HelinCarnate

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  1. Quote:
    Originally Posted by PBaRmy View Post
    my DM/Fire/Mu will challenge any ss/fire...kills like crazy with no crash and high damage bonus around 400+(with veng) and perma soul drain/hasten.

    many ppl have said its the fastest farming they have ever seen. im loving dm/fire/mu.

    Heck i made over 1 billion just today, cant complain with that.
    Perma sould drain with max targets will only get you a constant damage buff of +96%, plus "full" fury for another 150% plus veng will get you to +281%. Which makes me wonder why you include veng in your numbers unless you bring a corpse with you just for buff purposes.

    Now I'm pretty good at math and I'm pretty sure that does not come close to 400+. This means you are either lying, leaving out other buffs or you have no idea what you are talking about. Also just because people say it is the fastest they have seen does not mean that it is the fastest. Not saying it is slow, just that there is faster.
  2. While spines does have slow, the effect is pretty minor. Throw spines is the only attack that causes a decent amount of slowdown and even that is not enough to prevent the flee effect. In ambush farms, they will be running off in every direction and in the end you will have to either end the mission early or chase them down.
  3. Quote:
    Originally Posted by Fiery-Enforcer View Post
    Scrappers without taunt aura's aren't going to beat Brutes. The only farming build Scrappers have the edge on Brutes is Shields.

    Blasters can potentially put out more damage than Brutes, but the issue is keeping mobs together to maximize your AoE's. This makes taunts and immobs invaluable.
    Exactly correct. The damage aura from spines, fire and dark cause mobs to flee when their HP start getting low vs a scrapper. This is a non issue with brutes because of the taunt mixed in that keeps the mobs close. Even on ambush farms where you will have plenty of other targets, eventually you will get the numbers down and have a dozen or more mobs running around with no way to group them together.
  4. Quote:
    Originally Posted by Stormbird View Post
    Korilynn:

    You have your own solution. You've been using AE tickets to buy SOs, and can't afford or can't see your bids for some salvage filled. Don't do it that way. Use the AE tickets to roll on random common salvage. Use what you need, sell what you don't. I make a fair bit (not rich) of inf that way, listing what I don't need for 5 inf.
    Exactly right. Buy up maybe 1k worth of random common arcane salvage from 26-40 and sell it for 1 inf on the market. You will be able to finance your toon much better than buying your SOs on AE.
  5. Quote:
    Originally Posted by Cayenne View Post
    A simple solution would be to open a salvage store that sold any common salvage for 1 merit each, or more salvage per merit if that's too high. Selling common salvage for inf would put an effective cap on salvage prices as well... nobody would pay 100k for a common salvage at the market if they cost 10k inf at a store.
    Or maybe they could get salvage by spending a small number of AE tickets for a random common drop. They could even make it so you could get specific drops you wanted for rare and uncommon drops so you don't have to waste your tickets that way on random rolls.

    Putting a cap on prices would also put a floor on prices. It would take that common salvage that no one buys and drive up the price to the cap, or slightly below. Please feel free to find any example in history where price caps were applied when this did not happen.


    Quote:
    Originally Posted by Cayenne View Post
    Another solution would be to link in-game drop rates to (relative) prices. Assume that all common salvage 'should' be worth the same price, average the sell prices to see what that price is, and then drop more of the ones above that price, and less of the ones below it. This would work well, and the game would naturally respond to market fluctuations by giving more of what people need.

    The problem with the idea of linking drop rates to prices is that not all common salvage has the same demand, therefore should not all be worth the same price on a free market. Also there is no "need" for salvage, it is a want. Just picking nits there.

    So what happens when someone buys up all of a worthless common salvage and then lists them all at higher prices that no one will ever buy? You would get an influx of that worthless drop and the drops for other things would decrease. If anything, that idea opens up the market even more to people to screw things up.


    History has shown the best way to fix a market is for regulators to stay the hell away and not try and fix things.
  6. Quote:
    Originally Posted by Turgenev View Post
    That's one of the reasons why I made it my pet project last week during the LG runs: The teams I ran with were fairly coordinated and followed the same tactics either time, with the one variable being when the pylons came down. Having eight heroes attack a green mito, unstealthed, without being attacked when the pylons remain up (except if you have someone with a taunt aura get too close), whereas having them being hit with AOE blasts from the nucleus when the pylons were down, seems like evidence of behavior to me.

    What you're saying is that you don't want evidence based on observation, you want numbers, which ultimately only a Dev can come forward and confirm/deny outright - which they're most likely unwilling to do.

    I can't PROVIDE any further evidence, honestly. I tried using the Analyzer temp power over the Hami, but I ended up expending the charges w/o getting anything substantiative or quotable. I focused on behavior at that point, since it seemed easier to gauge if the Hami was swelling for an AOE blast release or not.

