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Posts
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I hear alot about end builds in this thread, what about mid game builds. How does empathy (lets take Ice/emp troller, Emp/Ice Defender, and ice/pain cor) and compare at 4 distinct level ranges:
lvl 20
lvl 25
lvl 32
lvl 40
Take into account both solo play, and team play. List specific powers that would be must haves, list buffs, debuffs, max damage, etc. No IO's, just SO's, But show why at each level your vote is stronger for solo and or team.
I included trollers since they are empaths. I did not include MM's because none of their primaries are anything like the other three. MM's are like apples and oranges. Heck trollers barely fit, but I think they still compare at least a little.
Anyone have opinions on who wins what categories and why? -
Your post reminded me of something that was on my mind. Not directly related, but on my train of thought. Sorry.
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I want StrongPretty/ Mastermind.
the 3 henchmen powers summon WM/EA brutes, and you can equip them with web laser shooting baseball bats, and nachos. -
Thanks, That answers my "If I make a sonic/rad what epic do I want?" question I think. Well maybe...
I guess I should ask now that I think of it, and mind you we are making a team of Sonic/Rads for GM/AV hunting. Which pool power would go better, Conserve Power of Power Boost?
We each want to be able to Solo AV's/GM's, but plan on running a team of them. (Monster Island looks like a great place for us to play) -
Quick question, does power boost increase the -res elements of sonic. I know it affects things like Sirens Song, or def debuffs, but I cant find anything that says yes or no on -res
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Quote:I have never liked Empathy solo. I love Pain Dom solo. I have not liked Empathy for teams (both as the one using, as well as the one it being used on) in almost 2 years now. I love Pain Dom in teams no matter who Is using it. Its all a play style pref.Heal numbers from Soothing Aura are not that big? I prefer my 98 point heal every few seconds, coupled with Nullify Pain, the difference is large.
Its a preference, Empathy is hero side, where ATs are mostly dependant on teaming. Pain dom is solo friendly for villains which are more solo oriented. Sides fit and some will take pain over empathy and likewise.
I prefer Pain, hands down, the sets awesum. -
Quote:In my SG we call TF's like this "Fun"Got another one, but this time it wasn't me!
More and more lately I've been forming the ITF's instead of just finding one to join. Things tend to go quicker that way since I don't wait because "We need a tank/kin/rad/whatever obligatory AT/powerset." I find the first seven other people willing to join an ITF and roll. This is mostly because I have the debuffs necessary to take down an AV, but even those aren't necessary. Anything else is icing.
So anyway, last night I formed an ITF. Lately I've been running these in character, so once everyone is together, I start clicking my macros. There's a quick introduction, then a rundown of how things go when I'm in charge. Basically, until I see reason to do otherwise, everyone is free to proceed as they see fit. Solo, small teams, one big group, whatever; if it moves, find a way to kill it. I mention that people who feel squishy are welcome to follow me for support and cover fire, but otherwise I'm pretty much encouraging scrapperlock.
The team I found was two scrappers, two brutes, a dominator, and two corruptors. If that's not a team destined for eight directions of scrapperlock, I don't know what is. The dominator had to leave during the first mission for some reason. I don't remember what anyone's powersets were... I never saw them.
I honestly had more fun watching the map than I did playing this little run through. Eight little green arrows zipping across quickly revealing black space in all directions at once. Everyone seemed to be paying attention to everyone else, though. I would see someone redlining, and their little red arrow would soon be accompanied by several other green ones. Occasionally they made it in time.
I remember seeing one brute with a swarm of Romans on him. I passed him up and went into the room ahead. He eventually leapfrogged in front of me.
We hit the shadow cyst caves and the two scrappers went full bore in two different directions for the ends of the cave to work backwards. The rest of us went our merry way crushing seafood and Romans under our heels while dealing with frequent ambushes. Yes, there were faceplants, usually followed by "I'm ok." and a quick hospital trip.
The mission with the generals? That was a fun mission. One of the scrappers would pull a general, and as soon as we had his aggro, he ran back to get another. One of the corruptors had fun pulling the patrols into our current mob when things started to slow down. Again, faceplants happened but no one cared. We were having fun.
Imperious accidentally aggroed Romulus while half the team was still clearing nazis on the sides of the platform. We kinda sorta regrouped and started wailing on Romy. It got pretty ugly with ambushes and lots of summoned nictuses (nicti?), but we managed to bring him down all four times without losing too many people.
