Fire/Fire/Fire Blaster Build, Take a L@@k
I've been working on my f3 myself, but my build has a focus on recharge:
Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
miki: Level 50 Mutation Blaster
Primary Power Set: Fire Blast
Secondary Power Set: Fire Manipulation
Power Pool: Speed
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Flame Mastery
Hero Profile:
Level 1: Flares -- Apoc-Dmg(A), Apoc-Dmg/Rchg(3), Apoc-Dam%(3), Apoc-Dmg/EndRdx(5), Apoc-Acc/Rchg(5)
Level 1: Ring of Fire -- Decim-Acc/Dmg(A)
Level 2: Fire Ball -- Ragnrk-Dmg(A), Ragnrk-Dmg/Rchg(11), Ragnrk-Acc/Dmg/Rchg(11), Ragnrk-Acc/Rchg(13), Ragnrk-Dmg/EndRdx(13)
Level 4: Combustion -- Oblit-Dmg(A), Oblit-Acc/Rchg(15), Oblit-Dmg/Rchg(15), Oblit-Acc/Dmg/Rchg(17), Oblit-Acc/Dmg/EndRdx/Rchg(17)
Level 6: Hasten -- RechRdx-I(A), RechRdx-I(7), RechRdx-I(7)
Level 8: Fire Breath -- Posi-Acc/Dmg(A), Posi-Dam%(9), Posi-Dmg/Rng(9), Posi-Dmg/EndRdx(21), Posi-Acc/Dmg/EndRdx(21)
Level 10: Hurdle -- Jump-I(A)
Level 12: Fire Sword Circle -- Oblit-Dmg(A), Oblit-%Dam(19), Oblit-Acc/Rchg(25), Oblit-Dmg/Rchg(27), Oblit-Acc/Dmg/EndRdx/Rchg(27)
Level 14: Super Speed -- Clrty-Stlth(A), Zephyr-ResKB(29), Zephyr-Travel(31)
Level 16: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(31), Mrcl-Rcvry+(31)
Level 18: Aim -- AdjTgt-ToHit(A), AdjTgt-ToHit/EndRdx(19), AdjTgt-EndRdx/Rchg(23), AdjTgt-ToHit/Rchg(33), AdjTgt-ToHit/EndRdx/Rchg(34)
Level 20: Stamina -- P'Shift-End%(A), Efficacy-EndMod/EndRdx(33), Efficacy-EndMod(33)
Level 22: Blaze -- Decim-Acc/Dmg(A), Decim-Build%(23), Decim-Acc/EndRdx/Rchg(25), Decim-Dmg/EndRdx(34), Decim-Dmg/Rchg(36)
Level 24: Boxing -- Hectmb-Dam%(A)
Level 26: Tough -- TtmC'tng-ResDam/EndRdx(A), TtmC'tng-ResDam/EndRdx/Rchg(29), TtmC'tng-ResDam(37), TtmC'tng-ResDam/Rchg(37), TtmC'tng-EndRdx/Rchg(37)
Level 28: Consume -- P'Shift-End%(A)
Level 30: Build Up -- GSFC-ToHit/Rchg(A), GSFC-Build%(34), GSFC-ToHit(36), GSFC-ToHit/Rchg/EndRdx(39), GSFC-Rchg/EndRdx(39), GSFC-ToHit/EndRdx(39)
Level 32: Blazing Bolt -- Mantic-Acc/Dmg(A), Mantic-Dmg/EndRdx(40), Mantic-Dam%(42), Mantic-Acc/ActRdx/Rng(42), Mantic-Dmg/EndRdx/Rchg(42), Mantic-Dmg/ActRdx/Rchg(43)
Level 35: Inferno -- Armgdn-Dmg(A), Armgdn-Dam%(36), Armgdn-Dmg/Rchg(43), Armgdn-Acc/Dmg/Rchg(43), Armgdn-Acc/Rchg(45)
Level 38: Hot Feet -- Oblit-Dmg(A), Oblit-Acc/Dmg/EndRdx/Rchg(40), Oblit-%Dam(40), Oblit-Acc/Dmg/Rchg(45), EndRdx-I(46), Oblit-Dmg/Rchg(46)
Level 41: Bonfire -- FrcFbk-Rechg%(A)
Level 44: Fire Shield -- TtmC'tng-ResDam/EndRdx(A), TtmC'tng-ResDam/EndRdx/Rchg(45), TtmC'tng-EndRdx(46), TtmC'tng-ResDam/Rchg(48), TtmC'tng-EndRdx/Rchg(48)
Level 47: Rise of the Phoenix -- Amaze-Acc/Rchg(A), Amaze-Stun/Rchg(48), Amaze-ToHitDeb%(50), Amaze-Stun(50), Amaze-EndRdx/Stun(50)
Level 49: Maneuvers -- LkGmblr-Rchg+(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Defiance
------------
Set Bonus Totals:
- 20.5% DamageBuff(Smashing)
- 20.5% DamageBuff(Lethal)
- 20.5% DamageBuff(Fire)
- 20.5% DamageBuff(Cold)
- 20.5% DamageBuff(Energy)
- 20.5% DamageBuff(Negative)
- 20.5% DamageBuff(Toxic)
- 20.5% DamageBuff(Psionic)
- 1.25% Defense(Smashing)
- 1.25% Defense(Lethal)
- 1.25% Defense(Fire)
- 1.25% Defense(Cold)
- 3.75% Defense(Energy)
- 3.75% Defense(Negative)
- 2.5% Defense(Melee)
- 7.5% Defense(Ranged)
