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Posts
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Quote:That is quite a beast of a build, but it's not Fire/Fire/FireI don't have time at the moment to read everything and look at the builds in this post so I'll just post my build. It's softcapped to S/L, has solid recharge (70% but no hasten), the only thing I don't like about it is the lack of a nuke. Inferno is very fun but I couldn't fit it in and maintain all the other aspects of the build. Only thing to watch out for in the build is end drain. Consume helps a lot but I do sometimes have to pop a blue in longer battles. However, the dmg on this toon is beastly so the battles are generally short-lived.
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Quote:In my experience, a tiny amount of Defense (anything less than 20%) is almost pointless. Some people will disagree with me on that, but that's my experience.I tweaked the build a bit and switched out a resistance set to add a little to defense.
I usually do use stealth in lieu of Maneuvers, but I don't like the slow down aspect of stealth.
I don't understand the heavy slotting in BU and Aim. With your already-high global Accuracy bonus, you shouldn't need to worry about making BU and Aim more accurate. You're also not gaining a lot for all of those spots. The BU Proc in BU isn't going to hit very often either (I reserve that Proc for always-up powers like Focused Accuracy).
I'm confused by you saying that Stealth has a slow down aspect. You don't plan on running Maneuvers, do you? So it's a set mule for the LotG. Stealth gives you that same option (as does Grant Invis and Invis).
I've tweaked your build to give you some ideas on different slotting. It's a bit faster and endurance should be kinder than on your build, and your primary attacks should be more effective, but I changed some of your powers, so you might want to discard some of it.
Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
alt: Level 50 Mutation Blaster
Primary Power Set: Fire Blast
Secondary Power Set: Fire Manipulation
Power Pool: Speed
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Concealment
Ancillary Pool: Flame Mastery
Hero Profile:
Level 1: Flares- (A) Decimation - Chance of Build Up
- (3) Decimation - Accuracy/Damage/Recharge
- (3) Decimation - Accuracy/Endurance/Recharge
- (5) Decimation - Damage/Recharge
- (5) Decimation - Accuracy/Damage
- (31) Devastation - Chance of Hold
- (A) Enfeebled Operation - Accuracy/Recharge
- (36) Enfeebled Operation - Endurance/Immobilize
- (39) Enfeebled Operation - Accuracy/Endurance
- (39) Enfeebled Operation - Immobilize/Range
- (39) Enfeebled Operation - Accuracy/Immobilize/Recharge
- (A) Ragnarok - Chance for Knockdown
- (11) Ragnarok - Damage/Recharge
- (11) Ragnarok - Accuracy/Damage/Recharge
- (13) Ragnarok - Accuracy/Recharge
- (13) Ragnarok - Damage/Endurance
- (46) Positron's Blast - Chance of Damage(Energy)
- (A) Decimation - Accuracy/Damage
- (15) Decimation - Damage/Endurance
- (15) Decimation - Damage/Recharge
- (17) Decimation - Accuracy/Endurance/Recharge
- (17) Decimation - Accuracy/Damage/Recharge
- (A) Recharge Reduction IO
- (7) Recharge Reduction IO
- (7) Recharge Reduction IO
- (A) Positron's Blast - Accuracy/Damage
- (9) Positron's Blast - Chance of Damage(Energy)
- (9) Positron's Blast - Damage/Range
- (21) Positron's Blast - Damage/Endurance
- (21) Positron's Blast - Accuracy/Damage/Endurance
- (A) Jumping IO
- (A) Obliteration - Damage
- (19) Obliteration - Chance for Smashing Damage
- (25) Obliteration - Accuracy/Recharge
- (27) Obliteration - Damage/Recharge
- (27) Obliteration - Accuracy/Damage/Endurance/Recharge
- (A) Blessing of the Zephyr - Knockback Reduction (4 points)
- (34) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
- (A) Numina's Convalescence - +Regeneration/+Recovery
- (31) Numina's Convalescence - Heal
- (31) Miracle - +Recovery
- (33) Healing IO
- (A) Recharge Reduction IO
- (19) Recharge Reduction IO
- (A) Performance Shifter - Chance for +End
- (23) Performance Shifter - EndMod
- (33) Performance Shifter - EndMod/Recharge
- (33) Performance Shifter - EndMod/Accuracy
- (A) Apocalypse - Chance of Damage(Negative)
- (23) Apocalypse - Damage
- (25) Apocalypse - Accuracy/Damage/Recharge
- (34) Apocalypse - Accuracy/Recharge
- (36) Apocalypse - Damage/Recharge
- (A) Accuracy IO