After that we still had traitors to kill so I let out my last macro. "We're down to cleanup. Split and sweep people!" I think I saw "Dibs on tower 1!"
I hadn't been paying attention to the time, but it didn't feel like a particularly fast run. There weren't any team wipes, but there were plenty of deaths and we hadn't been trying for speed, so I wasn't expecting much.
One hour, six minutes.
We call Teams like this "Fun"
Which reminds me, I was runnning Sister Psyche for the First time (I had been on it once before, but half way through it was down to me and one other guy, still spawned for 8). Our team: 3 Blaster, 3 scrapper, 1 Tanker, and a Fire/Rad (or some other fire troller with rez). It ran the same way, generally a blaster and scrapper paired off (unintentionally) and went their own way, The tank and the troller paired up. When someone fell, they got tele'd and rezd. It wasn't particularly fast. It wasn't clean. It was fun. Everyone kept tabs on everyone else, and would pull 10 guys with them to try saving the day. Nothing like some blaster dieing to two guys just to see his scrapper buddies pulling half the map behind them trying to save you.
Tragically my wife doesn't have any quotes I can remember from that TF.
Heres a story though, I played a blaster (Ele/Dev). This was around I9 or 10 time frame. So we worked our tails off and got to level 50 in about 2 weeks of solid play (we also work 40 hrs a week). In that time, from level 10-50 I died about 10 times (To be conservative 15). I played hard, but learned fast when to pull back, when to push forward, and when to Run for the hills.
Once I got 50 (my first 50), my play style totally changed. I shifted from that to rise of the pheonix, kill or die, Rise of the Pheonix is my self heal/recovery. So I was partied with the SG, and the healers kept rushing in to heal me (while out of end), tele'ing me out, etc. I told them that I will boot them from the team if they heal or teleport me out without me asking, since I was having too much fun with RotP (I had it on like a 90 second recharge). Their response "But you'll get debt." In which I responded with "Debt is the spice of life."
For over a year now my wife has used this Battle Cry: "Debt is the spice of life." -
Quote:My blaster loves VS.If you look at total animation time versus total damage output Voltaic Sentinel does INCREDIBLE DPS (Damage Per Second of casting time). Seriously, the power takes about 3 times as long to animate as Charged Bolts, but has the potential to do like 15 times as much damage. It's a very good power.
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Quote:ok, but at the same time you need the recharge on you "best" power in the attack chain faster. is it better to have an attack chain like this:You're missing the point a bit here, Haruu. Consider the following scenario:
You have a complete attack chain, and you can attack with no gaps indefinitely (or at least until your end runs out, which isn't important in this comparison). In that case, if you want to calculate the total amount of damage you are doing per second (from *all* your powers - the entire chain) the method is as follows. You add up the damage of each attack in the chain (multiple times if needed in the case of repeated powers), and divide by the total time it takes to deliver that damage. Said total time is just the sum of the activation times.
If you want to increase your overall damage output, you have to either increase the damage dealt, or decrease the amount of time it takes to deal it. Recharge doesn't enter into the equation at all. Once you have a complete attack chain, the only thing that influences overall damage output is the damage and animation times of each attack. Recharge only comes in as a limiting factor on how often you can fit your highest DPA attacks into the chain.
It almost doesn't matter how long a recharge a power has, as long as it doesn't prevent you from building a gapless attack chain. If you have a high DPA power whose recharge is so long that it's only up once in every 10 runs through your attack chain, cycling it in as often as possible will *still* improve your overall damage output.
Power 1, animation time .5 seconds, 30 damage
Power 2, animation time 1.01 seconds, 60 damage
Power 3, animation time 2.05 seconds, 120 damage
attack chain 1: P3,P1,P2,P1
or
Attack Chain 2:P1,P1,P1,P1
So although the other powers do basicly the same damage per animation, the P1 is best if you could get a recharge of 0. Now lets add in some recharge times:
Power 1, animation time .5 seconds, 30 damage, rec 1 second
Power 2, animation time 1.01 seconds, 60 damage, rec 1.5 second
Power 3, animation time 2.05 seconds, 120 damage, rec 200 seconds
Would you ever even consider P3 as part of you chain. No it becomes the BU+Alpha type power.