- 2.5% Defense(AoE)
- 2.25% Max End
- 90% Enhancement(Accuracy)
- 87.5% Enhancement(RechargeTime)
- 5% FlySpeed
- 122 HP (10.1%) HitPoints
- 5% JumpHeight
- 5% JumpSpeed
- Knockback (Mag -4)
- Knockup (Mag -4)
- MezResist(Held) 5.5%
- MezResist(Immobilize) 2.75%
- MezResist(Sleep) 4.4%
- MezResist(Stun) 11%
- 17% (0.28 End/sec) Recovery
- 40% (2.01 HP/sec) Regeneration
- 9.14% Resistance(Fire)
- 9.14% Resistance(Cold)
- 1.26% Resistance(Energy)
- 1.26% Resistance(Negative)
- 3.13% Resistance(Toxic)
- 5% RunSpeed
Triumph Lurker: mintmiki 50 emp/archer
basically, if you see a miki on Triumph, it's probably cute and it's probably me.
Huge thanks to cuppamanga and all the folks in the mac help forum for prolonging my borrowed time on this game.
Re: The OP's build
I'm a bit confused by this one. You've spent a lot of time building up Def without focusing on any one thing, so you're not even halfway to softcap on any of them. You have, at best, halved your incoming damage and mezzes.
Normally, a Blaster might aim for 45% S/L or 45% Ranged (with ~30% AoE) Def.
Beyond that, you have no real mitigation. No Burn, Hot Feet or Blazing Aura to dissuade Melee attacks (though most people favour HF over the other two). No Hover to escape being swarmed. Unless your plan is to always use Rain of Fire and/or Bonfire, but then your other AoEs are going to be wasted.
You don't have Inferno or RotP, and I understand why you might not, but they're both handy for when you do get swarmed. A lot of Blasters also take Aid Self due to their lack of healing. Hasten is useful, if only to keep Blaze up as often as possible during boss fights, and to get Aim and Build Up both up as often as possible.
As has been discussed to death on F3 builds before, Combustion isn't very good. Its DPA is poor compared to your other powers. Fire Ball, Fire Breath, and Fire Sword Circle should murder most mobs.
You've broken the rule of Five on your Accuracy bonuses, and overall, I think you're over-built for Accuracy anyway. With a F3 Blaster, I wouldn't bother with Damage set bonuses (see prior F3 discussion threads as to why).
I've been working on my f3 myself, but my build has a focus on recharge
|
When mezzed, you can only use Flares, Fire Blast and Ring of Fire. For this reason, most people get all three powers. Your high Res is nice, but with no Def, you must spend a fair amount of time mezzed. Skipping Fire Blast and one-slotting Ring of Fire is killing your DPA in those situations.
I'd switch the Apoc set in Blaze with the Decimation in Flares. Blaze is your best ST DPA attack, and the extra damage and recharge will be worth it. Additionally, Flares is an attack you should be tossing off casually to keep up Defiance and finish off STs, so there should be a greater chance of the Build Up Proc firing.
I can't believe you plan on actually running Maneuvers or using Bonfire since they're both so under-slotted, so perhaps the Concealment Pool would work better for you? Stealth and Grant Invisibility can both take LotGs 7.5%
The Perf Shifter Proc in Consume is wasted. An Accuracy/Recharge Reduction IO would be a lot more useful, and even then you've under-slotted the power unless you're only using it after nukes (in which case, slot for Acc/End).
