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Posts
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Joined
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Did one of these today with my Stalker and had a lot of fun (thanks to Blaze Rocker on Protector). 5 missions, one defeat all, a hero and an AV in the last mission. My only disappointment was the same as the last time I ran it... 13 merits.
This evening I started and ended a story arc blue-side - A Hand of Iron. 8 missions but only 3 of them are doors none of which are defeat-alls. 14 merits.
That's just not right.
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Great task force, I had a lot of fun even if I did forget to turn 2xinfluence off and missed out on a bunch of experience
Team 1 vs the Clockwork King:
Both teams vs Babbagex2:
Great coordination between the team leads to get them out at the same time and dragged to the same place. -
Jiao Tianlong - L17 MA/Regen scrapper
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I wish they would lower the number required to start most of the TF's. That way we *could* run them like normal contacts if you happen to have a regularly scheduled team. We ran the Positron and Synapse TF's that way and had a blast. We were resolved to TF our way to 50... only to find out a 4 man team can't do that.
I particularly like the challenge of the task forces and trials when they aren't run for speed but for the experience (points and otherwise). They also sometimes contain unique maps that are fun to explore and the AV's are always (for me anyway) exciting culminating experiences. -
Quote:This is what I'm thinking but most of my male characters already have goatees... hmm... which universe ARE we in?Hopefully less an nemesis and more our evil goatee alter ego in _that_ universe
Oh oh... can we have thigh-high boots with dagger sheaths for our gals then? Rawwwrrr... Uhura never looked better. -
Shadowguardinal's TP Foe has 3 slots... Recharge, range, Accuracy. She hardly ever misses and when she does it recharges pretty quickly, plus she can do it from a long way off.
I don't think her and her partner could have made it through the teens without it, but I rarely use it now except to pull runners back to me. I love it for that.
"Oh no you don't..." *yank/boom/kicks body aside*
At least for any minion and up to yellow lieutenants. I tried it on the Rikti AV in the LGTF but it didn't pull him like I thought it would and ended up having to taunt him instead. Hey! It was worth a try! -
I wouldn't mind traveling to the police station to get the safeguard IF the SWAT vans were at the police station! KR is the only place where the SWAT team is at the station. Heck, in Faultline they don't even have a van and you end up going to random doors in the zone. Talk about Immersion breaking - "You need to protect the Steel Canyon Bank! Quick - to the abandoned office building in Freakshow territory!"
And I've suggested it before but totally agree, all "Talk to contact" missions should be replaced with pop-up introductions. That was a great idea when introduced and needs to be expanded... then again, the Montague pop-up in the middle of the Officer Wincott finale caused a few problems for me this last time. No doubt that's what everyone would complain about if we actually did this. -
Quote:This. To me the main difference is the attack chain which pretty much requires you to wait. Even if you use Ball Lightning in your chain, which you need to, it still requires several seconds of standing around doing nothing unless you have a lot of recharge. The damage is comparable or better per shot but the total damage output seems less because of this.Damage seems lower because it lacks a tier 3 blast like other sets. Tier 3 being powers like: Blaze, Shout, Bitter Ice Blast, Cosmic Burst, etc. But if you look at the actual damage numbers, Electric Blast's tier 1 and 2 blasts (Charged Bolts amd Lightning Bolt) do more damage than anything but Fire (and that's taking Fire's DoT into account).
I love my electric (my namesake) but the PBAOE Short Circuit and an attack that comes in the form of a pet takes some getting used to. I do love the hold though. -
I and my wife had a great time. I'm glad we were able to squeeze into team 2. Shadowguardinal did pretty well I think... note to self... don't charge 3 Riders unless you KNOW the team is following you in
I forgot to take any pics after the first mission but here's the Clockwork King:
Don't worry, Penny! I'm here to protect you!
I'll keep you safe from everything!
Safe from villains, from Rikti, from heroes, from boys...
You'll be my little Clockwork Princess, safe and happy forever! -
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Quote:They implemented this feature by killing off your old pets and creating duplicates for you in the new zone. That's why they lose buffs. However, I've noticed that *most* of the time they do the upgrade animation all over again on exit so they have upgrades but lose secondary buffs (helmets and gear but no bubbles in my case).Actually, buffs aren't supposed to follow when you zone. While it's one of many, MANY things that didn't make it into the I16 Release Notes, it was mentioned in the Beta Patch Notes.
