-
Posts
25494 -
Joined
-
But don't forget that these 10 levels are the start of the Incarnate system - as more levels are added, there's going to come a point when Incarnate players are either going to stop using the system because it's giving such tiny, pointless boosts, or they're going to become too powerful for the current highest difficulty setting.
-
Quote:Unless we start seeing AVs and other enemies with "level 60" beside their names, then this isn't a levl cap raiseI love how people so previously adamant about raising the level cap are now clamoring that this is some sort of divine work.

What I think they might be going to do is to eventually give us 50 Incarnate levels - so the system would allow you to sort of double up on your levels - like once you hit 50, you can access the new endgame system and then go over your whole build with another 1-50 of incarnate levels. -
Well, there's also an interesting quote from Postiron from PAX, where he said "the Incarnate system itself, at the start, is going to be 10 levels" - which sounds like future expanison will bring even more Icarnate levels.
-
Do you really have that little faith in the devs?

Also, if it's just a few buffs and stuff, then why exactly did the system first push back the GR release date, then require the system to be only fully completed in I19 instead, and get Positron and a number of other devs to form a special "task force" just for creating the endgame system.
Wouldn't putting a price cap on purples have been way simpler, and saved lots of time and resources that could be used on something more substantial? -
Quote:I find it really hard to believe that the much-requested endgame system will be basically a way to save money on purples at WW.Even though I believe that Matt Miller and the rest of the developers have made some questionable design choices in the past, I seriously doubt that any incarnate levels/powers would be any more powerful than purpling (I can't believe that actually makes sense as a word) out a character.
-
Quote:But then what would be the point of 10 extra Incarnate levels? What would be the incentive for 50s to unlock all the new endgame content?I think you are grossly exaggerating how powerful Incarnate players will be. I can see a few buffs, or a new power or two, but I don't think it's going to make Defenders Solo several AVs at once.
lvl 50 characters with SO's or even Common IO's won't have too much difficulty with most TFs unless they are +3s or +4s.
I've been on as many 20 min ITFs with SO'd toons as I have with my Soft capped Elec/Shield Scrapper. It's all a matter of who you play with.
I'm willing to bet a team of 8 Incarnates with idiots playing them will have as much trouble with any TF/SF as any other team.
By default, any boost for 50s is going to make high-end challenges easier - and 10 incrante levels doesn't really sound like a slight boost.
Well, normally, I think my posts are pretty easy to understand - but if they're not clear to everyone, then it's only fair to explain themQuote:Also.... holy crap GG actually explained a post...
-
I'm not sure about red side, but blue side, Stateman is actually very underused.
EDIT: When I think about it too, almost all the signature Heroes have a very low profile on the good side - like BAB is almost non-existant. -
-
Quote:You really need to do the ITF though - it's very cool - we get to go inside the Cimerora fort for the last mission, which has an awesome cutscene too, which is even more awesome if you can trigger it and the zone music at the same timeI can count the number of TFs I've run in 5 years of play on one hand, so I figure the good ones I've missed are balanced out by the crummy ones I've missed. =p
-
Quote:Strangely, every single team doesn't do every single STF run on the Mo setting.Do you even read the post you are replying to? How can Incarnate Defenders solo anything if their Incarnate lvls and powers are disabled for an MoSTF.
Turning off Incarnate powers for an Mo run doesn't solve the problem of 5 level 50 AVs vs a full team of Incarnates.
The same goes for the ITF - people have run that in under 20 minutes with current IO'ed 50s - what sort of runs would a team of full Incarnates be capable of?
If Incarnate levels boost your powers, would a buffing Incarnate on your team mean that even 54s wouldn't be able to hit you?
Right now, the difficulty scaling is designed towards non-IO'ed avatars, with IOs giving a nice boost.
So, to repeat what I said, something else I'm wondering about is how will the curent content remain a challenge for Incarnates? Like won't something like the STF need some sort of extra level of difficulty, otherwise it'd be come just too easy? -
-
-
Incarnate levels are not like normal levels - they'd have to redesign the entire IO system, plus all the AVs and high level enemies.
-
-
-
I think it'd be quite easy for them to say that the Well of the Furies is just the name the ancient Greeks called it, but that's it's actually a power source that's not linked to any single culture.
Like how we call them volcanos, even though they're not actually specific to ancient Roman culture. -
Somehting else I'm wondering about is how will the curent content remain a challenge for Incarnates? Like won't something like the STF need some sort of extra level of difficulty, otherwise it'd be come just too easy?
-
-
Welcome to the game and the forums
-
Quote:There will be new misison maps in GR - but I think we might still see some old favorites show up tooSome cool potential with GR but they did not discuss if the mission mechanics are going to be the same or if we are getting a new wrinkle to the whole mission deal. What would just kill GR, and this game IMO, would be getting these new missions/arcs and having them in the same old office/cave etc maps that we have see over and over and over and over. That would be enough to make me puke (and it takes a lot to make me PUKE!).
Anyway, the info is way too vague right now to make a judgment call.
-
-
Quote:They've already said that Cimerora will be getting more content - and that it'll be linked to the coming storm.On the note of Cimerora, I still think that it's going to be getting quite a bit put into it at some point. If all they wanted was to make a new TF and two contacts, then choosing ancient Rome seems a tad random. There's gotta be a reason for them choosing it, and I'm guessing that a zone with that much art poured into it is going to get some substance.
-
Quote:How long before the first "the devs are making us pay to test the game" post?I just have to say, delivering just one Incarnate level in GR and saving the other 9 for i19 is a great move. The devs will be able to see how the Incarnate levels interact with everything else and what combinations are ridiculously overpowered with only one level out there in the live environment.
-
Quote:A man has a right to dislike other races and view his race as more preferable.I cut out the middle bit - your first sentence and your last sentence seem to be made for each otherQuote:
Evil is what weakens the community so with this regard it is both intent and action.
-
