Golden Girl

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  1. Quote:
    Originally Posted by Eiko-chan View Post
    Pfft, I lead my own faction. We're called the Supreme Society, and we're a bunch of comic book supervillains out to rule the world.

    Most of us have proven ourselves greater than Recluse in single combat, and we as a whole have trounced the Freedom Phalanx multiple times.
    And that's fine - but for the thousands and thousands of other players, removing Recluse and the Freedom Phalanx from the game could be a problem
  2. Quote:
    Originally Posted by Kheldarn View Post
    Thanks for the validation. I rest my case.
    You're welcome for...whatever it was
  3. Quote:
    Originally Posted by Samuel_Tow View Post
    Which I implied where Last I checked, players didn't take missions from each other
    So there is honor among theives?

    Quote:
    Your logic does not work unless the power curve is a perfect circle where it loops back to the weakest one when power goes off the charts SOMEONE needs to be the strongest and I'd like to see a game that puts ME in that position for a change
    But that's not really going to work in an MMO - players have to be equal, so making villains be one rank below the main villain keeps things even.

    Quote:
    And even failing that a villain doesn't HAVE to work for anybody but himself even if he's not the strongest Last I checked Nemesis didn't have any taskmasters Dr Doom didn't answer to anyone and Lex Luthor typically did his own thing Even someone as relatively lower down on the scale of villainous success as the Lizard manages just fine without serving anyone unless a writer here and there forget who they're writing about
    And leading your own faction is also kinda hard to do in MMO terms
    As a villain, you're powerful wnpugh to work on your own, but there has to be a limit to how high and how far you go, as every other players will be doing the same thing - there has to be a limit to how independant you can be, otherwise, the game simply wouldn't work.

    Quote:
    After I've killed thousands upon thousands of Arachnos soldiers destroyed raided or even saved literally hundreds of their bases trounced them in the street everywhere I've seen them beaten up their strongest HAND TO HAND I dare say :PArachnos are too strong:P begins to ring really hollow
    MMOs are continuous game worlds, signle player games aren't - in a single player game, you could overthrow Recluse, take charge of Arachnos, invade Paragon City and kill the Freedom Phalanx on your way to taking over the world - in an MMO, you can't - Recluse and the Freedom Phalanx will always be there, no matter what you do to them, or how often you defeat them, because other players will always need them to be there too, to help or defeat them.
    People can choose to play MMOs in their own little solo bubble, which is totally ok, but they can't really expect the game to be built around that style of gameplay.

    Quote:
    Unless you want to have an argument beyond :Pbecause I said so:P I remain unconvinced of their supposed powers For all I know the Isles are populated by deadbeat idiots who are easily taken over The populace certainly doesn't give ME any trouble so conquering and ruling them doesn't earn Recluse any points
    If only you were stronger, you'd be able to overthrown him

    Quote:
    You have no concept of villain operations then Because of that were true then Malta would be ruling the Isles because they're stronger than Arachnos Oh wait maybe they're not Then Malta would have been wiped out by Arachnos. I mean what with them stealing Arachnos tech and all

    Powerful villains can coexist perfectly well as the constant bouts between Rikti Council Nemesis Crey Freakshow and Devouring Earth easily demonstrate This stupid idea that :Pyou'd be crushed:P has no merit
    But you're not a faction - you're just one villain among thousands - factions can take losses, solo villains can't

    Quote:
    Read what you quoted again and come back to me Here let me repeat it :Phave contacts come to ME:P Come to me as in come to my office show up in person and ask me to work for them This doesn't happen Even if I have a base and their phone numbers I need to call THEM and even then they don't :Pcome to my office:P It's a question of respect an authority I won't go over there to speak with them If they want my help they'll have to come to me And if they're too proud then they can go to hell
    As weird as the villain way of life is is, it'd still be very weird to have the bosses reporting to their workers
  4. Quote:
    Originally Posted by VileTerror View Post
    A concept I enjoy is that of the anti-villain. One who is "evil" for the sake of being the whetstone on which the heroes hone themselves. A prolific and powerful, but "lesser" evil than what could come to bear should that power ever wane. A gadfly and a goader, who threatens to destroy, but really just wants to see others being creative.
    I think that's just called "being a jerk"

