invuln/energy build
Hmm, well, it needs a lot of work both in terms of power order and slotting.
First of all, there's absolutely no need to take the resistance passives so early; it is much, MUCH more important that you take Unyielding, Dull Pain and Invinc as soon as they're available. You can easily put off RPD until the 20s or 30s, and ResEn and ResEl until the 30s or 40s.
Also, be sure to take ET and TF at 35 and 38; Unstop or Weave can wait until 41 if necessary. And IMO, Build Up is a more useful power than ResEl, (and more useful than Unstop on a soft-capped build) but your call. I've also heard that Melt Armor isn't as good as Fire Blast, but that's not from personal experience.
Your slotting is all over the map. Most notably, you have a mix of sets that are primarily typed defense--which you want--and positional defense, which is a lot less useful. For instance, Mako's Bite, Scirocco's Dervish, BotZ and Serendipity all have primarily positional defense bonuses, so have little 'bang for the buck' for Invul. (BotZ and Serendipity give .625% bonuses, not even worth slotting, IMO!)
If you would like to soft-cap defense, S/L and E/NE are far more important than F/C or Psi. So don't bother with sets like Scirocco's and Aegis until you've already soft-capped S/L/E/NE.
You have a lot of wasted slots in your toggles, 4 slots is usually plenty. They simply do not need the level of end reduction you have, and in some cases, you've seriously underslotted for defense or resistance as a result.
The two attacks slotted with Kinetic Combat are underslotted and need additional accuracy and damage. Your two highest damaging attacks, ET and TF are extremely underslotted--slotting only Taunt IOs in ET means it is completely *un*slotted for damage and accuracy!
The Miracle set is not a good choice for Dull Pain. Since DP is a click, you'll only get the benefit from that very expensive +Recovery unique when DP is running. So put the Miracle +Rec in Health instead and 5-slot DP with Doctored Wounds. (Everything but the Heal/End/Rchg is my preference.)
Reactive Armor is the "go-to" resistance set for Invul; as I mentioned above, Aegis is only a good idea if you're already soft-capped for S/L/E/NE, and then I'd use 3 slots in the passives. Serendipity is not a great choice for defense, I'd go with either GotA or LotG if that's within your budget.
Instead of 6-slotting Scirocco's in Whirling Hands, try 3-4 Eradication for the E/NE def bonus and Dam/End and Acc/Dam/End from SD for sufficient end reduction.
Here's the sort of thing I would do with your build; it's soft-capped to S/L/E/NE, has around 41% F/C defense, and few recharge bonuses. If you've got the influence, you could get LotG set for the defense powers as well.
Hero Plan by Mids' Hero Designer 1.90
http://www.cohplanner.com/
Click this DataLink to open the build!
Super Joe: Level 50 Mutation Tanker
Primary Power Set: Invulnerability
Secondary Power Set: Energy Melee
Power Pool: Leaping
Power Pool: Fighting
Ancillary Pool: Pyre Mastery
