Hero2

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  1. IMO there should be stuff you can destroy for reward and stuff you can accidentally destroy for punishment.

    I like the Rikti mission where you have to leave a named one alone. It encourages people to read the missions, I think.
  2. Now scheduled for the 12th, according to this...

    http://www.engadget.com/2008/08/07/n...n-august-12th/
    (click image for review)



    [ QUOTE ]
    Nvidia may have written this demo with its GeForce GTX 200 graphics cards in mind, but we had no trouble playing it at 1680x1050 on our lowly GeForce 8800 GT. We didn't benchmark this particular test, because we somehow couldn't run it with PhysX acceleration disabled. You probably get the idea by now, though—PhysX-heavy games and demos tend to run like slideshows without hardware acceleration.

    [/ QUOTE ]
  3. Would be best if they had a big scoreboard the size of an advertising hoarding instead of something you had to click to see the score.
  4. I thought that was for PVP?
  5. [ QUOTE ]
    Now, if they made objects destroyable in Safeguard missions and then deducted time when you destroy it... that would be more in keeping.

    [/ QUOTE ]

    ... and then add a mission to rebuild the things you destroyed to get more time!
  6. How about, instead of a badge maybe...

    Do a league table for the mobs.

    So top Skulls, Crey, Praetorian arrester for the week, etc. And maybe give a badge for being top of the list?
  7. Why aren't there more "kill" badges?

    It's fine having ones for 50 or 100 kills, but how about 1000, 10000, 100000, 1million?

    Why just specific mob types, why not for every mob type? Bosses, Lieutenants, Minions, the lot!

    Why not?
  8. 1. Hasten
    2. Build Up
    3. Taunt
    4. Fly/Teleport/SJ/SS
    5. Caltrops
    6. Sprint
    7. Any/all AE nuke. BOOM! And the dirt is gone!
  9. [ QUOTE ]
    The mission designer thingy will save the devs wasting time on creating missions and storylines that a significant portion of the playerbase will gleefully ignore. At least this way we can all get the game that we want.

    [/ QUOTE ]

    Unfortunately, as with all expanded games, there is so much content that we can't help but want to achieve different goals.
  10. The draw time on RoA means that if you're in a good team, the mobs will be lying on the floor with everybody looking round for stragglers spamming their "tab" keys, when suddenly all these arrows come down. Funny really - happens all the time.
  11. Hero2

    Signs in bases

    Also, how about a sign post with directions on it? hah
  12. Hero2

    News.

    I was reading the Heroes Halt Havoc in the newspaper again, when it struck me.. wouldn't it be interesting if there was real news?

    This lead to a huge train of thought which went something like this:

    Newspaper is always the same= there isn't any new news.
    If the game had mechanics for news, how would it work?
    Players would do stuff in reaction to certain events, or they would not. THe consequence of either action or inaction should have an effect on something else which affects players, akin to when players visit Yin's after doing the mission arc, but are told that it's closed when they haven't done it.

    players could get the status of these events from either the city terminal or by doing a /e newspaper (the newspaper would be different depending on the status of the event, perhaps, or some text could come up in the chatbox).

    Just a thought.
  13. I was going to make a new post about this, but instead (and at the risk of being flamed as a necro) I will just

    /sign

    and add that in order to prevent bot-style play, have it only apply to abilities with an unadjusted recharge of over 1 minute.
  14. Hero2

    Stories

    How about making some missions about the Rogue Isles Villains faction? Every villain could have a task force or story arc of it's very own.. perhaps with Ouroboros/Midnight Club you can explore their back story and see how/why they became villains.
  15. [ QUOTE ]
    last i checked they were going for 10 - 15 mill.

    [/ QUOTE ]

    <removed by mod>

    I only mention this because I think it's wrong to have players paying for this type of thing.
  16. Does this...
    http://www.custompc.co.uk/news/60453...next-week.html
    ...mean that it'll be available for us without PhysX cards?
  17. I would put safeguard missions into task forces, to give them variety and in order to spice them up a little.

    I would also put in some mission maps where travel powers are suppressed, so you can't just fly, jump or teleport to the objective and click/kill it. I would make it so you had to climb up a fire escape, not too much, but enough to make it fun.
  18. Hero2

    Your Tankers...

    Inv/SS

    <- Thinks I made a mistake taking Resist Energies... bleh.
  19. I would add a system where you got hints towards certain iconic missions such as the ones with temp powers and badges on them, as you level.. perhaps messages from NPCs or the chatter of passers-by.
  20. Aaanyway, back to the topic (again), I'd make SSTF1 shorter.

    ...and put a capital U on the "untouchable" badge.
  21. What does COH lack that hero movies have? Chases. While I like the safeguard mishes, the whole, "Oh my god they're getting to the van... oh they're in the van, we can't arrest them now"- seems naff. Let's chase the van around the streets, knocking it's Health down as we go... have some heavily defended arachnos fortress, or crey lab car park where the players can't get to. Have guards who do hold spells and taunts on the players to get them off the van. Have players knocked back and down and held by enemy assistance from rooftop snipers etc etc. Lots of scope for inventiveness here.

    I'd also like to see more harsh repurcussions for failure... a reputation gauge which drops when you fail and rises as you succeed, which can be used to automatically vary the responses of NPCs to you from "oh no, not Hero 2", through, "Hero who?" to "Can I get your autograph for my gran". This gauge can be used for more mechanical purposes such as the response of mobs to your presence, "Hero 2 is coming, let's hide out back until he's gone", "Let's take our kidnap victim to another hide-out", or whatever.

    I would like to see some kind of bargaining happen. Kidnappings are usually done on the premise of some kind of exchange. Why do we just bust in and kick everybody's [censored]? Vary the gameplay!

    Surprise stuff on samey-TFs. If I've done a TF with one character, put some randomisation in to make it different when I do it with another character. Vary the gameplay! This does not have to be hugely radical or inventive. Have random elements.

    Traps. If I had a hideout I'd set traps, I'd want to know as soon as there's anybody in the door. I'd have a backup plan, a back door to quietly slip out of. Vary the gameplay!

    I would change more, but that will do for now.
  22. Hero2

    Names

    Not really pedantry, I'm looking for "Bonesnap", how am I supposed to know the recipe is "Bone Snap" with a space?