HitmanJoe

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  1. so me and my sg friend where having a couple of friendly 1v1's last night and im not the best at PvP but i can handle myself now i just couldnt seem to beat him he ended up killing me 7 to 0 he is a robotics/storm MM specially kitted out for PvP (which he decided to tell me after) and he has only ever been defeated in PvP once and that was while afk in RV with a corr taking out his pets and a brute going at his health, now my challenge is come the end of december i have to of found an alt to beat him, so i would be greatly appreciative if you could recomend power sets how to slot it etc

    many thanks
    joe
  2. HitmanJoe

    New alt.

    never tried a fire/cold corr so may have a look at thtat, as for crab only really got one to leve 20 and delete it only to find out only gets good past level 24! and as for the whole 'define the game' as in that one alt i can keep going back to every time and its still as fun as the first time i played it and not difficult to get back into i have also had a look at a dp/kin corrwhich did look quite cool
  3. HitmanJoe

    New alt.

    Hey all, im looking to get myself a new alt so far ive got an arch/energy blastie fire/kin controller invuln/energy tank ma/regen scrapper stone/ss tank and a fire/fire brute all at 50 ive played alot of combinations in all my time on CoX but i have yet to find that one alt that defines the game for me.

    I love my blastie to bits but i dont get the enjoyment out of him i used to. so im in need of a new alt im want one thats going to be fun to play through high end aswell as low end swell as being able to kick some ***, any recommendations would be helpfull

    many thanks, joe.
  4. HitmanJoe

    Top 100 SG/VG

    i can confirm GGRRR and the knights of the world are both heroside
  5. really want to get back into my first 50 super joe, but i deslotted him as he was so poorly built so after abit of work ive come up with this i know its not the greatest but thats why im here, i ideally want a build that has enough damage to solo but enough res and def to be able to tank the biggest and baddest, after a while of playing about this is waht i came up with

    Hero Plan by Mids' Hero Designer 1.90
    http://www.cohplanner.com/

    Super Joe: Level 50 Mutation Tanker
    Primary Power Set: Invulnerability
    Secondary Power Set: Energy Melee
    Power Pool: Leaping
    Power Pool: Fighting
    Ancillary Pool: Pyre Mastery

