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Posts
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Archie has been farming the wall on team size 1, difficulty 0.
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All good ideas.
I'd like to add to the list the ability to click on a recipe in a slot and pull up the equivalent crafted IO in the search results. It would save a lot of time when checking through recipe drops and trying to work out which ones are worth crafting. -
As evidence against this hypothesis, the reduced rate is also showing up during Archie's runs on the Wall in Cim, at a party size of 1.
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Ack! We're both really sorry, guys. We were away for the weekend, didn't get back until quite late, and then just completely spaced on the fact that it was Sunday and we had the team. We'll see you tomorrow.
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I liked the system they had in Hellgate: London, where characters could pay gold into a pool, and when enough accumulated it applied a random server-wide buff for a fixed period of time to all characters online. Characters who donated especially generously had their names announced in-game, too, I think.
I don't know how well it would work in CoX, but it was definitely used by the players in Hellgate. -
Good luck with uni, and hope to see you again, soon. And thanks for the fun teams :-)
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Good luck for the future, and thank for all the events you've organized for the server. Hope to see you around again sometime, when RL permits!
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Hey, all!
I have a message from Archie to say that he's very sorry, but won't be able to make it to tonight's team. I'll be around, though, and we'll both be here for tomorrow's team. -
For work-related reasons, Archie and I won't be able to make it for the team tomorrow, I'm afraid. Sorry about that.
Also, I'll be away both Sunday and Monday next week (16th/17th), but Archie will be around if the rest of you want to have fun without me :-) -
Quote:Oh, I'm sorry! I completely misread that. Many apologies.What you quoted has absolutly nothing to do with AE style sk. It has to do with using Oro to exing down to a certain level and street sweeping. for example, exing down to level 25ish and going to DA to farm BP's. You will still be able to walk around a whole world as level 50, but then you will be able to exemp yourself at a whim instead of using oro to ex yourself and street sweep.
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I like 2, provided that there were sufficient safeguards in place to prevent griefing - i.e. other players can't cause a mission to become uncompletable by destroying objectives, killing enemies, repeatedly teleporting enemies away from players, etc.
Either of 1 and 3 would probably make me leave the game, as I've found games with across-the-board scaling enemies very boring in the past, and I have negative interest in PVP, so obviously not in favour there :-) -
Quote:For me, it's wrong.Anyone who opposes this aspect of suggestion I can safely say is irrelevant since this already exists in the game. Correct me if you think that's wrong.
AE is extra pretend in a pretend world. It's a virtual reality game, and the 'real world' rules don't have to apply there. I think it's a great part of AE that your character can scale up or down to different stories in there. It fits perfectly into the AE concept.
Sking is cool, because of the whole comic book tradiation of side-kicks, where the small fry do get to run around with the big heroes and survive.
Exemping is fun, too, and I always think of it as helping young heroes along -- they wouldn't learn anything if the more powerful hero just smacked down all the opposition. So I limit myself and just lend a hand on their story, and if needed I can unexemp to heal or buff or do a bit of teleporting.
All the various exemping and SK options in the game are all fun to play with, but I don't want a whole world like that. It would make the game less fun for me. At the moment, as a level 50, I can walk around most of Paragon City or the Rogue Islands, and be sufficiently heroic or villainous that most people know not to mess with me. It makes me feel that my character has grown, that I've achieved something with him or her. I would really, really miss that with scaleable enemies over the entire game. -
There's a common problem with the EU client which causes it to set up the icon on your desktop to point to the US updater. Very annoying of it. You need to change the properties of the updater to point to the EU updater instead.
Have a look at the instructions here and see if they solve your problem:
http://boards.cityofheroes.com/showthread.php?t=165253
(The quick summary - in the shortcut properties, the last part of the target for the updater should be CohUpdater.EU.exe NOT CohUpdater.exe.)
If that doesn't solve the problem, come back and we'll try again :-)
And welcome to the game. -
I'm trying to think of the game I played where the enemies scaled to your level in a really noticable way...I want to say 'Oblivion', but I'm not sure.