Since you'll never use Boxing, why slot a Hecatomb in it? Leave it blank or slot it with a single Accuracy IO.
Trick: If you slot the Stealth Proc in Sprint, you can toggle it on when needed for ghosting, and save yourself a slot in Super Speed.
With your lvl of recharge, you must have a perfect chain of Fire Ball, Fire Breath and FSC, so why do you have Combustion (which takes 3s to cast)?
great suggestions.
I tweaked the build a bit and switched out a resistance set to add a little to defense.
I usually do use stealth in lieu of Maneuvers, but I don't like the slow down aspect of stealth.
I slotted the apoc in flares again for exemping purposes (trying to hang onto those bonuses for as low as possible). However, I do think your logic is stronger for switching it out with blaze. I didn't realize either that blaze can be taken so early, so i'll be able to keep the bonuses for most tfs that aren't posi.
Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
miki: Level 50 Mutation Blaster
Primary Power Set: Fire Blast
Secondary Power Set: Fire Manipulation
Power Pool: Speed
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Flame Mastery
Hero Profile:
Level 1: Flares -- Decim-Acc/Dmg/Rchg(A), Decim-Acc/EndRdx/Rchg(3), Decim-Dmg/Rchg(3), Decim-Dmg/EndRdx(5), Decim-Acc/Dmg(5)
Level 1: Ring of Fire -- Decim-Acc/Dmg(A)
Level 2: Fire Ball -- Ragnrk-Dmg(A), Ragnrk-Dmg/Rchg(11), Ragnrk-Acc/Dmg/Rchg(11), Ragnrk-Acc/Rchg(13), Ragnrk-Dmg/EndRdx(13)
Level 4: Fire Blast -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(15), Decim-Dmg/Rchg(15), Decim-Acc/EndRdx/Rchg(17), Decim-Acc/Dmg/Rchg(17)
Level 6: Hasten -- RechRdx-I(A), RechRdx-I(7), RechRdx-I(7)
Level 8: Fire Breath -- Posi-Acc/Dmg(A), Posi-Dam%(9), Posi-Dmg/Rng(9), Posi-Dmg/EndRdx(21), Posi-Acc/Dmg/EndRdx(21)
Level 10: Hurdle -- Jump-I(A)
Level 12: Fire Sword Circle -- Oblit-Dmg(A), Oblit-%Dam(19), Oblit-Acc/Rchg(25), Oblit-Dmg/Rchg(27), Oblit-Acc/Dmg/EndRdx/Rchg(27)
Level 14: Super Speed -- Zephyr-Travel/EndRdx(A), Zephyr-ResKB(29), Zephyr-Travel(31)
Level 16: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(31), Mrcl-Rcvry+(31)
Level 18: Aim -- AdjTgt-ToHit(A), AdjTgt-ToHit/EndRdx(19), AdjTgt-EndRdx/Rchg(23), AdjTgt-ToHit/Rchg(33), AdjTgt-ToHit/EndRdx/Rchg(34)
Level 20: Stamina -- P'Shift-End%(A), Efficacy-EndMod/EndRdx(33), Efficacy-EndMod(33)
Level 22: Blaze -- Apoc-Dam%(A), Apoc-Dmg(23), Apoc-Acc/Dmg/Rchg(25), Apoc-Acc/Rchg(34), Apoc-Dmg/Rchg(36)
Level 24: Boxing -- RechRdx-I(A)
Level 26: Tough -- TtmC'tng-ResDam/EndRdx(A), TtmC'tng-ResDam/EndRdx/Rchg(29), TtmC'tng-ResDam(37), TtmC'tng-ResDam/Rchg(37), TtmC'tng-EndRdx/Rchg(37)
Level 28: Consume -- P'Shift-End%(A)
Level 30: Build Up -- GSFC-ToHit/Rchg(A), GSFC-Build%(34), GSFC-ToHit(36), GSFC-ToHit/Rchg/EndRdx(39), GSFC-Rchg/EndRdx(39), GSFC-ToHit/EndRdx(39)
Level 32: Blazing Bolt -- Mantic-Acc/Dmg(A), Mantic-Dmg/EndRdx(40), Mantic-Dam%(42), Mantic-Acc/ActRdx/Rng(42), Mantic-Dmg/EndRdx/Rchg(42), Mantic-Dmg/ActRdx/Rchg(43)
