smashing)
* 6.5% DamageBuff(Lethal)
* 6.5% DamageBuff(Fire)
* 6.5% DamageBuff(Cold)
* 6.5% DamageBuff(Energy)
* 6.5% DamageBuff(Negative)
* 6.5% DamageBuff(Toxic)
* 6.5% DamageBuff(Psionic)
* 23.6% Defense(Smashing)
* 23.6% Defense(Lethal)
* 6.13% Defense(Fire)
* 6.13% Defense(Cold)
* 12.4% Defense(Energy)
* 12.4% Defense(Negative)
* 3% Defense(Psionic)
* 13.3% Defense(Melee)
* 12.4% Defense(Ranged)
* 4.56% Defense(AoE)
* 15% Enhancement(Accuracy)
* 25% Enhancement(RechargeTime)
* 5% FlySpeed
* 175.7 HP (9.38%) HitPoints
* 5% JumpHeight
* 5% JumpSpeed
* MezResist(Immobilize) 13.8%
* MezResist(Terrorized) 2.75%
* 6.5% (0.11 End/sec) Recovery
* 50% (3.91 HP/sec) Regeneration
* 2.52% Resistance(Fire)
* 2.52% Resistance(Cold)
* 3% Resistance(Psionic)
* 10% RunSpeed
------------
Set Bonuses:
Reactive Armor
(Temp Invulnerability)
* MezResist(Immobilize) 1.1%
* 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
* 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
Steadfast Protection
(Temp Invulnerability)
* 3% Defense(All)
Kinetic Combat
(Jab)
* MezResist(Immobilize) 2.75%
* 28.1 HP (1.5%) HitPoints
* 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
Pounding Slugfest
(Jab)
* 8% (0.63 HP/sec) Regeneration
Reactive Armor
(Resist Physical Damage)
* MezResist(Immobilize) 1.1%
* 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
* 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
Kinetic Combat
(Boxing)
* MezResist(Immobilize) 2.75%
* 28.1 HP (1.5%) HitPoints
* 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
Pounding Slugfest
(Boxing)
* 8% (0.63 HP/sec) Regeneration
Reactive Armor
(Unyielding)
* MezResist(Immobilize) 1.1%
* 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
* 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
Blessing of the Zephyr
(Combat Jumping)
* 3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)
Reactive Armor
(Tough)
* MezResist(Immobilize) 1.1%
* 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
* 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
Performance Shifter
(Stamina)
* 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
* 35.1 HP (1.88%) HitPoints
* 2.5% (0.04 End/sec) Recovery
Perfect Zinger
(Taunt)
* MezResist(Terrorized) 2.75%
* 10% (0.78 HP/sec) Regeneration
* 5% Enhancement(RechargeTime)
* 2.5% DamageBuff(All)
* 3.13% Defense(Smashing,Lethal), 1.56% Defense(Melee)
Blessing of the Zephyr
(Super Jump)
* 3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)
Kinetic Combat
(Knockout Blow)
* MezResist(Immobilize) 2.75%
* 28.1 HP (1.5%) HitPoints
* 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
Pounding Slugfest
(Knockout Blow)
* 8% (0.63 HP/sec) Regeneration
Reactive Armor
(Resist Energies)
* MezResist(Immobilize) 1.1%
* 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
* 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
Aegis
(Resist Elements)
* 5% RunSpeed
* 3.13% Defense(Fire,Cold), 1.56% Defense(AoE)
* 3% Resistance(Psionic)
Armageddon
(Foot Stomp)
* 4% (0.07 End/sec) Recovery
* 2.52% Resistance(Fire,Cold)
* 15% Enhancement(Accuracy)
* 10% Enhancement(RechargeTime)
Apocalypse
(Laser Beam Eyes)
* 16% (1.25 HP/sec) Regeneration
* 56.2 HP (3%) HitPoints
* 4% DamageBuff(All)
* 10% Enhancement(RechargeTime)
Code:Note: I'd seriously consider going the Leaping route rather than fly. The jetpacks aren't so bad (and you can actually augment their speed slightly for short periods if you have the GvsE jump pack). And at L50, 10K is a drop in the bucket.| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1439;715;1430;HEX;| |78DAA593DB4E1A511486F7C05004065151505418A8A2A88CD0DAA46A0F1755A38D2| |454AC576DC9687771E264A0336353EEFA00BD6A93F6AA69FA184DDFA2E7C3C3D0B5| |F6DA92725D12FE6F66CFDAFFBF589BA93DDFD2187B719B29DA1DDBF4BCE6A1E99C7| |177A876EE9BBED5768ABBDD0E773DDFB5CEB85ED6EF3B67966D9BC736D74D5FBF5A| |81A51DCB31ED30632C4B5B9B5BFC09773C6EEC39CFCE6D87BBE6B1655B7E775A3EA| |E719B73A3710EB6CD86EF72A7E59F8EEE39A71C2E7DE3E2225E6FB76D63C76A9DFA| |96D3D2E49DEF70CFA39B7D6E76E04954DC343A9C3F4E6E77AC13631B125BDD66CDF| |47CEE7627A1AF127CBF444014F8B29ECA0A70A1B34096901350F384346096AD4499| |FCF442ACCEF0C9A57B840381A10661976179744FE02B84281412509601551625688| |4CF5010A4826090BAD0A88B61EA6298BA50609C21191FA2F8118A1FA1F8318A1FA3| |F8718AFF0EEE61E91E26F771724F917B8ADC43E01EA13