Hazygreys

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  1. is the pbaoe res that one of the 2nd tier pets granted to other MMs or their pets?
  2. If I can only fit one MM attack in, I'm gonna take the cone just for more targets hit
  3. Hazygreys

    Are we hated?

    Quote:
    Originally Posted by Tokyo View Post
    4) pet buffers. Many MMs have a solo mentality and thus tend to buff pets instead of teammates. This is beyond irritating.
    Pretty much this. Nothing worse than the therm shielding all of his pets but no one else on team gets em.
  4. What powers in poison are easily skipped? Solo I'm thinking of skipping the rez, the hold, and the sleep trap
  5. Quote:
    Originally Posted by Jharber View Post
    It is so funny and nice imo to see people excited about taking the MM attacks for once. I felt the same way when I saw them. They look awesome in look and in what they actually do -res+KD is pretty awesome.
    I just hope people take them to stack the -res and not have another wave of petless MMs running around.

    As for the topic at hand, I have got a lvl 12 demon/poison on test and it has been great so far.
  6. Poison is the only set I don't have on anything so demons/poison is what I'm going first, then maybe trying storm
  7. Hazygreys

    Demon Set

    I was expecting a lot of demon/therm and demon/dark when i17 hits but I think I'm gonna sway towards poison from the sound of things
  8. Would you like to pick a more specific day, Mr Bug?
  9. Not that rep does anything, but how do you view the comments?
  10. They should make it so recipes drop on a scaler when you team. More team members would mean more drops. Excuse me if it already this way, but if it is, they need to adjust it even higher.
  11. Quote:
    Originally Posted by RoboBug View Post
    i would like to point out that I was actually running a regular mission the other day against some Freakshow and it is really annoying that i can't target them during their rez. not game breaking, just annoying. great QOL fix devs.

    Agreed. I was running the Westin Phipps arc with the teacher and freaks on my 44 fire/fire brute and it was very annoying to kill a group then wait while they rez to even target them. What's even more annoying is their ranged attacks would go off while I'm unable to target them at all.
  12. Quote:
    Originally Posted by GMan3 View Post

    The second part of the "fix" would be to put limits on how much one person can trade to another or in-game e-mail to another since that will soon become available. I would recommend 100 million for this one.
    Do not want. It was a pain to move money around when the cap was 999,999 before and all that meant was more trades had to occur.
  13. I stole this idea from protector. I was gonna post it sooner but was out of town for a bit.

    If you can guess the day that i17 comes out on live servers then you win 100 million inf, red or blue side, winners choice. Rules are simple: Each person can only pick one day and each day can only have one person pick it. First person to guess a day gets that day. I will try to update this first post with days picked and by who.

    April 12 - Llinfinity
    April 13 - Infernal_Marquis
    April 19 - Arby
    April 20 - GEL
    April 22 - Mystic Fortune
    April 23 - Devilyouknow
    April 26 - Naa
    April 27 - Nights Dawn
    April 28 - Leandro
    April 29 - Canadian Stars
    April 30 - Fan Mail
    May 4 - PW
    May 5 - Vaxin
    May 6 - Tax E
    May 10 - Valor
    May 11 - Steele Magnolia
    May 17 - MaestroMavius
    May 20 - McCharraigin
  14. Quote:
    Originally Posted by Warkupo View Post
    I think you're missing what I'm saying. You could still make a farm mission where you have a few allies with attacks and buffs that marginally increase your fighting prowess. Yeah they'd cut into your EXP but you'd be aided by their presence by being able to take enemies down.

    But having allies in the mission wasn't what was the problem. Having allies that did nothing but buff you or debuff enemies was the problem. You could have allies that attack and it wasn't considered an exploit because your xp was taking a hit so while risk was going down so was reward. With allies that didnt attack you didnt lose xp so risk went way down but reward stayed the same. That was the reason for the knee jerk change.
  15. Quote:
    Originally Posted by Warkupo View Post
    I don't beleive it's that simple. While the horde of NPC's is a giant problem as far as steamrolling through missions goes, you can still just as easily make NPC's who enhance your ability to fight things by buffing you while still allowing them to do damage. It wouldn't be *quite* as dramatic as what we had just before the patch, but it would probably be the next big thing.

    I don't see being able to take short cuts in this.

    *EDIT* - Though, if it were me, I'd probably just cap it at 3 allies a mission and call it a day. Hostages wouldn't count, of course.

    It was considered an exploit because people were making allies with no attacks but plenty of buffs and debuffs. If you had the allies doing damage, it would take away from xp and the usual farm map had max (30ish) allies. So if they had all of those allies attacking, it wouldnt give them any xp. A better fix that wouldnt upset the non-farmers people would have been making it so every ally set has some sort of attack and making it unselectable or only unselectable if they have some other attack.
  16. But the sweeping change was made because people were making allies that didnt attack/do damage, not using some random NPC, because they didn't steal kills/xp/rewards. That would limit the powers in this case to ones only players can get which is far from 12,000.
  17. I would think the amount of powers you can give buff bots is probably a good number under 12,000
  18. switching from hero side to vill side it would make sense to keep epics, but I dont see patrons being too happy about their brute switching sides
  19. Hazygreys

    PW's war journal

    Real tanks don't fly taunt Recluse
  20. Quote:
    Originally Posted by Hazygreys View Post
    Once again it's the devs jumping the gun to fix some farming, meanwhile it effects everyone that had missions in AE with allies. GG devs, maybe one day you can learn to fix one thing without breaking three other things.

    the funny thing is the farmers have already moved on. The devs "fix" the ally problem, but now battles and rescues are broken as well
  21. Quote:
    Originally Posted by HelinCarnate View Post
    Exploit fixes take priority over a lag issue. A lag issue that is in one misison in one spot on one TF. Taking that spot slow instead of trying to speed through it and finish the ITF in record time normally reduces or eliminates the lag.
    A lag issue that has been there since the beginning, almost 5 issues ago. If you knew me, then you'd know I don't form speed runs and do take it slowly, but there is always lag. I realize exploits need fixing before bugs, but really how long does it take to fix a bug?
  22. Quote:
    Originally Posted by RoboBug View Post
    those didn't even cross my mind... i should have been using those and farming with my fire/elec blaster all this time!!!
    somehow, even softcapped to def and res, I'm sure you would find a way to die on that blaster
  23. Quote:
    Originally Posted by Predatoric View Post

    Im getting tired of being asked random questions from noobs now at level 40+ asking simple questions like:
    'Whats slotting mean and is it good?'
    'Whats FS mean? I got told to use it but i have no idea what it is'
    'Whar cn get cape plz?' (spelling copied exactly as sent)
    'Whats an insp?'
    'Whats a TF?'
    I remember when I first started playing, I had no clue how I was supposed to slot things (though 6 slotting hasten was the norm then too). And abbreviations, especially in this game, can get quite confusing. FS could mean fulcrum shift, foot stomp, fire sword, fire shield, focused senses, ect. And unless someone told you, would you know where to go for a cape, either side? Insp is sort of a given, though if you only called it an inspiration would you know what insp meant? TF, again, abbreviation.

    There are noobs out there, but we were all newbs at one point or another.
  24. Quote:
    Originally Posted by Golden Girl View Post
    There is a work around for that 3rd mission - pulling the generals to the first bridge usually helps reduce the lag - like a lot.
    Quote:
    Originally Posted by Dune_Fan View Post
    The ITF 3rd mission: You could just charge through the mission. I do that all the time. Lag usually isn't a problem until all of the aggroed baddies catch up with team at PC.
    I could do both of those things and both of them work. I shouldn't have to do either.