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Well, it's is a training facility run by a powerful psychic - although Mother Mayhem is modelled more after Granny Goodness than Professor Xavier
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Praetorian Rogue Isles? I think it's to close to Praetoria City to be that
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There's lots of story content only available via TFs.
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I don't recall any hype about it being solo-frienldy - just that it was casual-friendly
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There's a thread here where we're talking about it:
http://boards.cityofheroes.com/showthread.php?t=252566
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Or Mother/Penelope, or Mother/Kaite, or Mother/Seer 0511, or Mother/Seer 0001, or Mother/Seer 0871, or Mother/Seer 6789, or Mother/Seer 3871, or Mother/Seer 7282
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It's almost as if they're making Praetoria seem like a very tough place in case they ever use it as the setting for some kind of endgame system.
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I'm always available for testing.
Well, not always - I have other things to do too - but I don't turn down the chance to help out
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I've been suggesting steampunk maps fro Nemesis for ages - the Crey labs just don't match his style
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Quote:Both those models are quite hard - the Clockwork King uses a lot of unique angles and shapes, and Mother Mayhem's boots and and top are also pretty unique with the way they're cut.Since this thread is A) too awesome to die and B) I just went through a Lady Grey TF and people were talking about "Pedojar" and such so...
GG, can you fix me a Mother Mayhem/Clockwork King picture?
Plus, slashpics are hotter when they're same-gender pairings - and just based on the in-game stuff, Mother Mayhem is so not into boys
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They don't need to be auto-locked, but they should have a humorous necromancy-related picture added to them
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Quote:Maybe you could just turn aside from your life of villainy then?Mid level PPD are the devil to fight. Equalizers and Ghosts are E-VIL! I hate them. Hate them, hate them, hate them.
At higher levels the PPD are easy (All Kheldian and Robots which really aren't that troublesome) but by then the Bows have taken up the slack and pack every single flavour of cheaty-godmode Boss available, Officers, Nullifiers are no longer sergeants by another name and even the minions pack enough AoE damage to cause problems.
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It could be some sort of temp outfit used to infiltrate an area - like we can dress up as Arachnos in Faultline - so maybe one raid needs us to dress up as loyalists to infiltrate a Praetorian base?
I don't think it could be anything to do with any potential medieval content - like making us dress like the time period so as not to frighten the locals with our spandex and hi-tech armor
But as they didn't have anything like that for Cimerora, I don't think they'd have it for another time travel place either. -
It's 99% likely that it's a reference to the League system, as there's an overall League leader who can shuffle players around the teams grouped up for the League - but the bit about wearing new clothing seems kinda weird, as that doesn't really have anything to do with the League system.
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Quote:Tyrant-style brianwahsing to make them docile enough to accept the endgame system?I always believed that one intent of the WST was to reach the people on the sidelines: people who would be willing to team if encouraged, but reluctant to team because they aren't competent at running task forces or executing teamed tactics in general. I assumed the WST was intended to make them more comfortable with teaming, because they would be teaming with experienced players who, not to put too fine a point on it, didn't really need much from them. What I'm noticing is that not only is the WST encouraging players to team that clearly don't team often (given how many people I've seen that have never run any of these task forces before or even know what's in them) its also creating a generation of more experienced task force runners that are going from total ignorance to people who can actually explain the tactics of the TF to newer players after enough runs. What that does to teaming in the long run if it persists is something difficult to predict.

The WST is a good way of easing people into a teaming environment, and getting them used to AVs and team tactics. -
But why would we be wearing never-seen-before clothes? Or is that a hint that some new content will require forced costume choices?
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Quote:So far, the only thing we've seen that looks like it's outside the sonic fence is this concept art for Mother Mayhem's asylum, which looks like it's on the shore of a sea or a large lake:At this point, I don't think we can say anything about the world outside the sonic barriers for sure.

There also doesn't seem to be any kind of sonic fence around it, but that could just be further away - like the asylum could be on an island in the middle of a lake, and there's a sonic fence all around the shore.