    Hero Profile:
    ------------
    Level 1: Resist Physical Damage ImpArm-ResDam/EndRdx:40(A), ImpArm-ResPsi:40(3), ImpArm-ResDam:40(3)
    Level 1: Barrage KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(5), KntkC'bat-Dmg/Rchg:35(5), KntkC'bat-Dmg/EndRdx/Rchg:35(7)
    Level 2: Temp Invulnerability Aegis-ResDam/EndRdx:50(A), Aegis-Psi/Status:50(7), Aegis-ResDam:50(9), Aegis-ResDam/EndRdx/Rchg:50(9), Aegis-EndRdx/Rchg:50(11)
    Level 4: Bone Smasher Mako-Dam%:50(A), Mako-Acc/Dmg:50(11), Mako-Dmg/EndRdx:50(13), Mako-Dmg/Rchg:50(13), Mako-Acc/EndRdx/Rchg:50(15), Mako-Acc/Dmg/EndRdx/Rchg:50(15)
    Level 6: Resist Elements ImpArm-ResPsi:40(A), ImpArm-ResDam:40(17), ImpArm-ResDam/EndRdx:40(17)
    Level 8: Combat Jumping Zephyr-Travel:50(A), Zephyr-Travel/EndRdx:50(19)
    Level 10: Taunt Mocking-Taunt:50(A), Mocking-Taunt/Rchg/Rng:50(19), Mocking-Taunt/Rchg:50(21), Mocking-Rchg:50(21), Mocking-Acc/Rchg:50(23)
    Level 12: Resist Energies S'fstPrt-ResDam/Def+:30(A), RctvArm-ResDam/EndRdx:40(23), RctvArm-ResDam:40(25), RctvArm-ResDam/Rchg:40(25), RctvArm-ResDam/EndRdx/Rchg:40(27)
    Level 14: Super Jump Zephyr-Travel:50(A), Zephyr-Travel/EndRdx:50(27)
    Level 16: Dull Pain Mrcl-Heal/EndRdx:40(A), Mrcl-EndRdx/Rchg:40(29), Mrcl-Rcvry+:40(29), Mrcl-Heal/Rchg:40(31), Mrcl-Heal/EndRdx/Rchg:40(31), Mrcl-Heal:40(31)
    Level 18: Whirling Hands Sciroc-Acc/Dmg:50(A), Sciroc-Dmg/EndRdx:50(33), Sciroc-Dmg/Rchg:50(33), Sciroc-Acc/Rchg:50(33), Sciroc-Acc/Dmg/EndRdx:50(34), Sciroc-Dam%:50(34)
    Level 20: Invincibility S'dpty-Def/EndRdx:40(A), S'dpty-EndRdx:40(36), S'dpty-Def:40(36), S'dpty-Def/Rchg:40(36), S'dpty-Def/EndRdx/Rchg:40(37)
    Level 22: Unyielding Aegis-ResDam/EndRdx:50(A), Aegis-ResDam/Rchg:50(37), Aegis-EndRdx/Rchg:50(37), Aegis-ResDam:50(39), Aegis-ResDam/EndRdx/Rchg:50(39)
    Level 24: Energy Punch KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/Rchg:35(39), KntkC'bat-Dmg/EndRdx:35(40), KntkC'bat-Dmg/EndRdx/Rchg:35(40)
    Level 26: Tough Hide DefBuff-I:50(A), DefBuff-I:50(40), DefBuff-I:50(42)
    Level 28: Boxing Stpfy-Acc/Rchg:50(A), Stpfy-EndRdx/Stun:50(48)
    Level 30: Tough RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam:40(42), RctvArm-EndRdx:40(42)
    Level 32: Weave RedFtn-Def/EndRdx:50(A), RedFtn-Def:50(43), RedFtn-EndRdx:50(43)
    Level 35: Unstoppable RctvArm-ResDam/Rchg:40(A), RctvArm-ResDam/EndRdx/Rchg:40(43), RctvArm-EndRdx/Rchg:40(45)
    Level 38: Energy Transfer Mocking-Taunt:30(A), Mocking-Taunt/Rchg/Rng:50(45), Mocking-Taunt/Rchg:50(45), Mocking-Rchg:50(46)
    Level 41: Total Focus P'ngS'Fest-Acc/Dmg:30(A), P'ngS'Fest-Dmg/EndRdx:30(46), P'ngS'Fest-Dmg/Rchg:30(46)
    Level 44: Char BasGaze-Acc/Hold:30(A), BasGaze-EndRdx/Rchg/Hold:30(48)
    Level 47: Melt Armor ShldBrk-%Dam:30(A), ShldBrk-Acc/EndRdx/Rchg:30(48)
    Level 49: Fire Ball Posi-Dam%:50(A), Posi-Dmg/EndRdx:50(50), Posi-Dmg/Rchg:50(50), Posi-Acc/Dmg/EndRdx:50(50)
    ------------
    Level 1: Brawl Empty(A)
    Level 1: Sprint Run-I:50(A)
    Level 2: Rest RechRdx-I:50(A)
    Level 1: Gauntlet
    Level 4: Ninja Run
    Level 2: Swift Run-I:50(A)
    Level 2: Hurdle Jump-I:50(A)
    Level 2: Health Heal-I:50(A)
    Level 2: Stamina EndMod-I:50(A), EndMod-I:50(34)
    ------------
    Set Bonus Totals:
    3% DamageBuff(Smashing)
    3% DamageBuff(Lethal)
    3% DamageBuff(Fire)
    3% DamageBuff(Cold)
    3% DamageBuff(Energy)
    3% DamageBuff(Negative)
    3% DamageBuff(Toxic)
    3% DamageBuff(Psionic)
    16.75% Defense(Smashing)
    16.75% Defense(Lethal)
    18.63% Defense(Fire)
    18.63% Defense(Cold)
    13.63% Defense(Energy)
    13.63% Defense(Negative)
    11.75% Defense(Psionic)
    9.875% Defense(Melee)
    13% Defense(Ranged)
    20.19% Defense(AoE)
    3.6% Max End
    21% Enhancement(Accuracy)
    5% Enhancement(Heal)
    133.53 HP (7.125%) HitPoints
    MezResist(Held) 8.8%
    MezResist(Immobilize) 14.3%
    12.5% (0.209 End/sec) Recovery
    22% (1.721 HP/sec) Regeneration
    2.835% Resistance(Fire)
    2.835% Resistance(Cold)
    3.125% Resistance(Negative)
    9% Resistance(Psionic)
    10% RunSpeed
    5% XPDebtProtection

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    any comments and critisicm's will be most helpful
  6. HitmanJoe

    My Spines/Regen

    just needed some opinions and help of people to see what people think of this build i put together, ive had experience with regen and abit of experience with spines and this is what ive come up with, i know i will get comments about the regen but im planning to go for the rech alpha so thats solved (sort of)but anyway just let me know what you think

    Hero Plan by Mids' Hero Designer 1.90
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    spinesregen: Level 50 Magic Scrapper
    Primary Power Set: Spines
    Secondary Power Set: Regeneration
    Power Pool: Speed
    Power Pool: Leaping
    Power Pool: Fighting
    Power Pool: Concealment
    Ancillary Pool: Body Mastery