    If you want to give this a whirl, look me up on Freedom (or Test, if you can get interested parties to check it out) and you can do the number observations while I run the team thru its paces.
    Your observastions you listed here are better than most because you are lowering the number of variables. Prevously no mention was made of what testing was done, only that it seemed to work better one way over another.

    I would actually love to check it out but it is quite difficult to find a team of people willing to test this. Those that do want to run a LGTF want to burn through as fast as possible. Even on shard runs, they burn through that mish as fast as they can to get to the last mission. I do have my main on Freedom and would be glad to be part of a test group to try and figure out just what the hell, if anything is going on with the pylons. Sat and Sun work for me.


    And I do agree with most that if the leader says to do the mish one way that you should do it that way and do your best to save arguements as to who is right/wrong until after the TF and in tells. No need to get everyone upset on a TF and ruin others fun. Exceptions would be if they were suggesting to do something utterly stupid or ignorant like trying to kill Hami first before the rikti, mitos, or pylons.
  7. Quote:
    Originally Posted by Nyx View Post
    When you are a new player, you feel shut down by the market. I don't know about griefing, but when you are new, there is really no point to show up at the market house.

    Unless you get really lucky.

    Other than that, as a returning, new, sort-of player who's account was long gone, my new account seems dismal when it comes to funding. The market is a tuff nut to crack.
    Buy up all the uncommon salvage with 0 bids by bidding 11 and vendor everything. Do the same with rare recipies. No you will not get rich this way but you can easily fund a new toon through the earlier levels to keep your enhancemnts current. Lower levels also have those expensive drops that you probably don't need at the time so you can sell those as well. I was able to figure this stuff out on my own when I was new.
  8. Quote:
    Originally Posted by Memphis_Bill View Post
    ... except the devs themselves brought up "market PVP" as acceptable, or even encouraged.
    Use the market more and more inf will be sunk into market fees. Inf sinks take money out of the system, slowing the rate of inflation. Granted not by much in this game but still better than nothing. So why would they not encourage the same item to be sold over and over, thereby taking more and more fake money out of the game?
  9. Fury will even trigger it for the brief moment of "notifiy mobs" every few seconds.
  10. Quote:
    Originally Posted by Turgenev View Post
    Unless you're wrong about being wrong, which makes you wrongier than what you wrongishly perceive to be the wrong side of the party of this conversation.

    Still, I'm pretty confident that I'm right. I had teams do it both ways, and watched passively from above Hami (everyone knew what needed doing, so the patterns of attack were very similar). Except in one instance where someone who got close had a taunt aura going, the Hami never fired a shot at a player that got up to the green ring when the pylons were up. On the runs where the pylons got dropped first, Hami would fire off AOE blasts at players regularly and directly (not splash damage due to Rikti targets nearby).
    And yet there have been others that say they have been targeted and hit by Hami both before and after the pylons were down without being that close. From my personal observations it would appear that Hami just kind of sits there until someone gets too close, and does not seem to matter if the pylons are up or down.

    So far, not a single person has offered any other proof other than observations. Observations (including my own) that can be flawed due to several different variables, not under the control of the observer, on different teams. No one has scanned Hami before and after the pylons were down to find any difference in any powers. No one has found any discription of any power that would cause Hami to have a different aggro range depending on the status of the pylons. No red name has come in and said, hahaha you are all wrong, this is how it works. All we have is conflicting observatsions.

    The OP was looking for proof that leaving the pylons up makes things easier. So far, there has been none.
  11. So you either did not notice that his actions were adding to the supply and people were getting the itmes they wanted for the bids they put in or my sarcasam meter is broken.
  12. I would be ok with the MOTD as long as it pops up and goes away.

    Or just keep a link in the updater.
  13. Quote:
    Originally Posted by Fleeting Whisper View Post
    It's tolerated for the same reason I can go buy a Popsicle from each Popsicle stand in the city, then start my own Popsicle stand selling what I've bought. Obviously, I want to sell my Popsicle for a profit, so my price will be higher, too. But when all the other Popsicle stands run out of stock because of the Popsicle(s) I bought, the people will be forced to come to me. Muahaha!
    Too bad people can just decide not to buy popsicles, or make them on thier own or wait until the popsicle factory makes more for the reasonable vendors.

    Sadly there are those stupid people out there that will demand to have popsicles no matter what the cost. OMFG you want $80 for a POPSICLE!!! that is way too high, I cannot afford that! That is just insane, Im going to call the mayor, my representative, the BBB the govonor and the president to make you charge less for your popsicles..... gimme 4 please.
  14. So what part of the rules are they breaking? None.