In this case Power 1 has a DPA (and that A is for animation in this case, not Activation) of 60, but a true DPS of 20. It can reliably give you no more than 20 damage per second. That single power CANNOT ever do better than the DPS without enhancing.
In this case Power 2 has a DPA for power 2 is 59.4059406 which is worse than P1, but its true DPS is 23.9043825. Even with the longer animation, owning the second power, due to its recharge, does more for sustained DPS. Its a reliable 23 damage every second, vs 20 damage.
For some people the criteria is based on animation time. I tend to look at the power as a whole. You can't have a chain if the powers dont come up often enough.
Now you could talk about Chain DPS, but I was talking single powers. Chain DPS might be better, but then We have to start talking about the auto 5% miss rate, which powers come up fastest and are used fastest to minimize that 5%, how long your End can sustain such DPS, at what point do you have a hole that will lower your net DPS. This is called Sustained DPS. You use Chain mechanics to figure out your average DPS over time. This is why I love the Pylon equasion. All of that is taken into account (including miss rate).
But again, I was talking single powers earlier. -
But even with a complete chain, DPS (per the entire activation/recharge) really does matter.
the damage per second of cooldown matters because your best attack you want up fastest. It doesn't matter if you have an attack that hits for 500 damage (outher than 500 damage being a great number) if it takes 30 minutes to recharge.
Nukes are a perfect example of this. Many people live by being "rolling nukes" using BU+Aim+nuke, then moving onto the next group after eating a blue or two. They must get the recharge down to less than a minute on all three powers to be viable, which is why you see so many people in the second camp. These people either take the nuke and use it from time to time, or dont take it. Its not worth the crash, nor recharge to become a staple (and I am talking about crash nukes. Nukes like RoA are in a differant league but even with those I know quite a few people that never take tier 9 cause the recharge makes them too situational). I have yet to meet a single person that talks of a standard attack chain that adds in long rec abilities. Its almost always T1,T2,T1,T(3 or 4). This has more to do with when these skills come up, their reliability in being ready, and yes the animation time. If it takes the T1 1 second to animate, and 10 seconds to recharge, for 50 damage, is that better than something that takes .5 sconds to animate, 60 seconds to recharge, and does 110 damage? I personally would say no, at least not in comparason It might be quick, but the added DPS to the chain is low.
Thats how I look at things. A chain is great, a must have. Animation times are important. But if you are waiting a long time (in comparason to what you could be waiting) for the attack to come back, its not worth it. Recharge time is definatly a factor in powerpicks. Then again ive never been a fan of a power that buffs you for 15 seconds, and recharges for over a minute.
But my main issue has to do with pool powers out preforming set powers. I compared to Elec since everyone says on blasters its crap. Didn't stop me from playing one, and I love it, but I needed a baseline, and I knew Fire and Ice are sets that usually preform well.
Too bad I cant find DPS based off Arcana Time. From what I understand it does interesting stuff to DPS calculations (evidently the server works on so many ticks per minute and things only happen on ticks, so short animations suffer alot in DPS based off it.) -
Quote:Ah, I figured Flurry works like the other two (havn't ever used it)Flurry isn't a cone, it just uses the same 'thousand-hands' animation as shadow maul/sands of mu.
It's a bummer to see dissapointment about the set. I have leveled my plant/earth dom to 15 on test, and so far i like the feel of it. I enjoy the ***SMASH*** with each attack, and the pairing is nicely thematic. I do like the knockup from stone spears.
I don't feel like /earth is providing my play experience with anything special other than that. Most of my play experience giggles is coming from running on 0/+2, and letting seeds of confusion do most of the work for me (plant is a new set to me). It's great to have an aoe that early, though /thorns or /ice could provide me that, as well.
I still plan on making one on live, and i expect that the long duration and mob-clumping action of Seeds will synergize well with pots/tremor/fissure. I wouldn't mind either a 10-sec recharge Hurl, or the ranged attacks put on the melee dmg table. -
Quote:I think Im making a bot/trap next.I, for one, have been highly entertained by this tread so far. I'm also infinitely glad to see everyone else is feeling the same.
I really couldn't ask for more, but I'm sure there are still more stories out there to be told, so I will. Let's hear 'em!
I have another one to add. Again on my bots/traps because that's all I've been playing and all I will play until the build is fully realized. I'm not sure when this happened; I think it was an LGTF because there were heroes involved. Either way, this story was the start of my scrapperlock soloing tendencies.