    Hero Profile:
    Level 1: Barb Swipe -- Mako-Acc/Dmg(A), Mako-Dmg/Rchg(3), Mako-Dmg/EndRdx(3), Mako-Dam%(5)
    Level 1: Fast Healing -- Heal-I(A), Heal-I(5), Heal-I(7), Numna-Heal(40), Numna-Heal/Rchg(46)
    Level 2: Spine Burst -- Oblit-Acc/Dmg/Rchg(A), Oblit-Dmg/Rchg(7), Oblit-Acc/Rchg(9), Oblit-%Dam(9), Oblit-Dmg(11), Oblit-Acc/Dmg/EndRdx/Rchg(46)
    Level 4: Reconstruction -- Aegis-Psi/Status(A), Aegis-ResDam/EndRdx/Rchg(11), Aegis-ResDam/Rchg(13), Numna-Heal/Rchg(13), Numna-Heal/EndRdx(15), Numna-Heal/EndRdx/Rchg(15)
    Level 6: Hasten -- RechRdx-I(A), RechRdx-I(17), RechRdx-I(17)
    Level 8: Quick Recovery -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(19), Efficacy-EndMod/EndRdx(19), Efficacy-EndMod/Acc(21)
    Level 10: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(23), LkGmblr-Def/EndRdx/Rchg(46)
    Level 12: Impale -- Decim-Acc/Dmg(A), Decim-Build%(21), Decim-Dmg/Rchg(23), Decim-Dmg/EndRdx(25), Decim-Acc/Dmg/Rchg(25)
    Level 14: Super Jump -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(27)
    Level 16: Integration -- Numna-Heal(A), Numna-Heal/EndRdx(27), Numna-Heal/Rchg(29), Numna-Heal/EndRdx/Rchg(29)
    Level 18: Quills -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/Rchg(31), Sciroc-Dmg/EndRdx(31), Sciroc-Acc/Rchg(31), Sciroc-Acc/Dmg/EndRdx(33), Sciroc-Dam%(33)
    Level 20: Resilience -- ImpArm-ResPsi(A), ImpArm-ResDam(33), ImpArm-ResDam/EndRdx(34), S'fstPrt-ResDam/Def+(48)
    Level 22: Lunge -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(34), KntkC'bat-Dmg/Rchg(34), KntkC'bat-Dmg/EndRdx/Rchg(36)
    Level 24: Dull Pain -- Mrcl-Heal/EndRdx(A), Mrcl-EndRdx/Rchg(36), Mrcl-Heal/Rchg(36), Mrcl-Heal/EndRdx/Rchg(37), Mrcl-Heal(37)
    Level 26: Ripper -- Oblit-Dmg(A), Oblit-Acc/Rchg(37), Oblit-Dmg/Rchg(39), Oblit-Acc/Dmg/EndRdx/Rchg(39), Oblit-Acc/Dmg/Rchg(39), Oblit-%Dam(40)
    Level 28: Boxing -- RechRdx-I(A)
    Level 30: Instant Healing -- Mrcl-Heal/Rchg(A), Mrcl-Heal/EndRdx/Rchg(40)
    Level 32: Throw Spines -- Posi-Acc/Dmg(A), Posi-Dam%(42), Posi-Dmg/EndRdx(42), Posi-Dmg/Rng(42), Posi-Dmg/Rchg(43)
    Level 35: Stealth -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(43)
    Level 38: Moment of Glory -- S'dpty-Def/Rchg(A), S'dpty-Def/EndRdx/Rchg(45)
    Level 41: Focused Accuracy -- AdjTgt-ToHit/EndRdx/Rchg(A), AdjTgt-ToHit/EndRdx(43)
    Level 44: Physical Perfection -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(45), RgnTis-Regen+(48)
    Level 47: Tough -- ImpArm-ResDam(A), ImpArm-ResDam/EndRdx(48)
    Level 49: Weave -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(50), LkGmblr-Rchg+(50)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Critical Hit
    Level 4: Ninja Run
    Level 2: Swift -- Run-I(A)
    Level 2: Hurdle -- Jump-I(A)
    Level 2: Health -- Numna-Heal/EndRdx(A), Numna-Heal(45), Heal-I(50)
    Level 2: Stamina -- EndMod-I(A)



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  7. HitmanJoe

    fire/rad help

    ok guy cheers for the help taken the advice into account and guffy would be greatly appreciated if you could post it
  8. HitmanJoe

    fire/rad help

    hi all ive rolled a new alt a few weeks back a fire/rad troller he's at around level 20 or so im really enjoying him and since ive been on holiday my lappy called me and i started to get to work on a build and huzzah ive done it
    ive got a 50 fire/kin so have some expierience with fire/ but not with rad so i thought i'd beg some of you guys for help anyway heres the build

