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Posts
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Joined
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I have attempted to read that thread.....and now my brain hurts.
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45 mins from scheduled start until completion. Great Job
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I'm so awesome, one time Imperius awarded me the merits just for zoning in to Cimmy. So that would be negative 45 seconds.
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Solid guide Pavehawk, lots of good advice in here. Let me add a couple things about the final mission:
2 Taunters is enormously helpful -- One to keep Maiden's attention focused on them, the other to round up the swords and the straggling minions. The second taunter allows the rest of the group to focus all their dps on Maiden.
The summoned swords, the ones that chase you all over the map, will respawn once their summons is defeated. In other words, just leave one or 2 alive, and they won't respawn. Our second taunter spends the last couple of minutes of the fight with one or two swords on them tabbing around for any loose champions.
You really want your main taunter to keep her out in the open areas. The last mission can be dynamic, chaotic fight, and occasionally Maiden may stray into the corners on either side of the statue's feet. This is a no-no. The death auras in that small area can be a nightmare. The more space your ranged characters have, the better. -
It would be even more impressive if the NcSoft store allowed you buy all the packs you wanted. Hey guys, I"M TRYING TO GIVE YOU MY MONEY!
So yeah, not so much -
And the floodgates open......
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Gotta throw team TP in there somewhere. Run hurricane (Slotted for KB, of course), have your Singularity out (For the KB) and then tp the whole team right into the middle of the next spawn. Guaranteed to make you the life of the party! Nothing like hanging there in the air for two seconds realizing the whole thing is about to get very very messy.
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Well, we had a low turnout and one of the raid leaders got on late. So we killed a lot of monsters and got a lot of EoE for future raids
Thanks to everyone who did come out, however, and we'll see you all next time blueside.. -
45 minutes from scheduled start until we finished. Great Job all, thanks for coming out. We've really gotten better at this.
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All the time, in fact most of my alts over the last 3 years have been because of this. Come up with a clever name, figure out the rest as you go. Regrettably, given my sense of humor, most of the names lend themselves to masterminds.
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PhaseStalker, your build from 2 posts above:
Just use Export-> short forum export....
Villain Plan by Mids' Villain Designer 1.803
http://www.cohplanner.com/
Click this DataLink to open the build!
Primal Fury: Level 50 Natural Brute
Primary Power Set: Super Strength
Secondary Power Set: Fiery Aura
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Speed
Ancillary Pool: Earth Mastery
Villain Profile:
Level 1: Punch -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(3), KntkC'bat-Dmg/EndRdx/Rchg(5), HO:Nucle(25)
Level 1: Fire Shield -- RctvArm-ResDam/EndRdx/Rchg(A), RctvArm-ResDam/EndRdx(5), RctvArm-ResDam/Rchg(7), RctvArm-ResDam(7)
Level 2: Haymaker -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(9), KntkC'bat-Dmg/Rchg(11), KntkC'bat-Dmg/EndRdx/Rchg(11), HO:Nucle(45)
Level 4: Blazing Aura -- Armgdn-Dmg/EndRdx(A), Armgdn-Dmg/Rchg(13), Armgdn-Acc/Rchg(13), Armgdn-Acc/Dmg/Rchg(15), Armgdn-Dmg(15), EndRdx-I(17)
Level 6: Healing Flames -- Dct'dW-Heal(A), Dct'dW-Heal/EndRdx(17), Dct'dW-Rchg(19), Dct'dW-Heal/Rchg(19), Dct'dW-Heal/EndRdx/Rchg(21)
Level 8: Knockout Blow -- KntkC'bat-Acc/Dmg(A), HO:Nucle(9), KntkC'bat-Dmg/EndRdx(21), KntkC'bat-Dmg/Rchg(23), KntkC'bat-Dmg/EndRdx/Rchg(23)
Level 10: Boxing -- HO:Nucle(A)
Level 12: Super Jump -- Zephyr-ResKB(A)
