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Quote:And that's fine - but for the thousands and thousands of other players, removing Recluse and the Freedom Phalanx from the game could be a problemPfft, I lead my own faction. We're called the Supreme Society, and we're a bunch of comic book supervillains out to rule the world.
Most of us have proven ourselves greater than Recluse in single combat, and we as a whole have trounced the Freedom Phalanx multiple times.
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Quote:So there is honor among theives?Which I implied where
Last I checked, players didn't take missions from each other
But that's not really going to work in an MMO - players have to be equal, so making villains be one rank below the main villain keeps things even.Quote:Your logic does not work
unless the power curve is a perfect circle where it loops back to the weakest one when power goes off the charts
SOMEONE needs to be the strongest
and I'd like to see a game that puts ME in that position for a change
And leading your own faction is also kinda hard to do in MMO termsQuote:And even failing that
a villain doesn't HAVE to work for anybody but himself
even if he's not the strongest
Last I checked
Nemesis didn't have any taskmasters
Dr
Doom didn't answer to anyone and Lex Luthor typically did his own thing
Even someone as relatively lower down on the scale of villainous success as the Lizard manages just fine without serving anyone unless a writer here and there forget who they're writing about

As a villain, you're powerful wnpugh to work on your own, but there has to be a limit to how high and how far you go, as every other players will be doing the same thing - there has to be a limit to how independant you can be, otherwise, the game simply wouldn't work.
MMOs are continuous game worlds, signle player games aren't - in a single player game, you could overthrow Recluse, take charge of Arachnos, invade Paragon City and kill the Freedom Phalanx on your way to taking over the world - in an MMO, you can't - Recluse and the Freedom Phalanx will always be there, no matter what you do to them, or how often you defeat them, because other players will always need them to be there too, to help or defeat them.Quote:After I've killed thousands upon thousands of Arachnos soldiers
destroyed
raided or even saved literally hundreds of their bases
trounced them in the street everywhere I've seen them
beaten up their strongest HAND TO HAND
I dare say :PArachnos are too strong:P begins to ring really hollow
People can choose to play MMOs in their own little solo bubble, which is totally ok, but they can't really expect the game to be built around that style of gameplay.
If only you were stronger, you'd be able to overthrown himQuote:Unless you want to have an argument beyond :Pbecause I said so
:P I remain unconvinced of their supposed powers
For all I know
the Isles are populated by deadbeat idiots who are easily taken over
The populace certainly doesn't give ME any trouble
so conquering and ruling them doesn't earn Recluse any points

But you're not a faction - you're just one villain among thousands - factions can take losses, solo villains can'tQuote:You have no concept of villain operations
then
Because of that were true
then Malta would be ruling the Isles because they're stronger than Arachnos
Oh
wait
maybe they're not
Then Malta would have been wiped out by Arachnos. I mean
what with them stealing Arachnos tech and all
Powerful villains can coexist perfectly well
as the constant bouts between Rikti
Council
Nemesis
Crey
Freakshow and Devouring Earth easily demonstrate
This stupid idea that :Pyou'd be crushed:P has no merit

As weird as the villain way of life is is, it'd still be very weird to have the bosses reporting to their workersQuote:Read what you quoted again and come back to me
Here
let me repeat it
:Phave contacts come to ME
:P Come to me
as in come to my office
show up in person and ask me to work for them
This doesn't happen
Even if I have a base and their phone numbers
I need to call THEM
and even then they don't :Pcome to my office
:P It's a question of respect an authority
I won't go over there to speak with them
If they want my help
they'll have to come to me
And if they're too proud
then they can go to hell
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Quote:I think that's just called "being a jerk"A concept I enjoy is that of the anti-villain. One who is "evil" for the sake of being the whetstone on which the heroes hone themselves. A prolific and powerful, but "lesser" evil than what could come to bear should that power ever wane. A gadfly and a goader, who threatens to destroy, but really just wants to see others being creative.

So do all villains - but there can be only one at the top of the pileQuote:And I want it all.
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Quote:I'd like to see the mission mechanics for letting a full team of 8 doublecross each otherYou're missing the point. I don't WANT the game to be "guiding" me towards picking a faction. I don't want to "belong." I don't want to be "with" the main bad guys. Quite on the contrary. I want to BE the main bad guy. Not necessarily in terms of the main bad guy on the isles, but in terms of the main bad guy OF THE CURRENT STORY. Someone tries to talk down to me, I kneecap him. Someone tries to use me as a pawn, I double-cross him. Someone tries to recruit me, I take his followers for my own. That sort of line of thinking.