    Hero Plan by Mids' Hero Designer 1.401
    http://www.cohplanner.com/

    [u]Click this DataLink to open the build![u]

    Level 50 Magic Controller
    Primary Power Set: Fire Control
    Secondary Power Set: Radiation Emission
    Power Pool: Leaping
    Power Pool: Fitness
    Power Pool: Leadership
    Power Pool: Speed
    Ancillary Pool: Fire Mastery

    Hero Profile:
    Level 1: Char <ul type="square">[*] (A) Lockdown - Accuracy/Hold[*] (3) Lockdown - Accuracy/Recharge[*] (3) Lockdown - Recharge/Hold[*] (5) Lockdown - Endurance/Recharge/Hold[*] (46) Lockdown - Accuracy/Endurance/Recharge/Hold[/list]Level 1: Radiant Aura <ul type="square">[*] (A) Doctored Wounds - Heal/Endurance[*] (5) Doctored Wounds - Heal[*] (7) Doctored Wounds - Heal/Endurance/Recharge[*] (7) Doctored Wounds - Endurance/Recharge[*] (9) Doctored Wounds - Heal/Recharge[/list]Level 2: Radiation Infection <ul type="square">[*] (A) Undermined Defenses - Defense Debuff[*] (9) Undermined Defenses - Defense Debuff/Endurance[*] (11) Dampened Spirits - To Hit Debuff[*] (11) Dampened Spirits - To Hit Debuff/Endurance[/list]Level 4: Fire Cages <ul type="square">[*] (A) Positron's Blast - Accuracy/Damage/Endurance[*] (13) Positron's Blast - Damage/Recharge[*] (13) Positron's Blast - Damage/Endurance[*] (15) Positron's Blast - Damage/Range[*] (15) Positron's Blast - Accuracy/Damage[*] (17) Positron's Blast - Chance of Damage(Energy)[/list]Level 6: Accelerate Metabolism <ul type="square">[*] (A) Endurance Modification IO[*] (17) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range[*] (19) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance[*] (19) Blessing of the Zephyr - Knockback Reduction (4 points)[/list]Level 8: Hot Feet <ul type="square">[*] (A) Scirocco's Dervish - Accuracy/Damage/Endurance[*] (21) Scirocco's Dervish - Accuracy/Damage[*] (21) Scirocco's Dervish - Damage/Endurance[*] (23) Multi Strike - Accuracy/Damage/Endurance[*] (23) Multi Strike - Damage/Endurance[*] (25) Multi Strike - Accuracy/Damage[/list]Level 10: Combat Jumping <ul type="square">[*] (A) Luck of the Gambler - Recharge Speed[*] (25) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range[*] (27) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance[*] (27) Blessing of the Zephyr - Knockback Reduction (4 points)[/list]Level 12: Enervating Field <ul type="square">[*] (A) Endurance Reduction IO[*] (29) Recharge Reduction IO[/list]Level 14: Flashfire <ul type="square">[*] (A) Absolute Amazement - Stun[*] (29) Absolute Amazement - Stun/Recharge[*] (31) Absolute Amazement - Accuracy/Stun/Recharge[*] (31) Absolute Amazement - Accuracy/Recharge[*] (31) Absolute Amazement - Endurance/Stun[*] (33) Positron's Blast - Chance of Damage(Energy)[/list]Level 16: Swift <ul type="square">[*] (A) Run Speed IO[/list]Level 18: Health <ul type="square">[*] (A) Healing IO[/list]Level 20: Stamina <ul type="square">[*] (A) Endurance Modification IO[*] (33) Endurance Modification IO[*] (33) Endurance Modification IO[*] (34) Endurance Modification IO[/list]Level 22: Super Jump <ul type="square">[*] (A) Jumping IO[/list]Level 24: Maneuvers <ul type="square">[*] (A) Luck of the Gambler - Recharge Speed[*] (34) Endurance Reduction IO[/list]Level 26: Assault <ul type="square">[*] (A) Endurance Reduction IO[*] (34) Endurance Reduction IO[*] (36) Endurance Reduction IO[/list]Level 28: Cinders <ul type="square">[*] (A) Lockdown - Accuracy/Endurance/Recharge/Hold[*] (36) Lockdown - Accuracy/Hold[*] (36) Lockdown - Accuracy/Recharge[*] (37) Lockdown - Recharge/Hold[*] (37) Lockdown - Endurance/Recharge/Hold[*] (37) Lockdown - Chance for +2 Mag Hold[/list]Level 30: Choking Cloud <ul type="square">[*] (A) Lockdown - Accuracy/Endurance/Recharge/Hold[*] (39) Lockdown - Accuracy/Recharge[*] (39) Lockdown - Accuracy/Hold[*] (39) Lockdown - Recharge/Hold[*] (40) Lockdown - Endurance/Recharge/Hold[/list]Level 32: Fire Imps <ul type="square">[*] (A) HamiO:Nucleolus Exposure[*] (40) HamiO:Nucleolus Exposure[*] (40) HamiO:Nucleolus Exposure[*] (42) Edict of the Master - Defense Bonus[*] (42) Sovereign Right - Resistance Bonus[/list]Level 35: Hasten <ul type="square">[*] (A) Recharge Reduction IO[*] (42) Recharge Reduction IO[*] (43) Recharge Reduction IO[/list]Level 38: Super Speed <ul type="square">[*] (A) Endurance Reduction IO[/list]Level 41: EM Pulse <ul type="square">[*] (A) Lockdown - Accuracy/Hold[*] (43) Lockdown - Recharge/Hold[*] (43) Lockdown - Endurance/Recharge/Hold[*] (45) Lockdown - Accuracy/Endurance/Recharge/Hold[/list]Level 44: Fire Ball <ul type="square">[*] (A) Positron's Blast - Damage/Recharge[*] (45) Positron's Blast - Damage/Endurance[*] (45) Positron's Blast - Accuracy/Damage[*] (46) Positron's Blast - Damage/Range[*] (46) Positron's Blast - Accuracy/Damage/Endurance[/list]Level 47: Fire Shield <ul type="square">[*] (A) Aegis - Psionic/Status Resistance[*] (48) Impervium Armor - Psionic Resistance[*] (48) Resist Damage IO[*] (48) Resist Damage IO[*] (50) Resist Damage IO[*] (50) Endurance Reduction IO[/list]Level 49: Fallout <ul type="square">[*] (A) Dampened Spirits - To Hit Debuff/Endurance[*] (50) Dampened Spirits - To Hit Debuff/Recharge[/list]------------
    Level 1: Brawl <ul type="square">[*] (A) Empty[/list]Level 1: Sprint <ul type="square">[*] (A) Empty[/list]Level 2: Rest <ul type="square">[*] (A) Empty[/list]Level 1: Containment