- (A) Titanium Coating - Resistance/Endurance
- (29) Titanium Coating - Resistance/Endurance/Recharge
- (37) Titanium Coating - Resistance
- (37) Titanium Coating - Resistance/Recharge
- (37) Titanium Coating - Endurance/Recharge
- (A) Performance Shifter - EndMod/Accuracy
- (29) Performance Shifter - EndMod/Accuracy/Recharge
- (A) Recharge Reduction IO
- (34) Recharge Reduction IO
- (A) Luck of the Gambler - Recharge Speed
- (A) Armageddon - Damage
- (36) Armageddon - Chance for Fire Damage
- (43) Armageddon - Damage/Recharge
- (43) Armageddon - Accuracy/Damage/Recharge
- (45) Armageddon - Accuracy/Recharge
- (A) Obliteration - Damage
- (40) Obliteration - Accuracy/Damage/Endurance/Recharge
- (40) Obliteration - Chance for Smashing Damage
- (40) Obliteration - Accuracy/Damage/Recharge
- (42) Obliteration - Damage/Recharge
- (42) Endurance Reduction IO
- (A) Unbreakable Constraint - Chance for Smashing Damage
- (42) Unbreakable Constraint - Hold/Recharge
- (43) Unbreakable Constraint - Accuracy/Hold/Recharge
- (45) Unbreakable Constraint - Accuracy/Recharge
- (46) Unbreakable Constraint - Endurance/Hold
- (A) Reactive Armor - Resistance
- (45) Reactive Armor - Endurance
- (46) Reactive Armor - Resistance/Endurance
- (48) Reactive Armor - Resistance/Endurance/Recharge
- (48) Reactive Armor - Resistance/Recharge
- (A) Absolute Amazement - Accuracy/Stun/Recharge
- (48) Absolute Amazement - Accuracy/Recharge
- (50) Absolute Amazement - Stun/Recharge
- (50) Absolute Amazement - Chance for ToHit Debuff
- (50) Absolute Amazement - Stun
- (A) Luck of the Gambler - Recharge Speed
Level 1: Brawl- (A) Accuracy IO
- (A) Celerity - +Stealth
- (A) Empty
Code:| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1409;699;1398;HEX;| |78DAA5935B4F134114C76769B12D6D29050BB45C4A5BB094B65B1A6F5C6254840A4| |82301E549250B6C6093BA6DDA858831C60FE0830211AFEFE82BC64BFC28FA4DBCAC| |E7322DF1D94DFAFF75E69C39FFB3333BC507D33E219E5C168AFF5A49ABD556A7402| |DBDEA2E6E5B9A65944D8756B25C4288B00CAC2E69E6A6BEA1168CAACEC9B17A6479| |BB5229572D0E1535D3A86C97A84670CEDCD2ABBA69A9F53F2D8BE572495DAEE8FA8| |68FFE160CCBD46B35BF1C6C6E5986B919A4D19CB963D48C35A36458BBED3315635D| |2D94B4FBE880AEBBDDD05C0A7E5744FDB19BC55B405234BD61BC26385F310E09FD4| |780BCD83959E514CF148C249E2B1839B3C7D8671C10A620519126CAC5269C6A39CB| |3847F09D675C2064BF90C95550873471B07DEB4B06F7D4C61DB671BF71D8EF6672B| |19B9AD354E1D43F980675C97AAE639A72B393FB13E1F447C6675E05B91EAE273CC3| |34B50BEA9515BC3FA9D7766C312FBA7FD128F29B61131250C1CF1514FF0F9A8A7D2| |7B82012E08823B0427BD47F9B314FBB3930488633A041365482FC16ED0C3754E890| |153A0EA968E71E61609FF18250808C906C3994E7BC0CA15BE58E72DC6B96A040D92| |E4E175D117272C054989D9CE1116AB2374B185419694686F008127BE8B46DA5877B| |E83D203C84B93EF9327DFC1631861F2CA2D2351AA232B33088CBBEE363DCE225C2C| |83863829099243C86C421F9850DF1C924F910927C40C93F344AF101A562E47B04A1| |6169323CC79119AE5EE0EAD7F9839C25BC87F4B4DC89749CCE29932064FB09B9182| |34AF800E9AAACAE2E50855C9190BFC1B8C99827B4C2268CCA4D18E54DE87536AE99| |107C1A0BCEFA5D82290F2D5C74366E97506C7844EC24E9BF9EAFBEBABF67A905F41| |6CA22CA0ACA1D94BB28F750349435947514FB5B6375600C1B1A4799409944798A49| |2EBC4E5E141F8A1FA5152580D286D281D2891241798762FF0505CEF6D3| |-------------------------------------------------------------------|
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Quote:In my experience, a tiny amount of Defense (anything less than 20%) is almost pointless. Some people will disagree with me on that, but that's my experience.I tweaked the build a bit and switched out a resistance set to add a little to defense.
I usually do use stealth in lieu of Maneuvers, but I don't like the slow down aspect of stealth.
I don't understand the heavy slotting in BU and Aim. With your already-high global Accuracy bonus, you shouldn't need to worry about making BU and Aim more accurate. You're also not gaining a lot for all of those spots. The BU Proc in BU isn't going to hit very often either (I reserve that Proc for always-up powers like Focused Accuracy).
I'm confused by you saying that Stealth has a slow down aspect. You don't plan on running Maneuvers, do you? So it's a set mule for the LotG. Stealth gives you that same option (as does Grant Invis and Invis).
I've tweaked your build to give you some items on different slotting. It's a bit faster and endurance should be kinder than on your build, and your primary attacks should do some more damage.
Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
alt: Level 50 Mutation Blaster
Primary Power Set: Fire Blast
Secondary Power Set: Fire Manipulation
Power Pool: Speed
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Concealment
Ancillary Pool: Flame Mastery
Hero Profile:
Level 1: Flares- (A) Decimation - Chance of Build Up
- (3) Decimation - Accuracy/Damage/Recharge
- (3) Decimation - Accuracy/Endurance/Recharge
- (5) Decimation - Damage/Recharge
- (5) Decimation - Accuracy/Damage
- (31) Devastation - Chance of Hold
- (A) Enfeebled Operation - Accuracy/Recharge
- (36) Enfeebled Operation - Endurance/Immobilize
- (39) Enfeebled Operation - Accuracy/Endurance
- (39) Enfeebled Operation - Immobilize/Range
- (39) Enfeebled Operation - Accuracy/Immobilize/Recharge
- (A) Ragnarok - Chance for Knockdown
- (11) Ragnarok - Damage/Recharge
- (11) Ragnarok - Accuracy/Damage/Recharge
- (13) Ragnarok - Accuracy/Recharge
- (13) Ragnarok - Damage/Endurance
- (46) Positron's Blast - Chance of Damage(Energy)
- (A) Decimation - Accuracy/Damage
- (15) Decimation - Damage/Endurance
- (15) Decimation - Damage/Recharge
- (17) Decimation - Accuracy/Endurance/Recharge
- (17) Decimation - Accuracy/Damage/Recharge
- (A) Recharge Reduction IO
- (7) Recharge Reduction IO
- (7) Recharge Reduction IO
- (A) Positron's Blast - Accuracy/Damage
- (9) Positron's Blast - Chance of Damage(Energy)
- (9) Positron's Blast - Damage/Range
- (21) Positron's Blast - Damage/Endurance
- (21) Positron's Blast - Accuracy/Damage/Endurance
- (A) Jumping IO
- (A) Obliteration - Damage
- (19) Obliteration - Chance for Smashing Damage
- (25) Obliteration - Accuracy/Recharge
- (27) Obliteration - Damage/Recharge
- (27) Obliteration - Accuracy/Damage/Endurance/Recharge
- (A) Blessing of the Zephyr - Knockback Reduction (4 points)
- (34) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
- (A) Numina's Convalescence - +Regeneration/+Recovery
- (31) Numina's Convalescence - Heal
- (31) Miracle - +Recovery
- (33) Healing IO
- (A) Recharge Reduction IO
- (19) Recharge Reduction IO
- (A) Performance Shifter - Chance for +End
- (23) Performance Shifter - EndMod
- (33) Performance Shifter - EndMod/Recharge
- (33) Performance Shifter - EndMod/Accuracy
- (A) Apocalypse - Chance of Damage(Negative)
- (23) Apocalypse - Damage
- (25) Apocalypse - Accuracy/Damage/Recharge
- (34) Apocalypse - Accuracy/Recharge
- (36) Apocalypse - Damage/Recharge
- (A) Accuracy IO
- (A) Titanium Coating - Resistance/Endurance
- (29) Titanium Coating - Resistance/Endurance/Recharge
- (37) Titanium Coating - Resistance
- (37) Titanium Coating - Resistance/Recharge
- (37) Titanium Coating - Endurance/Recharge
- (A) Performance Shifter - EndMod/Accuracy
- (29) Performance Shifter - EndMod/Accuracy/Recharge
- (A) Recharge Reduction IO
- (34) Recharge Reduction IO
- (A) Luck of the Gambler - Recharge Speed
- (A) Armageddon - Damage
- (36) Armageddon - Chance for Fire Damage
- (43) Armageddon - Damage/Recharge
- (43) Armageddon - Accuracy/Damage/Recharge
- (45) Armageddon - Accuracy/Recharge
- (A) Obliteration - Damage
- (40) Obliteration - Accuracy/Damage/Endurance/Recharge
- (40) Obliteration - Chance for Smashing Damage
- (40) Obliteration - Accuracy/Damage/Recharge
- (42) Obliteration - Damage/Recharge
- (42) Endurance Reduction IO
- (A) Unbreakable Constraint - Chance for Smashing Damage
- (42) Unbreakable Constraint - Hold/Recharge
- (43) Unbreakable Constraint - Accuracy/Hold/Recharge
- (45) Unbreakable Constraint - Accuracy/Recharge
- (46) Unbreakable Constraint - Endurance/Hold
- (A) Reactive Armor - Resistance
- (45) Reactive Armor - Endurance
- (46) Reactive Armor - Resistance/Endurance
- (48) Reactive Armor - Resistance/Endurance/Recharge
- (48) Reactive Armor - Resistance/Recharge
- (A) Absolute Amazement - Accuracy/Stun/Recharge
- (48) Absolute Amazement - Accuracy/Recharge
- (50) Absolute Amazement - Stun/Recharge
- (50) Absolute Amazement - Chance for ToHit Debuff
- (50) Absolute Amazement - Stun
- (A) Luck of the Gambler - Recharge Speed
Level 1: Brawl- (A) Accuracy IO
- (A) Celerity - +Stealth
- (A) Empty
Code:| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1409;699;1398;HEX;| |78DAA5935B4F134114C76769B12D6D29050BB45C4A5BB094B65B1A6F5C6254840A4| |82301E549250B6C6093BA6DDA858831C60FE0830211AFEFE82BC64BFC28FA4DBCAC| |E7322DF1D94DFAFF75E69C39FFB3333BC507D33E219E5C168AFF5A49ABD556A7402| |DBDEA2E6E5B9A65944D8756B25C4288B00CAC2E69E6A6BEA1168CAACEC9B17A6479| |BB5229572D0E1535D3A86C97A84670CEDCD2ABBA69A9F53F2D8BE572495DAEE8FA8| |68FFE160CCBD46B35BF1C6C6E5986B919A4D19CB963D48C35A36458BBED3315635D| |2D94B4FBE880AEBBDDD05C0A7E5744FDB19BC55B405234BD61BC26385F310E09FD4| |780BCD83959E514CF148C249E2B1839B3C7D8671C10A620519126CAC5269C6A39CB| |3847F09D675C2064BF90C95550873471B07DEB4B06F7D4C61DB671BF71D8EF6672B| |19B9AD354E1D43F980675C97AAE639A72B393FB13E1F447C6675E05B91EAE273CC3| |34B50BEA9515BC3FA9D7766C312FBA7FD128F29B61131250C1CF1514FF0F9A8A7D2| |7B82012E08823B0427BD47F9B314FBB3930488633A041365482FC16ED0C3754E890| |153A0EA968E71E61609FF18250808C906C3994E7BC0CA15BE58E72DC6B96A040D92| |E4E175D117272C054989D9CE1116AB2374B185419694686F008127BE8B46DA5877B| |E83D203C84B93EF9327DFC1631861F2CA2D2351AA232B33088CBBEE363DCE225C2C| |83863829099243C86C421F9850DF1C924F910927C40C93F344AF101A562E47B04A1| |6169323CC79119AE5EE0EAD7F9839C25BC87F4B4DC89749CCE29932064FB09B9182| |34AF800E9AAACAE2E50855C9190BFC1B8C99827B4C2268CCA4D18E54DE87536AE99| |107C1A0BCEFA5D82290F2D5C74366E97506C7844EC24E9BF9EAFBEBABF67A905F41| |6CA22CA0ACA1D94BB28F750349435947514FB5B6375600C1B1A4799409944798A49| |2EBC4E5E141F8A1FA5152580D286D281D2891241798762FF0505CEF6D3| |-------------------------------------------------------------------|
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Quote:I like a lot of this, but a few thoughts:I've been working on my f3 myself, but my build has a focus on recharge
When mezzed, you can only use Flares, Fire Blast and Ring of Fire. For this reason, most people get all three powers. Your high Res is nice, but with no Def, you must spend a fair amount of time mezzed. Skipping Fire Blast and one-slotting Ring of Fire is killing your DPA in those situations.