    Quote:
    And I want it all.
    So do all villains - but there can be only one at the top of the pile
  5. Quote:
    Originally Posted by Samuel_Tow View Post
    You're missing the point. I don't WANT the game to be "guiding" me towards picking a faction. I don't want to "belong." I don't want to be "with" the main bad guys. Quite on the contrary. I want to BE the main bad guy. Not necessarily in terms of the main bad guy on the isles, but in terms of the main bad guy OF THE CURRENT STORY. Someone tries to talk down to me, I kneecap him. Someone tries to use me as a pawn, I double-cross him. Someone tries to recruit me, I take his followers for my own. That sort of line of thinking.
    I'd like to see the mission mechanics for letting a full team of 8 doublecross each other

    Quote:
    It's not a question of choices. I don't think it ever was. It's a question of general game attitude. The game regards us as pond scum who exist solely to serve other, better villains. We're constantly serving SOMEONE, fulfilling THEIR plans and forwarding THEIR ambitions. We are, in essence, feeding off the crumbs of the real villains. In this story, Recluse and his lieutenants are the antagonists. We're somewhere between Miniboss and Boss in Mook's Clothing. Servants of Arachnos.
    Welcome to a life of villainy - you'll always be serving those who are stronger than you - it's the way evil works

    Quote:
    I don't want the story to expect me to side with Arachnos, but give me an out if I REALLY want to. I want the story to expect me to side WITH MYSELF. So when Arachnos play along, the story should have me playing nice with them. When Arachnos try to double-cross me or abuse me, I strike out against them. I want the game to treat ME as the protagonist and other people as "other people." As it stands right now, it feels almost like I fell over backwards into someone else's comic books and the writers are struggling to find things for me to do. Kind of like the Predators in most Aliens vs. Predator games.
    But Recluse and his oganization are too strong for the combined powers of the heroes of Paragon City to take down, so it's not really possible to have a single villain do it - just do what the propaganda posters say - obey and live

    Quote:
    Basically, I don't specifically want real choice as long as the "but though must" path is crafted in such a way as to demonstrate that my character can think for himself, has ambitions of his own and won't put up with being stepped on. Because that's what most of the BIG villains in comic books and other media are. They're the ones who commit the evil, not the ones who take lip from punks on the street.
    But if you're not strong enough, you will be stepped on by those villains whoe are strogner than you, and if you were the strongest, then you'd be ruling the Rogue Isles.

    Quote:
    Gimme' and office and have contacts come to ME. That might be a good first step.
    You already have a base and the phone numbers of your contacts
  6. Quote:
    Originally Posted by Techbot Alpha View Post
    Yeah, I don't mind Arachnos being the big-bad. IMO, it does work, and fits with the 'So long as you dont mess with them, they dont care about you' thing.

    The problem is, they then go and ruin it by tying nearly all your contacts into Arachnos. Project Destiny, the Arbiters, the Quatermasters, all that schtick. Thats not 'Go, be a great Villain, just dont mess with my plans!' and more 'Go, do as I say, and dont question me, or you die! Mwahah /e moustache twirl'

    Last I checked, Recluse didnt have room for a moustache. I always imagine him being much more enigmatic, a bit like Lord Vetinari or Dr Doom. He certainly sounds it in the CoV CGI trailer. Then they go and ruin it a bit in game, which is a shame.
    Curse you, Jack...
    With the his looks, and the general look of Arachnos, I don't really think he needs a moustahce, or had much room to be enigmatic
  7. Quote:
    Originally Posted by Techbot Alpha View Post
    Every street corner, in broad daylight, is back foot?
    I don't see them actually controlling any large areas of the city

    I know that that is in part due to game mechanics, and the Jackanist way the game was built (I love that turn of phrase) but even so.[/QUOTE]