    <font class="small">Code:[/color]<hr /><pre>| Copy &amp; Paste this data into Mids' Hero Designer to view the build |
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  9. HitmanJoe

    arch/energy

    hey ive had an arch/enrgy for some time now and i love it i have an alright build but im not to sure would be nice if you could annotate it for me and just tell me whats good/bad aboutit :P maybe even make a better build lol
    Hero Plan by Mids' Hero Designer 1.401
    http://www.cohplanner.com/

    [u]Click this DataLink to open the build![u]

    Hitman Joe: Level 50 Technology Blaster
    Primary Power Set: Archery
    Secondary Power Set: Energy Manipulation
    Power Pool: Speed
    Power Pool: Fitness
    Power Pool: Leadership
    Power Pool: Leaping
    Ancillary Pool: Flame Mastery

    Hero Profile:
    Level 1: Snap Shot
      [*] (A) Devastation - Accuracy/Damage/Endurance/Recharge: Level 50[*] (3) Devastation - Damage/Endurance: Level 50[*] (3) Thunderstrike - Accuracy/Damage/Recharge: Level 50[*] (5) Thunderstrike - Damage/Recharge: Level 50[*] (5) Entropic Chaos - Accuracy/Damage: Level 35[*] (46) Entropic Chaos - Damage/Recharge: Level 35[/list]Level 1: Power Thrust
        [*] (A) Force Feedback - Damage/Knockback: Level 50[/list]Level 2: Aimed Shot
          [*] (A) Devastation - Accuracy/Damage: Level 50[*] (7) Devastation - Damage/Endurance: Level 50[*] (7) Devastation - Damage/Recharge: Level 50[*] (9) Thunderstrike - Accuracy/Damage: Level 50[*] (9) Thunderstrike - Damage/Recharge: Level 50[*] (11) Thunderstrike - Damage/Endurance: Level 50[/list]Level 4: Build Up
            [*] (A) Recharge Reduction IO: Level 50[*] (36) Recharge Reduction IO: Level 50[*] (36) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge: Level 50[/list]Level 6: Blazing Arrow
              [*] (A) Apocalypse - Damage/Recharge: Level 50[*] (17) Apocalypse - Damage: Level 50[*] (17) Apocalypse - Damage/Endurance: Level 50[*] (19) Devastation - Damage/Recharge: Level 50[*] (19) Devastation - Damage/Endurance: Level 50[*] (43) Devastation - Accuracy/Damage: Level 50[/list]Level 8: Fistful of Arrows
                [*] (A) Detonation - Damage/Range: Level 50[*] (11) Detonation - Damage/Endurance/Range: Level 50[*] (13) Positron's Blast - Damage/Range: Level 50[*] (13) Positron's Blast - Damage/Recharge: Level 50[*] (15) HamiO:Centriole Exposure[*] (15) HamiO:Centriole Exposure[/list]Level 10: Hasten
                  [*] (A) Recharge Reduction IO: Level 50[*] (31) Recharge Reduction IO: Level 50[*] (34) Recharge Reduction IO: Level 50[*] (36) Recharge Reduction IO: Level 50[/list]Level 12: Explosive Arrow
                    [*] (A) Ragnarok - Damage: Level 50[*] (21) Ragnarok - Accuracy/Damage/Recharge: Level 50[*] (21) Positron's Blast - Damage/Range: Level 50[*] (23) Positron's Blast - Damage/Recharge: Level 50[*] (23) Positron's Blast - Damage/Endurance: Level 50[*] (25) Positron's Blast - Accuracy/Damage: Level 50[/list]Level 14: Super Speed
                      [*] (A) Endurance Reduction IO: Level 50[*] (37) Run Speed IO: Level 50[*] (37) Run Speed IO: Level 50[/list]Level 16: Swift
                        [*] (A) Run Speed IO: Level 50[/list]Level 18: Health
                          [*] (A) Healing IO: Level 50[*] (43) Healing IO: Level 50[/list]Level 20: Stamina
