HelinCarnate

Legend
  • Posts

    1122
  • Joined

  1. Since we can get purples and pvp recipies, why not allow us to also get HOs with A-merits?

    Granted they would not be cheep, maybe 10 merits, but at least make them available as an option.

    Please?
  2. HelinCarnate

    Brute for RSF

    As others have stated it is much more about the rest of the team and also your knowledge of the sets. I came along for damage on my SS/Fire brute on a RSF and a newbie stoner tank kept dying vs any psi damage. I have no psi protection and lower HP but keeping a few purples and oranges for those fights made the difference and I stayed alive where a stoner failed.

    The easiest would probably be Invuln, but any set can be used with the right team. With decent defense buffs, elec, dark and fire benifit and with resist buffs, sets like SR shields and lol Energy benifit. Or there is WP that benifits from pretty much anything but has crap aggro control. Invuln beifits from just about any buff as well but has a much better taunt aura.

    I only left out stone because I hate the speed issues and the need for either TP or a kin.
  3. The info there is not what is hapening in game. The only suppression is to prevent it from stacking more than once. I got lucky and got quick reflexes on a mutaiton and ended up with 176.25 global recharge. This would mean when the proc fires I would have 276.25 global recharge plus the 89.9 recharge on footstomp for 366.15%. Someone that knows how to figure that out can tell you how fast that gets footstomp to recharge. All I know is it is sligtly faster than 4.483 seconds.

    I hopped in a ambush farm so I would be more likley to get the proc. Due to the high recharge, there was at most 1 second of down time on the proc when it fired 2 times in a row. I had my recharge on monitor and when it hit 2 times in a row I would see the time go from 276.25, drop to 176.25 then quckly back up to 276.25. I got up to 4 times in a row using footstomp.

    Also even without watching the numbers, it was easy to tell when it did not proc. Just watching the footstomp icon recharge, there was a noticable difference in its speed when the proc missed.


    Ok edit to add up to 5 in a row now a few times after more testing and once got 8 in a row.
  4. HelinCarnate

    Best aoe dmg

    Working on finding the best setting currently. So far it looks like for me with SS/Fire it is +2x8 including bosses at around 1.3-1.4 mil inf / min but I'll keep gathering data.
  5. HelinCarnate

    Best aoe dmg

    Quote:
    Originally Posted by Bill Z Bubba View Post
    I see where my error in all of this has come from. I foolishly overlooked that the farming tests would be using missions specifically designed to benefit ss/fire.

    In order to compete, I would need to design a mission full of enemies weak to lethal that used nothing but fire attacks and had ample knockback protection so that I could add shockwave to the mix.

    My bad. Sorry to intrude.
    Except for being weak to leathal, you could easily make those in AE. Use WP for the secondary, pick the self rez and give them Indomitable Will. If you skip the other powers including HTP they will not have any bonus HP, just mez protection and they will all pop up once you kill them. I know alot of players that do something similar to max out the inf/min. WP for example does great vs all S/L mobs, same with invuln or granite, (yes I have seen granite farmers).

    That would even out the playing field so that a comparison between the sets would be accurate since both would be at the optimal conditions for max inf/min.
  6. HelinCarnate

    Best aoe dmg

    Now if we could just get someone without a history of lying to get some numbers on Elec/Fire that would be great.
  7. HelinCarnate

    Best aoe dmg

    Quote:
    Originally Posted by BellyButtonJelly View Post
    Wow.. that's pretty amazing.

    Ok so clearly SS/Fire is not as great as everyone thinks it is. Forget about using any attack outside of the primary and SS starts to look even worse. You need burn and another epics pool to make it viable as I said before. There are other primary's that work better out of the box than SS at much earlier levels. You have to wait till later on to get FS and add the much needed epics to make ss/fire usable. Late bloomer.

    Maybe I will fire up my claws/SR and take a look.
    Why would we forget about using attacks outside of the primary? Footstomp in addition to Rage is what makes SS good. I don't think anyone here believes that SS on its own with only Footstomp is better at aoe than any other set. That is why people are saying SS/Fire/Mu or in some cases SS/Fire/Fire. Since those options are available and they are all boosted by Rage they should be taken into account.

    Also once again you are forgetting the point of the thread. Best aoe damage, not how easy a set is to level or if it is a late bloomer or not.

