Macro dissappearance after change of active build
is there any way to save those for use later?
--- not really...there's a way you can make macros in a keybind file, but I don't know how to do that.
Additionally, if I return to my previous active build, do my old macros (and power layout) return?
--- yes!
Finally, why does it remove those macros? I mean, what purpose does it serve?
--- each build is like having a separate character...you might not need the macros on the "new" "character"...the game does not make assumptions.
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--- each build is like having a separate character...you might not need the macros on the "new" "character"...the game does not make assumptions.
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Except for the Assumptions that you won't want them. It's easier to delete or modify wrong Macros than it is to recreate them.
I understand what you're saying... but still it doesn't work that way. You might notice when you switch your active build for the first time, all your power trays get emptied. Because you could select 90% different powers from your previously selected Primary and secondary power sets. The game isn't actually assuming you don't need those macros, it's saying "Oh, they're making their character different and has to retrain in all of his/her powers from scratch".
It's kind of the same way that for powers that you do select in both Pimary and secondary builds don't get to use the same enhancements.
If you can make a macro once, it shouldn't be that hard to make it a second time.
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I'm new to the world of active builds.
Tried it for the first time, in order to get my martial artist some stamina, and found that the process also did away with all my macros.
I realize that there's nothing I can do about it right now, but is there any way to save those for use later?
Additionally, if I return to my previous active build, do my old macros (and power layout) return?
Finally, why does it remove those macros? I mean, what purpose does it serve?
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It's not that the macros are removed, it's that it is a new build so it doesn't recognize that you have any macros loaded, since macros are stored in the trays and those trays are in your other build. The second build is as though the character was being created anew, so the macros "don't exist" for the second build.
To make a "macro file":
Create a text file somewhere on your computer. If you put it in the "Data" folder of your CoH installation folder, you should not need to know anything other than the file name. Using the "macroslot" command will overwrite and replace any other macro or power that is currently in that position, as opposed to using "macro" which will put the macro into the very first open slot, starting from slot one of tray one.
The text of the macro shoud be in this format:
$$macroslot # "name" "$$powexecname powername$$powexectoggleON powername"
Where "powername" is the name of the power exactly as it is displayed in the small, pop-up power window (not the enhancement screen), and # is the number of the slot where you want the macro to be; slot one (the first slot) is "0", slot ten (the last slot on the tray) is "9". So, to make a macro for an Invulnerability Tanker's armors in the last slot of the tray:
$$macroslot 9 "Tog" "$$powexecname Sprint$$powexectoggleON Invincibility$$powexectoggleON Temp Invulnerability$$powexectoggleON Unyielding$$powexectoggleON Combat Jumping"
When using powers like this, they end up being activated in the reverse order as they are listed in the macro. In this example, all powers are activated in order from right to left with each additional press of the macro, and then Sprint will be toggled on and off with each press of the macro once all powers are active.
To load the macro file, use the "bindloadfile" command in your chat window using the name you used for your file. If it is in the "Data" folder, all you need is the file name. You can create a new folder in your "Data" folder like "Keybinds"; then you need to enter the relative path from "Data", like "Keybinds\macros.txt". If you use a folder other than one inside the "Data" folder, you need to enter the full path, like "c:\Binds\Tanker\macros.txt". All of these should be entered without the quotation marks unless there are spaces in any of the folder names. (I strongly advise avoiding using spaces.)
Here are some common examples:
/bindloadfile macros.txt
/bindloadfile "c:\Binds\Tanker\macros.txt"
/bindloadfile \Keys\Macros\macros.txt
Want more macros? Just put in more lines for the macros that you want to use. Do not put blank lines anywhere in your file as that can cause problems.
To put macros in different trays, use "$$gototray #" where you want to use a different tray (the first tray is "1", the last tray is "9", just as they are labeled on-screen). Note that the "macroslot" line must come after the "gototray" command for the tray where you want the macro to be, but, other than that, the order of the lines does not matter for anything else:
$$gototray 5
$$macroslot 8 "SS" "$$powexecname Super Speed$$powexectoggleON Sprint"
$$macroslot 0 "Dan" "$$e drumdance"
$$gototray 2
$$macroslot 9 "H" "$$powexecAUTO Hasten"
Want to make it even easier to load these? Bind your preferred key using your favorite keybind file, like:
CTRL+F12 "$$bindloadfile c:\Binds\Tanker\macros.txt"
(Note: Some people use "macroslot" with numbers like "21" to put the macro in the third tray in the second slot, but that seems to use the tray that is relative to your currently active tray. So, if you currently have the first tray as the active tray, using "$$macroslot 21" will put the macro into the third tray in the second slot. If you use that same command from the second tray, it puts it into the fourth tray. Also, you do not need the quotation marks around the name of the macro unless you use spaces, but you should use them to surround the commands if you use more than one command for your macro; I include them all here for clarity.)
Keep in mind that the text that is visible on the macro might be limited (depends on your graphics settings) so using short labels is advised.
| Issue 9 Fly poses | IO's and ED
| Cycling the Combat Monitor | Load Macros from a Text File |
<QR>
21 would be in the THIRD tray (not second):
First tray is 0-9
2nd is 10-19
3rd is 20-29
Corrected that and some other things and put up a guide for future use. Linked in my signature.
| Issue 9 Fly poses | IO's and ED
| Cycling the Combat Monitor | Load Macros from a Text File |
I'm new to the world of active builds.
Tried it for the first time, in order to get my martial artist some stamina, and found that the process also did away with all my macros.
I realize that there's nothing I can do about it right now, but is there any way to save those for use later?
Additionally, if I return to my previous active build, do my old macros (and power layout) return?
Finally, why does it remove those macros? I mean, what purpose does it serve?