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To make a "macro file":
Create a text file somewhere on your computer. If you put it in the "Data" folder of your CoH installation folder, you should not need to know anything other than the file name. Using the "macroslot" command will overwrite and replace any other macro or power that is currently in that position, as opposed to using "macro" which will put the macro into the very first open slot, starting from slot one of tray one.
The text of the macro shoud be in this format:
$$macroslot # "name" "$$powexecname powername$$powexectoggleON powername"
Where "powername" is the name of the power exactly as it is displayed in the small, pop-up power window (not the enhancement screen), and # is the number of the slot where you want the macro to be; slot one (the first slot) is "0", slot ten (the last slot on the tray) is "9". So, to make a macro for an Invulnerability Tanker's armors in the last slot of the tray:
$$macroslot 9 "Tog" "$$powexecname Sprint$$powexectoggleON Invincibility$$powexectoggleON Temp Invulnerability$$powexectoggleON Unyielding$$powexectoggleON Combat Jumping"
When using powers like this, they end up being activated in the reverse order as they are listed in the macro. In this example, all powers are activated in order from right to left with each additional press of the macro, and then Sprint will be toggled on and off with each press of the macro once all powers are active.
To load the macro file, use the "bindloadfile" command in your chat window using the name you used for your file. If it is in the "Data" folder, all you need is the file name. You can create a new folder in your "Data" folder like "Keybinds"; then you need to enter the relative path from "Data", like "Keybinds\macros.txt". If you use a folder other than one inside the "Data" folder, you need to enter the full path, like "c:\Binds\Tanker\macros.txt". All of these should be entered without the quotation marks unless there are spaces in any of the folder names. (I strongly advise avoiding using spaces.)
Here are some common examples:
/bindloadfile macros.txt
/bindloadfile "c:\Binds\Tanker\macros.txt"
/bindloadfile \Keys\Macros\macros.txt
Want more macros? Just put in more lines for the macros that you want to use. Do not put blank lines anywhere in your file as that can cause problems.
To put macros in different trays, use "$$gototray #" where you want to use a different tray (the first tray is "1", the last tray is "9", just as they are labeled on-screen). Note that the "macroslot" line must come after the "gototray" command for the tray where you want the macro to be, but, other than that, the order of the lines does not matter for anything else:
$$gototray 5
$$macroslot 8 "SS" "$$powexecname Super Speed$$powexectoggleON Sprint"
$$macroslot 0 "Dan" "$$e drumdance"
$$gototray 2
$$macroslot 9 "H" "$$powexecAUTO Hasten"
Want to make it even easier to load these? Bind your preferred key using your favorite keybind file, like:
CTRL+F12 "$$bindloadfile c:\Binds\Tanker\macros.txt"
(Note: Some people use "macroslot" with numbers like "21" to put the macro in the third tray in the second slot, but that seems to use the tray that is relative to your currently active tray. So, if you currently have the first tray as the active tray, using "$$macroslot 21" will put the macro into the third tray in the second slot. If you use that same command from the second tray, it puts it into the fourth tray. Also, you do not need the quotation marks around the name of the macro unless you use spaces, but you should use them to surround the commands if you use more than one command for your macro; I include them all here for clarity.)
Keep in mind that the text that is visible on the macro might be limited (depends on your graphics settings) so using short labels is advised. -
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I'm new to the world of active builds.
Tried it for the first time, in order to get my martial artist some stamina, and found that the process also did away with all my macros.
I realize that there's nothing I can do about it right now, but is there any way to save those for use later?
Additionally, if I return to my previous active build, do my old macros (and power layout) return?
Finally, why does it remove those macros? I mean, what purpose does it serve?
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It's not that the macros are removed, it's that it is a new build so it doesn't recognize that you have any macros loaded, since macros are stored in the trays and those trays are in your other build. The second build is as though the character was being created anew, so the macros "don't exist" for the second build.
To make a "macro file":
Create a text file somewhere on your computer. If you put it in the "Data" folder of your CoH installation folder, you should not need to know anything other than the file name. Using the "macroslot" command will overwrite and replace any other macro or power that is currently in that position, as opposed to using "macro" which will put the macro into the very first open slot, starting from slot one of tray one.