Welcome to a life of villainy - you'll always be serving those who are stronger than you - it's the way evil worksQuote:It's not a question of choices. I don't think it ever was. It's a question of general game attitude. The game regards us as pond scum who exist solely to serve other, better villains. We're constantly serving SOMEONE, fulfilling THEIR plans and forwarding THEIR ambitions. We are, in essence, feeding off the crumbs of the real villains. In this story, Recluse and his lieutenants are the antagonists. We're somewhere between Miniboss and Boss in Mook's Clothing. Servants of Arachnos. 
But Recluse and his oganization are too strong for the combined powers of the heroes of Paragon City to take down, so it's not really possible to have a single villain do it - just do what the propaganda posters say - obey and liveQuote:I don't want the story to expect me to side with Arachnos, but give me an out if I REALLY want to. I want the story to expect me to side WITH MYSELF. So when Arachnos play along, the story should have me playing nice with them. When Arachnos try to double-cross me or abuse me, I strike out against them. I want the game to treat ME as the protagonist and other people as "other people." As it stands right now, it feels almost like I fell over backwards into someone else's comic books and the writers are struggling to find things for me to do. Kind of like the Predators in most Aliens vs. Predator games. 
But if you're not strong enough, you will be stepped on by those villains whoe are strogner than you, and if you were the strongest, then you'd be ruling the Rogue Isles.Quote:Basically, I don't specifically want real choice as long as the "but though must" path is crafted in such a way as to demonstrate that my character can think for himself, has ambitions of his own and won't put up with being stepped on. Because that's what most of the BIG villains in comic books and other media are. They're the ones who commit the evil, not the ones who take lip from punks on the street.
You already have a base and the phone numbers of your contactsQuote:Gimme' and office and have contacts come to ME. That might be a good first step.
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Quote:With the his looks, and the general look of Arachnos, I don't really think he needs a moustahce, or had much room to be enigmaticYeah, I don't mind Arachnos being the big-bad. IMO, it does work, and fits with the 'So long as you dont mess with them, they dont care about you' thing.
The problem is, they then go and ruin it by tying nearly all your contacts into Arachnos. Project Destiny, the Arbiters, the Quatermasters, all that schtick. Thats not 'Go, be a great Villain, just dont mess with my plans!' and more 'Go, do as I say, and dont question me, or you die! Mwahah /e moustache twirl'
Last I checked, Recluse didnt have room for a moustache. I always imagine him being much more enigmatic, a bit like Lord Vetinari or Dr Doom. He certainly sounds it in the CoV CGI trailer. Then they go and ruin it a bit in game, which is a shame.
Curse you, Jack...
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I don't see them actually controlling any large areas of the city

I know that that is in part due to game mechanics, and the Jackanist way the game was built (I love that turn of phrase) but even so.[/QUOTE]
I think it's the most reasonable way to explain why you can't go visit the other side - if there's no open world PvP, then there has to be some reason for heroes and villains to be kept apart - and Arachnos works just fine for explaining why we can go over to the Rogue Isles and force the villains underground. -
I don't think there are many players who only play to collect badges - it's just another part of the game, like WW, or PvP, or the AE, that some people focus on more than others.
I love collecting badges, but I'm not going to cry myself to sleep at night becuase I wasn't around when the first anniversary badge was available, or that I'd have to go rogue to collect all the red side badges
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Quote:I've been brought up to admit mistakes when I make them, and to apologize if they're serious ones, and to avoid telling lies, even little white ones, because they can still lead to big black onesOne day, you'll admit when you're wrong, and do it without the use of an emoticon, and the world will end.
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Quote:But while crime's still a problem in Paragon City, the villains there are very much on the back foot - like apart from a few areas, the presence and efforts of heroes mean that villains are limited in what they can do, so having the opposite in the Rogue Isles is logical, from an in-game point of view, and from a game mechanics point of view.At the risk of committing one of the classic blunders - that being getting into a sidetrack argument with GG - I think it's worth pointing out that heroes haven't exactly managed to "clean up" Paragon City, where their efforts are desired and supported by the government, the police, and the majority of law-abiding citizens. Arachnos doesn't have to be overwhelmingly powerful in order to prevent a hero invasion, and indeed its overall presence is significantly less than 50% of the game - it has a fortified base on every island, and soldiers patrolling the streets in the vicinity of that base, but it could hardly be said to be in control of most of the Etoiles. Hell, there's a major Longbow base smack dab in the middle of Nerva, in direct violation of international law let alone the will of Arachnos!
I thought the overall storyarc of CoV lead to yuo defeating Recluse? So I think it makes sense that as you progress, you get deeper into the heart of Arachnos.Quote:This is why Grandville rankles so badly, in my opinion. After progressing through several islands liberally populated with competing factions of which Arachnos is one among many, the entire villain endgame takes place in an Arachnos-controlled fortress city, working for or on behalf of Arachnos. If anything, the progression should be in the opposite direction: the hand-picked Destined candidates should begin in the heart of Arachnos controlled territory, surrounded by Arachnos propaganda, drilled by Arachnos soldiers and agents, and only then allowed out to the wider world. The progression should be from few choices to many, and instead it's from many to one. GR looks like it might be reversing that concept, and I'll be very interested in seeing whether people like it better. -
But then heroes would have just gone in there and cleaned the place up - Arachnos has to be there as a plausible reason why the Rogue Isles are off limits for heroes, otherwise, it'd be just like Paragon City.
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I think maybe the idea was to show how tight Recluse's grip on the Rogue Isles is - like Arachnos is everywhere.
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From what I've heard about his missions, I'm pretty sure that the majority of the victims of your work together don't live happily ever after - or even just live ever after.
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Quote:I was running Team Baby Balrog in the RWZ on Test server to help low level MMs level fast to test their new powers, and even super sidekicked level 5s could still cause level 50 Rikti a few problemsTeams of all DS MMs are really rather destructive. I was out Bruted, out Dommed, out everything. Heck, it was hard to get to the mobs sometimes.

