Golden Girl

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  1. Quote:
    Originally Posted by Arcanaville View Post
    So what you're saying is you want Going Rogue to add a "push-up" slider?
    Well, that, and a "push in" slider too - or just revamp how the current slider calculates chest expansion, so we don't have the huge separation we get right now - it just doesn't look natural or relaistic, especially seeing how Mother Mayhem has her chest shaped now.
  2. Quote:
    Originally Posted by Exodus_V View Post
    <looks at mothers oufit> yea more costumes will never see at the tailors!
    Well, that hasn't actually been confirmed yet
  3. I think starting world wars and alien invasions just to "toughen up" people would be kind of a jerk move
  4. Quote:
    Originally Posted by Marcian Tobay View Post
    Seriously, GG. We don't knead this kind of humor on the forums.
    Well, I could have saidthat I hoped it wasn't Nemesis bread, as it'd be half-baked
  5. Quote:
    Originally Posted by M_I_Abrahms View Post
    Well, Tilman seems to be in the same line as Primal Ghost Widow. A spirit that hasn't moved on yet.
    I'm sure Mother Mayhem and the Seers serving Tyrant is totally not meant to remind people of Ghost Widow and the Fortunata Seers serving Recluse
  6. Quote:
    Originally Posted by Gulver View Post
    Bit creepy but cool.
    How can something so "heroic" be creepy?
  7. Quote:
    Originally Posted by Brimstone_Bobby View Post
    Odd that the Seers have short lives, even with treatment. There's no indication on Primal Earth that psi powers shorten lifespan.
    Yes - I wonder what the reason for that could be?
  8. Quote:
    Originally Posted by Gr33n View Post
    I would rather have some real news on GoRo... but I hope we get those boots the seera have on..
    This is real news on GR

    I also like the techno straitjacket look for some fo the Seers - very "heroic"
  9. The Seer info is nicely over the top with the "heroism" part

    EDIT. And how come Mother Mayhem gets to have a realsitic looking chest, but we don't? That's exactly the way the chest slider should shape them - that'd better not be her unique NPC costume feature, otherwise I'll grow wrathful
  10. Quote:
    Originally Posted by Lord_Nightblade View Post
    I think it would still be easier and simpler to just add a south IP tram station. Terra Volta looks like it would have to be almost completely rebuilt to fit the scale it occupies on the IP map.
    That's the idea - Terra Volta and Independence Port are both way bigger than they need to be, so shrinking them both by merging them would make for less filler
  11. Quote:
    Originally Posted by OminousVoice View Post
    Here's my entry, though I'm not entirely sure I got it in on time.
    I was gunning for a post-war soviet feel, but with a golden sheen to reflect the apparent perfection of Praetoria. I tried to get an almost art-deco flavour to it. I'd hoped to have the Cole artwork looking a bit more Bruce Timm style, but it looks ok as it is.

    Loyalty is the theme and what better way to remind people than the two great symbols of the empire.


    Is it intentional that the shadows on his face make him look like he has a toothbrush moustache?
  12. That's pretty epic doing it with the Hamidon not being fixed yet
  13. Quote:
    Originally Posted by Aura_Familia View Post
    If you remember, it was a marketing snafu that had the information sent out early.

    If that had happened I don't think we would have heard about GR that early.
    I think the idea was probably to announce it just before Hero Con in October last year.
  14. Quote:
    Originally Posted by Lord_Nightblade View Post
    I think a better solution would be to run a green line tram extension to the southern end of the zone, then rename each station to Independence Port North/South. It would be much less work and it would go a long way toward improving the accessibility of the zone.

    Plus, continuity wise, Terra Volta is under near constant attack. It really should be kept separate by the war walls.
    It would still be separated by the war walls - just like Fualtline is divided into two by the dam and war walls.
  15. Quote:
    Originally Posted by Thirty-Seven View Post
    It doesn't?!?!


    That looks like a lion to me... which is what is on Nemmy's belt buckle.

