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Posts
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Joined
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Well, that, and a "push in" slider too - or just revamp how the current slider calculates chest expansion, so we don't have the huge separation we get right now - it just doesn't look natural or relaistic, especially seeing how Mother Mayhem has her chest shaped now.
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I think starting world wars and alien invasions just to "toughen up" people would be kind of a jerk move
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The Seer info is nicely over the top with the "heroism" part

EDIT. And how come Mother Mayhem gets to have a realsitic looking chest, but we don't? That's exactly the way the chest slider should shape them - that'd better not be her unique NPC costume feature, otherwise I'll grow wrathful
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Quote:That's the idea - Terra Volta and Independence Port are both way bigger than they need to be, so shrinking them both by merging them would make for less fillerI think it would still be easier and simpler to just add a south IP tram station. Terra Volta looks like it would have to be almost completely rebuilt to fit the scale it occupies on the IP map.
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Quote:Is it intentional that the shadows on his face make him look like he has a toothbrush moustache?Here's my entry, though I'm not entirely sure I got it in on time.
I was gunning for a post-war soviet feel, but with a golden sheen to reflect the apparent perfection of Praetoria. I tried to get an almost art-deco flavour to it. I'd hoped to have the Cole artwork looking a bit more Bruce Timm style, but it looks ok as it is.
Loyalty is the theme and what better way to remind people than the two great symbols of the empire.

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That's pretty epic doing it with the Hamidon not being fixed yet
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Quote:It would still be separated by the war walls - just like Fualtline is divided into two by the dam and war walls.I think a better solution would be to run a green line tram extension to the southern end of the zone, then rename each station to Independence Port North/South. It would be much less work and it would go a long way toward improving the accessibility of the zone.
Plus, continuity wise, Terra Volta is under near constant attack. It really should be kept separate by the war walls. -
Nemesis also has a lion theme going on with the rest of his armor - like the lion toe and claw patterns on his boots.
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That's why I suggested shortening it by merging the northern third of the zone with Terra Volta, so that it becoems more like the two-in-one zone set up of Faultline.
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He's an immortal incarnate of a spirit of the underworld, and his technologically advanced private army has just broken you out from a maximum security prison and flown you back to the island chain that he rules like a king - so it's possible that some people might be slightly impressed with him, and think working for him could perhaps be a good career move.
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It's impossible to save your clone - and that made me cry
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I'd like to see Carnie circus tents somewhere on Peregrine Island.
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Quote:I think Recluse makes a good supervillain - although his fashion sense is a bit weird - like he's all about the techno evil look for his goons, but he himself has rather battered and dull looking armor - he should totally go with a dark chrome look, and have just a black bodysuit without the dark pink pattern on it.LOLNO.
Magneto is among the best famous super villains, with ambiguous motivations that are believable.
It would be an undeserved compliment to call Recluse formulaic, because he isn't even as interesting as the most cliche villain. He's a spider-fetishist Mary Sue with no particular ideology other than GOTTA GET STATESMAN. He can't make any sort of consistent choice between anarchist or fascist, and has 0 fashion sense, style, or charisma.
Perhaps he is the analogue of Turner D. Century... nah that's not fair. Turner D. Century had an amusing theme. -
Quote:I don't mean to make it a warehouse district - I mean just to keep it as it is now, with the same mix of warehouses and skyscrapers and other buildings.
I agree with you on all points except the idea of making Galaxy city a complete warehouse district. One thing I imagine when I hear a name like Galaxy City is lots of Googie architecture themes. Anachronistic, honestly, but I think that Galaxy City also deserves a distinct unique look, like how Atlas might be changed to have lots of Neoclassical architecture or Colonial Revival, Galaxy should get a good treatment with a nice spacey theme to it too.
Perhaps also mix up the Googie look with Modern Industrial architecture.
As to why there would be buildings with Googie from the 60's that survived to present? The Rikti maybe thought that such silly looking buildings were not worth bombing the @#$% out of.
I also think that when we get the moon zone, the space port bit should be in Galaxy City rather than Steel Canyon. -
[QUOTE=David Nakayama;2889441]Quote:Ok, here's a shorter version of my previous postForums were originally designed for quite lengthy posts.
And well.. it makes a change to see lengthy posts from the normal one-sentence replys. And also, it gives something for not only us to read, but the team also! aha.
I tend to skim 'quite lengthy posts.' Doesn't mean I don't read them, but succinct, concise posts make for more digestible communication. In general, you guys are doing great with this, and it's helping me form a better picture of what the players want to see going forward.
I'm taking notes on all this stuff, so if you haven't posted already and you're reading this, please don't hesitate to add your thoughts to the conversation.
- Upgrade the older textures.
- Replace some of the older old building models, especially the skyscraper models, with new ones, with one model type being replaced per Issue.
- Make Galaxy City and Atlas Park more distictive from each other by keeping the urban warehouse district feel in Galaxy, and removing most of the warehouse areas in Atlas and replacing them with things like the Paragon City Museum and a shopping mall to bring the zone in line with its role as the heart of the city.
- Add faction specific buildings, like Crey offices, to the normal city zones, and have missions against Crey use them as the mission door rather than random buildings.
- Turn Blyde Square into Times Square, with neon signs and much more NPC activity.
- Reduce the size of Independence Port by merging the northern end of the zone with Terra Vola, making a divided zone like Faultline and its dam.