Level 35: Inferno -- Armgdn-Dmg(A), Armgdn-Dam%(36), Armgdn-Dmg/Rchg(43), Armgdn-Acc/Dmg/Rchg(43), Armgdn-Acc/Rchg(45)
Level 38: Hot Feet -- Oblit-Dmg(A), Oblit-Acc/Dmg/EndRdx/Rchg(40), Oblit-%Dam(40), Oblit-Acc/Dmg/Rchg(45), EndRdx-I(46), Oblit-Dmg/Rchg(46)
Level 41: Bonfire -- FrcFbk-Rechg%(A)
Level 44: Fire Shield -- RctvArm-ResDam(A), RctvArm-EndRdx(45), RctvArm-ResDam/EndRdx(46), RctvArm-ResDam/EndRdx/Rchg(48), RctvArm-ResDam/Rchg(48)
Level 47: Rise of the Phoenix -- Amaze-Acc/Rchg(A), Amaze-Stun/Rchg(48), Amaze-ToHitDeb%(50), Amaze-Stun(50), Amaze-EndRdx/Stun(50)
Level 49: Maneuvers -- LkGmblr-Rchg+(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Clrty-Stlth(A)
Level 2: Rest -- Empty(A)
Level 1: Defiance
------------
Set Bonus Totals:
- 17.5% DamageBuff(Smashing)
- 17.5% DamageBuff(Lethal)
- 17.5% DamageBuff(Fire)
- 17.5% DamageBuff(Cold)
- 17.5% DamageBuff(Energy)
- 17.5% DamageBuff(Negative)
- 17.5% DamageBuff(Toxic)
- 17.5% DamageBuff(Psionic)
- 2.5% Defense(Smashing)
- 2.5% Defense(Lethal)
- 3.44% Defense(Fire)
- 3.44% Defense(Cold)
- 5% Defense(Energy)
- 5% Defense(Negative)
- 3.13% Defense(Melee)
- 8.13% Defense(Ranged)
- 6.88% Defense(AoE)
- 4.5% Max End
- 81% Enhancement(Accuracy)
- 88.8% Enhancement(RechargeTime)
- 5% FlySpeed
- 117.5 HP (9.75%) HitPoints
- 5% JumpHeight
- 5% JumpSpeed
- Knockback (Mag -4)
- Knockup (Mag -4)
- MezResist(Held) 2.75%
- MezResist(Immobilize) 6.6%
- MezResist(Sleep) 2.2%
- MezResist(Stun) 6.6%
- 17% (0.28 End/sec) Recovery
- 40% (2.01 HP/sec) Regeneration
- 9.14% Resistance(Fire)
- 9.14% Resistance(Cold)
- 1.26% Resistance(Energy)
- 1.26% Resistance(Negative)
- 3.13% Resistance(Toxic)
- 5% RunSpeed
Triumph Lurker: mintmiki 50 emp/archer
basically, if you see a miki on Triumph, it's probably cute and it's probably me.
Huge thanks to cuppamanga and all the folks in the mac help forum for prolonging my borrowed time on this game.
I tweaked the build a bit and switched out a resistance set to add a little to defense.
I usually do use stealth in lieu of Maneuvers, but I don't like the slow down aspect of stealth. |
I don't understand the heavy slotting in BU and Aim. With your already-high global Accuracy bonus, you shouldn't need to worry about making BU and Aim more accurate. You're also not gaining a lot for all of those spots. The BU Proc in BU isn't going to hit very often either (I reserve that Proc for always-up powers like Focused Accuracy).
I'm confused by you saying that Stealth has a slow down aspect. You don't plan on running Maneuvers, do you? So it's a set mule for the LotG. Stealth gives you that same option (as does Grant Invis and Invis).
I've tweaked your build to give you some items on different slotting. It's a bit faster and endurance should be kinder than on your build, and your primary attacks should do some more damage.
Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
alt: Level 50 Mutation Blaster
Primary Power Set: Fire Blast
Secondary Power Set: Fire Manipulation
Power Pool: Speed
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Concealment
Ancillary Pool: Flame Mastery
Hero Profile:
Level 1: Flares
- (A) Decimation - Chance of Build Up
- (3) Decimation - Accuracy/Damage/Recharge
- (3) Decimation - Accuracy/Endurance/Recharge
- (5) Decimation - Damage/Recharge
- (5) Decimation - Accuracy/Damage
- (31) Devastation - Chance of Hold
- (A) Enfeebled Operation - Accuracy/Recharge
- (36) Enfeebled Operation - Endurance/Immobilize
- (39) Enfeebled Operation - Accuracy/Endurance
- (39) Enfeebled Operation - Immobilize/Range
- (39) Enfeebled Operation - Accuracy/Immobilize/Recharge
- (A) Ragnarok - Chance for Knockdown
- (11) Ragnarok - Damage/Recharge
- (11) Ragnarok - Accuracy/Damage/Recharge
- (13) Ragnarok - Accuracy/Recharge
- (13) Ragnarok - Damage/Endurance
- (46) Positron's Blast - Chance of Damage(Energy)
- (A) Decimation - Accuracy/Damage
- (15) Decimation - Damage/Endurance
- (15) Decimation - Damage/Recharge
- (17) Decimation - Accuracy/Endurance/Recharge
- (17) Decimation - Accuracy/Damage/Recharge
- (A) Recharge Reduction IO
- (7) Recharge Reduction IO
- (7) Recharge Reduction IO
- (A) Positron's Blast - Accuracy/Damage
- (9) Positron's Blast - Chance of Damage(Energy)
- (9) Positron's Blast - Damage/Range
- (21) Positron's Blast - Damage/Endurance
- (21) Positron's Blast - Accuracy/Damage/Endurance
- (A) Jumping IO
- (A) Obliteration - Damage
- (19) Obliteration - Chance for Smashing Damage
- (25) Obliteration - Accuracy/Recharge
- (27) Obliteration - Damage/Recharge
- (27) Obliteration - Accuracy/Damage/Endurance/Recharge
- (A) Blessing of the Zephyr - Knockback Reduction (4 points)
- (34) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
- (A) Numina's Convalescence - +Regeneration/+Recovery
- (31) Numina's Convalescence - Heal
- (31) Miracle - +Recovery
- (33) Healing IO
- (A) Recharge Reduction IO
- (19) Recharge Reduction IO
- (A) Performance Shifter - Chance for +End
- (23) Performance Shifter - EndMod
- (33) Performance Shifter - EndMod/Recharge
- (33) Performance Shifter - EndMod/Accuracy
- (A) Apocalypse - Chance of Damage(Negative)
- (23) Apocalypse - Damage
- (25) Apocalypse - Accuracy/Damage/Recharge
- (34) Apocalypse - Accuracy/Recharge
- (36) Apocalypse - Damage/Recharge
- (A) Accuracy IO
- (A) Titanium Coating - Resistance/Endurance
- (29) Titanium Coating - Resistance/Endurance/Recharge
- (37) Titanium Coating - Resistance
- (37) Titanium Coating - Resistance/Recharge
- (37) Titanium Coating - Endurance/Recharge
- (A) Performance Shifter - EndMod/Accuracy
- (29) Performance Shifter - EndMod/Accuracy/Recharge
- (A) Recharge Reduction IO
- (34) Recharge Reduction IO
- (A) Luck of the Gambler - Recharge Speed
- (A) Armageddon - Damage
- (36) Armageddon - Chance for Fire Damage
- (43) Armageddon - Damage/Recharge
- (43) Armageddon - Accuracy/Damage/Recharge
- (45) Armageddon - Accuracy/Recharge
- (A) Obliteration - Damage
- (40) Obliteration - Accuracy/Damage/Endurance/Recharge
- (40) Obliteration - Chance for Smashing Damage
- (40) Obliteration - Accuracy/Damage/Recharge
- (42) Obliteration - Damage/Recharge
- (42) Endurance Reduction IO
- (A) Unbreakable Constraint - Chance for Smashing Damage
- (42) Unbreakable Constraint - Hold/Recharge
- (43) Unbreakable Constraint - Accuracy/Hold/Recharge
- (45) Unbreakable Constraint - Accuracy/Recharge
- (46) Unbreakable Constraint - Endurance/Hold
- (A) Reactive Armor - Resistance
- (45) Reactive Armor - Endurance
- (46) Reactive Armor - Resistance/Endurance
- (48) Reactive Armor - Resistance/Endurance/Recharge
- (48) Reactive Armor - Resistance/Recharge
- (A) Absolute Amazement - Accuracy/Stun/Recharge
- (48) Absolute Amazement - Accuracy/Recharge
- (50) Absolute Amazement - Stun/Recharge
- (50) Absolute Amazement - Chance for ToHit Debuff
- (50) Absolute Amazement - Stun
- (A) Luck of the Gambler - Recharge Speed
Level 1: Brawl
- (A) Accuracy IO
- (A) Celerity - +Stealth
- (A) Empty
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I tweaked the build a bit and switched out a resistance set to add a little to defense.