Level 14: Hurdle -- Jump-I(A)
Level 16: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(34)
Level 18: Rage -- GSFC-ToHit/EndRdx(A), GSFC-Rchg/EndRdx(27), GSFC-ToHit/Rchg(33), GSFC-ToHit/Rchg/EndRdx(34), GSFC-ToHit(43), GSFC-Build%(43)
Level 20: Stamina -- P'Shift-End%(A), P'Shift-EndMod/Acc(27), P'Shift-EndMod(29), P'Shift-EndMod/Rchg(29)
Level 22: Plasma Shield -- S'fstPrt-ResDam/Def+(A)
Level 24: Consume -- Efficacy-EndMod(A), Efficacy-EndMod/Acc/Rchg(25), Efficacy-EndMod/Acc(31), Efficacy-EndMod/Rchg(31), Efficacy-EndMod/EndRdx(31), Efficacy-Acc/Rchg(45)
Level 26: Hasten -- RechRdx-I(A), RechRdx-I(33), RechRdx-I(33)
Level 28: Burn -- Oblit-Dmg/Rchg(A), Oblit-Acc/Dmg/Rchg(34), Oblit-Acc/Rchg(36), Oblit-%Dam(42), Oblit-Dmg(42), Oblit-Acc/Dmg/EndRdx/Rchg(45)
Level 30: Tough -- RctvArm-ResDam(A), RctvArm-ResDam/Rchg(39), RctvArm-ResDam/EndRdx/Rchg(40), RctvArm-ResDam/EndRdx(42)
Level 32: Foot Stomp -- Oblit-Dmg(A), Oblit-Acc/Rchg(36), Oblit-Dmg/Rchg(36), Oblit-Acc/Dmg/Rchg(37), Oblit-Acc/Dmg/EndRdx/Rchg(37), Oblit-%Dam(37)
Level 35: Fiery Embrace -- RechRdx-I(A), RechRdx-I(39), RechRdx-I(39)
Level 38: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(40), LkGmblr-Def/EndRdx(40)
Level 41: Stone Prison -- Enf'dOp-Acc/Immob(A), Enf'dOp-Acc/Rchg(43), Enf'dOp-Acc/EndRdx(46), Enf'dOp-Immob/Rng(46), Enf'dOp-EndRdx/Immob(46), Enf'dOp-Acc/Immob/Rchg(48)
Level 44: Quick Sand -- RechRdx-I(A)
Level 47: Stalagmites -- Posi-Dmg/Rchg(A), Posi-Acc/Dmg(48), RechRdx-I(48), Posi-Acc/Dmg/EndRdx(50), Posi-Dmg/Rng(50), Posi-Dmg/EndRdx(50)
Level 49: Combat Jumping -- LkGmblr-Rchg+(A)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Fury
Level 6: Ninja Run -
If you're farming Nems redside (which is what most people farm), +def doesnt really help. After the Nems 2nd vengeance, and you should be running into 3 or 4 lt's each spawn, that defense is negated. HP and recharge are the ways to go for a Nemesis farmer.
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OK, Rewards were sent out tonight.
Thanks to everyone who participated, and I hope you'll try again next time. -
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St0n3y, thank you very much for all your hard work. Best wishes on your future endeavors, whatever they may be
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And we have a winner!
Congratulations to Ivansshade's team! They finished with a winning time of 2:04:28, truly an outstanding job, those were fantastic times.
Ivansshade's team:
purr plex -- @Twitch E. Cat
cold hand -- @Impyre (rsf)
joss -- @sarabande (rsf)
sokyoku -- @sokyoku
lil gracie -- @talbein vikshus
Lyrina Kryton -- @Ivansshade (rsf)
Sayto -- @sayto (rsf)
Dj Crypto -- @globetrotter
Guys, I'll be sending out the prizes this Friday, as with the release of GR, something might go wrong with the email system. I wouldn't want some people to get the reward and have it get lost for others. I figure if there is trouble with email system, we'll know by Friday.
Congratulations again, gang.
We'll be holding another one of these soon (details next week, probably). It will probably be some kind of hero/villain crossover. -
Today's the last day, already got a couple of teams that have sent in times.
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Ok, sent replies to the people who PM'd me
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A reminder that Sunday night is the deadline for this. I know there are some teams out there running/rerunning certain sf's, so good luck!
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yes, absolutely, after a while, you just know where to look
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Hmm, sounds like video card shattering fun, I'll try to make it. Guess I gots to go thugs.......
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A reminder that there are about 2 weeks remaining in this contest. I know there is more participation than last time, as 3 teams have at least started already.
The Rsf and Itf have been done numerous times by at least some members of each team, so it'll be interesting to see how the Bsf decides things.
Good Hunting to everyone involved.