Hit Streak

Assistant Community Manager
  • Posts

    237
  • Joined

  1. Quote:
    Originally Posted by Humility View Post
    This is great, is there any word on the overwhelming force set? It's currently locked with a minimum level of X-3 where X is the level of the character that got the enhancement. So a level 50 character generates an enhancement with a minimum level of 47. Also, it can be traded and stored, but cannot currently be put on the market. Is this intended or a bug, and will it be fixed?
    We're aware that it can't be placed on the auction house. The fix will be in an upcoming patch.
  2. TASKS

    Summer Blockbuster: Casino Heist
    • Resolved a condition which caused some players to not be affected by the teleport at the end of a Casino Heist stage.

    Join the Community discussion here!
  3. TASKS

    Summer Blockbuster: Casino Heist
    • Resolved a condition which caused some players to not be affected by the teleport at the end of a Casino Heist stage.
  4. The Live European and North American City of Heroes servers will be taken offline for a Publish on Friday, June 29, 2012.

    Start Time: 4:00 a.m. PDT / 11:00 a.m. EDT / 12:00 p.m. GMT / 13:00 CET

    The expected downtime is four hours

    Patch notes for this publish will be available as soon as possible after the downtime.

    We apologize for the inconvenience and thank you for your patience.
  5. I don't know about you, but nothing gets me pumped up to see a new movie like a good trailer. Something with earth-shaking music, hard-hitting action scenes, fast edits and one helluva voice over. I think you guys are really going to enjoy this.

    http://www.gametrailers.com/videos/p...buster-trailer

    Discuss the Summer Event trailer here!
  6. I don't know about you, but nothing gets me pumped up to see a new movie like a good trailer. Something with earth-shaking music, hard-hitting action scenes, fast edits and one helluva voice over. I think you guys are really going to enjoy this.

    http://www.gametrailers.com/videos/p...buster-trailer
  7. Quote:
    Originally Posted by DarkSideLeague View Post
    Wait, so the Twitch Broadcast is going to be the same time as the Summer Event?
    Yep! The Twitch broadcast will be live at the same time as the Summer Event. We hope people make time for both.
  8. Don't miss our Coffee Talk tomorrow at 10:30AM PDT with special guest, Matt "Positron" Miller! Zwillinger will be sporting a new hat, we'll be giving you a preview of Bio Armor, Nature Affinity and a sneak peek at an upcoming costume set...

    http://www.twitch.tv/paragonstudios

    If you're going to be mobile, take us with you!

    Twitch on Android

    Twitch on iOS

  9. Quote:
    Originally Posted by goatface View Post
    is it still going to run till July 30th?
    July 31st, but yep! You got yourself two extra weeks at the movies.
  10. Quote:
    Any chance we'll see the results of the movie poster competition tomorrow too?
    There's a very good chance.

  11. The holidays are always a great opportunity to introduce something light-hearted and fun to the game. 2012 introduces to City of Heroes the Summer Blockbuster Double Feature, available for teams of 4 players, levels 15-50. The Double Feature places you in two new movies, exclusive to the City of Heroes Universe.

    My goal with this event was to do something unlike anything we've done before. The Summer Blockbuster has provided me the opportunity to make homage to the over-the-top movies that I love while providing a unique play experience for City of Heroes that also has appeal to our international audience. Our art department has been hard at work, crafting some of the most stand-out locations in the game thus far for this event.

    In 'Time Gladiator,' players must battle Minotaurs, Ninjas, Robots and Gunslingers on the sandy grounds of an immense Roman coliseum. Wave after wave of enemies assails the players and they must survive at any cost to become the new champions. The coliseum crowd is the ultimate judge of your team's performance and they will scream and cheer for a proper show. Should you oblige them, the God-Champion of the coliseum may reveal himself and subject your team to the ultimate challenge.

    In 'Casino Heist," you find yourself knocking over the posh and luxurious casino, Tyrant's Palace. Each with their own roles, your team will con, sneak, hack and steal its way through the security defenses of the casino. Just as you're about to get away with your haul, the Chief of Security will appear to settle the score. Taking the Tyrant's Palace Casino for everything it's worth will require specialized expertise and finesse.

    Time Gladiator was my opportunity to get a bit campy and humorous with the Summer Event. Each of the coliseum champions that you'll face is more and more futuristic and absurd for the setting. In between Minotaurs, Gunslingers and Giant Robots, you'll be assaulted by Ninjas and Rikti Monkeys while a loud-mouthed announcer blithely heralds each new champion. Some of the badges I created for the double feature reflect the tongue-and-cheek approach I took while creating the event - have fun getting that Ninja Monkey badge!