I'd switch the Apoc set in Blaze with the Decimation in Flares. Blaze is your best ST DPA attack, and the extra damage and recharge will be worth it. Additionally, Flares is an attack you should be tossing off casually to keep up Defiance and finish off STs, so there should be a greater chance of the Build Up Proc firing.
I can't believe you plan on actually running Maneuvers or using Bonfire since they're both so under-slotted, so perhaps the Concealment Pool would work better for you? Stealth and Grant Invisibility can both take LotGs 7.5%
The Perf Shifter Proc in Consume is wasted. An Accuracy/Recharge Reduction IO would be a lot more useful, and even then you've under-slotted the power unless you're only using it after nukes (in which case, slot for Acc/End).
Since you'll never use Boxing, why slot a Hecatomb in it? Leave it blank or slot it with a single Accuracy IO.
Trick: If you slot the Stealth Proc in Sprint, you can toggle it on when needed for ghosting, and save yourself a slot in Super Speed.
With your lvl of recharge, you must have a perfect chain of Fire Ball, Fire Breath and FSC, so why do you have Combustion (which takes 3s to cast)? -
Re: The OP's build
I'm a bit confused by this one. You've spent a lot of time building up Def without focusing on any one thing, so you're not even halfway to softcap on any of them. You have, at best, halved your incoming damage and mezzes.
Normally, a Blaster might aim for 45% S/L or 45% Ranged (with ~30% AoE) Def.
Beyond that, you have no real mitigation. No Burn, Hot Feet or Blazing Aura to dissuade Melee attacks (though most people favour HF over the other two). No Hover to escape being swarmed. Unless your plan is to always use Rain of Fire and/or Bonfire, but then your other AoEs are going to be wasted.
You don't have Inferno or RotP, and I understand why you might not, but they're both handy for when you do get swarmed. A lot of Blasters also take Aid Self due to their lack of healing. Hasten is useful, if only to keep Blaze up as often as possible during boss fights, and to get Aim and Build Up both up as often as possible.
As has been discussed to death on F3 builds before, Combustion isn't very good. Its DPA is poor compared to your other powers. Fire Ball, Fire Breath, and Fire Sword Circle should murder most mobs.
You've broken the rule of Five on your Accuracy bonuses, and overall, I think you're over-built for Accuracy anyway. With a F3 Blaster, I wouldn't bother with Damage set bonuses (see prior F3 discussion threads as to why). -
I think you'll probably be fine with this build, but you'll lose a lot of DPS in the redraw. Every time you switch between Heavy Burst / Web Envelope or Disruptor Blast / Channelgun, Supp, VG or FG, there'll be time wasted while your Crab puts away one weapon and draws out the other.
I understand the temptation to have SIX SPIDERS! (it was my first goal when I picked a crab), but Mace Mastery isn't your best choice.
Some of your slotting is a little odd. Channelgun, obviously. I don't why you have an enhance-flight in Mental Training when you're using Super Speed. You're not perma-hastened, so I'd give Serum another Heal/Recharge IO to try and keep that as close to perma as possible. I wouldn't six-slot Omega; you'll need the slots elsewhere on more regular and higher-DPS attacks.
My build (below) is a lot more expensive than yours, but, it's faster, the Regen is 70% higher (28.3 HP/s vs 16.5) and has a much better all-round Def. More importantly, the AoE and ST attack chains are smooth and don't have any redraw, and the damage bonus is higher. Even with one less pet, I think you'll find the DPS is a lot higher.
