High Beam

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  1. Exactly. I am excited to get mine when my times comes (I think I am due in April). So what if they get creamed the first AE that hits, whoopdie doo. Its a nice little extra that will help me say on MY initial Alpha strike (BU+AIM+Nova) or my initial big hit (BU+AIM+Snipe). If it gets whacked, groovy. I hear the recast is pretty reasonable.

    And yes, as for concept, I can now see my AR/DEV with TD and Red Damage Buff Drone. I can see my head circled by drones!
  2. Hey, can we actually view these videos? Because I click on those links and after a brief page load delay, I see waht looks like a video player interface, but nothing works. No buttons, no buffering, nothing.
  3. The E-Mail SPam is definately down which pleases me. As for the tells, I have been getting less but I still get them occasionally. The actions the devs took seemed to have helped a great deal and for that I thank them.
  4. Great guide on several levels. I am normally not a fan of RP but this one is a good read becuase it gets to the point. Also the stragetic build information is useful as well.
  5. Are you kidding? The most common complaint amongst the hero side regarding Kheldins is the requirement to have a level 50 to unlock it. Making it a Strike Force unlockable deal is way better. It allows a villain player who is a casual player or nowhere near 50 to get the new toy. I think it is actually unfair to Heroes, but nobody ever said life (or games) was supposed to be fair.
  6. Excellent guide. Filled with very useful information that I have used. Thanks.
  7. C'Kelkah does indeed seem to have a high aggro threshold. I got bit by it once and was unhappy. I have had to ensure that I was dropping any nearby mobs before I drop kicked the guarding mob so that our Rikti pal didnt go mental on the ole captors.
  8. Loved this post. Clickey Clacks made me laugh. It made both my Bill Paxton side and my Michael Biehn side happy.
  9. [ QUOTE ]
    does that mean you're gonna listen to the player base and revert the TF changes?

    [/ QUOTE ]

    I hope not, that fix corrected the softloading exploit.
  10. Okay. I have actually just finished reading all of the posts up to this point and this is flaring into ED discussion territory with regards to overall negative response outcry. Conversely I, like all players have a responsibility to speak as well in the hope (vain it may be) that the devs will see some sense in our outcry and perhaps rework their decision.

    I am a co-leader of a supergroup on Freedom that has, since its inception in mid 2004, openly spoken out against powerleveling and farming. On the surface, this decision seems like something my SG and I would support without question. However the flaws in its implementation I feel need to be addressed in order to smooth out this generally good game change.

    The immutable facts that cannot be gotten around are what cloud this. The introduction of a loot system to the game IS irreversible. Conversely this loot system created a farming market that will never be gotten rid of. So the trick is to find ways to slow down or compartmentalize farming. That is what the devs stated is the reason and weather of not they intended to stealth this “fix” in or not is irrelevant. The posters in this thread who are yapping about that need to step away from the computer, stop watching HD versions of Loose Change on YouTube and realize that in general there are no grand conspiracies. You people are doing nothing but clouding the more rational debates and solution proposals that more stable people are posting.

    The core TRUTH is that Task Forces/Strike Forces were meant to be CHALLENGING and a TEAM evolution. They were not meant to be Solo’d. EVER! Are players able to solo them, sure, some AT builds can solo several TF’s/SF’s. This fix puts a serious damper on people soloing a TF/SF. And yes there are builds that can solo a mission as if there were 4 team members, but those are the exception rather than the norm. But the bottom line, weather you like it or not is that it requires you to TEAM on a TF/SF. I can only support that as that was the design of the TF/SF system in the first place.

    Yes, it sucks to lose people throughout a TF/SF due to DC or just attention span and there is the REAL problem with this. As has been pointed out by multiple posters, this may be all well and good for a TF/SF that requires 5 or less to start and you start with 8 and lose some to attrition. Gone are the days when an exemplared player who DC’d cannot get back in. But the ones that require 8 to start, well that is a different kettle of fish. Again, some of the more reasonable posters in this thread point out that the STF and LRSF are supposed to be the pinnacle endgame challenge. I agree. But some of the other TF’s/SF’s that require 8 or 7 members is the problem. The amount of missions (and in many cases, senseless repetitive missions) in several TF’s (example, the Shard, Numina) expands the chance of player loss. Not everyone has 4 or more hours to commit to the game in a sitting. But on those, if you lose even 2 players, you have not shifted from challenging to FRUSTRATED.