    I think it's the most reasonable way to explain why you can't go visit the other side - if there's no open world PvP, then there has to be some reason for heroes and villains to be kept apart - and Arachnos works just fine for explaining why we can go over to the Rogue Isles and force the villains underground.
  8. Quote:
    Originally Posted by deathkitten_EU View Post
    badgehunters are obsessive compulsive sad acts.
    I don't think there are many players who only play to collect badges - it's just another part of the game, like WW, or PvP, or the AE, that some people focus on more than others.
    I love collecting badges, but I'm not going to cry myself to sleep at night becuase I wasn't around when the first anniversary badge was available, or that I'd have to go rogue to collect all the red side badges
  9. Quote:
    Originally Posted by Kheldarn View Post
    One day, you'll admit when you're wrong, and do it without the use of an emoticon, and the world will end.
    I've been brought up to admit mistakes when I make them, and to apologize if they're serious ones, and to avoid telling lies, even little white ones, because they can still lead to big black ones
  10. Quote:
    Originally Posted by SpittingTrashcan View Post
    At the risk of committing one of the classic blunders - that being getting into a sidetrack argument with GG - I think it's worth pointing out that heroes haven't exactly managed to "clean up" Paragon City, where their efforts are desired and supported by the government, the police, and the majority of law-abiding citizens. Arachnos doesn't have to be overwhelmingly powerful in order to prevent a hero invasion, and indeed its overall presence is significantly less than 50% of the game - it has a fortified base on every island, and soldiers patrolling the streets in the vicinity of that base, but it could hardly be said to be in control of most of the Etoiles. Hell, there's a major Longbow base smack dab in the middle of Nerva, in direct violation of international law let alone the will of Arachnos!
    But while crime's still a problem in Paragon City, the villains there are very much on the back foot - like apart from a few areas, the presence and efforts of heroes mean that villains are limited in what they can do, so having the opposite in the Rogue Isles is logical, from an in-game point of view, and from a game mechanics point of view.

    Quote:
    This is why Grandville rankles so badly, in my opinion. After progressing through several islands liberally populated with competing factions of which Arachnos is one among many, the entire villain endgame takes place in an Arachnos-controlled fortress city, working for or on behalf of Arachnos. If anything, the progression should be in the opposite direction: the hand-picked Destined candidates should begin in the heart of Arachnos controlled territory, surrounded by Arachnos propaganda, drilled by Arachnos soldiers and agents, and only then allowed out to the wider world. The progression should be from few choices to many, and instead it's from many to one. GR looks like it might be reversing that concept, and I'll be very interested in seeing whether people like it better.
    I thought the overall storyarc of CoV lead to yuo defeating Recluse? So I think it makes sense that as you progress, you get deeper into the heart of Arachnos.
  11. Quote:
    Originally Posted by ChaosExMachina View Post
    Which is just what they shouldn't have done. But this is an example about how you could have a functioning infrastructure in game even with no central power whatsoever.
    But then heroes would have just gone in there and cleaned the place up - Arachnos has to be there as a plausible reason why the Rogue Isles are off limits for heroes, otherwise, it'd be just like Paragon City.
  12. I think maybe the idea was to show how tight Recluse's grip on the Rogue Isles is - like Arachnos is everywhere.
  13. Quote:
    Originally Posted by Crimson Vanquisher View Post
    Trade them for rare salvage and sell that on the market. You could make several billion with 3000 merits that way.
    I might do that when GR goes live, to help fund the new players
  14. Quote:
    Originally Posted by Sapphic_Neko View Post
    There's some arcs which are pretty evil, Westin Phipps is pretty evil, but even still they got away in the end and presumably lived happily ever after, meh.
    From what I've heard about his missions, I'm pretty sure that the majority of the victims of your work together don't live happily ever after - or even just live ever after.
  15. Quote:
    Originally Posted by Techbot Alpha View Post
    Teams of all DS MMs are really rather destructive. I was out Bruted, out Dommed, out everything. Heck, it was hard to get to the mobs sometimes.
    I was running Team Baby Balrog in the RWZ on Test server to help low level MMs level fast to test their new powers, and even super sidekicked level 5s could still cause level 50 Rikti a few problems