Villain Plan by Mids' Villain Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
SoA Build: Level 50 Natural Arachnos Soldier
Primary Power Set: Crab Spider Soldier
Secondary Power Set: Crab Spider Training
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Mu Mastery
Villain Profile:
Level 1: Channelgun- (A) Decimation - Accuracy/Damage/Recharge
- (3) Decimation - Damage/Recharge
- (5) Decimation - Accuracy/Endurance/Recharge
- (7) Decimation - Accuracy/Damage
- (13) Decimation - Chance of Build Up
- (A) Steadfast Protection - Resistance/+Def 3%
- (A) Thunderstrike - Accuracy/Damage
- (3) Thunderstrike - Damage/Endurance/Recharge
- (5) Thunderstrike - Accuracy/Damage/Recharge
- (7) Thunderstrike - Accuracy/Damage/Endurance
- (11) Thunderstrike - Damage/Endurance
- (11) Thunderstrike - Damage/Recharge
- (A) Luck of the Gambler - Recharge Speed
- (A) Jumping IO
- (A) Ragnarok - Chance for Knockdown
- (9) Ragnarok - Accuracy/Recharge
- (9) Ragnarok - Accuracy/Damage/Recharge
- (23) Ragnarok - Damage/Endurance
- (31) Ragnarok - Damage/Recharge
- (A) Luck of the Gambler - Recharge Speed
- (13) Luck of the Gambler - Defense/Endurance
- (17) Red Fortune - Defense/Endurance
- (17) Gift of the Ancients - Defense/Endurance
- (A) Luck of the Gambler - Recharge Speed
- (A) Positron's Blast - Accuracy/Damage
- (15) Positron's Blast - Accuracy/Damage/Endurance
- (15) Positron's Blast - Damage/Endurance
- (34) Positron's Blast - Damage/Recharge
- (37) Positron's Blast - Chance of Damage(Energy)
- (A) Endurance Reduction IO
- (A) Numina's Convalescence - +Regeneration/+Recovery
- (19) Numina's Convalescence - Heal
- (19) Miracle - +Recovery
- (23) Regenerative Tissue - +Regeneration
- (46) Miracle - Heal
- (A) Positron's Blast - Damage/Recharge
- (21) Positron's Blast - Damage/Endurance
- (21) Positron's Blast - Chance of Damage(Energy)
- (34) Positron's Blast - Accuracy/Damage
- (40) Positron's Blast - Accuracy/Damage/Endurance
- (A) Run Speed IO
- (A) Performance Shifter - Chance for +End
- (25) Performance Shifter - EndMod
- (25) Endurance Modification IO
- (A) Recharge Reduction IO
- (27) Recharge Reduction IO
- (27) Recharge Reduction IO
- (A) Titanium Coating - Resistance
- (29) Titanium Coating - Resistance/Recharge
- (29) Titanium Coating - Endurance
- (39) Titanium Coating - Endurance/Recharge
- (40) Titanium Coating - Resistance/Endurance/Recharge
- (40) Titanium Coating - Resistance/Endurance
- (A) Numina's Convalescence - Heal/Recharge
- (31) Numina's Convalescence - Heal/Endurance/Recharge
- (31) Doctored Wounds - Heal/Recharge
- (34) Miracle - Heal/Recharge
- (A) Positron's Blast - Accuracy/Damage
- (33) Positron's Blast - Chance of Damage(Energy)
- (33) Positron's Blast - Damage/Recharge
- (33) Positron's Blast - Accuracy/Damage/Endurance
- (37) Positron's Blast - Damage/Range
- (A) Call to Arms - Accuracy/Recharge
- (36) Call to Arms - Accuracy/Damage
- (36) Call to Arms - Damage/Endurance
- (36) Call to Arms - Accuracy/Damage/Recharge
- (37) Call to Arms - Endurance/Damage/Recharge
- (42) Call to Arms - Defense Bonus Aura for Pets
- (A) Expedient Reinforcement - Damage/Endurance
- (39) Expedient Reinforcement - Accuracy/Recharge
- (39) Expedient Reinforcement - Accuracy/Damage
- (43) Expedient Reinforcement - Accuracy/Damage/Recharge
- (45) Expedient Reinforcement - Endurance/Damage/Recharge
- (45) Expedient Reinforcement - Resist Bonus Aura for Pets
- (A) Devastation - Accuracy/Damage/Recharge
- (42) Devastation - Accuracy/Damage/Endurance/Recharge
- (42) Devastation - Damage/Recharge
- (43) Devastation - Chance of Hold
- (43) Devastation - Accuracy/Damage
- (A) Luck of the Gambler - Recharge Speed
- (45) Luck of the Gambler - Defense/Endurance
- (46) Red Fortune - Defense/Endurance
- (46) Red Fortune - Endurance
- (A) Detonation - Damage/Endurance/Range
- (48) Detonation - Damage/Recharge
- (48) Detonation - Damage/Range
- (48) Detonation - Accuracy/Damage/Endurance
- (50) Detonation - Accuracy/Damage
- (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
- (50) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
- (50) Blessing of the Zephyr - Knockback Reduction (4 points)
Level 1: Brawl- (A) Accuracy IO
- (A) Celerity - +Stealth
- (A) Recharge Reduction IO
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[Re: Omega]
I'd agree that it's skippable, esp. in team-play, but I've found the best aspect of this power to be its Taunt. It can draw mobs closer together for AoE, or (if you the problem coming) drag mobs off of squishies (or you!). And then it stuns them. The damage is almost the cherry on the top of a nice slice of mitigation pie. -
Quote:I'll agree that a solo build should be fine with a team.:*Meant to be played solo; given dark's nature a solo-build should make a decent team build at the very least.
However, I think you might be wise to consider survivability vs DPS. You're not a Fire/Fire Blaster. Your best mitigation isn't DPS.
I'm assuming you follow the standard opening of Tar Patch, Fearsome Stare, TT and NF? After that, you should have a mob nice and debuffed and feared/slowed/immobbed, but your damage output is never going to be what's keeping you alive. Your soft controls and debuffs are.
The following suggestion is almost soft-capped to S/L. FS should make up the difference. I left two powers open, and mostly used regular IOs. You should be able to squeeze a few enhancement slots out of using sets there, depending on your budget.