    So here are two solutions to this problem to ease this fix.

    SOLUTION - Standardize all Task Forces/Strike Forces to have a Minimum Team Size requirement of 5. The LSRF and STF being the exception as they are supposed to be the pinnacle of challenge. This means that those farmers that try to roll in and farm one solo are going to face a super serious challenge. They may be able to handle mob spawn sizes of 4 but 5 I hazard to guess will thin that herd a lot more, making them a negligible minority.

    SOLUTION – Revamp the older TF’s by reducing the number of pointless missions that are nothing more than padding. There is no real necessity to hunt this and hunt that and click this and click that. The Shard TF’s are overly crowded with this sort of crap and their presence adds no real value to the TF. The Villain side has that figured out pretty good.

    Now that doesn’t solve all of the poison that many feel is being ingested by this patch. The next problem is that of Pool C Recipe availability. So many of the people who have posted in this thread are complaining that the Cap SF is the only reason that there are any Pool C’s on the Black Market. Well I don’t want to burst anyone’s bubble, these recipes were supposed to be hard to get. Their availability as it stands now is due to farming the vulnerability of an SF/TF. People softloading was taking advantage of a design vulnerability. That is an exploit! That is against the game rules. Plugging that hole is the exact thing we players are constantly crying for. We are always yelling at the devs for not fixing this and not fixing that. Now they fix one, a BIG one and many people are crying no fair. It was a vulnerability that players (farmer or not, RMTer or not) were using to speed up the time in which they completed a TF/SF to maximize their gains and minimize their risk. That is a categorical definition of Exploiting a Game Mechanic. It is cheating, regardless of weather your intent was sincere (i.e. you actually wanted to do the TF for the badge and the team fun) or not (meaning you just wanted the rare recipe). This patch resolves that, and on that front I can do nothing but applaud and endorse the decision.

    And to be blunt, everyone says these recipes are going to get even more expensive. Well that is a fair and true statement. But then again, the implementation of a market system and loot means that it is how it is supposed to be. Hard to find items are SUPPOSED to be hard to find and if you do find them, there is supposed to be a premium on them. A 57 Chevy is supposed to be hard to find and if you find one, you sure as heck aren’t going to get it for the original sticker price. The only real flaw here is with the Group C Pool itself. Many of the recipes in this group are for lack of a better term, worthless. A Luck of the Gambler (7.5% Recharge) is rare and going for 40 million (heroside), while a Pacing of the Turtle (END/RECH/SLOW) is going for around 500K. Both are Pool C drops. The fact is, Pool C is littered with “crap” recipes. By crap I mean not meriting being considered a Rare Recipe reward for the completion of a TF.

    SOLUTION – Move many of the Recipes currently in Pool C into Pool A or B, make it so that Pool C is where all of your Procs or special types come from, like + Stealth (Freebird), or + Recovery (Miracle). This also means moving some of those specials from Pool A or B like Chance for –Res (Achilles Heel) or Chance for +Rech (Force Feedback) into Pool C. This would make the chances of getting one of the coveted, uber loot Recipes greater for TF/SF completion. It’s win/win there. The people who claim the market will totally dry up can be placated because with more chances of the “good stuff” dropping, the more likely they will show up on the market, even though farming of certain TF’s may be down due to the patch. At the same time you are not devaluing the “good stuff” by requiring it to be truly worked for in a TF/SF that now has its challenge set to where it’s supposed to be. Plus you aren’t killing the market because the high value loot is still having a high premium paid to it.

    But with all of that said, the core problem I see here, once the market smoke and the conspiracy smoke is removed is the fact that this really does not slow or impeded the RMTers and farmers. It benefits them more than it impedes them. As has been stated by numerous posters in this thread, now all they have to do is start the TF/SF and then they don’t have to maintain the full TF membership to maintain spawn size. It does impede lone or small group farmers who don’t have the ability to adequately maintain the ability to overcome superior enemy numbers.

    Regardless of weather it will stop farmers or RMTers, the patch is designed to reaffirm the fact that TF’s/SF’s are supposed to be a challenge and supposed to be accomplished with a team. Any other benefits are just extra to me.