                            [*] (A) Efficacy Adaptor - EndMod/Recharge: Level 50[*] (37) Efficacy Adaptor - EndMod: Level 50[*] (39) Performance Shifter - Chance for +End: Level 50[*] (40) Performance Shifter - EndMod: Level 50[/list]Level 22: Ranged Shot
                              [*] (A) Decimation - Damage/Recharge: Level 40[*] (25) Decimation - Damage/Endurance: Level 40[*] (27) Decimation - Accuracy/Damage: Level 40[*] (27) Sting of the Manticore - Accuracy/Damage: Level 50[*] (29) Sting of the Manticore - Damage/Endurance: Level 50[*] (43) Sting of the Manticore - Damage/Interrupt/Recharge: Level 50[/list]Level 24: Aim
                                [*] (A) Recharge Reduction IO: Level 50[*] (31) Recharge Reduction IO: Level 50[/list]Level 26: Maneuvers
                                  [*] (A) Defense Buff IO: Level 50[*] (29) Defense Buff IO: Level 50[*] (31) Defense Buff IO: Level 50[*] (39) Endurance Reduction IO: Level 50[/list]Level 28: Power Boost
                                    [*] (A) Recharge Reduction IO: Level 50[/list]Level 30: Combat Jumping
                                      [*] (A) Gift of the Ancients - Defense: Level 40[*] (40) Luck of the Gambler - Recharge Speed: Level 50[*] (40) Karma - Knockback Protection: Level 30[*] (42) Kismet - Accuracy +6%: Level 30[*] (42) Endurance Reduction IO: Level 50[/list]Level 32: Rain of Arrows
                                        [*] (A) Ragnarok - Damage/Endurance: Level 50[*] (33) Ragnarok - Damage/Recharge: Level 50[*] (33) Positron's Blast - Damage/Recharge: Level 50[*] (33) Positron's Blast - Damage/Endurance: Level 50[*] (34) Detonation - Damage/Recharge: Level 50[*] (34) Detonation - Damage/Endurance: Level 50[/list]Level 35: Boost Range
                                          [*] (A) Recharge Reduction IO: Level 50[*] (48) Recharge Reduction IO: Level 50[/list]Level 38: Super Jump
                                            [*] (A) Jumping IO: Level 50[*] (39) Jumping IO: Level 50[*] (42) Jumping IO: Level 50[/list]Level 41: Bonfire
                                              [*] (A) Knockback Distance IO: Level 50[/list]Level 44: Fire Shield
                                                [*] (A) Impervium Armor - Psionic Resistance: Level 40[*] (45) Impervium Armor - Resistance: Level 40[*] (45) Impervium Armor - Resistance/Endurance/Recharge: Level 30[*] (45) Impervium Armor - Endurance/Recharge: Level 40[*] (46) Impervium Armor - Resistance/Recharge: Level 40[*] (46) Impervium Armor - Resistance/Endurance: Level 40[/list]Level 47: Assault
                                                  [*] (A) Endurance Reduction IO: Level 50[*] (48) Endurance Reduction IO: Level 50[*] (48) Endurance Reduction IO: Level 50[*] (50) Endurance Reduction IO: Level 50[/list]Level 49: Tactics
                                                    [*] (A) Endurance Reduction IO: Level 50[*] (50) Endurance Reduction IO: Level 50[*] (50) Endurance Reduction IO: Level 50[/list]------------
                                                    Level 1: Brawl
                                                      [*] (A) Empty[/list]Level 1: Sprint
                                                        [*] (A) Unbounded Leap - +Stealth: Level 50[/list]Level 2: Rest
                                                          [*] (A) Empty[/list]Level 1: Defiance
  10. HitmanJoe

