MA/regen build


HitmanJoe

 

Posted

hey all 1st post here
just needed some advice on this build i have for my MA regen
i think its ok atm but just wanted some professional oppinions
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Posted

Just a side note: Could you possibly include the long forum export? Some of us without Mids (*cough* Mac User *cough*) or who will be at work when they see this, would greatly benefit from it..

...which will of course, hopefully, benefit you

Edit: Also, welcome to the forums


 

Posted

hehe cheers

Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/

[u]Click this DataLink to open the build![u]

Kung-Fu Joe: Level 50 Natural Scrapper
Primary Power Set: Martial Arts
Secondary Power Set: Regeneration
Power Pool: Speed
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Body Mastery

Hero Profile:
Level 1: Thunder Kick <ul type="square">[*] (A) Mako's Bite - Damage/Recharge: Level 35[*] (3) Mako's Bite - Damage/Endurance: Level 35[*] (5) Mako's Bite - Accuracy/Damage: Level 35[*] (7) Rope A Dope - Accuracy/Recharge: Level 50[*] (9) Rope A Dope - Endurance/Stun: Level 50[/list]Level 1: Fast Healing <ul type="square">[*] (A) Numina's Convalescence - Heal/Endurance: Level 50[*] (11) Numina's Convalescence - Heal/Recharge: Level 50[*] (13) Numina's Convalescence - Heal/Endurance/Recharge: Level 50[*] (15) Numina's Convalescence - Heal: Level 50[*] (17) Numina's Convalescence - +Regeneration/+Recovery: Level 50[*] (48) Healing IO: Level 50[/list]Level 2: Storm Kick <ul type="square">[*] (A) Touch of Death - Accuracy/Damage: Level 40[*] (3) Touch of Death - Damage/Endurance: Level 40[*] (5) Touch of Death - Damage/Recharge: Level 40[*] (7) Pounding Slugfest - Damage/Endurance: Level 30[*] (25) Pounding Slugfest - Accuracy/Damage: Level 30[/list]Level 4: Quick Recovery <ul type="square">[*] (A) Efficacy Adaptor - EndMod: Level 50[*] (9) Efficacy Adaptor - EndMod/Recharge: Level 50[*] (11) Efficacy Adaptor - EndMod/Endurance: Level 50[*] (25) Efficacy Adaptor - EndMod/Accuracy: Level 50[*] (45) Efficacy Adaptor - Accuracy/Recharge: Level 50[*] (50) Efficacy Adaptor - EndMod/Accuracy/Recharge: Level 50[/list]Level 6: Hasten <ul type="square">[*] (A) Recharge Reduction IO: Level 50[*] (13) Recharge Reduction IO: Level 50[*] (15) Recharge Reduction IO: Level 50[/list]Level 8: Swift <ul type="square">[*] (A) Run Speed IO: Level 50[/list]Level 10: Dull Pain <ul type="square">[*] (A) Doctored Wounds - Heal/Endurance/Recharge: Level 50[*] (17) Doctored Wounds - Endurance/Recharge: Level 50[*] (19) Doctored Wounds - Heal/Recharge: Level 50[*] (19) Recharge Reduction IO: Level 50[*] (21) Doctored Wounds - Heal: Level 50[*] (21) Doctored Wounds - Recharge: Level 50[/list]Level 12: Boxing <ul type="square">[*] (A) Pounding Slugfest - Disorient Bonus: Level 30[*] (29) Pounding Slugfest - Accuracy/Damage: Level 30[/list]Level 14: Tough <ul type="square">[*] (A) Steadfast Protection - Resistance/Endurance: Level 30[*] (23) Steadfast Protection - Resistance/+Def 3%: Level 30[*] (23) Steadfast Protection - Knockback Protection: Level 30[/list]Level 16: Integration <ul type="square">[*] (A) Numina's Convalescence - Heal/Endurance: Level 50[*] (27) Numina's Convalescence - Heal/Endurance/Recharge: Level 50[*] (27) Numina's Convalescence - Heal/Recharge: Level 50[*] (29) Numina's Convalescence - Heal: Level 50[/list]Level 18: Health <ul type="square">[*] (A) Numina's Convalescence - Heal/Endurance: Level 50[*] (31) Numina's Convalescence - Endurance/Recharge: Level 50[*] (31) Numina's Convalescence - Heal/Recharge: Level 50[*] (31) Numina's Convalescence - Heal/Endurance/Recharge: Level 50[*] (33) Miracle - +Recovery: Level 40[*] (33) Regenerative Tissue - +Regeneration: Level 30[/list]Level 20: Reconstruction <ul type="square">[*] (A) Numina's Convalescence - Heal/Recharge: Level 40[*] (33) Numina's Convalescence - Heal/Endurance/Recharge: Level 50[/list]Level 22: Resilience <ul type="square">[*] (A) Titanium Coating - Resistance/Endurance: Level 50[*] (34) Titanium Coating - Resistance/Recharge: Level 50[*] (34) Titanium Coating - Endurance/Recharge: Level 50[*] (36) Titanium Coating - Resistance/Endurance/Recharge: Level 50[*] (36) Titanium Coating - Resistance: Level 50[*] (36) Titanium Coating - Endurance: Level 50[/list]Level 24: Super Speed <ul type="square">[*] (A) Run Speed IO: Level 50[/list]Level 26: Crane Kick <ul type="square">[*] (A) Hecatomb - Damage: Level 50[*] (37) Hecatomb - Damage/Recharge: Level 50[*] (39) Hecatomb - Accuracy/Damage/Recharge: Level 50[*] (39) Hecatomb - Damage/Endurance: Level 50[*] (50) Hecatomb - Accuracy/Recharge: Level 50[/list]Level 28: Crippling Axe Kick <ul type="square">[*] (A) Pounding Slugfest - Accuracy/Damage: Level 30[*] (40) Pounding Slugfest - Damage/Endurance: Level 30[*] (40) Pounding Slugfest - Disorient Bonus: Level 30[*] (42) Pounding Slugfest - Damage/Recharge: Level 30[/list]Level 30: Dragon's Tail <ul type="square">[*] (A) Scirocco's Dervish - Accuracy/Damage: Level 50[*] (34) Eradication - Chance for Energy Damage: Level 30[*] (43) Scirocco's Dervish - Damage/Endurance: Level 50[*] (43) Scirocco's Dervish - Damage/Recharge: Level 50[*] (43) Scirocco's Dervish - Accuracy/Recharge: Level 50[*] (45) Scirocco's Dervish - Accuracy/Damage/Endurance: Level 50[/list]Level 32: Eagles Claw <ul type="square">[*] (A) Touch of Death - Chance of Damage(Negative): Level 40[*] (37) Mako's Bite - Damage/Recharge: Level 50[*] (37) Mako's Bite - Damage/Endurance: Level 50[*] (45) Mako's Bite - Accuracy/Damage: Level 50[*] (46) Pounding Slugfest - Damage/Recharge: Level 30[*] (46) Pounding Slugfest - Accuracy/Damage: Level 30[/list]Level 35: Instant Healing <ul type="square">[*] (A) Doctored Wounds - Heal/Recharge: Level 50[*] (39) Miracle - Heal/Recharge: Level 40[*] (40) Numina's Convalescence - Heal/Recharge: Level 50[*] (42) Numina's Convalescence - Heal: Level 50[/list]Level 38: Weave <ul type="square">[*] (A) Luck of the Gambler - Recharge Speed: Level 50[*] (48) Luck of the Gambler - Defense/Endurance: Level 50[/list]Level 41: Moment of Glory <ul type="square">[*] (A) Luck of the Gambler - Recharge Speed: Level 50[*] (42) Luck of the Gambler - Defense/Recharge: Level 50[/list]Level 44: Focused Accuracy <ul type="square">[*] (A) Rectified Reticle - To Hit Buff: Level 20[*] (46) Rectified Reticle - To Hit Buff/Recharge: Level 20[*] (50) Rectified Reticle - Increased Perception: Level 20[/list]Level 47: Combat Jumping <ul type="square">[*] (A) Luck of the Gambler - Defense/Endurance: Level 50[*] (48) Luck of the Gambler - Recharge Speed: Level 50[/list]Level 49: Super Jump <ul type="square">[*] (A) Jumping IO: Level 50[/list]------------
Level 1: Brawl <ul type="square">[*] (A) Empty[/list]Level 1: Sprint <ul type="square">[*] (A) Unbounded Leap - +Stealth: Level 50[/list]Level 2: Rest <ul type="square">[*] (A) Recharge Reduction IO: Level 50[/list]Level 1: Critical Hit


