Golden Girl

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  1. Quote:
    Originally Posted by Smurch View Post
    So something that's evil saying evil is fun is proof that it is?
  2. Quote:
    Originally Posted by cursedsorcerer View Post
    Really! This makes almost want to sign up for Champions Online SOLELY to start a FLAME WAR!
    I really don't think that'd help anyone.
  3. Quote:
    Originally Posted by Marcian Tobay View Post
    Then why the censored did you post in this thread?
    To offer an alternative view to evil = fun
  4. If anyone's not gotten an e-mail, you might still be available for the Dual Pistol closed beta.

    To check, go to the first page of the CoH forum - not the English one, but the page that shows the English, French and German sections - if you're available for the closed beta, and it's set up the way the I14 closed beta was set up, then you should see the closed beta section right at the top of the page, just above the English section.
  5. Quote:
    Originally Posted by Power_NA View Post
    Have you every tryed? HEhehe
    No - I don't like being evil, even if it's only in a game
  6. Nice - my new computer has a pair of high-end ATIs, so I hope you can get Crossfire to work with UM
  7. Something else I thought about the EATs unlock level dropping to 20 - right now, they're just about the only exclusive level 50 bonus/content in the game - but GR is bringing in an entire new endgame system, so the need to have EATs as the "perk" for hitting 50 will be replaced by something larger and more complex.
  8. Quote:
    Originally Posted by random_person View Post
    first removing lvl restrictions from the rwz and hazard zones now, epics unlocked at lvl 50. slowly but surely theyre getting rid of the little perks that came with accomplishing lvl 50...lame.
    I guess that's why they're busy with a new endgame system then?
  9. Quote:
    Originally Posted by Avatea View Post
    We will be giving you more information at a later date. This month is going to be busy, busy!
    Will it also be legendary?
  10. Quote:
    Originally Posted by The Hound View Post
    I laugh at how the CO fanbois assume that the dev team is taking ideas from CO now.
    Well, something like Ninja run does seem to be a reaction to the acrobatic travel power in CO - and super sisdekicking seems to be inspired by the CO version too - but then CO seems to be copying the free content patch idea from CoH, so there's cross-game inspiration, which is only natural, as they're are both targeting comicbook fans as their main market.

    Although, when it comes to borrowing ideas, CO is in the weaker position - CoH is a stable, content-hevay game with a steady population, so a lot fo the hard work has already been done, and they can spend more time on cherry-picking the better CO ideas to use here, but CO still needs most of it's time spent on stabilizing the game, fleshing out the content, and retaining their subs, so they have less time to add new features.
  11. Quote:
    Originally Posted by Master-Blade View Post
    Seems kinda like a pointless power.. "you can't see me!" lol
    It could be very useful if you were wanting to avoid Praetorian patrols while working for the Resistance
  12. Quote:
    Originally Posted by Amarsir View Post
    More Architect stuff, huh?

    Not to make a big complaint but I'd like to remind you that some of us never really cared about an Architect addition in the first place. But hey, an issue that's not really something I care about, I can overlook that.

    For i14. But man, 15 16 and now 17 all have chunks of developer time dedicated to Architect as well? Is it blasphemy for me to suggest that you stop adding bells and whistles to the Mad Libs and try something different?

    Again I know some people like it and I don't disparage that, but I'd like to suggest that "more changes to Architect" goes right up there with "power rebalancing" on the list of phrases the marketing department shouldn't be leaning on.
    The MA is a unique feature of CoH, so continuing to develop it is a good move.
  13. Quote:
    Originally Posted by Basilisk View Post
    Hey- Marcian said he wanted our finest examples of heroism.
    I think this one is more heroic

  14. Quote:
    Originally Posted by Errant View Post
    Anyhow, CoV players are not asking for the world
    I thought that was kinda the long-term Villain goal?
  15. Quote:
    Originally Posted by Nocturnal9 View Post
    Ty for the welcome.

    Cool, I didn't think it had been posted already. I figured if it had everyone would be all over it. LOL!

    Take Care
    We are all over it, but in other threads

    This is the main one:

    http://boards.cityofheroes.com/showthread.php?t=208761
  16. Quote:
    Originally Posted by Nocturnal9 View Post
    A friend of mine brought this to my attention. So I figured I'd throw it out there.

    http://www.cityofheroes.com/news/new...and_going.html


    *looks away and starts to whistle*

    Take Care
    Welcome to the forums, Nocturnal9

    The news link you posted was spotted a little earlier today, and has gotten one or two responses so far
  17. Quote:
    Originally Posted by Olantern View Post
    Well, technically, probably not move around, since the power apparently doesn't give you stealth when you're moving.
    Well, use it to avoid patrols then by hiding in the shadows
  18. Golden Girl

    Heroes/Villans!!

    People have said that Villain ATs are easier to solo with, so that does make teaming a bit less frequent on the red side - Going Rogue might change things a bit once Hero ATs start turning up in the Rogue Isles - but until then, I'd suggest you join the main chat channel of whatever server you play on - they're the best way of finding teams, as well as general chat.
  19. Quote:
    Originally Posted by Snugs View Post
    Is there any word on getting new base-editing tools? The only thing I happened to see that 'maybe' answered this question was "And more."
    Same reply from the other thread:

    They've not said yet - my guess is that the base system overhaul will be quite a big feature of a future Issue.

    We'll just have to wait and see
  20. Quote:
    Originally Posted by Snugs View Post
    Can anyone tell me if i17 will be bringing more base features, or tools regarding base editing??
    They've not said yet - my guess is that the base system overhaul will be quite a big feature of a future Issue.
  21. Quote:
    Originally Posted by bzald View Post
    yea could be what i was thinking of is the end game system if that suppose to make us more powerfully. so you would get suits that are alpha and omega. but either way still will not be happy or disappointed until i look at them.

    of course that maybe a while lol
    Talking of endgame content making us more powerful - I think some kind of enemy that could duplicate our powers would make pretty good opponents for newly enhanced 50s
  22. Quote:
    Originally Posted by Blue_Fenix View Post
    Would really really like clarification on the Epics at 20 line.
    It means that HEATs and VEATs will now unlock once you reach level 20 instead of level 50.
  23. Quote:
    Originally Posted by Blue_Fenix View Post
    I17 is coming - WOO!

    That said, I'm wondering what this means:

    "• Epic Archetypes now available at level 20"

    Can we get a dev to clarify exactly what's going on here? Are we talking new EATs that open up at 20? Or are you dropping the required level to get the current ones down to 20? If the latter, that means I'll have access to both the Hero and Villain ones. It also means I'll probably never actually hit 50 with any character (which is fine, really).

    So, yeah, clarification, please?
    They're dropping it to 20 to unlock them - there won't be any new ones yet - but I'm guessing that there's a possibility there could be something Praetorian-related later.