    Only letting you buy what someone else has determined should be your maximum need seems like a bit of a loss of freedom to me on something that should be a free market.
  15. Quote:
    Originally Posted by Ironblade View Post
    And careful observation to test a theory is hardly in the same boat as believing the Earth is flat. My personal OBSERVATIONS are that leaving the pylons does help you get less aggro from Hami.



    And does it make a difference from the perception point of an arrogant player? You know, the kind that thinks they know more than everyone else.
    Correlation does not equal causation. You can observe several fat people drinking diet coke but that does not mean that the diet coke is what caused them to be fat. Just because leaving the pylons up and less aggro from Hami happened at the same time means squat.

    People have had personal OBSERVATIONS that are wrong, such as the world being flat. People were just as passionate about being wrong about that topic as people seem to be about being wrong on this topic.
  16. With any decent amount of recharge you could get at and beyond the 85% fury mark before fury 2.0. Claws was not an exception in this case. If anything, the increase in recharge times caused more people to take swipe instead of skipping it like most do with the scrapper version. Swipe recharges faster and animates faster than any every other attack in the set making fury even easier to build up by having an attack constantly up.

    So once again, in order to keep fury down for claws, the devs decided to make it easier to build fury compared to other sets and give fury a greater effect on the set as a whole by giving it a higher base damage vs a direct port. Sure Ill buy that.
  17. HelinCarnate

    Damage Cap

    Quote:
    Originally Posted by Breth View Post
    Hi Brutes, title says it all, anyone know what a Brutes damage cap is? I've clocked over 520 with FS and as close to a full bar of Fury as i could get. I think it may be 600 but would like to know for sure.

    cheers
    At that point you are pretty close if you are slotted for +100% damage.
  18. Quote:
    Originally Posted by Leo_G View Post
    If I remember right, when claws was straight ported from Scrappers to Brutes, taking in a certain amount of fury (I think it was 65%), the set completely outstripped the Scrapper version in DPS. So to bring the two (Scrapper claws and Brute claws) closer in line like the other comparable sets, the recharge, endurance and damage were increased for some powers. Notice, higher damage on a lower mod doesn't result in as huge a leap as you'd think.
    So if fury increased the damage so it could easily outstrip scrapper damage with a direct port, the way to combat that was to increase the base damage so that fury would have an even greater effect on each attack? Sure each attack also has longer recharge but it does not take much effort to get those numbers down once you start slotting IOs.

    The fact is that not counting criticals, with typical slotting any direct port from scrappers to brutes will have the brute doing similar damage at 65% fury. Once you factor in critcals a brute at full (read 75%) fury does right around the same damage. Build up and any other +damage for the scrapper will easily push them ahead. Since this is not an issue for any of the other sets the 2 ATs share it would seem the fury arguemnt does not hold water, or else you would see modifications to other sets as well.

    So what was the reasoning? I don't know. Maybe just to make it feel more brutish.
  19. Way to go Wonderslug. You just created a new rumor.

    "You have to have a grav dom or troller in your team to wormhole all the pylons away from hami because it makes it easier that way instead of killing them."
  20. The only difference it makes is from the perception point of the uneducated player. They may think it makes a difference, so to them it does. Reality says otherwise.
  21. 50.0 Taunt for 10.25s If a Rikti TF Pylon
    [Ignores Enhancements & Buffs]
    [Non-resistable]
    Effect does not stack from same caster

    Uber, that is exactly how I read it. A massive auto taunt to the target if it is a Pylon. Does not mention that it cannot use other powers or target others. It has been proven time and time again by those that wander too close that it can.

    This massive taunt forces the Pylons to use their one and only attack on the Hami.

    Just because the target is the caster does not mean anything. All it means is that is the start point of the 300' radius of the taunt. http://tomax.cohtitan.com/data/power...bjects.Provoke is another example of this. Certain objecs in missions can taunt you or mobs (depending on friend foe settings) into attacking them.

    One more thing to add. Since it is an auto power, it is always on and Hami is free to use other powers at will and does not slow down any attack chain because of having to recast the taunt while the pylons are up.
  22. I work at home for a call center during the overnight hours. I play between calls all the time however not on teams as I have no idea when or how long I will be AFK.
  23. All up to you on how much recharge you want. Claws can be quite impressive with high recharge. As far as slotting goes, you should be able to fully slot 6 attacks minimum even if you take tough and weave. Even more if you 5 slot some or dont go nuts and put in 6 slots in Fast Healing like I normally do. So yea you will eventually have plenty of room for slotting out your attacks.

    Most brutes tend to slot accuracy first, then end reduction and recharge (the order is debateable), and then slowly add damage as fury takes care of the +damage in the lower levels.

    Me personally, I would skip hasten and slot some global recharge. Quite easy to do with WP. Also since both claws and wp are pretty easy on the blue bar I would consider going with spiritual for your alpha slot for even more recharge.
  24. HelinCarnate

    Tank or Brute

    Just farming? Brute.