 

Posted

Have you leveled this to 50 already? Is this a planned first toon? I'm not sure where you're coming from with this. There are a lot of basic things either missing, misunderstood, or adversely slotted - I think it's best I know where you stand before I answer...


 

Posted

well i have an MA/regen at level 15 and when i get a toon past around level 10 i tend to stick with it
my first 50 scrapper got 4 other 50's though
was just playing around with mids and thought it was a good idea to work on the build very so often when i get a few minutes
hope that helps


 

Posted

Welcome to the forums!

Anyway, there is a lot of un-necessary slotting. From observing your build I've noticed that you mainly go for the set bonuses rather than actually buffing up the power, also that you take power only for the purpose of slotting it for more bonuses. E.g: six slotting Fast Healing, Health, Resilience and Integration whilst having only two slots on Reconstruction.

From having a 819% regeneration rate, you've clearly gone for a high regeneration build. You've slotted nearly all of your attacks with Pounding Slugfests, only took the Fitness pool for Health and skipped Stamina. Relying purely on your regeneration rate is not good. It'll backfire in many,many and many situations!

Defence and recharge usually works more efficiently with /Regen; recharge will bring your clickies up quicker and more defence will provide less of a need to actually use the clickies.

I've tweaked your build slightly and removed most of the un-necessary slotting. I still aimed to go for moderately high regen (724%), but traded most of it for defence, recharge and to have your powers be more effective.

I'd still recommend you take some of my advice and observe the build carefully to start a new fresh build that is slightly better. Post any new builds you have here and I'll assist you with them.

If you have any questions that are related to the changes I made then don't hesitate to ask. Allowing me to awnser some of your questions will also allow you to provide more efficient builds.

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