Golden Girl

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  1. Quote:
    Originally Posted by Snow Globe View Post
    I thought I was putting forth the middle ground. While I certainly don't think that any Incarnate will be able to solo 5 AVs at once, I do see that Incarnates will be more powerful. Just not to the extent that they would overpower the game.
    But don't forget that these 10 levels are the start of the Incarnate system - as more levels are added, there's going to come a point when Incarnate players are either going to stop using the system because it's giving such tiny, pointless boosts, or they're going to become too powerful for the current highest difficulty setting.
  2. Quote:
    Originally Posted by Sigium View Post
    I love how people so previously adamant about raising the level cap are now clamoring that this is some sort of divine work.
    Unless we start seeing AVs and other enemies with "level 60" beside their names, then this isn't a levl cap raise

    What I think they might be going to do is to eventually give us 50 Incarnate levels - so the system would allow you to sort of double up on your levels - like once you hit 50, you can access the new endgame system and then go over your whole build with another 1-50 of incarnate levels.
  3. Well, there's also an interesting quote from Postiron from PAX, where he said "the Incarnate system itself, at the start, is going to be 10 levels" - which sounds like future expanison will bring even more Icarnate levels.
  4. Quote:
    Originally Posted by Snow Globe View Post
    Actually, I find it rather easy to see it as exactly that.
    Do you really have that little faith in the devs?

    Also, if it's just a few buffs and stuff, then why exactly did the system first push back the GR release date, then require the system to be only fully completed in I19 instead, and get Positron and a number of other devs to form a special "task force" just for creating the endgame system.
    Wouldn't putting a price cap on purples have been way simpler, and saved lots of time and resources that could be used on something more substantial?
  5. Quote:
    Originally Posted by Snow Globe View Post
    Even though I believe that Matt Miller and the rest of the developers have made some questionable design choices in the past, I seriously doubt that any incarnate levels/powers would be any more powerful than purpling (I can't believe that actually makes sense as a word) out a character.
    I find it really hard to believe that the much-requested endgame system will be basically a way to save money on purples at WW.
  6. Quote:
    Originally Posted by Radmind View Post
    I think you are grossly exaggerating how powerful Incarnate players will be. I can see a few buffs, or a new power or two, but I don't think it's going to make Defenders Solo several AVs at once.

    lvl 50 characters with SO's or even Common IO's won't have too much difficulty with most TFs unless they are +3s or +4s.
    I've been on as many 20 min ITFs with SO'd toons as I have with my Soft capped Elec/Shield Scrapper. It's all a matter of who you play with.

    I'm willing to bet a team of 8 Incarnates with idiots playing them will have as much trouble with any TF/SF as any other team.
    But then what would be the point of 10 extra Incarnate levels? What would be the incentive for 50s to unlock all the new endgame content?
    By default, any boost for 50s is going to make high-end challenges easier - and 10 incrante levels doesn't really sound like a slight boost.

    Quote:
    Also.... holy crap GG actually explained a post...
    Well, normally, I think my posts are pretty easy to understand - but if they're not clear to everyone, then it's only fair to explain them
  7. I'm not sure about red side, but blue side, Stateman is actually very underused.

    EDIT: When I think about it too, almost all the signature Heroes have a very low profile on the good side - like BAB is almost non-existant.
  8. Quote:
    Originally Posted by Nethergoat View Post
    wait, you mean there's MORE?


    *scurries off to search the rest of the thread*
    Uh, no - it was a reference - just Google "fourteen words" if you're curious - it'll explain the joke
  9. Quote:
    Originally Posted by Nethergoat View Post
    I can count the number of TFs I've run in 5 years of play on one hand, so I figure the good ones I've missed are balanced out by the crummy ones I've missed. =p
    You really need to do the ITF though - it's very cool - we get to go inside the Cimerora fort for the last mission, which has an awesome cutscene too, which is even more awesome if you can trigger it and the zone music at the same time
  10. Quote:
    Originally Posted by Radmind View Post
    Do you even read the post you are replying to? How can Incarnate Defenders solo anything if their Incarnate lvls and powers are disabled for an MoSTF.
    Strangely, every single team doesn't do every single STF run on the Mo setting.
    Turning off Incarnate powers for an Mo run doesn't solve the problem of 5 level 50 AVs vs a full team of Incarnates.
    The same goes for the ITF - people have run that in under 20 minutes with current IO'ed 50s - what sort of runs would a team of full Incarnates be capable of?
    If Incarnate levels boost your powers, would a buffing Incarnate on your team mean that even 54s wouldn't be able to hit you?
    Right now, the difficulty scaling is designed towards non-IO'ed avatars, with IOs giving a nice boost.