    Therefore:
    Thomas Mane --> Mane Corp. --> Silmon --> Nemesis
    Nemesis also has a lion theme going on with the rest of his armor - like the lion toe and claw patterns on his boots.
  16. Quote:
    Originally Posted by Laufeyjarson View Post
    Independence Port is another example of scales gone odd. It's 1.2 miles long, one of the largest maps hero-side. Yet, a 40mph fly takes forever to fly down it. And, for all that, it's effectively empty.
    That's why I suggested shortening it by merging the northern third of the zone with Terra Volta, so that it becoems more like the two-in-one zone set up of Faultline.
  17. Quote:
    Originally Posted by ChaosExMachina View Post
    Everybody is supposed to SO want to impress him and do his bidding for no reason.
    He's an immortal incarnate of a spirit of the underworld, and his technologically advanced private army has just broken you out from a maximum security prison and flown you back to the island chain that he rules like a king - so it's possible that some people might be slightly impressed with him, and think working for him could perhaps be a good career move.
  18. It's impossible to save your clone - and that made me cry
  19. Quote:
    Originally Posted by gameboy1234 View Post
    While I appreciate the sentiment, all of these things you listed are pretty much last on my personal list. Busywork updating zones is not what I want. I'd like new content.
    But that's not what this thread is about
  20. I'd like to see Carnie circus tents somewhere on Peregrine Island.
  21. Quote:
    Originally Posted by ChaosExMachina View Post
    LOLNO.

    Magneto is among the best famous super villains, with ambiguous motivations that are believable.

    It would be an undeserved compliment to call Recluse formulaic, because he isn't even as interesting as the most cliche villain. He's a spider-fetishist Mary Sue with no particular ideology other than GOTTA GET STATESMAN. He can't make any sort of consistent choice between anarchist or fascist, and has 0 fashion sense, style, or charisma.

    Perhaps he is the analogue of Turner D. Century... nah that's not fair. Turner D. Century had an amusing theme.
    I think Recluse makes a good supervillain - although his fashion sense is a bit weird - like he's all about the techno evil look for his goons, but he himself has rather battered and dull looking armor - he should totally go with a dark chrome look, and have just a black bodysuit without the dark pink pattern on it.
  22. Quote:
    Originally Posted by AzureSkyCiel View Post

    I agree with you on all points except the idea of making Galaxy city a complete warehouse district. One thing I imagine when I hear a name like Galaxy City is lots of Googie architecture themes. Anachronistic, honestly, but I think that Galaxy City also deserves a distinct unique look, like how Atlas might be changed to have lots of Neoclassical architecture or Colonial Revival, Galaxy should get a good treatment with a nice spacey theme to it too.
    Perhaps also mix up the Googie look with Modern Industrial architecture.
    As to why there would be buildings with Googie from the 60's that survived to present? The Rikti maybe thought that such silly looking buildings were not worth bombing the @#$% out of.
    I don't mean to make it a warehouse district - I mean just to keep it as it is now, with the same mix of warehouses and skyscrapers and other buildings.

    I also think that when we get the moon zone, the space port bit should be in Galaxy City rather than Steel Canyon.
  23. [QUOTE=David Nakayama;2889441]
    Quote:
    Originally Posted by Newty View Post
    Forums were originally designed for quite lengthy posts.
    And well.. it makes a change to see lengthy posts from the normal one-sentence replys. And also, it gives something for not only us to read, but the team also! aha.

    I tend to skim 'quite lengthy posts.' Doesn't mean I don't read them, but succinct, concise posts make for more digestible communication. In general, you guys are doing great with this, and it's helping me form a better picture of what the players want to see going forward.

    I'm taking notes on all this stuff, so if you haven't posted already and you're reading this, please don't hesitate to add your thoughts to the conversation.
    Ok, here's a shorter version of my previous post
    • Upgrade the older textures.
    • Replace some of the older old building models, especially the skyscraper models, with new ones, with one model type being replaced per Issue.
    • Make Galaxy City and Atlas Park more distictive from each other by keeping the urban warehouse district feel in Galaxy, and removing most of the warehouse areas in Atlas and replacing them with things like the Paragon City Museum and a shopping mall to bring the zone in line with its role as the heart of the city.
    • Add faction specific buildings, like Crey offices, to the normal city zones, and have missions against Crey use them as the mission door rather than random buildings.
    • Turn Blyde Square into Times Square, with neon signs and much more NPC activity.
    • Reduce the size of Independence Port by merging the northern end of the zone with Terra Vola, making a divided zone like Faultline and its dam.