Hundred_Nations

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  1. The character-background window is absolutely maddening to use. 1024 characters is really short, and it can't count properly anyway. It doesn't scroll down automatically. The cursor sometimes has a mind of its own. Editing what you've already written is a nightmare. It's just junk, top to bottom.
  2. Did anyone actually read the article? It's not about a Supergirl spinoff show. It says the most likely candidate for a "Smallville" spinoff is The Blue Beetle (Jaime Reyes version) following his appearance, with Booster Gold, in a future episode.
  3. Quote:
    Originally Posted by lucas View Post
    Didn't really follow Thor that much, who was the guy at the end?
    You mean the twelve-footer with the exploding face? That 'The Destroyer.' It's a magical suit of armor created by Odin, sort of an Asgardian robot, that Loki sends to Earth to kill Thor and, y'know, whomever else gets in its the way.
  4. Quote:
    Originally Posted by JD_Gumby View Post
    Triage Beacon's not the greatest healing power in the game, but still very useful if you use it right.
    The problem with Triage Beacon, at least for me, wasn't that it couldn't ever be useful, it was that I would have had to select it at the expense of something else. If I ever take it, it will be at level 40-something, after I've got the other 11 or 12 powers that are much more useful. If I was given Triage Beacon for 'free', I would certainly use it.
  5. I found Fire Control to be extremely effective and fun. Flashfire was the key power for me, and is one of my favorite powers in the entire game. I paired Fire Control with Storm Summoning, but I imagine some of the other secondaries are just as effective and fun. Fire Imps ultimately unbalances the set, imo, but in a way that most people enjoy: They make Fire Controllers night-unstoppable engines of destruction. From an objective, game-design perspective, I thought Fire Imps were too good (I played this Controller a couple of years ago) but from a subjective, player perspective they were fun as Heck.
  6. Quote:
    Originally Posted by kendo View Post
    or the best of both worlds in about another month - move a corruptor over to the blue side to team
    Right, I made it sound as though playing in Paragon City was the key. While I do think it's easier to find a team blue-side, I also find it easier to play a Controller or a Defender and recruit teammates to provide the damage-dealing than to play a damage-dealer and try to find defensive characters to team up with. So I would prefer to play a Defender over a Corruptor in a team, even when GR goes live and I can choose either one.

    According to Mids' Hero Designer, Acid Mortar is -26.6% to -20%, Assault is 18.8% to 15%, and Tactics is 12.5% to 10%, all in favor of the Defender. That's un-Enhanced, and because Enhancements work as percentages of the base, the Defender's numbers will improve on a steeper curve than the Corruptor's (except for Assault and the Resistance debuff on the Mortar, which can't be enhanced). With 3 SOs, for example, a Corruptor's Acid Mortar is a -32.4% Defense debuff, while the Defender's is -43.1% (although that difference may prove to be overkill against a lot of enemies).

    Defensively, a Defender's FFG provides +20.7% Defense buff when slotted with 3 SOs, while the Corrupter's provides 15.6%. OTOH, the Status Effect Resistance, which some might say is more important than the Defense buff, is the same for both.

    I haven't done the math, but I feel like the Defender's team bonuses applied to 2-4 damage-dealers surpass the damage inflicted by a Corrupter without the bonuses and defense provided by a well-played defensive character. But it all depends on what you're good at playing and what you enjoy playing, and what kind of teammates you can assemble. My experience has been that fewer people are good at playing Defenders and Controllers than at playing Blasters and Scrappers.

    If leveling quickly is your aim, playing in teams is probably at least 3x faster, so whichever character is the better team-player (for you) is the one you want. But if playing solo is more important than teaming, I think the Corrupter would be the hands-down better choice.