Hero Profile:
Level 1: Temp Invulnerability -- RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam/Rchg:40(3), RctvArm-ResDam/EndRdx/Rchg:40(3), RctvArm-ResDam:40(25)
Level 1: Barrage -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(5), KntkC'bat-Dmg/Rchg:35(5), KntkC'bat-Dmg/EndRdx/Rchg:35(7), Mako-Acc/Dmg/EndRdx/Rchg:50(25)
Level 2: Dull Pain -- Dct'dW-Heal/EndRdx:50(A), Dct'dW-EndRdx/Rchg:50(7), Dct'dW-Heal/Rchg:50(9), Dct'dW-Heal:50(9), Dct'dW-Rchg:50(27)
Level 4: Energy Punch -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(11), KntkC'bat-Dmg/Rchg:35(13), KntkC'bat-Dmg/EndRdx/Rchg:35(13), Mako-Acc/Dmg/EndRdx/Rchg:50(15)
Level 6: Bone Smasher -- C'ngImp-Acc/Dmg:50(A), C'ngImp-Dmg/EndRdx:50(15), C'ngImp-Dmg/Rchg:50(17), C'ngImp-Acc/Dmg/Rchg:50(17), C'ngImp-Acc/Dmg/EndRdx:50(40)
Level 8: Unyielding -- RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam/Rchg:40(19), RctvArm-ResDam/EndRdx/Rchg:40(39), RctvArm-ResDam:40(40)
Level 10: Taunt -- Mocking-Taunt:50(A), Mocking-Taunt/Rchg/Rng:50(19), Mocking-Taunt/Rchg:50(21), Mocking-Rchg:50(21), Mocking-Acc/Rchg:50(23), Mocking-Taunt/Rng:50(40)
Level 12: Combat Jumping -- Ksmt-ToHit+:30(A), DefBuff-I:50(23)
Level 14: Super Jump -- Jump-I:50(A)
Level 16: Whirling Hands -- Erad-%Dam:30(A), Erad-Dmg/Rchg:30(29), Erad-Acc/Dmg/Rchg:30(29), Erad-Acc/Dmg/EndRdx/Rchg:30(31), Sciroc-Dmg/EndRdx:50(31), Sciroc-Acc/Dmg/EndRdx:50(31)
Level 18: Invincibility -- GftotA-Def/EndRdx:40(A), GftotA-Def/Rchg:40(33), GftotA-Def/EndRdx/Rchg:40(33), GftotA-Def:40(33)
Level 20: Resist Physical Damage -- S'fstPrt-ResDam/Def+:30(A), ResDam-I:50(36)
Level 22: Resist Energies -- Aegis-ResDam/EndRdx:50(A), Aegis-ResDam/Rchg:50(37), Aegis-ResDam:50(37)
Level 24: Boxing -- Acc-I:50(A)
Level 26: Tough Hide -- DefBuff-I:50(A), DefBuff-I:50(27)
Level 28: Build Up -- Rec'dRet-ToHit:20(A), Rec'dRet-Pcptn:20(39), RechRdx-I:50(42)
Level 30: Tough -- RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam/Rchg:40(34), RctvArm-ResDam:40(42), RctvArm-ResDam/EndRdx/Rchg:40(42)
Level 32: Weave -- GftotA-Def/EndRdx:40(A), GftotA-Def/Rchg:40(34), GftotA-Def:40(36), GftotA-Def/EndRdx/Rchg:40(43)
Level 35: Energy Transfer -- P'ngFist-Acc/Dmg:25(A), P'ngFist-Acc/Dmg/Rchg:25(36), P'ngFist-Acc/Dmg/EndRdx/Rchg:25(37), P'ngS'Fest-Acc/Dmg:30(39), P'ngS'Fest-Dmg/EndRdx:30(43), P'ngS'Fest-Dmg/Rchg:30(45)
Level 38: Total Focus -- C'ngImp-Acc/Dmg:30(A), C'ngImp-Acc/Dmg/EndRdx:50(43), C'ngImp-Dmg/EndRdx:50(45), C'ngImp-Dmg/Rchg:50(45), C'ngImp-Acc/Dmg/Rchg:50(46)
Level 41: Resist Elements -- Aegis-ResDam/EndRdx:50(A), Aegis-ResDam/Rchg:50(46), Aegis-ResDam:50(46)
Level 44: Char -- BasGaze-Acc/Hold:30(A), BasGaze-Acc/EndRdx/Rchg/Hold:30(48)
Level 47: Fire Blast -- Thundr-Acc/Dmg:50(A), Thundr-Dmg/EndRdx:50(48), Thundr-Acc/Dmg/Rchg:50(48)
Level 49: Fire Ball -- Posi-Dam%:50(A), Posi-Acc/Dmg:50(50), Posi-Dmg/Rchg:50(50), Posi-Acc/Dmg/EndRdx:50(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Run-I:50(A)
Level 2: Rest -- RechRdx-I:50(A)
Level 1: Gauntlet
Level 4: Ninja Run