    Unfortunately, there wasn't a level bump like there was for DP, because I wanted to try an ITF with 7 DS - I did a 7 DP ITF on Test once they got their level bump, and it was...challenging - I wanted to see if DS would be more effective
  16. Quote:
    Originally Posted by Scarlet Shocker View Post
    2nd build?
    My second build is filled with travel powers and anything that increases speed and movement - it's what got me the gold medal badge for the advanced ski run
    Apart from that, I can't really think of anything to do with a second build - I think my first build is fine for the stuff I do the most
  17. I played through your arc and gave it a 5, Wrong Number - so that should cancel out one of the 3s you got
    I've gotten a request to do the same with another one too that's been unfairly marked down because of a bug, so I'll be doing that one later today.
  18. You'll see more costume variety later too, once more people start going beyond the "default" DS look - just like how now you see lots of DPs without trenchcoats
  19. Quote:
    Originally Posted by David Nakayama View Post
    You can see official concept art of Emperor Cole/Tyrant, Tyrant's Tower, the PPD, the Resistance, and Calvin Scott on the website right now, and more should be available soon.

    In the meantime, let me point you toward the youtube video of HeroCon '09 for some of the other concept (quickest way for you to see it):

    http://www.youtube.com/watch?v=SItM3OLqb5w

    For Mother Mayhem, go to 5:11.
    For Neuron, go to 5:25.
    For Marauder, go to 5:35.
    I've watched that video more than a few times

    I was meaning more for you to show us concept art or screenshots of AntiMatter, Battle Maiden, Black Swan, Bobcat, Chimera, Diabolique, Dominatrix, Infernal, Malaise, Nightstar, Shadowhunter and Siege - plus any new ones
  20. Quote:
    Originally Posted by Dr_HR View Post
    Post Deleted
    But you don't need to be mean to them - if you disagree with them, either don't reply, or reply in a non-hostile way.
  21. Quote:
    Originally Posted by flashrains View Post
    I like the Mender Tesseract idea, really. Of course, I'm pretty loud about unlocking Mender parts, too, so...
    Steampunk booster
  22. Having separate eye and lip options would be great - like right now, if you pick red lips, you get given red eyeshadow by default, when I'd prefer to go with red lips and black eyeliner.
  23. Quote:
    Originally Posted by flashrains View Post
    Oh my god THIS. That would be amazing I WANT IT NOWWWWWWW.
    Maybe you could unlock them as a reward for going back in time to try stopping Dr. Aeon from stealing your mojo?
  24. Quote:
    Originally Posted by Schismatrix View Post
    No. They don't.
    It's a privilege, not a right.
    i'd think you of all people would remember that, all things considered.
    No, it is a right - everyone's entitled to an opinion - but what isn't a right is to have your opinion taken seriously
  25. Quote:
    Originally Posted by Westley View Post
    Where and when did this happen anyways, I never heard about it at all until I saw this thread.
    It was held on April 28ths on the Euro Test server, then on the American Test server - and there was quite a bit about it on the forums in the lead-up to it, as well as in game on the 26th and 27th during the GM/AV throwdown.

    The meet and greet was awesome fun, with the devs answering as many questions as they could, and ignoring as many ones as Black Pebble told them to
    But there was also plenty of silliness, with War Witch starting a discussion on who whould be cast for a CoH movie, and BAB turning into Rularuu and going skiing
    There were also a few Jade Spider spawns, including one by mistake from Castle, who wasn't totally familiar with the events keybinds on his keyboard, and one by BAB while most of us were inside Positron's power suppression radius

    The Television and Dr. Aeon also had a couple of confrontations on both Test servers - on the American one, the Television switched his avatar to one of Dr. Aeon's clones, and then started turning player avatars into TV ones, and on the Euro Test, the TV gave out titles, either "True Freinds of the TV" or "An Enemy of Aeon, a Friend of Reason" to the players who gathered around him with the /e sit emote, or "A Freind of Aeon, an Enemy of Reason" to anyone who didn't join him
    He gave me the "An Enemy of Aeon, a Friend of Reason" title, even though I was dissing him, but he evnetually changed it to the "A Freind of Aeon, an Enemy of Reason" one, and even my threats to kick in his screen couldn't get him to change it to something showing no support for either of them
    He finally changed it to "Secret Admirer of the Televison" just before he logged off, but to save me being stuck with that, Positron changed it to "Everybody Loves", which was very sweet of him

    The whole anniversary thing, the meet and greet and the 2 days of GM/AV bashing before it was totally awesome, and Mod08 and Avatea did a wonderful job, along with the other GMs to keep the flow of enemies going - I'm looking forward to next year already