    The Coliseum also features the Favor mechanic, a system you'll use to gain buffs, access badges and fight special opponents. The Favor mechanic is simple; you'll earn favor by defeating enemies and inciting the crowd. You'll lose favor naturally over time and if you're defeated. If your team can fill the favor bar, they'll get to fight the bonus stage at the very end: The God-Champion of the Coliseum comes to fight you along with the three main Champions from the previous stages. The "Incite the Crowd" temporary power will be accessible at several times throughout the event and using it within a time limit will grant you a damage buff and gain you favor for your team.

    The combatants in the Coliseum provide complicated and engaging fights - each one has a panoply of cool special abilities. The three main Champions are Cornutus the Minotaur, Frank 'Hunnerd Yard' McCain and Gotterdammerung, but each of them have henchmen that assist them as they fight. Cornutus has some powerful charge attacks, Frank gets more powerful as his dogs are defeated and Gotterdammerung explodes when taken out, but only emerges after you defeat one of his henchmen, Apocalypse or Armageddon.

    While Time Gladiator is a straight up arena fight with a few twists, Casino Heist is like nothing we've done before, assigning unique roles and specialized tasks to each of the four players during the heist of the Tyrant's Palace Casino. You will assume the role of the Hacker, Hitter, Grifter and the Thief. Each of these roles will have a few different objectives, ranging from smashing generators to teaching casino patrons how to count cards.

    Once you've got the cash, your task your task has just begun. You've got to defend it! Thugs Sylvia Rexson and Ted Dubois will show up at your hideout to reclaim the lost cash. Your performance in the previous sections will determine how complex these fights are as well as whether you get to fight the bonus enemy: back-up security and part-time crooner, Jimmy Crescendo.

    While Waiting for the Time Gladiator or Casino Heist movies, you'll be sent to the lobby. Our brand new Theater Lobby shows off the winning player submissions from our recent Design a Movie Poster contest. Also, be sure to head to the Concession Stand to check out their selection of refreshments served up by Theater Popcorn Man!

    While the order of the event is random, players will have to complete both movies of the double feature in order to get the final reward- a new universal damage IO set. This set has near-universal appeal for players of all level ranges and also includes a special new proc that will convert the knockback of a power to knockdown. Individual characters are time-restricted to earning no more than one random enhancement of this set every 20 hours.

    I'm especially proud of the work that the team has put toward this unique event. So, take some time out this summer to go have fun at the movies, City of Heroes style.

    We originally planned on launching the Summer Event on July 10, 2012 but no movie is truly great without a plot twist! Our Double Feature will have its premier tomorrow, June 27, 2012 at 10:30AM PDT!

    See you in the movies!

    Cord "ThinkTank" Carney

  12. The holidays are always a great opportunity to introduce something light-hearted and fun to the game. 2012 introduces to City of Heroes the Summer Blockbuster Double Feature, available for teams of 4 players, levels 15-50. The Double Feature places you in two new movies, exclusive to the City of Heroes Universe.

    My goal with this event was to do something unlike anything we've done before. The Summer Blockbuster has provided me the opportunity to make homage to the over-the-top movies that I love while providing a unique play experience for City of Heroes that also has appeal to our international audience. Our art department has been hard at work, crafting some of the most stand-out locations in the game thus far for this event.

    In 'Time Gladiator,' players must battle Minotaurs, Ninjas, Robots and Gunslingers on the sandy grounds of an immense Roman coliseum. Wave after wave of enemies assails the players and they must survive at any cost to become the new champions. The coliseum crowd is the ultimate judge of your team's performance and they will scream and cheer for a proper show. Should you oblige them, the God-Champion of the coliseum may reveal himself and subject your team to the ultimate challenge.

    In 'Casino Heist," you find yourself knocking over the posh and luxurious casino, Tyrant's Palace. Each with their own roles, your team will con, sneak, hack and steal its way through the security defenses of the casino. Just as you're about to get away with your haul, the Chief of Security will appear to settle the score. Taking the Tyrant's Palace Casino for everything it's worth will require specialized expertise and finesse.