Level 2: Swift -- Run-I:50(A)
Level 2: Hurdle -- Jump-I:50(A)
Level 2: Health -- Heal-I:50(A), Mrcl-Rcvry+:40(11)
Level 2: Stamina -- EndMod-I:50(A), EndMod-I:50(34)
------------
Set Bonus Totals:
- 18.63% Defense(Smashing)
- 18.63% Defense(Lethal)
- 12.38% Defense(Fire)
- 12.38% Defense(Cold)
- 17.38% Defense(Energy)
- 17.38% Defense(Negative)
- 3% Defense(Psionic)
- 10.81% Defense(Melee)
- 10.19% Defense(Ranged)
- 7.688% Defense(AoE)
- 7.2% Max End
- 22.5% Enhancement(RechargeTime)
- 23% Enhancement(Accuracy)
- 4% Enhancement(Heal)
- 140.56 HP (7.5%) HitPoints
- MezResist(Held) 2.75%
- MezResist(Immobilize) 13.2%
- MezResist(Sleep) 2.2%
- MezResist(Terrorized) 2.2%
- 20% Perception
- 8.5% (0.142 End/sec) Recovery
- 18% (1.408 HP/sec) Regeneration
- 7.835% Resistance(Fire)
- 2.835% Resistance(Cold)
- 10% RunSpeed
| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1599;774;1548;HEX;| |78DAA594EB4E134114C7677AA1DD767BA3424B8142B995425BDA8889970F2602469| |0C60AC44F2A2C38C2C2BA256D51EB271FC0373018DFC11835BE85A2A2AFA0A02F60| |EA99738642D28F6EDAFF6FE7CCD933E79C9DD9D2D3599DB1E75719D7672CA3565B5| |D31EC1D51F596F6EA46DDACD8DAF2DEAEA80E2E5484873196A4D9D559F150D83591| |9FB71FEF59B6A81AEBA665D61B3D6ABA242C21F27330B1D9A04164DEDE125561D7F| |327377AB952B1F28BC2D835EDCD000EAE9B9B5B7518F96964C96104EF611DB366D2| |2291B95D73235F6E54C56AC9A8D545B51187CC2EC0FFB306C2E1CF9A4E96849B347| |30C105288F810C2EB63EA6ABA581930C45CB7094B888E65447C1B5064079A8A0AEE| |FC2697A68E4584B744B8854894111A44772A772745F751749DA2EB143D48D17DE0E| |E56EEEE3534050D44789DB081483F407C85643CAA460FD5D849358E518D69AAD10F| |61350AEBD6B61CF2D1CE6DC43993F008D1BD83485B348297ECA7E8DCFF17D0CFBA9| |3B86E0C6602148F05C6D1A4C31221B544E8D8219DFB7E127E2192478427E89E7C86| |3884AC229C63011117E63AE82678085EC427F08BAA54A2312E030D6731C23798E9A| |2194757017B3E52244C2338E41A53B9C612F8CC7778A64745EBA18A12842054D14B| |CE8EDE979070948DED233293E8E08468FDAAE3FDD4F114753C43ADCE50E35DE037A| |0FC06A8B01415364C154D507D219F7CFBD4B6A16B80381B9E418CCC22C66E60E327| |E611D90544189E1A55DB64748D1C68476469B76469B7E468B77C817AC7558FC6A94| |739EA518E7A74085B7492E2F1C9037C4F538788EF3093570DC9EF63B4A95784D788| |1FE050200767E13D9A8A6F086F09EF107DAED631831F5C6CF1AC25874E6557EB703| |14E0DCFB85AC7F8BFAE0FFAC96ADA923CF12B52CA52EE48B92BE59E94FB520C29EB| |5236A4343FB69E0E5D94095D927259CA15295D619017D2D3E307F14BD1A504A404A| |584A484A544A524A4EC4B696AE1D627A279043138570DA09E1C9F35D159FB7D6AE2| |7C843E1C0BB89DFE9C9D19C49914A1D0D6FF89364BB1CD32DD6639DF6639EDF13FD| |6112174| |-------------------------------------------------------------------|
My Characters
Knight Court--A CoH Story Complete 2/3/2012
![](http://avatars.cohtitan.com/signatures/cgt/u17565.png)
really want to get back into my first 50 super joe, but i deslotted him as he was so poorly built so after abit of work ive come up with this i know its not the greatest but thats why im here, i ideally want a build that has enough damage to solo but enough res and def to be able to tank the biggest and baddest, after a while of playing about this is waht i came up with![Smile](images/smilies/smile.gif)