    And Billz, yes claws/fire/whateveryouwant rocks. But over time, it will take more time to clear wall to wall mobs than ss/fire/mu. While math is helpfull to figure out the potential, it does not tell us reality. I have seen a great claws/fire in action and yes it is a sight to behold. But it still took longer to clear the same area than my ss/fire/mu which is not quite finished yet.
  8. HelinCarnate

    Best aoe dmg

    Quote:
    Originally Posted by BellyButtonJelly View Post
    When you can take down 54's with FieryEmbrace/Burn/buildup/LR and the whole first wave is dead but for the bosses who need one more burn and thunderstrike I think that says enough. Thats about 30 seconds and LR is back up if needed. AND NO REDS NEEDED FOR THAT

    Ya I see no reason to waste time with SS and rage crash.
    Burn can do some huge damage to bosses. If the game decides that they will be one of the 5 hit with the front loaded damage. But lets pretend that you get lucky, every single time and the bosses get hit with burn for the full damage. That puts burn at around 650 damage with FE and BU and a full fury bar. Also if you manage to get the bosses in the high damage portion of LR they will take around 890 damage.

    So far that is about 1540 damage to the boss, pretty decnet. At this point you claim that only the bosses are left and you only need one more burn (1540 + 650 =2190) and a thunderstrike (2190 + 540 =2730) to finish them off. I am assuming you have blazing aura on as well so that would be about 30 dps added to this and the chan you provided last right about 10 seconds for an extra 300. Ill even assume you have the 230% ish recharge to get burn to cast 2 times in 10 seconds as well. (I do so it is within the realm of reality) Grand total of 3030 damage. And this is assuming 100% hit rate, even though 54 mobs are much harder to hit.

    Level 54 bosses have 1730 hp but wait. Fighting +4 mobs means you are only 48% effective due to the purple patch. So even if they had no resistance to your damage type, you would only do 1454.4 damage. Sorry but once again you are lying to make your favorite set seem better than it is.

    Video or it didn't happen. Oh and we are still waiting on the 2:30 1500 ticket video.
  9. HelinCarnate

    Best aoe dmg

    Quote:
    Originally Posted by Master_Martial View Post
    I personally have both an ss/shield, fire/fire, and elec/shield. SS has a major drawback when it comes to dps... in that rage crashes causing your damage to floor with -10k% every 30 seconds for 10 seconds (with 155% recharge ) making it more of a "burst" dps
    Clearly you have no idea what you are talking about. It was touched on before but I will expand a little. If you somehow managed to get to the recharge cap it would still take 40 seconds to recharge. But lets pretend for just a moment you were able to get that much recharge. You would only have a 10 second down time for FE so most of the time footstomp would be pounding out around 500 damage on its own every 5.4 seconds, counting animation time. Throw out burn in between and those 10 seconds of down time every 40 seconds are pretty meaningless because just about everything is already dead. More damage = faster killing. Over time, there is no ammount of recharge you can put on rage that makes it do less damage overall.

    Quote:
    Originally Posted by Master_Martial View Post
    burn and all that is nice, but you sacrifice alot to be able to have that.. fire is fairly squishie
    The thread is about damage, not on durability.
  10. HelinCarnate

    Best aoe dmg

    Quote:
    Originally Posted by Fiery-Enforcer View Post
    Why are you so mad? The OP asked what Brute has the best AoE damage and we answered. Why would we give them a wrong answer? We're not saying Elec/Fire is terrible or anything, far from it, just that SS/Fire is indeed a little better when it comes to AoE damage. That's all, nothing more, nothing less.
    This^^
  11. HelinCarnate

    Best aoe dmg

    Quote:
    Originally Posted by LygerZero View Post
    "This message is hidden because BellyButtonJelly is on your ignore list"


    I can only imagine he's saying his Elec/fire pwns.

    Elec doesnt have the ST damage to farm effectively. Cones, sure...but that isnt gonna help against bosses.

    SS/Fire/Mu for best AoE farmer, Hands (foot?) down.
    For once I would have to agree with BBJ somewhat. ST damage for farming? wuh? If farming in AE you have tons of bosses around so they get melted with the aoe. If farming as a brute on a normal map, if one group is dead except for the boss, I move to the next group. No sence in waiting to kill one mob when I could be killing 12 in the same amount of time.

    That is if there are even bosses spawned. The most effective inf or tickets / min or hour is done with +2/x8 w/o bosses in most cases.
  12. yup, either that or cliam it at WW or BM, that will always show you the correct amount
  13. Have to agree that SS/WP brute would be easy mode. No stress out, no worries of getting killed. Even level mobs for the most part you can heard up, auto footstomp and go grab a drink. By the time you get back everything but you is dead.
  14. HelinCarnate

    Best aoe dmg

    Quote:
    Originally Posted by BellyButtonJelly View Post
    That is my point.. I handed out a ball park 5min just to watch some one beat it. Its so stupid. When I added my new time it ends up with someone sayin somethin like you all said. Seriously.. who cares about how fast you can do a mission... your build is not better than mine just because you can do something faster.
    If build A can do a task in 5 min and build B can do the same task in 4:59 then build B is better at that task. Better overal, maybe, mabye not but yes better at that one task. And considering that the OP is looking for the best aoe damage and not the 2nd best I am guessing he/she cares.