    Time Gladiator was my opportunity to get a bit campy and humorous with the Summer Event. Each of the coliseum champions that you'll face is more and more futuristic and absurd for the setting. In between Minotaurs, Gunslingers and Giant Robots, you'll be assaulted by Ninjas and Rikti Monkeys while a loud-mouthed announcer blithely heralds each new champion. Some of the badges I created for the double feature reflect the tongue-and-cheek approach I took while creating the event - have fun getting that Ninja Monkey badge!

    The Coliseum also features the Favor mechanic, a system you'll use to gain buffs, access badges and fight special opponents. The Favor mechanic is simple; you'll earn favor by defeating enemies and inciting the crowd. You'll lose favor naturally over time and if you're defeated. If your team can fill the favor bar, they'll get to fight the bonus stage at the very end: The God-Champion of the Coliseum comes to fight you along with the three main Champions from the previous stages. The "Incite the Crowd" temporary power will be accessible at several times throughout the event and using it within a time limit will grant you a damage buff and gain you favor for your team.

    The combatants in the Coliseum provide complicated and engaging fights - each one has a panoply of cool special abilities. The three main Champions are Cornutus the Minotaur, Frank 'Hunnerd Yard' McCain and Gotterdammerung, but each of them have henchmen that assist them as they fight. Cornutus has some powerful charge attacks, Frank gets more powerful as his dogs are defeated and Gotterdammerung explodes when taken out, but only emerges after you defeat one of his henchmen, Apocalypse or Armageddon.

    While Time Gladiator is a straight up arena fight with a few twists, Casino Heist is like nothing we've done before, assigning unique roles and specialized tasks to each of the four players during the heist of the Tyrant's Palace Casino. You will assume the role of the Hacker, Hitter, Grifter and the Thief. Each of these roles will have a few different objectives, ranging from smashing generators to teaching casino patrons how to count cards.

    Once you've got the cash, your task your task has just begun. You've got to defend it! Thugs Sylvia Rexson and Ted Dubois will show up at your hideout to reclaim the lost cash. Your performance in the previous sections will determine how complex these fights are as well as whether you get to fight the bonus enemy: back-up security and part-time crooner, Jimmy Crescendo.

    While Waiting for the Time Gladiator or Casino Heist movies, you'll be sent to the lobby. Our brand new Theater Lobby shows off the winning player submissions from our recent Design a Movie Poster contest. Also, be sure to head to the Concession Stand to check out their selection of refreshments served up by Theater Popcorn Man!

    While the order of the event is random, players will have to complete both movies of the double feature in order to get the final reward- a new universal damage IO set. This set has near-universal appeal for players of all level ranges and also includes a special new proc that will convert the knockback of a power to knockdown. Individual characters are time-restricted to earning no more than one random enhancement of this set every 20 hours.

    I'm especially proud of the work that the team has put toward this unique event. So, take some time out this summer to go have fun at the movies, City of Heroes style.

    We originally planned on launching the Summer Event on July 10, 2012 but no movie is truly great without a plot twist! Our Double Feature will have its premier tomorrow, June 27, 2012 at 10:30AM PDT!

    See you in the movies!

    Cord "ThinkTank" Carney

    Discuss Intrepid Informer Issue 22 here!
  13. New featured items in the Paragon Market®!

    Offense Amplifier (1, 4, 8 Hours) New!



    Market Location:
    Paragon Picks > Featured
    Paragon Picks > New
    Paragon Picks > Amplifiers

    Price:

    1 Hour = 80 Paragon Points
    4 Hours = 240 Paragon Points
    8 Hours = 320 Paragon Points

    Defense Amplifier (1, 4, 8 Hours) New!




    Market Location:
    Paragon Picks > Featured
    Paragon Picks > New
    Paragon Picks > Amplifiers

    Price:

    1 Hour = 80 Paragon Points
    4 Hours = 240 Paragon Points
    8 Hours = 320 Paragon Points

    Survival Amplifier (1, 4, 8 Hours) New!



    Market Location:
    Paragon Picks > Featured
    Paragon Picks > New
    Paragon Picks > Amplifiers

    Price:

    1 Hour = 80 Paragon Points
    4 Hours = 240 Paragon Points
    8 Hours = 320 Paragon Points



    Additional Featured Items at the Paragon Market®!


    Bundle: Retro Sci-Fi Costume Pieces



    Price: 400 Paragon Points


    Additional Sale Items at the Paragon Market®!


    Character Respec Token



    Price: 800 Paragon Points - 50% = 400 Paragon Points!