Villain Plan by Mids' Villain Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
rough: Level 50 Magic Corruptor
Primary Power Set: Dark Blast
Secondary Power Set: Dark Miasma
Power Pool: Fighting
Power Pool: Speed
Power Pool: Fitness
Power Pool: Leaping
Ancillary Pool: Mace Mastery
Villain Profile:
Level 1: Dark Blast- (A) Decimation - Chance of Build Up
- (3) Decimation - Accuracy/Endurance/Recharge
- (3) Decimation - Accuracy/Damage/Recharge
- (5) Decimation - Accuracy/Damage
- (5) Decimation - Damage/Recharge
- (46) Devastation - Chance of Hold
- (A) Touch of the Nictus - Accuracy/Healing
- (11) Doctored Wounds - Heal
- (11) Doctored Wounds - Heal/Recharge
- (13) Doctored Wounds - Heal/Endurance/Recharge
- (13) Doctored Wounds - Recharge
- (17) Doctored Wounds - Endurance/Recharge
- (A) Decimation - Accuracy/Damage
- (7) Decimation - Damage/Endurance
- (7) Decimation - Damage/Recharge
- (9) Decimation - Accuracy/Endurance/Recharge
- (9) Decimation - Accuracy/Damage/Recharge
- (46) Devastation - Chance of Hold
- (A) Recharge Reduction IO
- (43) Recharge Reduction IO
- (A) Accuracy IO
- (A) Enfeebled Operation - Accuracy/Recharge
- (19) Enfeebled Operation - Endurance/Immobilize
- (36) Enfeebled Operation - Accuracy/Endurance
- (36) Enfeebled Operation - Immobilize/Range
- (37) Enfeebled Operation - Accuracy/Immobilize/Recharge
- (37) Enfeebled Operation - Accuracy/Immobilize
- (A) Endurance Reduction IO
- (A) Positron's Blast - Accuracy/Damage
- (37) Positron's Blast - Accuracy/Damage/Endurance
- (40) Positron's Blast - Damage/Recharge
- (43) Positron's Blast - Damage/Range
- (43) Positron's Blast - Chance of Damage(Energy)
- (46) Cloud Senses - Chance for Negative Energy Damage
- (A) Resist Damage IO
- (15) Resist Damage IO
- (15) Endurance Reduction IO
- (17) Endurance Reduction IO
- (A) Jumping IO
- (A) Healing IO
- (19) Healing IO
- (A) Performance Shifter - Chance for +End
- (21) Performance Shifter - EndMod
- (21) Performance Shifter - EndMod/Recharge
- (23) Performance Shifter - EndMod/Accuracy
- (A) Cloud Senses - ToHit Debuff
- (23) Cloud Senses - Accuracy/ToHitDebuff
- (27) Cloud Senses - Accuracy/Recharge
- (33) Cloud Senses - ToHit Debuff/Endurance/Recharge
- (34) Cloud Senses - Accuracy/Endurance/Recharge
- (34) Cloud Senses - Chance for Negative Energy Damage
- (A) To Hit Debuff IO
- (25) To Hit Debuff IO
- (25) Endurance Reduction IO
- (27) Endurance Reduction IO
- (A) Recharge Reduction IO
- (34) Recharge Reduction IO
- (A) Defense Buff IO
- (29) Defense Buff IO
- (29) Endurance Reduction IO
- (31) Endurance Reduction IO
- (31) Resist Damage IO
- (31) Resist Damage IO
- (A) Defense Buff IO
- (A) Recharge Reduction IO
- (33) Recharge Reduction IO
- (33) Recharge Reduction IO
- (A) Empty
- (36) Empty
- (A) Cloud Senses - ToHit Debuff
- (39) Cloud Senses - Accuracy/ToHitDebuff
- (39) Cloud Senses - Accuracy/Recharge
- (39) Cloud Senses - ToHit Debuff/Endurance/Recharge
- (40) Cloud Senses - Accuracy/Endurance/Recharge
- (40) Cloud Senses - Chance for Negative Energy Damage
- (A) Defense Buff IO
- (42) Defense Buff IO
- (42) Endurance Reduction IO
- (42) Endurance Reduction IO
- (50) Defense Buff IO
- (A) Defense Buff IO
- (45) Defense Buff IO
- (45) Endurance Reduction IO
- (45) Endurance Reduction IO
- (A) Gaussian's Synchronized Fire-Control - To Hit Buff
- (48) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
- (48) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
- (48) Gaussian's Synchronized Fire-Control - Recharge/Endurance
- (50) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
- (50) Gaussian's Synchronized Fire-Control - Chance for Build Up
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Level 1: Brawl- (A) Accuracy IO
- (A) Empty
- (A) Recharge Reduction IO
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I don't know if this speaks to bad luck, or the state of redside on Virtue, but I find the average PuG to need a Brute. Few MMs seem to want to take the aggro, and there aren't many PuGs that don't start splintering into mismanaged pulls.
I love well-played 8-man Defender or Corrupter teams. I think they're the strongest all-one-AT teams.
But, in my experience, the typical PuG redside handles a lack of a Brute worse than a blueside PuG trying to make do without a Tank.
Granted, my own softcapped and careful characters don't tend to be the ones dying, but it's only fun to be "last man standing" the first couple of times, not constantly.
I don't believe teams need a Brute (or a Tank, if you're talking blueside or co-op), but for most of the redside PuGs I've played in, they did.
Which (to go back to my original point) is part of their popularity. -
Did you finish this build before posting it? There's a few odd, empty slots.