Combined Release Notes for Issue 16 8/26/09
Powers
All dismissable pets will now zone with you, but will lose their buffs.
I'm going to take a programmer's-educated guess that the bug in the OP is because the pet was re-created before you were fully in-zone. If I'm right then slow-zoners will have it happen a lot more often than those of us that zone quickly. For those directly connected to the servers (like in-house QA) this bug probably never happens.
The exemplar thing happens for the same reason you have to re-accept an examplar with each area change - you become your normal level for a fraction of a second during zoning (perhaps so they can check level requirements for those zones that still require it?). Since you can't have pets more powerful than yourself, the newly created pets immediately die when your exemplar status kicks back in.
But I'm only guessing. -
Grats to the winners!
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Quote:No, but if you are in the middle of trying to switch targets or fighting in a tight space (like the blue caves or a corner of a stairway) and suddenly your screen is completely filled up with a giant metal globe or a car sitting on its side it slows you down at the least and can be completely disoreinting at the worst.Just kick them out of the way once you're done. They weigh nothing.
To me it's a little annoyance in certain rare circumstances that doesn't especially bother me. My wife, for various reasons, finds it frustrating to the point of quitting the team. -
I run with a couple of gravity controllers and my only complaint is the Propel power. I don't blame them for taking or using it and I don't say anything out loud BUT...
Why are those items so frickin' big!? They completely obscure my view of the battlefield. The Daily Planet Globe is the worst offender but junked cars and pool tables are no picnic either. If they could throw the lamp shades all day long I'd be much happier.
I could have sworn I saw a red-name mention that he was working on taking the big items out of the list propel used but that was a long time ago (like prior to the last issue release) and I'm not seeing any difference. Does anyone know the status on that project or even heard of it besides me?
This has only become a problem since I upgraded to full graphics with my new computer. Prior to that the items generally disappeared as soon as they hit their target. Is there some graphics setting I can turn off or lower that will let me dispense with the battlefield debris without affecting the rest of my play experience? -
Quote:Could be. My DB/SR is my latest SR and she's 40th now. I think I created her this past fall when my wife asked me to create a character for Protector to join her SG. But she went 1-28 (my wife's highest level character on Protector) in a month or so. That's pretty good considering I rarely solo except on weekends. I don't remember ever having any question about her ability to solo, but then at my age memory is a tenuous thing.I can't help but think you're looking at this with rose-colored glasses, because of the simple fact that SR up to level 10 or so is pretty similar to not having a secondary.
I'm really enjoying MA so far, and that's the real reason I've held on to her so long. The only thing that irritates me is how often 85% misses, but that's a game-wide thing. -
I have 2 scrappers with super reflexes, one of which was also solo, and they never had any problems from day 1. I have a couple of other scrappers too (shield and fire) and up until I rolled this new gal, I'd always thought scrappers had it easy the first 10-14 levels (endurance being their downfall after that and before 20).
Not that the /regen has been impossible. I just have to be more careful with her than I ever was with my others. To me, the "blapper" comment was right on target. -
Quote:Because it is a lot easier to quit a toon at level 10 than level 27? If I'm not having fun why continue? In my frustration I posted asking for reassurance. I'm sorry if I've confused you.so why would anyone judge the viability of a power set combo through 10 levels?
i don't get it.
BTW - the comment about Integration making things better confused me until I looked it up in Wiki and found it also has a +Regen component. I was happy to see that. I guess I had overlooked that in my review of the powers in-game and thought all it did was provide my status protection. -
Strangely, despite the sentiment I see here, when I set the LFT flag I almost always get an invite within an hour. I always respond to requests, usually by asking for details including mission level and difficulty settings. Assuming good responses to those queries, if I turn down a request when my flag is on it's because I'm in a mission I can't stop or I'm planning to exit soon.
I realize I should probably turn it off when it gets close to time to leave but I forget or "time to leave" sneaks up on me in the form of a wife with a Honey-Do list or a grandson that wants me to help him recreate Sodor Island in the living room.