    So, to repeat what I said, something else I'm wondering about is how will the curent content remain a challenge for Incarnates? Like won't something like the STF need some sort of extra level of difficulty, otherwise it'd be come just too easy?
  11. Quote:
    Originally Posted by Nethergoat View Post
    Packing so much wrong into so few words is an impressive feat!
    At least he used more than 14 words this time
  12. Quote:
    Originally Posted by Leandro View Post
    New option in the difficulty screen: "Disable Incarnate Abilities". Required for the Mo* badge.

    Problem solved.
    Doesn't solve the problem of Incarnate Defenders solo the 5 final AVs at once
  13. Incarnate levels are not like normal levels - they'd have to redesign the entire IO system, plus all the AVs and high level enemies.
  14. Quote:
    Originally Posted by Nethergoat View Post
    could be!
    I've never run an ITF.
    Then you have never lived
  15. Quote:
    Originally Posted by Perfect_Pain View Post
    Thank god they are making new zones.
    Sick 2 DEATH of the ones we have now.
    Well, a full zone revamp wouldn't really make them the same zone - like the new Faultline isn't really much like the old Faultline at all
  16. I think it'd be quite easy for them to say that the Well of the Furies is just the name the ancient Greeks called it, but that's it's actually a power source that's not linked to any single culture.

    Like how we call them volcanos, even though they're not actually specific to ancient Roman culture.
  17. Somehting else I'm wondering about is how will the curent content remain a challenge for Incarnates? Like won't something like the STF need some sort of extra level of difficulty, otherwise it'd be come just too easy?
  18. Quote:
    Originally Posted by Nethergoat View Post
    I'm guessin' it'll have something to do with that building on a hill you can see through the zone boundary....
    Ooh, which one is that?
  19. Welcome to the game and the forums
  20. Quote:
    Originally Posted by TheJazMan View Post
    Some cool potential with GR but they did not discuss if the mission mechanics are going to be the same or if we are getting a new wrinkle to the whole mission deal. What would just kill GR, and this game IMO, would be getting these new missions/arcs and having them in the same old office/cave etc maps that we have see over and over and over and over. That would be enough to make me puke (and it takes a lot to make me PUKE!).

    Anyway, the info is way too vague right now to make a judgment call.
    There will be new misison maps in GR - but I think we might still see some old favorites show up too
  21. Quote:
    Originally Posted by M_I_Abrahms View Post
    What, you mean it hasn't been done for this already?
    I think it's just not been noticed yet
  22. Quote:
    Originally Posted by StormSurvivor View Post
    On the note of Cimerora, I still think that it's going to be getting quite a bit put into it at some point. If all they wanted was to make a new TF and two contacts, then choosing ancient Rome seems a tad random. There's gotta be a reason for them choosing it, and I'm guessing that a zone with that much art poured into it is going to get some substance.
    They've already said that Cimerora will be getting more content - and that it'll be linked to the coming storm.
  23. Quote:
    Originally Posted by Leandro View Post
    I just have to say, delivering just one Incarnate level in GR and saving the other 9 for i19 is a great move. The devs will be able to see how the Incarnate levels interact with everything else and what combinations are ridiculously overpowered with only one level out there in the live environment.
    How long before the first "the devs are making us pay to test the game" post?
  24. Quote:
    Originally Posted by New_Dark_Age View Post
    A man has a right to dislike other races and view his race as more preferable.
    Quote:
    Evil is what weakens the community so with this regard it is both intent and action.
    I cut out the middle bit - your first sentence and your last sentence seem to be made for each other
  25. Golden Girl

    Incarnate Levels

    Quote:
    Originally Posted by Lyrik View Post
    And there goes my cola...thanks GG...
    You're welcome