A couple of quick basics: Are you solo or team-focused? Are you settled on Flight?
(Having tried all of the travel powers on my dark/dark corr, I've find the SS/CJ combo works best for me.)
I wouldn't pick Dark Pit, Moonbeam or Life Drain, esp. on a team build.
Moonbeam falls into the typical arguments surrounding all snipes. If you enjoy it, great, but it's not an effective means of DPS.
Twilight Grasp outshines LD by healing everyone and the Regen debuff is probably about as good as the damage from LD.
I don't know why you need Stamina, Power Sink and Conserve Power. You shouldn't be using that much End. My dark/dark is okay with just Stamina (4-slot it with Perf Shifters and that should be okay).
I'd slot FS for the to-hit debuff and use that as an opener, reserving DN for AVs and bosses. This will save you a ton of Endurance and, in my experience, be slightly more effective.
While I adore Petrifying Gaze, I probably wouldn't get that hold alone. I'd grab an additional one from a patron power pool, and then I can hold most AVs.
I'm not sure if the DWD Proc in Dark Servant will transfer to him, affect him, or be ignored. I think it'll be ignored.
Mace Mastery offers Scorpion Shield, which is a huge amount of S/L/NRG Def. Shadow Fall, Scorp Shield and Weave offer a base 20.8% Def to S/L. With IOs and a couple of set bonuses, you can hit softcap.
Mace Mastery also has Focused Accuracy, so you'll pretty much always hit. I find Scorp Shield and FA very hard to ignore on my corrs, but your mileage may vary. The redraw on Web Envelope and Web Cocoon might turn you off.
I'd always 3-slot Hasten with Recharge Reduction.
I'd suggest a full build, but I'm hazy on redside market prices right now. Aren't Decimations kind of expensive? I don't know. -
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Quote:...Maybe you haven't played your Fire/Kin in a while? It's true that SB used to amp up the DPS of imps, but they've been changed so that they are immune to +Recharge. So any "blatantly obvious" improved DPS nowadays is just the placebo effect.
Well, that's just weird
Thanks for the correction.
I'm amazed the difference in movement speed is having a noticeable effect (and there really does seem to be a noticeable difference), but I'll probably stop bothering if it's not affecting recharge. -
Quote:To SB or not to SB, that is the question...Pretty much everyone on the team benefits from +Recharge as well as +Endurance from Speed Boost. I love receiving Speed Boost on every single character I have, no matter what the AT or powerset. Ask any experienced Controller how important +Recharge is. I can understand not wanting to be trapped in the "SB Buffbot" mode, but that minor inconvenience will help the entire team run missions much faster. (If I don't feel like being an "SB Buffbot," I don't play my */Kin or Kin/* or I go solo.)
- It benefits everyone with recharge, recovery and speed
- Some people complain if they get it
- Some people whine if they don't get it
- Keeping it up on a team can lead to buffbot feeling
I've played a Kin/Ice Def that used to SB everyone, and then been criticised for not attacking often enough.... While I was in the middle of refreshing everyone's SB.
SB seems to invite this sort of external opinion more than any other people I've used. I've had people seriously freak out over getting a SB they didn't want. And seeing "sb pls" exactly one second after you watched the old SB fade from someone's buff-bar is frustrating. On a team filled with those types, I find the buffbot sensation inescapable.
I've learned that I don't enjoy playing what feels like a "buffbot", but I do enjoy playing my Fire/Kin as long as I don't feel like a buffbot. So I take SB, but use it on the people that seem to need it the most, rather than everyone, all the time. This is a game, so I play what feels fun
Also, curiously, I've never had a single complaint when playing my Fire/Kin. -
Quote:Playing a Stone Tank, there's rarely a time when you don't want SB. Unless you build for speed and recharge, Granite is painfully slow.What I find amazing, is that people love fire/kins and want them on the team, but then waste what they do best by chaining them to buffbot/speed boost so the slow *** tank can clear...
Both builds/versions of my kin play differently. One doesn't need the rest of the team, and the other hides behind the tank in a traditional controller back up. You're better off not being on that team... Usually those teams want you to play a certain way, will tell you when you are 'wrong' and are blind to better ways of doing it...
However, I haven't encountered another build where a desire for SB isn't really a desire for something else, usually Endurance. Since Transference is a debuff as well as a buff, it's something I'm happy to use frequently without feeling trapped into that "SB buffbot" mode.
I handle this by compromise, stated in my profile: I SB the tanks/brutes and anyone who asks for it, but otherwise, I don't.
I admit that my team might work a little better if I SB-d everyone, all the time, but I played a Defender like that, took it to 50, and never played it because I loathed feeling like a SB-dispenser.
I don't understand not taking SB though. I always SB my imps and the improved DPS is blatantly obvious to me. Mobs go down quicker.
And that one guy who always runs now? He doesn't make it half as far, so my imps don't pull the next mob by accident. -
I played a fire/rad to ~40 before quitting it (though grats to anyone likes fire/rad), and I couldn't understand the fire/ hype. And then I played a fire/kin.
For me, it's the beautiful combination of powers. You get holds, immobs, a damage aura, a heal with a regen debuff, an endurance boost with a regen debuff, pets, an easy way to S/L softcap, and arguably the best damage buffs (with damage debuffs) in the game. Oh, and Speed Boost.
Granted, you won't "bring the pain" to your enemies until you're ~35 (as other people have said) and have Fire Imps slotted, but I found the progression through levels to be about as easy any character I've played. At level 38, when you get FS, you'll start feeling really potent.
Fire/kins do work best against certain types of enemies though. S/L softcapped, they can tank on a speed ITF, but a LGTF might come as a sharp shock.
