-
Posts
25494 -
Joined
-
-
I think a reason for it might be that they felt CoH had "betrayed" them in some way, either with ED, GDN, PvP changes, the AE or whatever - so there's resentment and bitterness towards something they used to love.
-
-
I think you'll find the DE threat is not quite as big as it first appears
-
Welcome to the forums, Applejacks
-
Quote:It's also a very good in-game advert for GR - there'll be hundreds of players running around with 2 awesome-looking new power sets, and that's going to get a lot of other players asking where they got them - which will then lead to quite a few more GR pre-ordersIn my eyes its a promotional thing for pre-ordering something.
-
Quote:Anyone who pre-orders any version of GR will get live server access to Dual Pistols, starting in March, followed by live server access to Demon Summoning, starting in April.
Okay, so if you get the Standard CoHGR, you get to use the use Dual Pistols and Demon Summoning pre-release.
- Do you get to use Dual Pistols and Demon Summoning after release if you don't buy CoHGR?
- Do you get to use the Dual Pistols and Demon Summoning pre-release if you buy the CoHGRCC?
-
-
-
-
Quote:I think it'll probably set to only affect the leader, otherwise it might make teaming trickyHere's a question I haven't seen asked before (though I may have missed it): how will these new "moral compass" arcs work if you're on a team? Is the team leader the only one who gets to make choices? Is the team leader the only one whose compass changes direction?
-
-
Quote:But don't tell the Tyrant apologists that - their "I'm-sure-that-Palpatine-guy-wasn't-so bad" hopes for GR have already been badly damagedYou heard it here, folks! Golden Girl believes that the ends justify the means.

Or, "A villian by any other name is just as evil."
But not in the case of CO.Quote:I would have also taken, "evil sometimes takes on a pleasing shape." -
-
-
-
Quote:They'll need to - that faceplate restricts the moustache too much - that white "Emperor" suit give total twirling freedom.Though I think they did say they would be updating the models used for the Preatorians)
Just trying to give encouragment to the weeping Tyrant apologists, and show them that they can still be a "hero" who supports a dictatorQuote:Also: GG's posts seems to have done a heel face turn in tone
-
Welcome home, Jake Steel
Als, check out this presentation from the Hero Con player gathering about Going Rogue:
http://www.youtube.com/watch?v=SItM3OLqb5w -
Quote:And it will - there's no reason why you can't go to Praetoria as a Hero, and find Tyrant's form of law enforcement more to your liking than what you've been used to on Primal Earth.Actually, the morality thing had nothing to do with Tyrant in the first place. I thought the point of Going Rouge was supposed to introduce 'falling' from grace, as in Heroes questioning the morals they thought they believed in.
There are plenty of jokes about the Zig having a revolving door instead of a gate, so in Praetoria, you can pursue a more aggressive type of crimefighting, without being held back by annoying things like legality, the courts, defendants' rights and so on.
It'll be the purest form of justice - a criminal target will be identified, and you'll be sent to take it out - permanently.
And the almost crime-free paradise of Praetoria is vindication of everything you've always thought crimefighting should really be about.
In Praetoria, you'll be able to be the be the force of justice you've always wanted to be - you'll be a true hero, and do things your way - the right way. -
Quote:It was never there in the first placeHeck, the whole expansion feels kinda meh to me now, since by everything I'm seeing it feels like they threw out the entire gray morality aspect.

Too many Tyrant apologists have been building their own version of GR in their heads, and not actually been following what the devs have been saying
-
Steam is too dirty

Although, as the current missions are very "private" - like you don't really see many normal Praetorian citizens in the arcs, it'd be possible to keep them quite similar to the way they are now, as when they're out of the public eye, the Tyrant and his thugs don't have to put on a show of being nice.Quote:And again, that'll just require a ret-con of some magnitude.
For example, Mother Mayhem's assylum would be a high security facility in GR - normal citizens would just know it was the place where "mentally ill" people were sent to have their behaviour "corrected", before being sent out back into society - so having Mother Mayhem being openly sadistic like she is in the current version of the mission wouldn't really need to be changed, as she's "in private".
And the same would apply to the final mission where you rescue Statesman - again, it's a "private" place - Tyrant's lair - which very few normal Praetorian citizens would even be aware that it existed, and like the assylum, it'd be staffed with fanatical loyalists.
So while the new version of Tyrant mightn't twirl his moustache in a lava cave, he can still do his twirling in a hidden chamber deep under or high up in his tower.
And the same "non-public" thing applies to the other Praetorian Guard misisons, like Neuron's lab, Anti-matter's space station, Shadowhunter's wilderness - they're all places where they can act as evil as they like, as there's no one else around who they need to fool.
Mostly, the current Praetorian missions will just need updated models and maps, and a few tweaks to the text to make it fit in with the newer lore. -
Quote:Reading between the lines, I'd say that it was the endgame system that was proving challenging - which is why Positron is overseeing it personally.an explanation of why the release of GR has been move to the 3rd quarter of 2010 would be nice. I am sure it will be something like "way harder than we expected" but at least give us that.
The actual Praetorian content could be pretty close to being finished by now - once they've built the zones, filling them with missions will be faster now that they're using a version of the MA for it. -
Quote:Tyrant and the other Praetorians' role as the "mine is an evil laugh" twisted-superheroes-ruling-the-world faction was taken over by Recluse and Arachnos, so the new versions of the Praetorians will be less obviously evil at first, to make them different from the whole Rogue Isles set-up - so instead of the openly evil dictator ruling a dirty, rundown land that was the original concept of the Praetorians, and which was transfered to Recluse and his country, we're getting a hidden dictatorship set in a gleaming, spotless world.The whole thing sounds like a massive ret-con, since the Praetorians of I2 are written as a bunch of homicidal jerkasses who took to cackling evil like a little child takes to a Mars bar. Yes, I know that they could have been completely different and it was just our interpretation of them that painted them to be this, but then... That's a ret-con pretty much by definition. And I'm not an idiot. I can read what my character is supposed to perceive, and I can read what the writer intended to allude to. And I have no reason to believe the original writers were at all trying to make the Praetorians "deep." The infamous story bible that cost us the 5th Column could have said so, but even if it did, I doubt the writer was fully aware of this.
That said, I don't mind a ret-con in this regard. Their presance in the game is entirely too small to matter (two arcs out of a hundred) so just ret-conning those doesn't really alter all that much, and I could live with it. It's nothing in the slightest like altering the 5th Column, a group that was so deep-rooted in the game that they ended up just throwing a can of spray paint over the whole thing and pretending it's completely different. But it affected so many facets of the city that no-one's buying it. Ret-conning the Praetorians, on the other hand, would be akin to ret-conning the Shadow Shard. Who will really notice? -