    Quote:
    Originally Posted by BellyButtonJelly View Post
    People say well the faster you kill the faster you make money.. blah blah.. who cares. Maybe you save yourself 3 mins to get to 9999 tickets faster than me. Your already playing the game.. is an extra 3min gonna be that much worth the insanity of rage crash?
    Depends on the user. To those like yourself that seem to not be able to manage to exchange 1:50 of the best damage possible for brutes in exchange for 10 seconds of the worst damage it is not worth it. To those that can manage that terrible 10 seconds yea it is worth it. Just a small cost in being the best at something.
  15. Quote:
    Originally Posted by Quinch View Post
    Here's something that's been bugging me - how is drop distribution handled?

    Does each mob have a chance to drop an item per person involved in killing it?

    If an item is dropped for a person who isn't able to take it {full storage, for example}, is it passed on to another person?

    Do the answers to the questions above apply equally to all types of drops - inspirations, salvage, tips, etc.?
    Has a chance per mob killed with no modification to the number of people on the team. So if you are playing set for 8 solo, you will get on average 8x the number of drops as you would on a full team.

    Not sure about the second question. I am pretty sure it would treat it just like if you were full and solo and just dissapear and no one would get it.
  16. Yes, all that is true for IOs but as the OP said before

    "Actually, he's using one of the Gamestop preorder enhancements, which will fit into the power. I should have mentioned."

    I am curious on that one as well as in theroy it would have a chance to proc on anything it hit but since I do not have that preorder pack I would have no way to test this.
  17. Quote:
    Originally Posted by IanTheM1 View Post
    1) The game isn't balanced around IOs, and Quartz were designed far before their introduction. You've also destroyed your own point: SR gets to be invincible (with IOs), so it needs its kryptonite...which is completely avoidable. This is not sound balance. Moreover, the game should not actively encourage people to avoid entire enemy groups, and it regularly does this through blatantly unfair mechanics.

    2) My point is not about the method, but its strength. +100% ToHit completely nullifies defense. Not reduce, not trump, not challenge. Nullify. Completely eliminated. Do you really feel that the only way to challenge defense-based sets is to bypass them entirely? The Quartz buff could be significantly weaker and still be dangerous because ToHit is always a threat to defense.
    Exactly right. One quartz in a group with just a few mobs can tear down a SR toon in a hurry, even while they try to kill said quartz. A small handfull of psi mobs are not a big deal for invuln because they have Dull pain to boost their HP and heal. Or they can pop 2 medium purples and not get hit. You can also slot for psi resist to plug that hole. This is one thing the entirely negates SR. There is no one thing that entirely negates any other melee armor with just one use.

    Yes there are things that SR should be weak against, but +100% to hit is overkill. +50% is more realistic as it can be overcome with just 2 medium inspirations instead of 4.
  18. HelinCarnate

    slot power pool

    So give up, up to 4 powers for up to 7 slots you can put where you want. With getting the fitness pool inherent now, that will give pretty much everyone that already has fitness the ability to get 6 additional free slots in exchange for nothing.

    Sorry /unsigned
  19. HelinCarnate

    Farming archtype

    For melee farming, SS/Fire brute is the way to go. Demon farm is cake and you can make AE farms quite easy with just fire damage as well.
  20. HelinCarnate

    Best aoe dmg

    Quote:
    Originally Posted by Enyalios View Post
    Ticket capping in 2:30 isn't something I'd broadcast too much. Its likely to lead to more AE ticket nerfs.....and I don't have a dog in the fight cause I don't even like AE.

    My SS/WP/GW clears Lib TV on +1/x8 in like 30 mins when I'm motivated. Every other run I pop a purple on average. Rage isn't a huge hinderance.....just keep a few grenades crafted for those times when rage crash is going on and you don't have other stuff to do (re-apply rage, haste, whatever). I know a SS/Fire could do it faster if they could stay upright (which I don't know if they can or not).
    Temp grenades are affected by damage buffs. Vet temp powers are not.
  21. HelinCarnate

    Best aoe dmg

    Quote:
    Originally Posted by Donna_ View Post
    Just looking at the build posted at the start, although it has nice recharge it lacks defense by quite a bit... do you find it's better for High recharge instead of taking defense??

    I am runnin a SS/Fire/Mu atm, 30%Rech from sets, +70% Hasten means 100% + 100% from Forcefeedback in FS.