I usually do use stealth in lieu of Maneuvers, but I don't like the slow down aspect of stealth. |
I don't understand the heavy slotting in BU and Aim. With your already-high global Accuracy bonus, you shouldn't need to worry about making BU and Aim more accurate. You're also not gaining a lot for all of those spots. The BU Proc in BU isn't going to hit very often either (I reserve that Proc for always-up powers like Focused Accuracy).
I'm confused by you saying that Stealth has a slow down aspect. You don't plan on running Maneuvers, do you? So it's a set mule for the LotG. Stealth gives you that same option (as does Grant Invis and Invis).
I've tweaked your build to give you some ideas on different slotting. It's a bit faster and endurance should be kinder than on your build, and your primary attacks should be more effective, but I changed some of your powers, so you might want to discard some of it.
Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
alt: Level 50 Mutation Blaster
Primary Power Set: Fire Blast
Secondary Power Set: Fire Manipulation
Power Pool: Speed
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Concealment
Ancillary Pool: Flame Mastery
Hero Profile:
Level 1: Flares
- (A) Decimation - Chance of Build Up
- (3) Decimation - Accuracy/Damage/Recharge
- (3) Decimation - Accuracy/Endurance/Recharge
- (5) Decimation - Damage/Recharge
- (5) Decimation - Accuracy/Damage
- (31) Devastation - Chance of Hold
- (A) Enfeebled Operation - Accuracy/Recharge
- (36) Enfeebled Operation - Endurance/Immobilize
- (39) Enfeebled Operation - Accuracy/Endurance
- (39) Enfeebled Operation - Immobilize/Range
- (39) Enfeebled Operation - Accuracy/Immobilize/Recharge
- (A) Ragnarok - Chance for Knockdown
- (11) Ragnarok - Damage/Recharge
- (11) Ragnarok - Accuracy/Damage/Recharge
- (13) Ragnarok - Accuracy/Recharge
- (13) Ragnarok - Damage/Endurance
- (46) Positron's Blast - Chance of Damage(Energy)
- (A) Decimation - Accuracy/Damage
- (15) Decimation - Damage/Endurance
- (15) Decimation - Damage/Recharge
- (17) Decimation - Accuracy/Endurance/Recharge
- (17) Decimation - Accuracy/Damage/Recharge
- (A) Recharge Reduction IO
- (7) Recharge Reduction IO
- (7) Recharge Reduction IO
- (A) Positron's Blast - Accuracy/Damage
- (9) Positron's Blast - Chance of Damage(Energy)
- (9) Positron's Blast - Damage/Range
- (21) Positron's Blast - Damage/Endurance
- (21) Positron's Blast - Accuracy/Damage/Endurance
- (A) Jumping IO
- (A) Obliteration - Damage
- (19) Obliteration - Chance for Smashing Damage
- (25) Obliteration - Accuracy/Recharge
- (27) Obliteration - Damage/Recharge
- (27) Obliteration - Accuracy/Damage/Endurance/Recharge
- (A) Blessing of the Zephyr - Knockback Reduction (4 points)
- (34) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
- (A) Numina's Convalescence - +Regeneration/+Recovery
- (31) Numina's Convalescence - Heal
- (31) Miracle - +Recovery
- (33) Healing IO
- (A) Recharge Reduction IO
- (19) Recharge Reduction IO
- (A) Performance Shifter - Chance for +End
- (23) Performance Shifter - EndMod
- (33) Performance Shifter - EndMod/Recharge
- (33) Performance Shifter - EndMod/Accuracy
- (A) Apocalypse - Chance of Damage(Negative)
- (23) Apocalypse - Damage
- (25) Apocalypse - Accuracy/Damage/Recharge
- (34) Apocalypse - Accuracy/Recharge
- (36) Apocalypse - Damage/Recharge
- (A) Accuracy IO
- (A) Titanium Coating - Resistance/Endurance
- (29) Titanium Coating - Resistance/Endurance/Recharge
- (37) Titanium Coating - Resistance
- (37) Titanium Coating - Resistance/Recharge
- (37) Titanium Coating - Endurance/Recharge
- (A) Performance Shifter - EndMod/Accuracy
- (29) Performance Shifter - EndMod/Accuracy/Recharge
- (A) Recharge Reduction IO
- (34) Recharge Reduction IO
- (A) Luck of the Gambler - Recharge Speed