The text of the macro shoud be in this format:
$$macroslot # "name" "$$powexecname powername$$powexectoggleON powername"
Where "powername" is the name of the power exactly as it is displayed in the small, pop-up power window (not the enhancement screen), and # is the number of the slot where you want the macro to be; slot one (the first slot) is "0", slot ten (the last slot on the tray) is "9". So, to make a macro for an Invulnerability Tanker's armors in the last slot of the tray:
$$macroslot 9 "Tog" "$$powexecname Sprint$$powexectoggleON Invincibility$$powexectoggleON Temp Invulnerability$$powexectoggleON Unyielding$$powexectoggleON Combat Jumping"
When using powers like this, they end up being activated in the reverse order as they are listed in the macro. In this example, all powers are activated in order from right to left with each additional press of the macro, and then Sprint will be toggled on and off with each press of the macro once all powers are active.
To load the macro file, use the "bindloadfile" command in your chat window using the name you used for your file. If it is in the "Data" folder, all you need is the file name. You can create a new folder in your "Data" folder like "Keybinds"; then you need to enter the relative path from "Data", like "Keybinds\macros.txt". If you use a folder other than one inside the "Data" folder, you need to enter the full path, like "c:\Binds\Tanker\macros.txt". All of these should be entered without the quotation marks unless there are spaces in any of the folder names. (I strongly advise avoiding using spaces.)
Here are some common examples:
/bindloadfile macros.txt
/bindloadfile "c:\Binds\Tanker\macros.txt"
/bindloadfile \Keys\Macros\macros.txt
Want more macros? Just put in more lines for the macros that you want to use. Do not put blank lines anywhere in your file as that can cause problems.
To put macros in different trays, use "$$gototray #" where you want to use a different tray (the first tray is "1", the last tray is "9", just as they are labeled on-screen). Note that the "macroslot" line must come after the "gototray" command for the tray where you want the macro to be, but, other than that, the order of the lines does not matter for anything else:
$$gototray 5
$$macroslot 8 "SS" "$$powexecname Super Speed$$powexectoggleON Sprint"
$$macroslot 0 "Dan" "$$e drumdance"
$$gototray 2
$$macroslot 9 "H" "$$powexecAUTO Hasten"
Want to make it even easier to load these? Bind your preferred key using your favorite keybind file, like:
CTRL+F12 "$$bindloadfile c:\Binds\Tanker\macros.txt"
(Note: Some people use "macroslot" with numbers like "21" to put the macro in the third tray in the second slot, but that seems to use the tray that is relative to your currently active tray. So, if you currently have the first tray as the active tray, using "$$macroslot 21" will put the macro into the third tray in the second slot. If you use that same command from the second tray, it puts it into the fourth tray. Also, you do not need the quotation marks around the name of the macro unless you use spaces, but you should use them to surround the commands if you use more than one command for your macro; I include them all here for clarity.)
Keep in mind that the text that is visible on the macro might be limited (depends on your graphics settings) so using short labels is advised. -
People who don't have all the "inside information" don't realize that Emmert (and, probably, some of the extant staff) had some very poor judgement. I'm sure some people here remember "Fantasy Isle" and "The Gameboy Incident"...
Influential? Sure. Under his leadership, some visionary concepts were made real. He also brought a lot of unoriginal, almost tedious, ideas to the game. But not any of it was done in a vacuum. I think that people in "leadership positions" get way too much credit. Sometimes, they also get unnecessary blame. -
Looks like my graphics card is dead, but thanks.
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I have recently formatted and reinstalled Windows XP so it should be pretty clean. I am using PC Tools AntiVirus and scanned it and nothing was detected. I also installed and used Tweak CoH. The only thing I use the computer for is playing CoH and general internet stuff (no pr0n sites) and don't download a lot of programs. Prior to the recent format, the AV program detected Conficker but I'm pretty sure it wasn't present after the format as I did a full scan after downloading and again after installing each program, updates and drivers.
Now, the system starts but the monitor goes into Power Save mode and displays nothing at all. I have a Sony Vaio Micro PC connected to the monitor with analog and seems fine. This happened once about a week ago but I just restarted the system and it seemed to work fine after that. Yesterday it happened again but now I can't get it to display anything.
On PC: PNY nVidia GeForce 7900GT (overclocked from the factory) using a DVI-I cable. I have checked nVidia site and PNY site but can't find anything to help with troubleshooting the problem. Can anyone suggest a tech site that might be useful? Warranties/customer support has expired on everything so manufacturers are not helping. -
For clarity, if you already have the game installed and playing it, you do not need to re-install the game from the disks that you purchase; all you need to do is use the "Upgrade" option in your PlayNC account (which is not the log-in screen for playing the game) and apply the game code (not the "Buddy" code) to your trial account.