    MA/regen build

    well i have an MA/regen at level 15 and when i get a toon past around level 10 i tend to stick with it
    my first 50 scrapper got 4 other 50's though
    was just playing around with mids and thought it was a good idea to work on the build very so often when i get a few minutes
    hope that helps
  11. HitmanJoe

    MA/regen build

    hehe cheers

    Hero Plan by Mids' Hero Designer 1.401
    http://www.cohplanner.com/

    [u]Click this DataLink to open the build![u]

    Kung-Fu Joe: Level 50 Natural Scrapper
    Primary Power Set: Martial Arts
    Secondary Power Set: Regeneration
    Power Pool: Speed
    Power Pool: Fitness
    Power Pool: Fighting
    Power Pool: Leaping
    Ancillary Pool: Body Mastery

    Hero Profile:
    Level 1: Thunder Kick <ul type="square">[*] (A) Mako's Bite - Damage/Recharge: Level 35[*] (3) Mako's Bite - Damage/Endurance: Level 35[*] (5) Mako's Bite - Accuracy/Damage: Level 35[*] (7) Rope A Dope - Accuracy/Recharge: Level 50[*] (9) Rope A Dope - Endurance/Stun: Level 50[/list]Level 1: Fast Healing <ul type="square">[*] (A) Numina's Convalescence - Heal/Endurance: Level 50[*] (11) Numina's Convalescence - Heal/Recharge: Level 50[*] (13) Numina's Convalescence - Heal/Endurance/Recharge: Level 50[*] (15) Numina's Convalescence - Heal: Level 50[*] (17) Numina's Convalescence - +Regeneration/+Recovery: Level 50[*] (48) Healing IO: Level 50[/list]Level 2: Storm Kick <ul type="square">[*] (A) Touch of Death - Accuracy/Damage: Level 40[*] (3) Touch of Death - Damage/Endurance: Level 40[*] (5) Touch of Death - Damage/Recharge: Level 40[*] (7) Pounding Slugfest - Damage/Endurance: Level 30[*] (25) Pounding Slugfest - Accuracy/Damage: Level 30[/list]Level 4: Quick Recovery <ul type="square">[*] (A) Efficacy Adaptor - EndMod: Level 50[*] (9) Efficacy Adaptor - EndMod/Recharge: Level 50[*] (11) Efficacy Adaptor - EndMod/Endurance: Level 50[*] (25) Efficacy Adaptor - EndMod/Accuracy: Level 50[*] (45) Efficacy Adaptor - Accuracy/Recharge: Level 50[*] (50) Efficacy Adaptor - EndMod/Accuracy/Recharge: Level 50[/list]Level 6: Hasten <ul type="square">[*] (A) Recharge Reduction IO: Level 50[*] (13) Recharge Reduction IO: Level 50[*] (15) Recharge Reduction IO: Level 50[/list]Level 8: Swift <ul type="square">[*] (A) Run Speed IO: Level 50[/list]Level 10: Dull Pain <ul type="square">[*] (A) Doctored Wounds - Heal/Endurance/Recharge: Level 50[*] (17) Doctored Wounds - Endurance/Recharge: Level 50[*] (19) Doctored Wounds - Heal/Recharge: Level 50[*] (19) Recharge Reduction IO: Level 50[*] (21) Doctored Wounds - Heal: Level 50[*] (21) Doctored Wounds - Recharge: Level 50[/list]Level 12: Boxing <ul type="square">[*] (A) Pounding Slugfest - Disorient Bonus: Level 30[*] (29) Pounding Slugfest - Accuracy/Damage: Level 30[/list]Level 14: Tough <ul type="square">[*] (A) Steadfast Protection - Resistance/Endurance: Level 30[*] (23) Steadfast Protection - Resistance/+Def 3%: Level 30[*] (23) Steadfast Protection - Knockback Protection: Level 30[/list]Level 16: Integration <ul type="square">[*] (A) Numina's Convalescence - Heal/Endurance: Level 50[*] (27) Numina's Convalescence - Heal/Endurance/Recharge: Level 50[*] (27) Numina's Convalescence - Heal/Recharge: Level 50[*] (29) Numina's Convalescence - Heal: Level 50[/list]Level 18: Health <ul type="square">[*] (A) Numina's Convalescence - Heal/Endurance: Level 50[*] (31) Numina's Convalescence - Endurance/Recharge: Level 50[*] (31) Numina's Convalescence - Heal/Recharge: Level 50[*] (31) Numina's Convalescence - Heal/Endurance/Recharge: Level 50[*] (33) Miracle - +Recovery: Level 40[*] (33) Regenerative Tissue - +Regeneration: Level 30[/list]Level 20: Reconstruction <ul type="square">[*] (A) Numina's Convalescence - Heal/Recharge: Level 40[*] (33) Numina's Convalescence - Heal/Endurance/Recharge: Level 50[/list]Level 22: Resilience <ul type="square">[*] (A) Titanium Coating - Resistance/Endurance: Level 50[*] (34) Titanium Coating - Resistance/Recharge: Level 50[*] (34) Titanium Coating - Endurance/Recharge: Level 50[*] (36) Titanium Coating - Resistance/Endurance/Recharge: Level 50[*] (36) Titanium Coating - Resistance: Level 50[*] (36) Titanium Coating - Endurance: Level 50[/list]Level 24: Super Speed <ul type="square">[*] (A) Run Speed IO: Level 50[/list]Level 26: Crane Kick <ul type="square">[*] (A) Hecatomb - Damage: Level 50[*] (37) Hecatomb - Damage/Recharge: Level 50[*] (39) Hecatomb - Accuracy/Damage/Recharge: Level 50[*] (39) Hecatomb - Damage/Endurance: Level 50[*] (50) Hecatomb - Accuracy/Recharge: Level 50[/list]Level 28: Crippling Axe Kick <ul type="square">[*] (A) Pounding Slugfest - Accuracy/Damage: Level 30[*] (40) Pounding Slugfest - Damage/Endurance: Level 30[*] (40) Pounding Slugfest - Disorient Bonus: Level 30[*] (42) Pounding Slugfest - Damage/Recharge: Level 30[/list]Level 30: Dragon's Tail <ul type="square">[*] (A) Scirocco's Dervish - Accuracy/Damage: Level 50[*] (34) Eradication - Chance for Energy Damage: Level 30[*] (43) Scirocco's Dervish - Damage/Endurance: Level 50[*] (43) Scirocco's Dervish - Damage/Recharge: Level 50[*] (43) Scirocco's Dervish - Accuracy/Recharge: Level 50[*] (45) Scirocco's Dervish - Accuracy/Damage/Endurance: Level 50[/list]Level 32: Eagles Claw <ul type="square">[*] (A) Touch of Death - Chance of Damage(Negative): Level 40[*] (37) Mako's Bite - Damage/Recharge: Level 50[*] (37) Mako's Bite - Damage/Endurance: Level 50[*] (45) Mako's Bite - Accuracy/Damage: Level 50[*] (46) Pounding Slugfest - Damage/Recharge: Level 30[*] (46) Pounding Slugfest - Accuracy/Damage: Level 30[/list]Level 35: Instant Healing <ul type="square">[*] (A) Doctored Wounds - Heal/Recharge: Level 50[*] (39) Miracle - Heal/Recharge: Level 40[*] (40) Numina's Convalescence - Heal/Recharge: Level 50[*] (42) Numina's Convalescence - Heal: Level 50[/list]Level 38: Weave <ul type="square">[*] (A) Luck of the Gambler - Recharge Speed: Level 50[*] (48) Luck of the Gambler - Defense/Endurance: Level 50[/list]Level 41: Moment of Glory <ul type="square">[*] (A) Luck of the Gambler - Recharge Speed: Level 50[*] (42) Luck of the Gambler - Defense/Recharge: Level 50[/list]Level 44: Focused Accuracy <ul type="square">[*] (A) Rectified Reticle - To Hit Buff: Level 20[*] (46) Rectified Reticle - To Hit Buff/Recharge: Level 20[*] (50) Rectified Reticle - Increased Perception: Level 20[/list]Level 47: Combat Jumping <ul type="square">[*] (A) Luck of the Gambler - Defense/Endurance: Level 50[*] (48) Luck of the Gambler - Recharge Speed: Level 50[/list]Level 49: Super Jump <ul type="square">[*] (A) Jumping IO: Level 50[/list]------------
    Level 1: Brawl <ul type="square">[*] (A) Empty[/list]Level 1: Sprint <ul type="square">[*] (A) Unbounded Leap - +Stealth: Level 50[/list]Level 2: Rest <ul type="square">[*] (A) Recharge Reduction IO: Level 50[/list]Level 1: Critical Hit
  12. HitmanJoe

    MA/regen build

    hey all 1st post here
    just needed some advice on this build i have for my MA regen
    i think its ok atm but just wanted some professional oppinions
    <font class="small">Code:[/color]<hr /><pre>| Copy &amp; Paste this data into Mids' Hero Designer to view the build |
    |-------------------------------------------------------------------|
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