Anyway, important background facts: I was not the leader. We were still looking for one more person. The team was mostly heroes, including the leader (blaster, I think). We had a stone tank. These are not chat logs, just my best recollection of them.
Random teammate: My friend is a /WP brute, can you invite xxxxxx?
Leader: We already have a tank.
At this point, I already have a few problems with the leader. One: A brute is not a tank. Two: I am a tank! Three: I don't like team structure nazis. Four: That stone tank is going to faceplant to the psychic clockwork. Five, and most importantly: I am a FRAGGIN' TANK WITH LASERS!!!
So in the most polite manner possible, I say "Excuse me, but I clearly see that we have /two/ tanks already. Besides, a brute's going to be more like a scrapper, and we can't seem to find anyone else."
Nimrod Leader: lol
Nimrod Leader: Ok, I'll invite.
Nimrod Leader: Who's the other tank?
Me: That would be me.
Nimrod Leader: lol ok
I left it at that. I've only done LGTF once, and I'm still fuzzy on the details. Somewhere in one of the missions the leader decided he wanted to push me.
Nimrod Leader: Hey Dechs, I don't see you tanking.
Me: Haven't needed to.
Nimrod Leader: Or you can't.
Me: The hell I can't.
Nimrod Leader: Ok then just jump into the next spawn.
Nimrod Leader: We'll see how long you last.
I had never really tried being the main tank for a team before, but I wasn't about to back down from the challenge. I figured I'd just do what I always do. So there's more of them, big deal. I jumped in just like I usually do solo, dropped my triage beacon and caltrops, started spamming provoke, and waited for the cavalry.
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Nothing. The whole team decided to sit and watch while I ran into a spawn of rikti or whatever it was at the time. This was an eight man spawn at +2. What was I going to do?
I'm freaking out. I had never tried this before. I hit my panic button (hasten) and went to town with traps. Acid mortar is a usual, but now I'm pulling all the stops. Poison gas, seekers, another triage and more caltrops. Spam the lightning cages! I know I ate at least a purple, a green, and a few blues.
Before I know it, there's just one or two bosses left. WTH? Where'd all the rikti go?
I haven't relied on a team since. -
Quote:(actually when I say DPS i am refuring to damage over (base) recharge+animation time. Its a decent baseline. When /earth is compared to every other dom set its under... here is an example, Ill compare 4 similar tiered powers from earth to lets say Elec (a sat for blasters everyone always says is under preforming) compared to brawl, boxing and air sup all at lvl 50 unslotted.By DPS you obviously mean damage over recharge. And longer recharge attacks always have lower damage over recharge than faster ones. It's to make up for the higher recharge doing more damage up front.
When it comes to damage over animation time, though, nothing beats Seismic Smash.
Also, don't forget Dominators naturally do more damage with melee attacks. So ranged attacks would get a disadvantage compared to the Pool attacks.
Brawl: 7.42
Boxing: 12.32
air sup: 10.61
Elec-
Charged Bolts: 10.56
Charged Brawl: 11.28
Lightning Bolt: 9.67
Earth-
Stone Spears: 8.65
Stone Mallet: 9.97
Hurl: 8.24
I cant really find a case where Earth is better than any other dom secondary, nor can i find a place where any of the ST attacks in earth do more damage than any pool power (not inc flurry since it is a cone) -
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My wife reminded me of a story from last weekend. So we were on our first ITF (We have played off and on for years, but we like the lvl 40+ mishes we never did the ITF) and she was on her scrapper, me (SK'd to her) on my Thug MM. So we are on the part of the mish where we are killing Cysts, and we had a party wipe (I was in scrapper lock and went left when they all went right, and then 1 by 1 they tried to save me after my henchmen were dead) and she said "ok regroup right here, everyone hold up" in chat. Less than a second later I hear (I love being in the same room as her and our roommate, I get to hear so much) her shout "Mother <Expletive Deleted> Cat hit tab!" (Yes our cats jump on the keyboards and like pressing buttons.... more on that in a minute) as she rushes in, eache party member hesitates, then one by one rush in after her, but there is no party cohesion, and within seconds most of them are dead, Im healing up a storm, dropping thugs trying to pull aggro, using gang war, Painbringer, every buff and debuff I have. We start making headway, out of our 7 people, 4 had died, I rez a rezer, my wife is lovin painbringer on her kat/SR, everybody is back up just in time to watch me lick the floor. I had been using copious amounts of share pain, and someone dropped a cyst that was right next to me, as I was moving twards someone else that was dropping another one.... bad day. Anyway I fall flat on my face, all my thugs drops, so aggro goes all over the place. I rez to hospital and use mission teleporter. I look over at my wife's screen and 3 more people are dead. I get back on the map, Superspeed back to the fight (this is only about a min and a half after the cat jumped on the keyboard) and pop share pain+Painbringer on my wife just as she is about to drop (the only people that are alive at this point is me and her and she has like all the aggro). I rez the rezzer again, tell the other MM to use a wakie, cm->soothe->null pain him, pass him 2 blues, and start healing the party. At this point it gets easy since there are so few enemies left. At the end I look at my wife's toon (the only one of us that didn't die) and see the bodies around her and think about River standing over the bodies of all those Reavers.