A16298BC652B014A32525F| |63B8055937F04C2F0242E7F53FC48EC9FBC2B90B92546158482844C4D506A865267| |287586527F4277A3623ABDC06856A466073004464969947C2BC2B3AF04F4D784370| |22AD44DC88E2668AB4EC81356E1F0D2727A6947ECC9B7091D81CB4F092EC113F805| |FD4D49DB29329A1B401A72A7C95699A619CDD18CAA511C0405CED27115E9B88A745| |C453AAE053AAE053AAE1F109893BF3787832BB085AC402947C80B7C83BA826CACB0| |0617F3AC541158BA267005E2E7E564E7E98FB63480352858A4FED4C5F5002EAD6C1| |036093704CA3705DE07195B9681CBE4501EC0072830A49F51167B560DC22AA12250| |AD0A14607015E9572187EA0066D4FEDBC658462CEDFFBB44FFD1BA2ADF6058926F5| |749EDBFD5FFF5F9A85DA4450EF0CD3F44A9832847280F501EA23C4231518E514E50| |7A9FFABB13D7B1A175940D944D949768168E81C450349438CA304A0265042589924| |2C9A0BC43E9FD05EC0EEE9E| |-------------------------------------------------------------------|
Depending on the mobs, he can solo two +4x8 mobs simultaneously. Rogue Vanguard are one mob that's a no-no (those stacking defense debuffs and End drain turn him squishy unless he kills the magicians/sorcerors REALLY fast). Otherwise, my health bar barely ever budges, and when it does, it comes as something of a shock. -
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Quote:I'd say push it back a week and one hour.I was reminded last night that this weekend is 2XP.
So... want to try it this weekend? or put it off?
If we can get this going at 4PM Central (5 Eastern), it gives me enough time to get home from work, have gotten a quick shower and something to eat, and get settled in to my computer. -
I have a couple level-pacts that are going to get some hot XP lovin'.
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Quote:I'd like to chuck Hyperstrike into the mix for this if I could. I can pretty much guarantee that Reichsman won't kill him.DiD you have a team set up for this already? So there would be you, Kid and Blue?
If, however, you need something besides another tank. I have a nice Fire/Fire/Fire blaster available for it too. -
Okay, how much memory does your machine actually have?
And how big are your swap/paging files?
AND, how much free space is on the hard drive where the swap/paging files are?
If it's not fan noise, what you're hearing are the hard drives working overtime.
If you're low on physical memory, the machine has to swap to disk more often. As pulling data off platters (not out of the buffer cache) of hard drives are on the order of one thousand times slower than RAM access, this is not desirable from a performance standpoint.
And, if your swap space is too small, or you're running low on disk space (to the point where your paging file can't expand enough without filling the drive up completely), you're going to see the machine throwing errors like this at you and trying to shuffle data furiously back and forth between RAM and HD while the CPU tries to process as quickly as possible.
This kind of state isn't always a good thing as being constantly asked for maximum throughput tends to shorten the life of components like hard drives.
FWIW, I've seen City of Heroes consume 1.5GB of RAM with paging files peaking at 6-8GB (luckily I have a system with 8GB of RAM and terabyte disks, so I'm still good for a while).
If you can get back to me with this info, and possibly your system specs, I can suggest some strategies to help you out. -
Quote:Not really a problem when I spawn him right in the middle of a large group. Enemies, for some reason, doing like being flung into the nearest available wall, then held. Go figure...I always thought singy's problem was he doesnt have any AoE or cone attacks/controls that would allow him to attract the attention he deserves
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Quote:1: Who the heck has been selling you a line about tanking being about damage? Tanking is about aggro control. Singy siphons up enough aggro that, so long as I'm not trying to scrap-troller things or jump multiple mobs simultaneously, I rarely have to worry about stray enemies coming after me.Singy doesn't do enough damage to tank effectively.
Also: Intang's don't effect the Singularity. Like, at all.
2: If I want damage, that's what Fulcrum Shift is for.
3: As for whether or not Intang enhancers affect Singy, I don't have hard data. Merely anecdotal play experience. So I choose not to argue this.