Be sure to use the "Upgrade" option and not "Add" option for your PlayNC account so you can keep using your current characters and you won't accidentally lose access to any names that you have used for characters you have already created. If you use "Add" you are creating a brand new account. There is no difference in cost, just that you want to be able to use the characters you have already been using, along with your log-in name. -
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Oops! I Did It Again - Britney Spears
Trying to run a lowbie to the Steal Canyon icon.
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Well I got 2 for this one, couldn't pick one over the other.
Run to the Hills - Iron Maiden
"Run to the hiiiiiiiiills. Run for your liiiiiiiiiiives."
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I used that one already for Zombies in Talos. Epic fail for you! ;P
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Being the only character standing when the rest of the team is down.
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The One - Overkill (My favorite band)
Getting the badge that is on top of the Atlas Statue. -
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Mr. Roboto - Styx
Trying to do the "Keep 30 punkinheads from escaping" mission.
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Ain't No Stoppin' Us, Now - McFadden and Whitehead
That mistell that made you physically cringe. -
Does anyone know who is the "official" dev for Mission Architect? I need to send a PM.
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I don't know for certain if there is any limitation for that. The only limitation that I am aware of is that only one vote per account is counted and that the rating can be changed. Presumably, the reason is that the author can change the content of the arc and, therefore, players can change their opinions so, I assume there is no limit to the number of times someone can change their rating.
However, the rating still only counts as a single rating, the most recent rating being the rating that counts toward what is ultimately displayed on the arc.
I think the only other real limitation is that you cannot mark an arc as "unrated" at any time after you have given it a rating as removing allstars from a recorded rating would then result in a "zero star" rating. -
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Question -- do people have to complete a story / arc to rate it?
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Nope you can quite in the first mish and still rate it
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You can rate an arc without even leaving the Architect desk; you do not need to enter any mission to rate an arc. You can rate an arc about one second after accepting the arc and there is no limit to how often you can rate arcs, though only one rating from an account is "recorded". You can also change the rating you give an arc after rating it. -
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To Grumble, my apologies, I may have responded with a bit more bite than intended. In my defense, I've been told to stop posting so often that it gets under my skin rather quickly now.
However, I stand by my assertion that endurance issues are present. If you don't credit my examples, there's still the numerous threads discussing the issue that have appeared over the years. If there was no problem, there wouldn't be so many threads.
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Many people have also posted that they play the game just fine without using Stamina so that should be sufficient counter to your support if that's the way you want to look at it. I find them hard to believe, myself, but that is only my perspective. I actually think there are problems with the way Endurance works in the game, but that is not the implications of your posts.
It's seems obvious that you have a very limited knowledge of at least this aspect of the game, which is why I strongly suggest that, if you want to have any useful discussions, you should read some guides. Just about every post of yours in this thread points to that.
But you indicate it is not your responsibility to become knowledgeable about a subject that you want to discuss so there's no reason to continue this. -
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First, don't tell me what to post. As I said before, I'll post what I like.
Second, the thread wasn't originally about Defenders or Tankers, or indeed, any specific AT. It just kind of went that way.
Third, it should not be required to read a guide to be able to have success in the game.
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But you should be knowlegeable if you are going to make some of the claims that you do. Many people ask questions when they have trouble with the game. Some people say that things should be changed because of their perceptions. The main difference is that most of those people are able to accept when their perceptions are the problem and not the game.
Are there things in this that could be improved? Sure. In this instance, the problem is not really the game. You are unwilling to accept what seems to be the more likely problem, and you have said as much several times.
I did not "tell" you what to post. The word "please" is usually used when making a request.
Edit to add: Also, other people see posts like these and think there is a real problem with the game when, at least in this instance, the problem is the player. That is the main reason why I suggest you read some guides. I would say that, then, people might take you seriously, but, apparently, too many people have already given you too much credence. -
Please stop posting suggestion or criticism threads until you read some (many) guides. Feel free to ask many questions.
Or just learn to accept that you are wrong. -
Run to the Hills, Iron Maiden
Doing the Praetorian mission arc from Maria Jenkins on Peregrine Island.
(I just want to change my question to get away from travel.)
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The only thing I wish the system had that would solve all of my issues with MA: Allow published arcs to be hidden from all other players.
Other than people who want to test their arcs without some idiot telling them that their arc is incomplete (which happened to me while I was unlocking stuff), that might not be a useful feature.
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It's called the Test feature, and it's there for a reason. Use it.
And don't whine about "I don't get tickets in test mode". Testing an arc isn't meant to give you rewards, it's meant for TESTING.