Second story is about the cats we have. One cuddles playstation controllers, and likes watching Katamari Damacy. Another one loves watching shows like House, CSI, and NCIS. Another one (the one from above) likes to plop down on people keyboards and listen to the beeps that happen when you hit 60 or so keys at once. Our last one suffers from scrapperlock.
Once our roommate was playing WoW. He just got level 20 or so (Id say he was at 20.3), and was hungry, so he turns off his moniters (everyone in my house uses at least 2 screens on their rigs), steps away, and goes to the chinese place down the street to order 8 orders of potstickers. It takes about 30 mins or so for him to get his order, and I am keeping him company (at a cost of him giving me an order of potstickers). The wife was at work this whole time. When we get back, he is something like half a zone from where he walked away, and level 21, and the fourth cat is sitting next to his keyboard with her paws near the "wasd" section. Yes our cat played WoW and leveled him faster than he could have. This isn't the end of the story, this cat loves watching CoH. Loves all the colors and movements. A few weeks ago I made a Sonic/MM Blaster, and the cat would meow loudly every time i used any of the sonic powers. The funny part, we named her Banshee 3 years ago. She likes the sound FX for Sonic. -
What exactly is content in your mind? Content from a programmer's PoV is addition of code. As In the contents of the current game are X. The Dev staff will be adding the game the following; SSK (Only taking out a bit of code on how the old way works in exchange for many more features such as exemping getting xp, auto sk, +5 level powers, etc); Customizable challenge rating far beyond 5 descriptors; Mostly customizable power colors; Pet zoning; Rebalance of MA features to fit current non MA risk/reward; etc; added to the total content of the code I.E. the game.
Content is a very broad term. You are getting plenty of new/modified content. You don't like it which is fine, but asking for content is like saying "I want food" when someone hands you a jar of peanut butter.
Are you asking for more "content" in terms of PVE mish's, enemy groups, TF/SF, Co-op, PVP, Flashbacks, actual new powers, perfect polif (any two sets on a toon), when talknig mishes what level ranges do you want more of, what about level 50 raids, what abotu 50 only zones, IO's, IO's in general, or specific quality of them, custom enemy groups becoming cannon, MA mishes that are actual gameplay (like holodeck on the fritz and the 5th col is using them to brainwash stateman), more costume pieces, a flashforward system, more rikti plotlines, what abotu more Nem plotlines.... I can keep going. Untill people stop begging for "food" and start asking for "ham and swiss on white with added pickles and olives" the devs will keep making what they want as they want.
Also remember it takes about 2 years for an idea the devs/players have to be implemented, and that 2 years is from the time they start working on it. It has only been about 2 years that Cryptic's rights to the game were bought by PNC, Cryptic being a large chunk of the company that didn't seem to really care what the players wanted. The new Devs are working their tails ff to give us what we have been asking for since launch.
Also if you remember the survey from about 2 years ago, alot of features of GR are gonna bring in new zones/mishes/lvl 50 specific "content." Until GR comes out, we wont see alot of zone changes because they are putting effort into making GR about as robust as CoV (since GR is the second pay for "expansion" to the game). Be patient. If you can't be, play something else for 6 months, then come back. By then there will be enough new stuff for you to toy with.
P.S. as far as story content.... Have you heard, there is war happening on most city maps. This means there is more stuff to come. -
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My wife has re-bound her tab button to target nearest enemy -> follow. Orriginally this was on her kat/SR scrapper that has a run speed of about 60mi/hr with sprint on (She only uses Speed when crossing zones). She hates indoor maps because walls get in the way of her scrapperlock.
