Grae Knight

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  1. Grae Knight

    VG Back-Plate

    Ah, now I see. I agree, there is no reason we should not have those now.
  2. More costume options are always welcomed but I can not see myself buying this. I guess there is a subculture present that like to dress in street clothes and hang out in Pocket D.
  3. Powers first. Then I will come up with a concept to fit it. Nothing worse than grinding through 50 levels with a subpar combo.
  4. There is always some superstar that wants to solo a door and not do as the league leader asks.
  5. So by the same logic, should TFs not offer XP for characters over the level cap for that particular TF? I would hope not since that was oone of the most significant and well recieved changes in the game.

    Personally, I like the abundance of different activities and different levels I can do to level my character to 50. If you do not like the lfg spam then ignore it?
  6. It would appear from your video that the hit effects are timed with a normal attack without momentum so when you get the momentum buff and a faster animated attack the hit effects are delayed. The other stuff is just sloppy on a designer's part.
  7. Quote:
    Originally Posted by Finsplit View Post
    After SSA 4, I'm suspecting "epic death" means that heroside, your hero is forced to stand by helplessly while Statesman dies, while villainside, your villain stands by and applauds politely while somebody else kills Statesman.

    Of course, besides the STF and Maria's arc, this will mean having to rewrite the last arc of the VEAT storyline.
    Not necessarily. Using phasing, they can make both arcs remain as is until that particular character has completed the Who Will Die story arc. They could also add a disclaimer to the initial content saying the events in this story arc occur before the WWD Story Arc.
  8. Grae Knight

    No Winter Gala?

    I was not around last holiday season so unsure if one took place last year, but was wondering if anyone was running some kind of Holiday Party/Celebration/Gala this year? Seemed to be a tradition on the Virtue server in the past. Has events like this gone away?
  9. Not loving Statesman is Unmerican. And being Unmerican is stupid.
  10. Quote:
    Originally Posted by shaggy5 View Post
    I appreciate the response, sincerely. I guess I don't feel I should have to add any kind of fire powers to my tank if conceptually that is not what I am going for. (Or range at all, for that matter!). But I am still wanting to hear from others.
    If you are going to stick by your concept then you will have to accept there may be encounters that you can not contribute as much as others. If you want to be contribute to a league in every trial and encounter you will have to make some adjustments to your build.
  11. Quote:
    Originally Posted by SinisterDirge View Post
    Don't worry devs, it isn't ruined for me. I am very excited to see how he goes.
    I am right there with you man. I am more interested in how he is killed.
  12. Quote:
    Originally Posted by VoodooCompany View Post
    Here's the misdirection - Statesman, the persona, dies. Cole just changes his name and costume, probably to something like Freedom Man, and gets a little edgier.

    Or he changes his name to Bastion. And then Citadel goes all @#$#@$#@$% @%$#%@# and terrorizes Talos with his fuming rampage.
    Or..Statesman becomes Battalion.
  13. Losing both arms in a freak saw accident.
  14. This is no different than Marvel or DC announcing a character was going to die before the issue goes on sale. It is all about how they die not who when you are talking about $$$.
  15. Well, the thread is titled a Death Revealed. If you did not want to spoil it then don't click on it.
  16. I guess I will just have to take his place.
  17. I would just like to see heroes fighting villains again instead of teaming up all the time. It is like your hero (or villain) spends 50 levels fighting the good fight (or evil) just to join the side you have devoted your life to defeat.
  18. I love TA, but the redraw can be a pain for some. Works great with archery for obvious reasons.
  19. OMG Ultimus! You ruined the game for me!!
  20. Quote:
    Originally Posted by Dechs Kaison View Post
    Saying it three times doesn't make your lack of math any better. If you think adding in the rest of the powers would yield different results, you should be doing the math to prove such.

    Since you seem to be afraid to do it, let me continue.

    We'll compare the heals this time, since you brought that up as a point of discrepancy. All using base numbers for tanks.

    Healing Flames is a 468.5 point heal for 10.4 endurance. You're getting 45 hit points for each point of endurance.

    If we assume the standard three enemies, Dark Regeneration is a 1686.6 heal for 33.8 endurance. You're getting 49.9 hit points for each point of endurance. Looks to be the better deal to me, provided the user can activate it intelligently.
    I don't have a horse in this race, but doesn't DR require a to-hit check for each enemy? So there is a chance you could regen 0. Excuse my lack of knowledge, have not gotten my DA above level 10 yet.
  21. Quote:
    Originally Posted by Ultimus View Post
    The problem I think is the Tanker is too specialized, there is no content in the game that a Tanker can tank that a Brute or Kheldian cannot. (The game defines both Brutes and Kheldians as "Tanks)

    Personally, I think all the Tank classes should be streamlined meaning that yes they should all get the same HP/Resist/Defense Caps. However, they should each bring something different to the table:

    Brutes bring massive damage

    Kheldians Bring tons of flexibility from pets, to heals, to shapeshifting with various attacks

    Tankers just bring higher defensive mods and bruising.

    I think the bruising is the right direction for Tankers and will get to this more in a second.

    The Current Problem with Content and Tankers

    The problem here is like I said above, a Kheldian and Brute can Tank whatever a Tank can. This leads to a few things:

    1) Buff the content or nerf the other ATs to where only the Tanker can tank it. Personally, I think this goes in the wrong direction. As someone that played MMORPG's since Ultima Online and even Everquest where I was in a major raiding guild (I played with all the developers of World of Warcraft actually) one of the main problems in EQ was that there was only ONE main tank, the warrior class.

    World of Warcraft also learned from this same mistake because the Warrior in that game for the first years of raiding content only they could tank stuff. In the current day and age WOW now has 4 tanks all equally viable in terms of tanking, the Paladin, Warrior, Death Knight, and the Druid. This makes it a lot less frustrating to form a group because you don't need *X* class. WOW also learned from this mistake by spreading out the various buffs to where various classes shared the same buffs. (IE Bloodlust, which made you attack much faster) used to be limited to one class. Now several classes have it so that a raid isn't pigeon-holed into needing that one class.

    Since COH now has a type of raiding environment, and grouping environments, buffing Tanks to the point or nerfing other AT's or buffing content to where one class can do it would be a big frustration on players. A game needs flexibility to survive and to be fun.

    2) As I stated above, I think the Tanking classes of this game should be streamlined and have the same caps and resistances. However, the flavor of each class should be different similar to World of Warcraft because that is what helps define that class and gives them more fun.

    Bruising I think is a step in the right direction. It brings to the table a debuff that benefits the Tanker and the entire team.

    Personally, I think Tankers should be given more debuffs in this fashion or possible buffs. IE, maybe knocking a foe back cripples their movement, or giving Tankers a shield ability to absorb damage from a teammate.

    Maybe if Tankers had inherent buffs they could bring to the team (Similar to Warrior shouts in WOW) where you have access to 6-7 buffs but you can only have one up at a time. They could range from +Resistance, to +DMG, to +HP, to maybe things like -to hit.

    A tanker could only use one at a time but multiple tankers could stack them.

    3) So lets assume we streamlined the Tanking classes:

    Brute = Damage in addition to Tanking

    Warshade = Pets, Eclipse, various holds and debuffs, and of course the human/squid form

    Peacebringer = Human/Squid form, heals, debuffs, etc

    Tanker could = Buffs, Debuffs, utility, etc and a higher defense/resist mod.

    Thoughts?
    I do like your suggestion. It would be a great idea for each tank class bringing something unique to the table. Tankers being the aggro/debuffer set would be a welcome change, imo.