    Character Server Transfer Token



    Price: 800 Paragon Points - 50% = 400 Paragon Points!

    Super Pack: Heroes and Villains (Qty 1)



    Price: 80 Paragon Points - 25% = 60 Paragon Points!

    50% XP Boosters (1 Hour)



    Price: 240 Paragon Points - 25% = 180 Paragon Points!

    XP Boosters (1 Charge, 3 Charges, 5 Charges)



    Price:

    1 Charges = 120 Paragon Points - 25% = 90 Paragon Points!
    3 Charges = 300 Paragon Points - 25% = 225 Paragon Points!
    5 Charges = 450 Paragon Points - 25% = 338 Paragon Points!

    Join the discussion here!
  14. New featured items in the Paragon Market®!

    Offense Amplifier (1, 4, 8 Hours) New!



    Market Location:
    Paragon Picks > Featured
    Paragon Picks > New
    Paragon Picks > Amplifiers

    Price:

    1 Hour = 80 Paragon Points
    4 Hours = 240 Paragon Points
    8 Hours = 320 Paragon Points

    Defense Amplifier (1, 4, 8 Hours) New!




    Market Location:
    Paragon Picks > Featured
    Paragon Picks > New
    Paragon Picks > Amplifiers

    Price:

    1 Hour = 80 Paragon Points
    4 Hours = 240 Paragon Points
    8 Hours = 320 Paragon Points

    Survival Amplifier (1, 4, 8 Hours) New!



    Market Location:
    Paragon Picks > Featured
    Paragon Picks > New
    Paragon Picks > Amplifiers

    Price:

    1 Hour = 80 Paragon Points
    4 Hours = 240 Paragon Points
    8 Hours = 320 Paragon Points



    Additional Featured Items at the Paragon Market®!


    Bundle: Retro Sci-Fi Costume Pieces



    Price: 400 Paragon Points


    Additional Sale Items at the Paragon Market®!


    Character Respec Token



    Price: 800 Paragon Points - 50% = 400 Paragon Points!

    Character Server Transfer Token



    Price: 800 Paragon Points - 50% = 400 Paragon Points!

    Super Pack: Heroes and Villains (Qty 1)



    Price: 80 Paragon Points - 25% = 60 Paragon Points!

    50% XP Boosters (1 Hour)



    Price: 240 Paragon Points - 25% = 180 Paragon Points!

    XP Boosters (1 Charge, 3 Charges, 5 Charges)



    Price:

    1 Charges = 120 Paragon Points - 25% = 90 Paragon Points!
    3 Charges = 300 Paragon Points - 25% = 225 Paragon Points!
    5 Charges = 450 Paragon Points - 25% = 338 Paragon Points!
  15. USER INTERFACE
    • Fixed a bug where macros would not be created in tray slots under certain conditions.
    • Fixed a bug where the client could have incorrect information about the status of powers after switching builds.
    • Fixed a bug where dragging a power off of the server-controlled power tray could cause the system to accidentally copy a power back into the server-controlled power tray.
    • Fixed a bug where windows could pop off of the edge of the screen after loading window positions from a file where the windows were saved at a scale less than 100%.


    CHARACTER CREATION / TAILOR
    • New tailor parts now default to light/dark gray colors.
    • Fixed some texture issues which made the lower half of some Boleros to appear darker than the top half.
    • Arcane, Elegant, Wing and Imperial Dynasty Boleros should be corrected.


    TEAM UP TELEPORTER / LFG
    • Removed Sister Psyche's task force and added Penelope Yin's task force to the LFG list.


    INCARNATE POWERS - HYBRID
    • Fixed a bug that would prevent you from receiving the passive boost from Hybrid Incarnate powers after switching from one power to another within the same tier of the same tree.
    • Hybrid Assault and Hybrid Control boosts now properly persist when a player zones between two maps.
    • Fixed an issue where many Control Radial abilities were more effective than intended in PvP.
    • Fixed an issue where Control Radial t4's Stun proc would almost never occur in PvP.
    • Doublehit has been changed to no longer work with Judgement powers. This is consistent with Assault Core abilities being unable to boost the damage of Judgement powers. Doublehit still works in all other damage-enhanceable powers.
    • Control Radial Genome now properly shuts off after 2 minutes of activation.
    • Hybrid toggles now toggle off after their maximum duration is reached if the player logs out with the toggle active.
    • Incarnate Hybrid passive buffs now properly apply when switching between two powers of the same tier in the same tree.