The funny part of the story is we were playing our villians. Her a fire/Pain Cor, me a Thug/Pain MM. We are always partied with SG mates so its common to be in a team of 6-8. So I summon my thugs, laydown Gang War from time to time, and outside of that I spend my time healing/buffing/debuffing. She autoclicks the aoe heal, and soothing aura, and starts blasting. So on the day in question (we were in mid 20's) my thugs had been killed, the other MM was out of end, and resting, our brute was waiting, and our dom was afk. All of a sudden I see my wife run into a group of +3 Freaks and blast away. I hear from across the room "Crap Crap, I hit tab!" I think she came out of it alive be me calling in Gang War, and spam healing her with Soothe + Share Pain. -
Im lookin forward to the set. Hurl drops the enemy to the ground, spears hits. Then again Im going for perma-PBAOE hold (Including 1 hard target) Ice/Earth combo which will have tons of procs. Not a cheap build, nor "easy." The good news is, I wont have any problems fighting 90% of the game (very little flys, even less cant be grounded). The bad news, No fighting Banished pantheon (masks cant be grounded last I checked), nor could I ever hope to go on an ITF and be of any help vs healing nic.
Also the set looks fun. It looks new. And I am not really caring if it is 20% less damaging than the next set up, It still out DPSs a defender. -
lol.... I totally failed seeing that I insinuated that 50s would get xp.... other than that insinuation, was everything else correct?
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mastermind: Cow/Traps. Use Detonator on a cow, and after the explosion you have a burger. You then use the new MM command "petcom_all Eat_Burger" in which they all partake in said burger and they all become raving "Mad Cows." They now have Psychic Melee powers, and anything they bite has a 5% chance of becoming a Were-Bovine, that follows you around as an uncontrolled pet as long as it's night outside. When day breaks, they switch back into what they were before, automatically aggressive to you.
October would be awesome with this. -
Quote:From my understanding, the 5,7,8 will be sk'd to 9, the 10 will be 10 still, the 11 will be exemped to 10 with xp gain, the 15 will be exemped to 10 with access to all their powers (since their level is 5 above 10. If a lvl 50 was to join in the fight, they would be exemped to 10 also but have access to any powers they took up to 15 and still gaining XP.Very, very interesting. Now a quick question (and forgive me if it's already been aswered, I've got very limited time right now), does every player get SKed up, or only those who are more than 3 levels lower than the team leader?
I.E. if we have a team of a 5, a 7, an 8, a 10, 1n 11 and a 15, running the lvl 10s mission, will the 5, 7 & 8 all be SKed to lvl 9, and the 11 and 15 RSKed to 10, or will the lvl5 run at 9, the lvl7, lvl8 and lvl11 at their respective levels, and the 15 be RSKed to 10?
Also from my understanding, anytime you are exemp'd now you have your powers up to 5 above your exemp'd level. So for instance 8 level 50s running Positron's TF will be running with powers up to level 20, but will be level 15.
Can anyone confirm that my understanding is or is not correct on both the team dynamic exemplaring, as well as task force exemplaring? -
Quote:http://boards.cityofheroes.com/showp...0&postcount=27Yes they have. SSK allows access to Hazard Zones, however a sub-level toon will still not be able to access Hazard Zones on his/her own.
No level requirements on Hazard Zones except PvP and Hami.
Personally I would rather more TF's and zones (both red and blue side) as well as the promised "improving on level 50's" over actually raising the bar.
I remember that GR survey. Moon Zone anyone? EAT super spys if i remember correctly? Global enhancements that either add to all applicable powers beyond ED or at least affect all applicable powers, and up to 10 slots of them... Imagine putting 3 end red and 3 rec red on those 10 and having every power not need any...
Almost everything in that survey was "full of win" in my book.
Raising the level cap is WoW's way of keeping players. CoX generally goes for more customization, and QoL improvements. Not that everyone likes all the changes, but if you lose 10% due to changes, but please 90%, and get 20% more players playing, revenue goes up. MA was a feature that ostracized many older players. That said, they gained boatloads of money due to a sudden influx of players. CoX may have lost some vets, but overall the playerbase has drastically increased.
My vote is make 50's more improvable over just adding levels (and having to come up with full epic pools, and reworking most of the power mechanics, etc.)