Just today I was in awe of the /Fire tank slicing through the LGTF ahead of me. So Fire/Kins are great, but they're not everything. -
Quote:The important bit is that they're improving DPS for everyone, not just themselves. Since this multiplier can actually improve Scrapper/Blaster/etc. damage beyond a fire/kin's own damage cap, they should be empowering the DDers to outshine them.I've actually found them overrated on teams. They are known for bringing the damage, and to be honest, damage is not hard to come by with all the people playing scrappers and blasters out there.
And while I'll admit to be primarily focused on myself when I'm playing my fire/kin, I do pay attention to the green and blue bars of my comrades. Endurance is a rare buff, and Transference is usually appreciated by anyone who just nuked. -
Quote:I love RoF in team-play, but it does cause scatter problems when you're solo.However, is dropping the Nuke wise? I can't recall seeing any advice for any blaster to drop the nuke...
Also, is Breath of Fire really superior to Rain of Fire? Of course, there, I've seen that advise before...
BoF is an excellent power if you can get it to work well for you. If you're struggling with the placement and hitting less than 3 people, it's not a good power for you.
(I can use it nicely if I'm using CJ/SS, but my results when using it with Hover were terrible.)
The nuke is just fun. If you're solo-ing, it'll probably be more of a situational tool, and you'll probably see builds shooting for particular goals (softcaps, permas) rather than fun. But I'd never skip it on a team build -
Quote:I don't know about Smoke Grenade being auto-hit.Is the ToHit Debuff really unresistable? Is it possible that it truly is autohit in PvE at least? And if so, are people *overwhelming* undervaluing the potential of a relatively fast-recharging, fast-activating, unresistable ToHit Debuff?.
"Auto-hit" = bypasses Def, always hits
"Unresistable" = the effect doesn't consider Resistance when applying its effect
-3.75% to-hit isn't bad, but it's not that good either. Brutes with Dark Melee do -5.63% with every attack, Corrs can smack -25% to-hit with Radiation Infection... Granted, those debuffs can be resisted, but they'll still probably have more effect than Smoke Grenade. -
Quote:Corruptors are doing 10% more damage with each attack, and then with Scourge, that makes a heck of a difference.Corruptors only do slightly more damage while sacrificing a lot of buffing power. Scourge is what makes the difference, and certain sets take advantage of it better than others.
Not all sets lose much in the way of de/buffs. When I've directly compared, there's usually only 2-3 powers with any differences, and typically 5% or less.
Also, with Scorp Shield, any Corruptor can get to the S/L softcap quite easily. Most Defenders can't hit a softcap without a seriously-skewed build or a lot of inf. This difference in survivability can be profound, but PPPs might be handled differently with GR.
I'd imagine your average player won't even notice the difference in buffs, but will notice the extra damage. That said, I think having a good player behind the character will make more of a difference (as it usually does).
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I'd second the recommendations for Stone/Fire. Stone/SS tends to be extremely popular too. I'd recommend AoEs unless you want to have the separate Taunt power.
Quote:I hated my Stone until ~34, when I finally had Granite and had it slotted, because I never felt tough at all. With Granite, that changed radically, where I suddenly become really tough but slow as heck, and not at all "versatile".If you ask me what type of tank I want to be I'll answer that I want to be tough and versatile. Stone seems to offer good defense and resistance pretty much against anything.
Until Gift of the Ancients came along, my Stone tank probably got played the least because of just how slow it felt.
With modern IO slotting, it's not very hard to softcap Granite Def and have 70-90% Res against everything except Psi. You can also get enough +movement speed and +recharge to ease the pain of being in Granite. Now I love the toon
I only switch out of Granite when I'm facing Rikti, where Psi abounds and I'm softcapped to that, but my other Defs fall to 35% or below, and I need to rely upon EE
All of that said, I think strongest all-rounder right now is still WP. -
Def means not getting hit, and hence not getting debuffed or being mezzed, so I'd place it above both Res and Regen for that simple reason alone.
Real world: I've built for Regen on the lower-HP toons (corrs, defs, blasters, etc.) and I've built for Softcaps. The Softcaps always have a higher survivability.
I don't know if it's been a quirk of the particular IO sets I've chosen, but I've also found that building for Recharge is often building for Regen at the same time (i.e. the sets have both bonuses), whereas building for Def can leave me with very little by way of Recharge and Regen unless I want to spend a LOT of inf to cover everything.
So a Def build might lead to lower DPS. It's something that'll depend on your specific powers and slotting, but it's something to pay attention to when plotting your build.
Re: Softcap vs "respectable" Def.
Your base chance of getting hit by an even-con mob is 50%. Def subtracts from that. So 30% Def = 20% chance of getting hit, and 45% Def = 5% chance of getting hit.
(Obviously, this is a lot more complicated with higher-level mobs, AVs, debuffing, etc., but that's the most basic way of putting it.)
If you're getting hit 4 times more often with "respectable" Def than the Softcap, that's 4 times as many attacks to resist and heal, and/or recover from the mezzing, and/or recover from the debuffs. I can definitely feel that difference in-game. -
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We all have sets we like and dislike, for practical or irrational reasons. Criticising Ice for being slow is hardly a first for these boards, nor is disagreeing with that perception.
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Quote:That might be a good answer. Are Rad and Emp "new" to Defenders?Dark Miasma was a set available at 2004. Some of the Dark Defenders that people talk about are literally five years old. The reason why there may not as many of them is because it's five years old. People play other ATs and other combinations.
You missed my point, not my post. Now, twice.