Golden Girl

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  1. Quote:
    Originally Posted by Blood Spectre View Post
    Ok. You're almost there. Now imagine if you couldn't give any sass and just had to meekly take the abuse. Imagine if every mission was like that. That's all that's being said.
    But not every red side mission is like that either
  2. Quote:
    Originally Posted by Samuel_Tow View Post
    I wonder if I should make some kind of HTML macro that appends "You are missing the point" every time I quote you.

    Again, Arachnos' "base" is a run-down rotten slum that's on the edge of caving in on itself. Whether or not the Recluse's Victory shenanigans are the last thing Recluse does with Arachnos, it's the last thing he'll do with it, because from how things are looking, it ain't lasting much longer.
    In RV, when the Villains take the zone, we're showna future where Arachnos has taken over Paragon City, rebuilt large parts of Atlas Park in their own style, and put up a huge statue of Recluse along with various propaganda posters - that seems like it'd need a bit of organization to get done.

    Quote:
    As for the organisation, there's AMPLE evidence throughout the entire game that the organisation is utter crap. Rife with corruption, replete with traitors and spies and staffed with belligerent jackasses who would much rather spend their days hassling people as they come off the ferry than do their actual job. Everyone's taking on the side, everyone's sinking someone else, everyone's working against the greater good of the whole... It's a miracle the whole thing is still standing up.

    Again, outside of unconvincing explanations, you have no good REASON for anyone to want to take over Arachnos after seeing what the organisation is on the inside. Base? Barely any. Organisation? Barely there. Resources? Embezzled away. Servants? Yeah, right!

    Nemesis has the right idea. Unfortunately, Nemesis smart enough to not flood his facilities with psychotic ******** fresh out of jail with free reign to run around and cause havoc. HIS organisation I would actually like to shoot for. Arachnos? No, thanks. Somebody stepped on that before I got there.
    Statesman and the other Heroes don't seem to think Arachnos is such a failed organization
  3. Quote:
    Originally Posted by M_I_Abrahms View Post
    I've got an example for you Golden Girl, compare the following two mission briefs:





    How would you respond to those two?
    I'd help out in both cases - and give the second one plenty of sass
  4. Quote:
    Originally Posted by M_I_Abrahms View Post
    Sure, ignore the content of the game. That's a good idea.
    Or use the alternative content like D-Mac, and the other stuff that will be coming

    An don't forget that the devs are very big on not removing stuff from the game, because for every player that dislikes something, there'll be another that likes it - so by adding alternative content instead of replacing current content, they can keep more people happy.
  5. Quote:
    Originally Posted by TrueGentleman View Post
    Thank you - it's fixed.

    The next question is how many other such NPCs are out there who will eventually ferry/airlift/smuggle players between the cities?
    I think that will probably be the only way to travel from one side to the other - having multiple ways doesn't really seem to have much point.
  6. Quote:
    Originally Posted by M_I_Abrahms View Post
    Hired is still leaps and bound over enslaved.
    But you're not enslaved
    If you think a contact is giving you too much attitude, just tell them to get lost and go do some newspaper missions instead
  7. Golden Girl

    Coh 2001

    Quote:
    Originally Posted by Samuel_Tow View Post
    I don't know about you, but I'd be very hesitant to jump into a City of Heroes 2 that lacked half the costume sets and a third of the zones and missions.
    I don't think it'll be made illegal to play both
    Like don't NCSoft still run Guild Wars 1 and 2 and Lineage 1 and 2 together?
  8. Quote:
    Originally Posted by Samuel_Tow View Post
    Again, you're thinking up elaborate, unbelievable excuses to explain a design choice that we understand quite well. We just don't like it. Explanations are not going to cut it. Change and options are what's needed.

    The RP debate is unwinnable, because I can simply counter with "Why bother when there are plenty of other Islands out there to take over that haven't been crapped on by an evil overlord yet." Arachnos tech has so far failed to impress me, as well, considering it can't seem to stop me from breaking into their bases each time I take a wrong turn, and their lieutenants don't inspire me, considering I've slapped them all around like errant stepchildren.

    The point you keep trying to evade is "Why would I want to?" What is there in the Rogue Isles that's worth taking over? I can kind of see Recluse ruling the place with an eye on moving on before it falls apart completely, but for a villain looking for a less transient accomplishment, Arachnos and the Isles offer nothing. It's like fighting over a hole in the ground. Great! You won! Now what are you going to do with it?
    Use it as a starting point to take over the world - just like your boss does
    And not only do you get a base for your plans, you also get a ready-made evil organization that you can make better way faster than starting up your own from scratch.
  9. Quote:
    Originally Posted by M_I_Abrahms View Post
    In order for it to actually DO anything you have to actually put effort into it. You have to be altruistic, especially if you're actually trying to provide livable shelter for the people in the Isles. Again, way to much effort for the kind of people that rob banks instead of hold down nine to fives.
    But you wouldn't have to do it yourself - you'd be the boss, so you'd have all those level 50s to order around to do the work for you, while you stood looking out those big windows in the Grandville conference room and twirling your moustache, with the defeated Recluse chained to the podium behind you, wearing a metal bikini.