Anyway, probably part of the reason I don't remember is that for me it ultimately made the game feel very flat. Everywhere you went, the challenge levels were the same. There was no sense of risk exploring the world -- no worry about finding yourself in an overwhelmingly dangerous area or running into a terribly powerful NPC. Sure, as you levelled your equipment got shiner and you got more spells, but the difference was relatively small. There was never a time when you had to retreat, and come back much later as a more powerful hero to overcome the challenge which had been too much before. There was no big stuff and little stuff.
(Nostalgia moment -- I really loved Darklands. There was such a feeling of accomplishment at finally killing that first raubritter and nicking his rusty chain mail. And no longer having to run like heck if a flock of gargoyles showed up.)
I like the feeling in CoH of finding an area dangerous as I level up to it, and then everything conning grey when I go back at a higher level. I like the idea the the bad guys know not to mess with my character. I like being able to swat a pack of them with massive overkill and get thanks from a grateful citizen. If the bad guys in Atlas Park were still giving me attitude and kicking my **** if I didn't pay attention, I wouldn't feel as if the character was getting anywhere.
Superman might stop to save people from getting mugged, but it isn't a challenge for him. He just deals out some justice in an entertainng fashion (like KBing muggers halfway across Atlas, heh) and goes off to fight the world-endangering conspiracies. It wouldn't be very Super if Lex Luthor ruled the world because a handful of muggers had sent Superman to the hospital at the critical moment.
Perhaps it would help people fill teams slightly quicker, but at the price of hugely spoiling a part of the world flavour that I really like. Especially given that with AE there's now already a mechanism in place to allow teaming over wide level differences. -
Quote:If still spelled with the accent, mostly. Otherwise, they're our words now, so we'll do what we like with them!So in England French-origin words are always pronounced in the French way. Hmm. Yes. I see.
I'd add James Nicholl's Usenet quote about the purity of the Englaish langauge, but the language filter will mangle it. -
Yes, we do. It's originally a French word, which is why there's that e lurking there on the end. Technically, coupe is the US spelling while in UK English it ought to be spelled coupé, which makes the pronunciation clearer. The acute accent over the e seems to be falling out of use over here, too, though.
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I'm pretty neutral on it. I'm not interested in beta access, or in paying for more than a month at a time, so if I'm still subbed come November it's basically just a badge for doing what I was would've done anyway.
Quote:But I wonder about the ingame badge. Partly because I wonder how many badgers will feel that extra pressure to keep up payments even if they had been planning on a short break for whatever reason. I also wonder if that sets a precedent for future badges for cash... -
I find it hard to read the text on the repeated fading backgrounds. Luckily, a quick style sheet change in Opera fixed that, but I'd rather not need to.
All the links in the Guides section are broken. Maybe this was inevitable, but its a PITA.
Generally, though, congratulations on getting the move done so quickly and generally painlessly. -
I really, truly hope this is all ported over. We will make an AWESOME first impression.
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We're living on borrowed time!
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Like all villains are
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No, we live on stolen time!
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Actually time is irrelevant!
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Lunchtime doubly so!
(I know. But it's close enough.) -
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(I'm still having trouble translating 'orxogrefkl').
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Orthographical.
I feel strangely free knowing that all senseless spamming will soon be wiped away. -
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I can see a flood of whining on the new forum!
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I stand in awe of your prophetic powers! ;-P -
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Anarchy Online with their Eden expansion thought of a global research option. Every player gave part of their money that would otherwisely have dropped to a progress bar of their choice (given choices ofc). Through this the players would gain various perks that affected their character or their faction.
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Hellgate: London had a nifty, and quite simple, system, where players could donate gold to a central pot, and when a certain amount had accumulated it triggered one of a selection of buffs to all characters on the server for a short period of time (half an hour or an hour, I think). People who made especially large donations had their names announced, too. It was fun, and also a sink to remove gold from the game.
In CoX, it could be set up so that characters could make a donation in the name of their supergroup, too. -
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But a whip being used for just 2 or 3 attacks/strikes as part of an MM set is a very different matter. For this it could happily get away with a couple of shortish-range attack animations - no-one really questions attacks hitting odd places.
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I was wondering if the Hellfire Whip might be something along the lines of the Carrion Creepers in the Plant set. But I haven't seen the whole quote from BaB.