If you still want your tickets, you'll have to deal with people low-balling you for publishing an unfinished arc.
Tough, deal with it.
Yes, someone pissed in my Cheerios tonight.
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It has absolutely nothing to do with low ratings and almost nothing to do with tickets, other than unlocking options to enjoy the different aspects of creating stories. I do have arcs that I play in test mode. The average on my arcs is four stars. It has entirely everything to do with dealing wth idiots, which is why I solo so much, why I despise getting spam from star farmers, and why I post in small spurts on the forum. I get fed up with responses like the above idiocy.
I don't care if other people play my arcs, but I like playing them. I like using them as an option to help advance my characters. I despise idiocy. I would never do something like that, but I think it might have been enjoyable to have been the one to ruin your cereal.
I don't recall making a self-serving announcement like this to the few people I have done this to but, welcome to ignore. -
So many problems with the rating system. Anonymous vs. retaliation rating; star-farmers; what appears to be an unenforced but sternly-worded anti-griefing policy; and just so many idiots, some of whom don't understand that PLAYERS DO NOT PROGRAM THE COMPUTER AI.
The only thing I wish the system had that would solve all of my issues with MA: Allow published arcs to be hidden from all other players.
Other than people who want to test their arcs without some idiot telling them that their arc is incomplete (which happened to me while I was unlocking stuff), that might not be a useful feature. -
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Note: These emotes will currently not work while flying, although the costume change will still execute after the animation time for the emote is up. Back Alley Brawler has stated that they should work while flying and will be fixed soon.
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I thought this was working...When did it stop?
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Currently, they should work while flyling. However, if you are moving at all--air or not--they will not animate and the costume change will be delayed for a few seconds. This also seems to happen if you have a weapon in hand.
I just read the original post of the emote information. It was copied from Paragon Wiki and it is old information, which is why it mentions that it doesn't work. -
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You can lower the Auto-Demote time to 15 days and get him demoted then you should get the Leader rank provided your at the General rank or the most recently logged in. Then once you get the Leader rank you can set the Auto-Demotion time back to 45 days.
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I don't know if this has changed, but I'm pretty sure that altering the demotion time RESETS the timer. So if there is currently four days to go on the current timer and it is changed to 15 days, it will now be reset to the fifteen day setting.
It's been a while since I've had to deal with that but that's what I remember from my experience. -
The main reason why I solo is evidenced by some posts in this thread.
And if you can't figure out which ones... -
Hence, the jacket.
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Am I the only one that didn't like the video? I actually found it difficult to watch all the way through.
Someone has to swim against the stream I suppose...
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I also thought the video was terrible but I realize that different people will find different things funny. Take it easy. -
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I just realized...
Another player facility in AP? Shall Galaxy City never receive some city planner love?
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Like the arena?
(It may be a pretty useless facility, but it does look nice.)
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That's pretty much it for GC - nothing new since I5.
GC:
<ul type="square">[*] Arena[/list]AP:
<ul type="square">[*]WW[*] Vault Reserve[*] Vanguard DPO[*] Ouroboros exit[*] RV[*] Architect Entertainment (I14)[/list]I can see that the arena balances everything out
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I made one character who used Atlas Park/Ms. Liberty as his starting point; everyone else starts in Galaxy City because I greatly dislike having to deal with much of the antics that other players do when they have an "audience". I am glad that they are "ignoring" Galaxy City in this way and I hope that they continue to keep Galaxy City in their "blind spot" so that those players who appreciate a less-traveled zone can still have one to start. -
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Thus, I'm asking for the ability to load and save macros, just as you can load and save keybinds. Or at least, copy over the macros from one build to the other, so the player can edit them as needed. I would much prefer the ability to save macros, of course, as it would be far more useful.
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You can create a text file to do this. Creating a macro using the chat in-game, it's done this way:
/macro [name] "$$powexecname Power$$gototray #"
The important part to know is the "$$" between commands. make a text file using this format:
$$macro [name] "$$powexecname Power$$gototray #"
Then, just use "/bindloadfile folder\filename.txt" to load that file. Doing it this way only adds macros to empty slots. To get more fine control of your macro file, use the "macroslot" command in conjunction with the "gototray" command:
$$gototray 1
$$macroslot 0 "TM1" "team_select 1"
Using "macroslot", the macro will replace whatever is currently in that slot but only in the active tray. The tray slots are numbered 0-9, the first slot being 0 (horizontally, the far left) and the last slot being 9 (horizontally, the far right).