Unfortunately, there wasn't a level bump like there was for DP, because I wanted to try an ITF with 7 DS - I did a 7 DP ITF on Test once they got their level bump, and it was...challenging - I wanted to see if DS would be more effective
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My second build is filled with travel powers and anything that increases speed and movement - it's what got me the gold medal badge for the advanced ski run

Apart from that, I can't really think of anything to do with a second build - I think my first build is fine for the stuff I do the most
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I played through your arc and gave it a 5, Wrong Number - so that should cancel out one of the 3s you got

I've gotten a request to do the same with another one too that's been unfairly marked down because of a bug, so I'll be doing that one later today. -
You'll see more costume variety later too, once more people start going beyond the "default" DS look - just like how now you see lots of DPs without trenchcoats
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Quote:I've watched that video more than a few timesYou can see official concept art of Emperor Cole/Tyrant, Tyrant's Tower, the PPD, the Resistance, and Calvin Scott on the website right now, and more should be available soon.
In the meantime, let me point you toward the youtube video of HeroCon '09 for some of the other concept (quickest way for you to see it):
http://www.youtube.com/watch?v=SItM3OLqb5w
For Mother Mayhem, go to 5:11.
For Neuron, go to 5:25.
For Marauder, go to 5:35.
I was meaning more for you to show us concept art or screenshots of AntiMatter, Battle Maiden, Black Swan, Bobcat, Chimera, Diabolique, Dominatrix, Infernal, Malaise, Nightstar, Shadowhunter and Siege - plus any new ones
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Having separate eye and lip options would be great - like right now, if you pick red lips, you get given red eyeshadow by default, when I'd prefer to go with red lips and black eyeliner.
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Quote:It was held on April 28ths on the Euro Test server, then on the American Test server - and there was quite a bit about it on the forums in the lead-up to it, as well as in game on the 26th and 27th during the GM/AV throwdown.Where and when did this happen anyways, I never heard about it at all until I saw this thread.
The meet and greet was awesome fun, with the devs answering as many questions as they could, and ignoring as many ones as Black Pebble told them to
But there was also plenty of silliness, with War Witch starting a discussion on who whould be cast for a CoH movie, and BAB turning into Rularuu and going skiing
There were also a few Jade Spider spawns, including one by mistake from Castle, who wasn't totally familiar with the events keybinds on his keyboard, and one by BAB while most of us were inside Positron's power suppression radius
The Television and Dr. Aeon also had a couple of confrontations on both Test servers - on the American one, the Television switched his avatar to one of Dr. Aeon's clones, and then started turning player avatars into TV ones, and on the Euro Test, the TV gave out titles, either "True Freinds of the TV" or "An Enemy of Aeon, a Friend of Reason" to the players who gathered around him with the /e sit emote, or "A Freind of Aeon, an Enemy of Reason" to anyone who didn't join him
He gave me the "An Enemy of Aeon, a Friend of Reason" title, even though I was dissing him, but he evnetually changed it to the "A Freind of Aeon, an Enemy of Reason" one, and even my threats to kick in his screen couldn't get him to change it to something showing no support for either of them
He finally changed it to "Secret Admirer of the Televison" just before he logged off, but to save me being stuck with that, Positron changed it to "Everybody Loves", which was very sweet of him
The whole anniversary thing, the meet and greet and the 2 days of GM/AV bashing before it was totally awesome, and Mod08 and Avatea did a wonderful job, along with the other GMs to keep the flow of enemies going - I'm looking forward to next year already