    Incarnate Trial - The Magisterium
    • All players in the Tyrant fight in Magisterium will now properly receive their temporary level shifts for each Light of the Well destroyed.



    PVP

    • Players can no longer accept alignment change reward tables while on a PvP map.


    POWERS
    • Fixed a bug where you would be able to use the Panther Stealth Power while not in Panther Travel Form if you previously died while in panther form.


    Stalker
    • Stalker Sweep combo once more properly affects all targets within a 15 foot radius when Ablating Strike is used.


    Dominator
    • Dark Control: Possess now functions in PvP outside of Domination.


    BADGES
    • Some Night Ward badges were using incorrect art. This has been corrected.
    • Changed the villain version of Positron's Pal to be Positron's Nemesis.


    TASKS
    Signature Story Arc 2 Episode 1
    • The final waypoint in Lastri Kayumanis's first mission now correctly appears over First Officer Harriman
    • Fixed an issue where players were receiving a delay in obtaining the final reward table.



    Signature Story Arc 2 - Hero - Episode 1

    • Manticore now spawns properly in Mission 3 of Wavelength's storyarc.


    The Television
    • Investigate Freaks in TV - Fixed an issue where the hostages could not be led out of the map.


    Black Knights
    • Eternal Guard: Taunt's cooldown has been increased from 10 seconds up to 15 seconds. It is now flagged as a Debuff, so that it is only used by Guards who have been attacked in some way.


    Night Ward
    • Trilogy - Mercenary will now appear up to a maximum level of 54, rather than 44.


    Peregrine Island
    • Portal Corporation - Fixed an issue where Unai Kemen's missions were directing players into Dark Astoria.
  16. USER INTERFACE
    • Fixed a bug where macros would not be created in tray slots under certain conditions.
    • Fixed a bug where the client could have incorrect information about the status of powers after switching builds.
    • Fixed a bug where dragging a power off of the server-controlled power tray could cause the system to accidentally copy a power back into the server-controlled power tray.
    • Fixed a bug where windows could pop off of the edge of the screen after loading window positions from a file where the windows were saved at a scale less than 100%.


    CHARACTER CREATION / TAILOR
    • New tailor parts now default to light/dark gray colors.
    • Fixed some texture issues which made the lower half of some Boleros to appear darker than the top half.
    • Arcane, Elegant, Wing and Imperial Dynasty Boleros should be corrected.


    TEAM UP TELEPORTER / LFG
    • Removed Sister Psyche's task force and added Penelope Yin's task force to the LFG list.


    INCARNATE POWERS - HYBRID
    • Fixed a bug that would prevent you from receiving the passive boost from Hybrid Incarnate powers after switching from one power to another within the same tier of the same tree.
    • Hybrid Assault and Hybrid Control boosts now properly persist when a player zones between two maps.
    • Fixed an issue where many Control Radial abilities were more effective than intended in PvP.
    • Fixed an issue where Control Radial t4's Stun proc would almost never occur in PvP.
    • Doublehit has been changed to no longer work with Judgement powers. This is consistent with Assault Core abilities being unable to boost the damage of Judgement powers. Doublehit still works in all other damage-enhanceable powers.
    • Control Radial Genome now properly shuts off after 2 minutes of activation.
    • Hybrid toggles now toggle off after their maximum duration is reached if the player logs out with the toggle active.
    • Incarnate Hybrid passive buffs now properly apply when switching between two powers of the same tier in the same tree.


    Incarnate Trial - The Magisterium
    • All players in the Tyrant fight in Magisterium will now properly receive their temporary level shifts for each Light of the Well destroyed.



    PVP

    • Players can no longer accept alignment change reward tables while on a PvP map.


    POWERS
    • Fixed a bug where you would be able to use the Panther Stealth Power while not in Panther Travel Form if you previously died while in panther form.


    Stalker
    • Stalker Sweep combo once more properly affects all targets within a 15 foot radius when Ablating Strike is used.


    Dominator
    • Dark Control: Possess now functions in PvP outside of Domination.


    BADGES
    • Some Night Ward badges were using incorrect art. This has been corrected.
    • Changed the villain version of Positron's Pal to be Positron's Nemesis.


    TASKS
    Signature Story Arc 2 Episode 1
    • The final waypoint in Lastri Kayumanis's first mission now correctly appears over First Officer Harriman
    • Fixed an issue where players were receiving a delay in obtaining the final reward table.



    Signature Story Arc 2 - Hero - Episode 1

    • Manticore now spawns properly in Mission 3 of Wavelength's storyarc.


    The Television
    • Investigate Freaks in TV - Fixed an issue where the hostages could not be led out of the map.


    Black Knights
    • Eternal Guard: Taunt's cooldown has been increased from 10 seconds up to 15 seconds. It is now flagged as a Debuff, so that it is only used by Guards who have been attacked in some way.


    Night Ward
    • Trilogy - Mercenary will now appear up to a maximum level of 54, rather than 44.


    Peregrine Island
    • Portal Corporation - Fixed an issue where Unai Kemen's missions were directing players into Dark Astoria.

    Discuss these patch notes here!
  17. FYI, Arbiter Hawk Has a Q&A thread regarding the upcoming Ranged Blast & Blaster changes going on here right now:

    http://boards.cityofheroes.com/showt...28#post4280228

    If you've got questions, that would be the place to go! He'll be answering questions until 5PM PDT today.
  18. Quote:
    Originally Posted by Adeon Hawkwood View Post
    Cool, looking forward to it. Hopefully someone will do a writeup for those of us who can't listen in.
    You can watch past episodes on Twitch. We'll provide a link.
  19. Tomorrow at 10:30AM PDT, we'll be talking to Jeff "Arbiter Hawk" Hamilton on TWITCH.TV about some upcoming changes to Blasters in Issue 24. You won't want to miss it!

    http://www.twitch.tv/paragonstudios
  20. Quote:
    Originally Posted by Texas Justice View Post


    Ah, posted under wrong account.
    Thanks for the heads up. Hopefully changing the original post is enough as I'd rather not have to move all of the responses to this thread.

    =-> HS
  21. New featured items in the Paragon Market®!

    SET: Apocalypse (VERY RARE) New!



    Market Location:
    Paragon Picks > Featured
    Paragon Picks > New
    Paragon Picks > Bundles
    Paragon Picks > Sale
    Crafting / Gear > Purple IO Sets

    Price: 2000 Paragon Points - 50% = 1000 Paragon Points!

    SET: Ragnarok (VERY RARE) New!




    Price: 2000 Paragon Points - 50% = 1000 Paragon Points!

    Market Location:
    Paragon Picks > Featured
    Paragon Picks > New
    Paragon Picks > Bundles
    Paragon Picks > Sale
    Crafting / Gear > Purple IO Sets


    Additional Featured Items at the Paragon Parket®!


    Bundle: Retro Sci-Fi Costume Pieces



    Price: 400 Paragon Points

    Heroes and Villains Super Packs (Qty 24)



    Price: 1440 Paragon Points!

    Additional Sale Items at the Paragon Parket®!


    Set: Devastation (Rare)



    Price: 972 Paragon Points - 50% = 486 Paragon Points!

    Set: Decimation (Rare)



    Price: 824 Paragon Points - 50% = 412 Paragon Points!

    Set: Positron's Blast (Rare)



    Price: 920 Paragon Points - 50% = 460 Paragon Points!

    Boosters (5x, 30x, 90x)



    Price:

    5 Boosters = 200 Paragon Points - 25% = 150 Paragon Points!
    30 Boosters = 900 Paragon Points - 25% = 650 Paragon Points!
    90 Boosters = 1800 Paragon Points - 25% = 1350 Paragon Points!

    Enhancement Unslotters (5x, 30x, 90x)



    Price:

    1x Unslotter = 120 Paragon Points - 25% = 90 Paragon Points!
    3x Unslotter = 300 Paragon Points - 25% = 225 Paragon Points!
    5x Unslotter = 450 Paragon Points - 25% = 338 Paragon Points!

    Join the discussions about the new market offerings here!
  22. Thanks for the heads up guys. The banner has been removed. We apologize for any confusion. The Mecha Armor set is only available as a Tier 9 VIP Reward at this time.
  23. Our friends at Massively.com have a new Leaderboard article where they pit the City of Heroes Freedom costume creator against those of two other MMOs. We'd love it if you'd head over there and let your voice be heard. Vote for Freedom!

    http://massively.joystiq.com/2012/06...tume-creators/
  24. This trailer made the rounds here at the office. Universal praise was the reaction.

    Did you see the game?

    http://disney.go.com/wreck-it-ralph/#/fixitfelix