Hero Plan by Mids' Hero Designer 1.90
http://www.cohplanner.com/
Super Joe: Level 50 Mutation Tanker
Primary Power Set: Invulnerability
Secondary Power Set: Energy Melee
Power Pool: Leaping
Power Pool: Fighting
Ancillary Pool: Pyre Mastery
Hero Profile:
------------
Level 1: Resist Physical Damage ImpArm-ResDam/EndRdx:40(A), ImpArm-ResPsi:40(3), ImpArm-ResDam:40(3)
Level 1: Barrage KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(5), KntkC'bat-Dmg/Rchg:35(5), KntkC'bat-Dmg/EndRdx/Rchg:35(7)
Level 2: Temp Invulnerability Aegis-ResDam/EndRdx:50(A), Aegis-Psi/Status:50(7), Aegis-ResDam:50(9), Aegis-ResDam/EndRdx/Rchg:50(9), Aegis-EndRdx/Rchg:50(11)
Level 4: Bone Smasher Mako-Dam%:50(A), Mako-Acc/Dmg:50(11), Mako-Dmg/EndRdx:50(13), Mako-Dmg/Rchg:50(13), Mako-Acc/EndRdx/Rchg:50(15), Mako-Acc/Dmg/EndRdx/Rchg:50(15)
Level 6: Resist Elements ImpArm-ResPsi:40(A), ImpArm-ResDam:40(17), ImpArm-ResDam/EndRdx:40(17)
Level 8: Combat Jumping Zephyr-Travel:50(A), Zephyr-Travel/EndRdx:50(19)
Level 10: Taunt Mocking-Taunt:50(A), Mocking-Taunt/Rchg/Rng:50(19), Mocking-Taunt/Rchg:50(21), Mocking-Rchg:50(21), Mocking-Acc/Rchg:50(23)
Level 12: Resist Energies S'fstPrt-ResDam/Def+:30(A), RctvArm-ResDam/EndRdx:40(23), RctvArm-ResDam:40(25), RctvArm-ResDam/Rchg:40(25), RctvArm-ResDam/EndRdx/Rchg:40(27)
Level 14: Super Jump Zephyr-Travel:50(A), Zephyr-Travel/EndRdx:50(27)
Level 16: Dull Pain Mrcl-Heal/EndRdx:40(A), Mrcl-EndRdx/Rchg:40(29), Mrcl-Rcvry+:40(29), Mrcl-Heal/Rchg:40(31), Mrcl-Heal/EndRdx/Rchg:40(31), Mrcl-Heal:40(31)
Level 18: Whirling Hands Sciroc-Acc/Dmg:50(A), Sciroc-Dmg/EndRdx:50(33), Sciroc-Dmg/Rchg:50(33), Sciroc-Acc/Rchg:50(33), Sciroc-Acc/Dmg/EndRdx:50(34), Sciroc-Dam%:50(34)
Level 20: Invincibility S'dpty-Def/EndRdx:40(A), S'dpty-EndRdx:40(36), S'dpty-Def:40(36), S'dpty-Def/Rchg:40(36), S'dpty-Def/EndRdx/Rchg:40(37)
Level 22: Unyielding Aegis-ResDam/EndRdx:50(A), Aegis-ResDam/Rchg:50(37), Aegis-EndRdx/Rchg:50(37), Aegis-ResDam:50(39), Aegis-ResDam/EndRdx/Rchg:50(39)
Level 24: Energy Punch KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/Rchg:35(39), KntkC'bat-Dmg/EndRdx:35(40), KntkC'bat-Dmg/EndRdx/Rchg:35(40)
Level 26: Tough Hide DefBuff-I:50(A), DefBuff-I:50(40), DefBuff-I:50(42)
Level 28: Boxing Stpfy-Acc/Rchg:50(A), Stpfy-EndRdx/Stun:50(48)
Level 30: Tough RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam:40(42), RctvArm-EndRdx:40(42)
Level 32: Weave RedFtn-Def/EndRdx:50(A), RedFtn-Def:50(43), RedFtn-EndRdx:50(43)
Level 35: Unstoppable RctvArm-ResDam/Rchg:40(A), RctvArm-ResDam/EndRdx/Rchg:40(43), RctvArm-EndRdx/Rchg:40(45)
Level 38: Energy Transfer Mocking-Taunt:30(A), Mocking-Taunt/Rchg/Rng:50(45), Mocking-Taunt/Rchg:50(45), Mocking-Rchg:50(46)
Level 41: Total Focus P'ngS'Fest-Acc/Dmg:30(A), P'ngS'Fest-Dmg/EndRdx:30(46), P'ngS'Fest-Dmg/Rchg:30(46)
Level 44: Char BasGaze-Acc/Hold:30(A), BasGaze-EndRdx/Rchg/Hold:30(48)
Level 47: Melt Armor ShldBrk-%Dam:30(A), ShldBrk-Acc/EndRdx/Rchg:30(48)