    I'm running about 25% Melee def which lets me farm +4x8 no prob, I would like to get more recharge but im reluctant to drop my defense as it makes a huge diff to staying upright.....


    thoughts ?
    That build is made for just fire mobs in AE and occasional teaming. Nothing serious like trying to tank an LRSF which I have actually done. Yay for several def buffs for that one along with some excellent healing when I was up against psi damage.
  22. HelinCarnate

    Best aoe dmg

    Yea Im with ya there. First it is 5 min then when someone beats that time it isn't, instead it is half that. Video or it didn't happen.
  23. HelinCarnate

    Best aoe dmg

    Quote:
    Originally Posted by BellyButtonJelly View Post
    Yes some of the other builds here use that(elecFences) for some odd reason.
    The only reason I have elec fences is as an extra aoe attack while I am waiting for burn, footstomp or ball lightning to recharge. Once I get enough recharge, I will probably switch to fire for more upfront damage with fireball.
  24. HelinCarnate

    Best aoe dmg

    Quote:
    Originally Posted by BellyButtonJelly View Post
    All I said was rage crash is lame.. and it is. If you wanna talk farming, well then with elec/fire you have no rage crash and a much easier time killing and is probably better overall for farming. I can't speak for other builds of elec/fire you have seen but I farm 54/53's and cap tickets in 5 min. I have honestly never seen one single SS/Fire build running a farm in AE on freedom.
    No rage crash still does not mean better damage. Other builds of elec/fire that I have seen do a great job farming. But ss/fire is still better. Just ran a 53/54 farm myself and capped out on tickets in 3:42. I would have been faster but I got unlucky and did not get that many reds to drop. As far as not seeing ss/fire toons running farms then you are not looking hard enough. Middle of the night right now and I just saw 3 of them and nothing else in the AE building in Cap.

    Quote:
    Originally Posted by BellyButtonJelly View Post
    I did run with one friend tho and it was so horrible to watch him wait that 6 seconds before he could FS again.. and then wait.. and wait again.. one boring power that sends the mob flying away oh ya and then oh no.. rage crash.
    Sorry to break the news to you, but your friend does not know how to farm. That does not mean there is an issue with the powerset, there is an issue with your friend. Also footstomp does not send the mobs flying away. If that was hapening then it is even a greater indication of your friends inability to farm because he was probably using handclap or acutally slotted KB into FS.

    Quote:
    Originally Posted by BellyButtonJelly View Post
    For best AOE dmg I would say electric is better than SS in that is has more AOE powers to offer and is not just based around 1 power that is dependent on another (rage) to be effective and again rage is nothing but a pain to deal with.
    More aoe powers still does not mean it does better damage. 10 seconds of down time every couple min is really not that bad to deal with. Also rage increases the damag on all attacks, not just Footstomp. Patron powers, burn and blazing aura all do more damage because of Rage.

    Quote:
    Originally Posted by BellyButtonJelly View Post
    So (elec/fire) easier build to deal with, same or better dmg results and much more interesting to play all around.

    Oh and I should also mention that with elec/fire you can get the fury bar to 85 and it will stay there. I keep the mob tightly packed around me to maximize Burn,LR,TS,CS. I don't need to hold the mob down with electric fence to keep them close by. SS/Fire has to many things that you have to work around to make it useful to farm with while elec/fire is much easier and much more effcient right out of the box for farming.

    With AE any brute can get the fury bar to the 80s and have it stay there so that point is moot. Any good farmer will also keep as many mobs around them as possible, also moot. There is no fear in burn anymore and FS only does KD not KB so the elec fence comment is also moot. The only thing SS has to work around is rage. And that is easy. I take that time to clean up my insp tray, combine to make reds and such. Just keep an eye on your buffs and monitor your damage bonus and you will be prepared. It is far less difficult than you are making it out to be.
  25. /stone is slow as hell but still pretty sturdy so while it may take forever to kill stuff, you will be difficult to kill as well..... post granite that is.

    /Dark has way too much potential to fall under worst build category, same with WP, shield, and invuln.

    /SR goes like this. Crap, crap, crap, hey I didnt die in that mish, onto Godmode. So while leveling it may suck, the end result can be quite good.

    /Fire kinda squishie but stuff dies fast and with decent slotting can get some strong defensive numbers as well.

    So that really that only leaves Energy aura and Elec Armor. The recent buff with Energize makes Elec usefull and with enough cash can be made pretty close to perma. So what that leaves us with is the pretty set of Energy Aura. By far the least popular armor for brutes.

    Now that we have a secondary, we need a primary that does not mesh with it very well.

    All sets have thier pros and cons. But I think Billz is right. One of the worst combos would be EM/Energy. The synergy is just not there. All other sets have decent mitigation or superior damge. EM has crap for group mitigation and only slightly better single target mitigation. Toss in the self damage on the big damage attack and you have a winner... or loser depending on how you are looking at it.