Sometimes I don't set my flag because I'm not particularly looking for a team, but that doesn't mean I won't join an interesting sounding invitation. It depends on the invite and my mood.
Lately though, I mostly depend on my server global channels for my teaming and TF needs (especially Protector's channels which rock). -
I created a new MA/Regen scrapper last week to use when I want to solo. She's up to 10th level now. I haven't managed Dull Pain yet but I have the other three available at my level (and love the sudden freedom from endurance issues). Her "armor" seems to be that once every other battle or so (more often if I go slowly) she can heal herself around 60 points and she heals 2.2 hp/second.
Really? 2 freakin' hit points?
Lots of fights, especially if a lieutenant is involved, seem to come down to my accuracy. If I hit them with the full chain I win, if not well... things can get a little dicey. I feel more like a blaster without the benefit of a ranged attack, than a scrapper.
Maybe I'm not remembering the early days of my DB/SR correctly but I don't remember having these sorts of problems with her. Tell me it gets better! -
Quote:A bug list generated by customers can become unmanagable very quickly. I bet their bug list has literally thousands of items on it and I also bet a lot of them are duplications. It can be hard for anyone to find anything in a list like that and I know from experience that trying to tackle such a list after-the-fact is daunting. It is frequently better to trash the list and start over with an eye toward keeping it lean in the future. There are ways to organize bug maintenance to do that but it requires a concerted effort by the programming team, preferrably a team that does nothing but bug maintenance. Paragon Studios would do well to make that a high priority if they haven't already with their new bug czar. Putting off bug fixes until "you have time" means bug fixes never get done.Someone needs to fix that hole in the map where all our bug reports go. Seriously, I'm not referring to beta feedback that isn't implemented. For that, we recommend, the devs implement as they feel necessary and appropriate. Then we gnash our teeth.
I'm talking about bugging something thirty damn times, and then some redname posts on the boards "Well, no one's ever complained about it before. If you'd appropriately bring it to our attention, then maybe..." I don't /bug anymore.
My pet peeve right now is the inability to get a contact via my broker on the villain side if my level happens to be divisible by 5 (10, 15, 20, etc). The broker gives me a contact who is invariably already expired (5-9, 10-14, 15-19, etc) and refuses to talk to me or pass me on to a new contact even if they are part of a chain.
It is probably a problem hero-side as well but their contact system isn't dependent on radio/safeguards so it's isn't as noticeable.
I feel like I'm the only person aware of this effect but I'm sick of having to refill the bar on my brokers just to prove one more circumstance to someone else. I'll do anything now to make sure I'm not an even 5th level when I go to the broker for the mayhem mission, even if it means street sweeping to get over the hump or turning off Exp for the last newspaper and mayhem to avoid the hump.
In the category of working-as-intended but I wish they would change... contacts with story arcs that don't give out the missions of the arc in a set sequence. Yes, I'm looking at you Striga contacts. Luckily that isn't very common but I wish they'd go back and tweak those to do that. I have to believe it is a flag or something in the data that causes that to happen, not a programming change. -
Also see my thread just a little below this one on the same forum...
http://boards.cityofheroes.com/showthread.php?t=206092 -
Quote:I normally take Swift if I'm doing Fly and Hurdle if I'm doing anything else. Being within 2mph of the fly cap is fine with most of my characters, I just wanted my winged elf to be able to outfly most anyone else (it's a RP thing) so I put in an extra slot. When I slotted the enhancement and got zero good out of it I started looking into why and this thread was born.If I'm taking Stamina, I take Health as a place to put my Miracle and Numi uniques. I have a few on each server so that I can shuffle them around via respecs to the characters I'm playing most often. Very nice.
I take Swift if I'm taking SS, Fly, or TP. I take Hurdle if I'm taking SJ. Ninja Run supplements (I have the directional arrows on my keyboard bound so that pushing any one toggles on NR and releasing it toggles NR off. Thus between spawns in a map, I use the directional arrows to move faster, and keep WASD as my combat movement keys and travel-power movement keys.)
I love the idea of using the arrow keys that way. Mind sharing? How do you keep the bind from overriding WASD?