Level 49: Fire Ball Posi-Dam%:50(A), Posi-Dmg/EndRdx:50(50), Posi-Dmg/Rchg:50(50), Posi-Acc/Dmg/EndRdx:50(50)
------------
Level 1: Brawl Empty(A)
Level 1: Sprint Run-I:50(A)
Level 2: Rest RechRdx-I:50(A)
Level 1: Gauntlet
Level 4: Ninja Run
Level 2: Swift Run-I:50(A)
Level 2: Hurdle Jump-I:50(A)
Level 2: Health Heal-I:50(A)
Level 2: Stamina EndMod-I:50(A), EndMod-I:50(34)
------------
Set Bonus Totals:
3% DamageBuff(Smashing)
3% DamageBuff(Lethal)
3% DamageBuff(Fire)
3% DamageBuff(Cold)
3% DamageBuff(Energy)
3% DamageBuff(Negative)
3% DamageBuff(Toxic)
3% DamageBuff(Psionic)
16.75% Defense(Smashing)
16.75% Defense(Lethal)
18.63% Defense(Fire)
18.63% Defense(Cold)
13.63% Defense(Energy)
13.63% Defense(Negative)
11.75% Defense(Psionic)
9.875% Defense(Melee)
13% Defense(Ranged)
20.19% Defense(AoE)
3.6% Max End
21% Enhancement(Accuracy)
5% Enhancement(Heal)
133.53 HP (7.125%) HitPoints
MezResist(Held) 8.8%
MezResist(Immobilize) 14.3%
12.5% (0.209 End/sec) Recovery
22% (1.721 HP/sec) Regeneration
2.835% Resistance(Fire)
2.835% Resistance(Cold)
3.125% Resistance(Negative)
9% Resistance(Psionic)
10% RunSpeed
5% XPDebtProtection
| Copy & Paste this data into Mids' Hero Designer to view the build |
|-------------------------------------------------------------------|
|MxDz;1599;763;1526;HEX;|
|78DAA5945B53525114C7F7818378B808648A37101505BC20A 4CE7479E8213561648|
|6D4E9A972D0D9C2513A388026F5901FA0AFD0B7A8A9A66F51 96669FA1CB43CFD1BA|
|6CD1191E3B03FFDFDE6BAFB3D6DE6BEF7D72478B1E218EEF0 ACD73AF5CA8D536370|
|AD69EAC76E60EEA85BA59B18CF5837D598D642BD2298408F3 E8E6A2DC91564D2633|
|D6E141D992D5C2965936EB8D7E359C936529934B30506C702 790B14AB22AAD7AF2A|
|2E1C9572AE5E4AA2CEC9B56D14B9D65B358AA43CFCDBD3276 03D4863C66CDE42481|
|A57D733B996F54E566AE50ABCB6AA30F66B600FF4F0688067 FD1B489283462C2966|
|0C4099D2EA19EA65DE401A3427FC0582374AC133E43208D03 E95A0A1A69D1B140E8|
|9C67CC115C371810D6CE611DF63D41A61D82A7C82811BA4CC 62EE10B2471A8D93A7|
|89A7E9EA69FE7DE0B1577B283E63CB7E13BD7BE13DC90D0E0 84BA51E2915DC27593|
|F194D0BB4738055FB75A8E3B088D90E80D538ABE51C630616 0841084BC5E8EAE793|
|9EF00E73D81403E0EE4F02D91F3D032234B08DF67AC303204 0FCC36A0CA1338A4B5|
|479E318E180DC2C873C60BC219E4EAA64D68EADD7F05061AB 353BC311BA349C6A84|
|6BDAFE0DEA3D6D8C35B164D3378932678E72678E70C985350 9D84209F84093E0231|
|3E10313E09DF206CBFDAA4FE304D2CC648303428D6A02AD6E 04B8A3D7B4CB0C3484|
|8BD1AE27227B8DC8931820E0EC3CA61D845EF4C76317C8473 03A7C00EA3BC4593BC|
|45D311820F5631AE56318EE72024A6F91C4CF33998E173E00 7BFB80A145F11E8379|
|361640967707CA7D42AA64E28D0EC29E10F7C1D926A24D961 A71107E11C34A592A7|
|DE5331D26F186F19EF08437AEBD2C10F1EB17AD532434E795 DDD5C3069535C60BD7|
|59BFFEBF9E0B9C866ACE1FDDF40C9A33C447984F218E5094A 01650B651BA5F9B1F5|
|B6EF264EE816CA6D943B283D7E9057E8E97483B8513C285E9 42E141F8A1FA51B650|
|0E5354AD3F0B7BE1BCD1FAED62747685C939F574D7132FDBA 6A8A92E9F7A549D322|
|7C8318A9B6C24FB659D26D96F936CB5C9BE5B2B8FF0064CF2 289|
|-------------------------------------------------------------------|
any comments and critisicm's will be most helpful