- (A) Armageddon - Damage
- (36) Armageddon - Chance for Fire Damage
- (43) Armageddon - Damage/Recharge
- (43) Armageddon - Accuracy/Damage/Recharge
- (45) Armageddon - Accuracy/Recharge
- (A) Obliteration - Damage
- (40) Obliteration - Accuracy/Damage/Endurance/Recharge
- (40) Obliteration - Chance for Smashing Damage
- (40) Obliteration - Accuracy/Damage/Recharge
- (42) Obliteration - Damage/Recharge
- (42) Endurance Reduction IO
- (A) Unbreakable Constraint - Chance for Smashing Damage
- (42) Unbreakable Constraint - Hold/Recharge
- (43) Unbreakable Constraint - Accuracy/Hold/Recharge
- (45) Unbreakable Constraint - Accuracy/Recharge
- (46) Unbreakable Constraint - Endurance/Hold
- (A) Reactive Armor - Resistance
- (45) Reactive Armor - Endurance
- (46) Reactive Armor - Resistance/Endurance
- (48) Reactive Armor - Resistance/Endurance/Recharge
- (48) Reactive Armor - Resistance/Recharge
- (A) Absolute Amazement - Accuracy/Stun/Recharge
- (48) Absolute Amazement - Accuracy/Recharge
- (50) Absolute Amazement - Stun/Recharge
- (50) Absolute Amazement - Chance for ToHit Debuff
- (50) Absolute Amazement - Stun
- (A) Luck of the Gambler - Recharge Speed
Level 1: Brawl
- (A) Accuracy IO
- (A) Celerity - +Stealth
- (A) Empty
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I don't have time at the moment to read everything and look at the builds in this post so I'll just post my build. It's softcapped to S/L, has solid recharge (70% but no hasten), the only thing I don't like about it is the lack of a nuke. Inferno is very fun but I couldn't fit it in and maintain all the other aspects of the build. Only thing to watch out for in the build is end drain. Consume helps a lot but I do sometimes have to pop a blue in longer battles. However, the dmg on this toon is beastly so the battles are generally short-lived.
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I don't have time at the moment to read everything and look at the builds in this post so I'll just post my build. It's softcapped to S/L, has solid recharge (70% but no hasten), the only thing I don't like about it is the lack of a nuke. Inferno is very fun but I couldn't fit it in and maintain all the other aspects of the build. Only thing to watch out for in the build is end drain. Consume helps a lot but I do sometimes have to pop a blue in longer battles. However, the dmg on this toon is beastly so the battles are generally short-lived.
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I know it doesnt have epic pool, just tryin to give ideas to the OP
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The Cold Mastery Epic is definitely the way to go for a softcap, but don't you feel odd running about in Frozen Armor and tossing out fireballs? Or does the additional Def help you get over that?
In my fire blaster, I took Cold as my epic.... Hibernate is great for after Inferno. I rather have a power that can save my butt, instead of recovering from a screw-up with a revive (Rise of the Phoenix).
As for my attack chain, I find myself just doing "Aim, BU, Fire Breath, Fire Ball, Blaze," and repeat till everything is dead. Most mobs are long dead before you get to your third Blaze on the Boss.
But then, my motto for my fire blaster is.... "I will kill you faster then you can kill me!"
/Empaths can turn three people into Jesus, one person into God, and everyone else into the twelve apostles.~Angry_Citizen
Don't you know that discussion of power selection/slotting can ONLY be based on hearsay, rumor, idle speculation, and bald-faced lies??!? ~Elf_Sniper
Unlike the D4 players, who can argue that the Dark Epic has some really nice stacking powers there, I suspect that being a Fire/Fire/Fire is a sign of masochism (or pyromania).