    So I will support this patch and hope that the devs take onboard some of this feedback from me and others that might at least make this a more palatable implementation.
  11. Marriage Proposal Emote = One step closer to WoW.

    or in the words of Keith Olbermann from back in the day

    "Another Day Closer To Rollerball!"
  12. First off, thanks for all of the feedback. I have been redoing several arc ranges and based on my latest experiences (coupled with the feedback here), I am changing my reccomended arc selection for the 30-34 range to "Hatred's Hungry Heart" When I did my testing originally with these I was getting my hide tanned by Champion type Tuatha and there was indeed a frustration level there.

    Now, I have done this arc again several times and in comparison to the Council Arc I originally reccomended, the Croatoa arc is shorter and in general not so bad once you get past that first mission. The Coven troops arent bad as they love their ranged attacks and the hunts are multiple levels under your exemped level so hunting is quick.
  13. I blew coffee on my monitor. Kidney Punch!

    Eye Beams from the dumpster.

    Monty Python. Just good fun. Excellente.
  14. [ QUOTE ]
    No comment there. I thought that was just me now I know I am not alone.

    List of things NPC's have to outshine players:

    Bane Spider scouts have old school placate
    Tsoo Sorcerors & Sky raider Porters TP through objects
    All flyers ignore travel supression after they attack
    and the list goes on.....

    [/ QUOTE ]

    Dont forget infinate range!
  15. My mistake was thinking a Mobility Radeon meant I COULD swap it our for a better model when it came along!

    Damn . . . You . . . Servoooooooooooo!
  16. Name changes alone would piss off a huge portion of the player base if they merged the servers.
  17. [ QUOTE ]
    Out of curiosity, how do you rate the Kheldian arcs to the recommended? My central badge -ahem- 'collector' is mt Peace Bringer so I have the options of the Kheld arcs as well as the general story ones. I've already run one and (though sort of odd talking to Shadowstar as opposed to Sunstrom) I got the call option after the first mission, that cuts the 'run to the contact' bit down a great deal.

    [/ QUOTE ]

    Since the Kheldin arcs are only available to Kheldins, I did not rate them. I am sorry, I dont evenhave a Kheldin. Someone else could weigh in here though and present an answer. Though I cringe at the thought of Quantum whatevers while debuffed. Zoinks man!
  18. High Beam

    Guide to Guides

    I wrote this guide to aid Heroes in getting Flashback badges. It seems to have found use by some

    High Beam’s Flashback Badging Guide (Hero)
  19. Thanks everyone for the feedback. As always, there are going to be special cases. When I wrote this I based it on my testing using a Blaster with no "real" mitigation (holds), with no invisibility or things like that. An example would be my aversion to the Red Cap arcs. A Tanker or a Scrapper would probably be better serverd doing those because they arent as squishy. Arcs that have a lot of defeat boss only types where you can stealth around most mobs would be better if you had an invisibility power. But on an Energy/Ice Blaster with no holds, no invisibility, no mez resistance/protection, I felt it was best to suggest the ones I did.

    Individual experience may vary

    Again, thanks for all of the feedback. As it was only the second guide I have ever written, feedback is a good thing.

    Cry Hottie!
  20. I lol'd

    Now back to dupin rares.
  21. ShadowRush - Point taken on the Chronos that spawns as an ambush. I should have mentioned that it could be bypassed like I did when I mentioned the envoy of Shadows. As for the temp powers, I kind of intentionally left any real mention of any of them. Brad wrote IMO the definative guide regarding Flashbacks so I didnt want to simply rehash his work.
  22. Battery - That is an excellent regarding using to O-Portal to go to the zone and then Teleport to contact via crystal. I used it to an extent, but I forgot to mention it. Outstanding information that I am sure everyone can use. Cheers!
  23. To TopDoc - Absolutely, some power sets are indeed going to do better and can stack more challenges. I tested with a Blaster (Energy/Ice) so really I have only KB as mitigation. Defenders will naturally have to use more tricks. Scrappers and Tanks probably less trick needed. WHen I tested some on the villain side using my MM, things went a lot easier to an extent where I could stack more challenges.