    Quote:
    Originally Posted by kendo View Post
    I am still a bit up in the air over M30 but definitely plan on skipping the snipe.
    As a team-oriented player, I'm wary of the mob-scattering effect of the grenade launcher [EDIT: No, actually, I loathe the mob-scattering effect of the grenade launcher ]. The cone powers with KB can at least be directed, and knock the mobs in the same direction. The 360-degree knockback on powers like M30 Grenade and Explosive Blast is, at best, an annoyance while teaming. I actually think Knockback should be considered a drawback to most powers that have it, rather than an advantage, and those powers should do more damage rather than less. While soloing, the AoE damage from the grenade would be nice, and the AoE Knockback would be a defensive benefit.
  7. It sounds like you're planning to solo a lot, so the Corruptor is probably the way to go. I play a Traps/AR Defender, and I find that when I'm alone the FFG and Seeker Drones together are overkill. I can pretty much neuter an Elite Boss, but I can't inflict enough damage to take him down by myself. I had to use a bunch of Inspirations, kill his Minions and knock him down to ½ Health, then run away to rest and come back for Round 2. It took me forever.

    I use a team-oriented build, so I chose to delay M30 Grenade and Sniper Rifle, but I can't wait for Flamethrower and Full Auto, which a Corruptor would get sooner. I also imagine a Corruptor would get even more mileage out of all those AOEs with Scourge; a Corruptor could therefore raise the difficulty settings to include more mobs than a Defender could.



    p.s. OTOH, if leveling quickly is your goal, I think the Defender is the far superior choice, provided you're willing & able to team up with other people. I've always found it much easier to assemble a decent PUG hero-side than villain-side.
  8. Quote:
    Originally Posted by Frosticus View Post
    I can say with absolution that[...]
    To paraphrase Mandy Patinkin, "I do not think that word means what you think it means."
  9. Just wanted to add that the -Recharge from the Ice Blast Secondary is a fantastic addition to Shields.
  10. I encountered my first Stalker-type Mob not long ago. It was one of the most fun battles I've had. Not sure what everyone is complaining about. Isn't winning a difficult fight cool? I think it is. Most of the Mobs in this game are predictable, dumb, and easy to defeat. When I met one that spun my head a little, I was practically giddy...
  11. [ QUOTE ]
    [ QUOTE ]
    In "My Home" go to EDIT "Display preferences, number of shown threads, languages, colors..." Set "Default aged threads to be displayed:" to "Show all Threads"....

    That will open up the older threads that are showing as dead links...

    [/ QUOTE ]

    Did this, most of the links still don't work.

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    Same here. I can't access the older threads (or they're gone, I dunno).

    I'm looking for a guide to /petsay. Anyone have one handy?
  12. [ QUOTE ]
    Pistol-based heroes/villians:

    Grifter (Pistol/Super Reflex) Image Comics :Wildcats #1
    Ghost (Pistol/Dark Armor? w/ phase shift) Dark Horse Comics: Ghost #1
    Nick Fury (Pistol/Devices) Marvel: Not sure of debute
    Scourge (Pistol/Devices) Marvel: Debuted Iron Man #195
    Jonah Hex (Pistol/Invuln.) DC (as seen on JLU)
    Ghost Rider (Pistol/Dark Armor) Marvel (the Western one, not the guy on the motorcycle. Seen in the West Coast Avengers.)
    Johnny Thunder (Pistol/Super Reflex) DC (The western one)
    Vigelante (Pistol/Super Reflex) DC (as seen on JLU)
    Adam Strange (Pistol/Super Reflex w/ Flight) DC
    Crimson Avenger/Scarlet Avenger (Pistol/Devices) DC: The Crimson Avenger debuted in Detective Comics #20. For reference, Batman debuted in Detective Comics #27.
    The Sandman [Original] (Pistols/Devices) DC: Debuted in Action Comics #40

    [/ QUOTE ]
    ...and there were two "Vigilantes" in DC Comics, even.

    Anyway, I doubt anyone can compile an equally long list of Spines Scrappers from the source material. Or Dark Melee. Kinetics? Radiation Emission? I can think of two "Earth Control" characters, and they were siblings...

    EDIT: My point is, CoH has never felt bound to the source material. It's a superhero MMO, yes, but it's writing it's own canon as it goes.
  13. [ QUOTE ]

    The Hollows ought to get a MASH unit in the fortified area where the cops are.

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    +1


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    (Great name for the DA hospital, btw. Wonder how many younger players miss the reference...)

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    +1


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    And please, please, please put a train station in Founders.

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    +1