    Quote:
    And again, you've missed the larger point - City of Villains can be change in text only to something significantly more palatable to the players without changing the status quo.
    Well, you'd still just be a hired Arachnos goon - even if all the contacts now had /e cower as their default emote
  10. Welcome to the game and the forum, Newfable
  11. Quote:
    Originally Posted by M_I_Abrahms View Post
    As his cover story, not because he actually cares about the potential victims he lures to Haven House.
    Well, you could have your public works program just be a cover story too - like show your populaiton how you cared about them, and how you were making a break from the previous government of Recluse
  12. Quote:
    Originally Posted by M_I_Abrahms View Post
    Forgot to add; Of top of all that is the little detail that if my Villains were into public works projects, they wouldn't be Villains, now would they?


    Doesn't Westin Phipps run a charity?

  13. Quote:
    Originally Posted by Evilanna View Post
    I think it's fairly obvious at this point that they're working on CoH 2.
    Really? However did you manage to work that out?
  14. Quote:
    Originally Posted by Severe View Post
    yeah it was real hard back then wasnt it and dont tell me you didnt do it cause everyone did it!!
    Guess I was the only one who didn't then

    I started like almost a year after the launch, and it took me a few months to get to 50.
  15. Quote:
    Originally Posted by AzureSkyCiel View Post
    /cracktheory The Clockwork King is Penny's real father. Both are powerful psychics, the CK is obsessed with protecting her, refers to her as his Clockwork 'PRINCESS', not 'Queen', we don't really know what CK looked like before his accident, and Mr. Yin strikes me as a suspicious fellow. (Seriously, why does an Asian grocery store need to sell clothing and all those weapons?)
    I'd thought of something similar too - like I'm totally not getting a sexual vibe from the Clockwork King talking about Penny - it's just an insanely possessive vibe, without even any twisted sort of romantic feelings.
  16. Quote:
    Originally Posted by Samuel_Tow View Post
    Well, I'm willing to learn. Tell me, sensei. What did I do wrong, that I may correct it.
    Posting that sort of stuff isn't really very sensible - it's a form of naming and shaming, and it seems more like it's just an ego thing.
    I've had lots of weird and confusing /tells, but I've never felt the need to post any chatlogs here to try and get some sort of forum approval for my responses.
  17. Golden Girl

    Coh 2001

    Quote:
    Originally Posted by Arcanaville View Post
    Ok, enough fun with that.
    You're being a bit harsh there - I think he meant that on Jack's home planet he had those abilities, not here on Earth.

    Quote:
    To GoldenGirl: notice the word "skill" in the passage above. I believe that at least part of the original Alpha design of the game had skills in the sense of percent chance to accomplish something. In particular, weapon skills or attack skills would be the base chance to execute an attack - what we would today call base chance to hit.

    In the hypothetical non-combat portions of City of Heroes which to the best of my knowledge never really saw the light of day (but which kept getting indirectly referenced as the SSOCS after launch), other skills would have involved a base chance to do something else: base chance to hack a computer, base chance to find a clue, base chance to pick a lock, etc. That sort of thing.

    That's my best guess based on all available evidence, anyway. It seems logical given Rick Daken's comments about the inspiration for the original CoH rules system and game design.
    I wonder if they might add something like that in the future? I think it sounds prety cool.
  18. Golden Girl

    Coh 2001

    Quote:
    Originally Posted by flashrains View Post
    No fair! She has THREE colors on her tights top!
    Jack was nerfing even in alpha?
  19. Golden Girl

    Coh 2001

    I wonder what the skills were?
  20. Golden Girl

    Coh 2001

    Quote:
    Originally Posted by PureAmerican View Post
    wait GG that looks like you a little bit ...Is there something you're not telling us ?
    I'm not the only one who wears boots, gloves and a star pattern
  21. Golden Girl

    Coh 2001

    I'd like that to be one of the new stance emotes.
  22. Quote:
    Originally Posted by Silver Gale View Post
    Human nature and the underlying fallacies on which our modern world runs are all well and good, but don't lose sight of the important point in this: Will our pretendy funtime superhero game still be here for us this time next year?
    Yes.
  23. Quote:
    Originally Posted by M_I_Abrahms View Post
    Just so we're clear, you realize the amount of change needed is along the same lines as fixing typos, right?
    That wouldn't change anything - you'd still just be working for Arachnos, and Recluse would still be your boss - that's the whole set up of CoV, which is why changing it would be such a huge job.
  24. Quote:
    Originally Posted by beyeajus View Post
    Pretty sure I read this was villains only.
    I'm just using those as an example of much smaller revamps that the devs aren't making a priority to show you how unrealistic it is to expect a rewrite of CoV so the contacts try and kill themselves when they hear that player villains are coming to talk to them.