The Cold Mastery Epic is definitely the way to go for a softcap, but don't you feel odd running about in Frozen Armor and tossing out fireballs? Or does the additional Def help you get over that? |
Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Technology Blaster
Primary Power Set: Fire Blast
Secondary Power Set: Fire Manipulation
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Fighting
Ancillary Pool: Flame Mastery
Hero Profile:
Level 1: Flares -- Dev'n-Acc/Dmg:50(A), Dev'n-Dmg/EndRdx:50(3), Dev'n-Dmg/Rchg:50(5), Dev'n-Acc/Dmg/Rchg:50(34)
Level 1: Ring of Fire -- Acc-I:50(A)
Level 2: Fire Blast -- Thundr-Acc/Dmg:50(A), Thundr-Dmg/EndRdx:50(3), Thundr-Dmg/Rchg:50(9), Thundr-Acc/Dmg/Rchg:50(11), Thundr-Acc/Dmg/EndRdx:50(36), Thundr-Dmg/EndRdx/Rchg:50(37)
Level 4: Combustion -- Oblit-Dmg:50(A), Oblit-Acc/Rchg:50(5), Oblit-Dmg/Rchg:50(9), Oblit-Acc/Dmg/Rchg:50(34), Oblit-Acc/Dmg/EndRdx/Rchg:50(36), Oblit-%Dam:50(40)
Level 6: Fire Ball -- Posi-Acc/Dmg:50(A), Posi-Dmg/EndRdx:50(7), Posi-Dmg/Rchg:50(7), Posi-Dmg/Rng:50(11), Posi-Acc/Dmg/EndRdx:50(34)
Level 8: Combat Jumping -- LkGmblr-Rchg+:30(A), LkGmblr-Def/EndRdx:50(27)
Level 10: Swift -- Run-I:50(A)
Level 12: Fire Sword Circle -- Oblit-Dmg:50(A), Oblit-Acc/Rchg:50(13), Oblit-Dmg/Rchg:50(13), Oblit-Acc/Dmg/Rchg:50(15), Oblit-Acc/Dmg/EndRdx/Rchg:50(27), Oblit-%Dam:50(40)
Level 14: Super Jump -- Zephyr-Travel:50(A), Zephyr-ResKB:50(15)
Level 16: Health -- Numna-Heal:50(A), Numna-Heal/EndRdx:50(17), Numna-Heal/Rchg:50(17), Numna-Regen/Rcvry+:50(43)
Level 18: Build Up -- GSFC-ToHit:21(A), GSFC-ToHit/Rchg:21(19), GSFC-ToHit/Rchg/EndRdx:21(19), GSFC-Rchg/EndRdx:50(37), GSFC-ToHit/EndRdx:50(50), GSFC-Build%:50(50)
Level 20: Stamina -- Efficacy-EndMod:50(A), Efficacy-EndMod/Rchg:50(21), Efficacy-EndMod/Acc:50(21), Efficacy-EndMod/EndRdx:50(40)
Level 22: Blaze -- Decim-Acc/Dmg:40(A), Decim-Dmg/EndRdx:40(23), Decim-Dmg/Rchg:40(23), Decim-Acc/Dmg/Rchg:40(36), Decim-Build%:40(43)
Level 24: Aim -- Rec'dRet-ToHit:20(A), Rec'dRet-ToHit/Rchg:20(25), Rec'dRet-Pcptn:20(25)
Level 26: Boxing -- Empty(A)
Level 28: Consume -- Efficacy-EndMod:50(A), Efficacy-EndMod/Acc:50(29), Efficacy-EndMod/Acc/Rchg:50(29), Efficacy-Acc/Rchg:50(37)
Level 30: Tough -- RctvArm-ResDam:40(A), RctvArm-ResDam/EndRdx:40(31), RctvArm-ResDam/Rchg:30(31), RctvArm-ResDam/EndRdx/Rchg:40(31), S'fstPrt-ResDam/Def+:30(48)
Level 32: Weave -- LkGmblr-Def:50(A), LkGmblr-Def/EndRdx:50(33), LkGmblr-Def/Rchg:50(33), LkGmblr-Rchg+:50(33)
Level 35: Fire Breath -- Posi-Acc/Dmg:50(A), Posi-Acc/Dmg/EndRdx:50(42), Posi-Dmg/EndRdx:50(45), Posi-Dmg/Rchg:50(45), Posi-Dmg/Rng:50(46)
Level 38: Rain of Fire -- Posi-Acc/Dmg:50(A), Posi-Dmg/EndRdx:50(39), Posi-Dmg/Rchg:50(39), Posi-Dmg/Rng:50(39), Posi-Acc/Dmg/EndRdx:50(43)
Level 41: Bonfire -- ExStrk-Dmg/KB:20(A), ExStrk-Acc/KB:20(42), ExStrk-Dam%:20(42)
Level 44: Fire Shield -- RctvArm-ResDam:40(A), RctvArm-ResDam/EndRdx:40(45), RctvArm-ResDam/Rchg:40(46), RctvArm-ResDam/EndRdx/Rchg:40(46)
Level 47: Melt Armor -- LdyGrey-DefDeb:50(A), LdyGrey-DefDeb/Rchg:50(48), LdyGrey-DefDeb/EndRdx:50(48), LdyGrey-DefDeb/Rchg/EndRdx:50(50)
Level 49: Acrobatics -- EndRdx-I:50(A)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Defiance
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Set Bonus Totals: