Golden Girl

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  1. Quote:
    Originally Posted by Not_Rhino View Post
    I'd really like to know how this "helps" anyone.
    Anything that makes the AE even the smallest bit harder for PLers is good for the game.
  2. Quote:
    Originally Posted by Severe View Post
    yeah itll make me go from 6 hours to 8?...good job!
    It's probably not a good idea to publicly say how fast you PL to 50 in the AE - it might make Marty wrathful
  3. Quote:
    Originally Posted by Sivasiri View Post
    Not sure what the intended goal of this is.
    Every little bit helps
  4. Quote:
    Originally Posted by Severe View Post
    or we just been doing them for 7 years and tire of them...
    I'm sure they'll eventually revamp the older blue side ones to make them more like the Positron revamp
  5. Guardian's a nice server - and they run some good leagues
  6. Quote:
    Originally Posted by Severe View Post
    since they dont tend to share changes in exploits..i guess you were wrong again....hmmm
    It's a neat little buff, whatever it is - and it might even have been based on feedback from Marty
  7. Quote:
    Originally Posted by Freitag View Post
    Custom Critters within Mission Architect which are capable of self-revival will give no rewards when they are defeated for the second and subsequent times. The powers still contribute to the calculation of their custom XP values.
    The only thing surprising about this is that it's taken this long to be done

    EDIT: I wonder if this was done based on feeback that Marty gave them?
  8. The patch notes are up, and here's the AE buff:

    Quote:
    Custom Critters within Mission Architect which are capable of self-revival will give no rewards when they are defeated for the second and subsequent times. The powers still contribute to the calculation of their custom XP values.
  9. I really want to know who's doing the unseen moustache twirling in the cutscene
  10. Quote:
    Originally Posted by Severe View Post
    but a change to xp in any kind isnt a exploit and should be noted.
    Well, it could be an exploit - it depends on how it's used
  11. That'd actaully be a buff to the game
  12. Quote:
    Originally Posted by Lazarillo View Post
    It doesn't matter what it's for. You can't say they're "dealing with" hunts and certainly not removing them, when half of the missions for the arcs in question are hunts! That's not even insane troll logic, that's just...not logic!
    Count the number of hunts you now have to do 1-29 with the new content
  13. I like all the new blue side content - and I'm sure the stuff for dirty Villains is equally good
  14. Quote:
    Originally Posted by Lazarillo View Post
    Then you clearly haven't played the new lowbie arcs. Hunts come up constantly. Aaron Thiery's was horrible. "Hunt Hellions. No wait, I mean hunt Arachnos. Good, but now hunt Arachnos that have specific names. Oh, and I saw some pylons, go hunt those. And yes, I guess, if you really feel like you have to, you can go do a door mission now."
    That's to reduce the load on the mapserver
  15. Golden Girl

    New This Week?

    Signature arcs are free for VIPs.
  16. Yeah, one of the Hero Task Forces are from the first year of the game, and they were designed to fit a different idea of how players would interact with the game - and that same idea is also found in a lot of the really old Hero missions and arcs too - but the devs seem to be working to a plan of revamping the content 1-50, and either adding newer and more dynamic alternatives to the older content, or by totally removing it and replacing it with the more sophisticated modern content.
    Older content has a lot of repetition, but newer content uses linked objectives to redcue the amount of less exciting missions into fewer misisons that are way more action packed.
    A good example of this is in the Incarnate content - the Tin Mage Task Force only has 3 missions, and the Apex Task Force only has 2 - but there are so many changing objectives within the missions that you're not really aware of there being so few - instead of sending players to a new missions for each new objective like the older content does, the objectives are now all inside a handful of missions, which makes for a way more dynamic experience.
  17. Quote:
    Originally Posted by Lazarillo View Post
    By "taking care of", you mean "making worse", right?
    I mean removing
  18. Quote:
    Originally Posted by Samuel_Tow View Post
    Villains should not hail from Saturday morning cartoons where they cackle about how they will "Rul ze vorld!" and hissing like a vampire at a cross every time they accidentally do something even remotely good.
    This is a comicbook game

    And even then, Villains can still do good things by helping out the Heroes on all the co-op content
  19. Quote:
    Originally Posted by Cass_ View Post
    every single "go defeat x of x"

    seriously those filler pieces of horriblness need to be dumped fast.
    Well, the rolling content revamp is slowly taking care of them
  20. Quote:
    Originally Posted by Death_Badger View Post
    I also can't understand why they released more content for the 20-30 range which is already saturated, when the 30-40 range is still suffering from a lack of 'proper' content.
    The 20-29 range didn't have enough of the newer style of content to fill it out - First Ward fills that gap for both factions, as well as for Praetorians.
    It's part of the larger revamp that's been going on for the past 5 Issues - Issues 17 through 21 have now added the newer style of content for both factions to be able to level up 1-29, with only a few gaps where older content is needed - but even those can be filled with the new sewer Trial or things like the Faultline arcs.
    First Ward takes the content revemp past the halfway point on the path to 50.
  21. Quote:
    Originally Posted by Venture View Post
    Manticore's actions judged by the setting's own internal logic display a wanton disregard for human life.
    So do a quite a few power sets available to heroes
  22. Quote:
    Originally Posted by goodnightmoon View Post
    oops they already did the new issue just previewed for VIP's...
    You mean this stable, bug-free head start for the VIPs?
    The head start is the final phase of testing for I21 - and it has to be done on the live servers, to make sure everything is smoothed out for the freebies - so while it gives the VIPs early access to all the awesome stuff in I21, it also comes with some stability problems and bugs that will be gone by the time the freebies arrive.
  23. Quote:
    Originally Posted by Thirty-Seven View Post
    Yes... that is EXACTLY what it is.
    Intuition isn't superstition
  24. I'm pretty sure we'll see more of them - they're fun characters, and they could be used is various ways in the future - although Flambeaux is already kinda developed further in some of the higher level Tip missions.
    Twinshot's links with Maelstrom, as well a Proton's brain-washing by Mother Mayhem make them both suitable to be used in more higher level Praetorian content - and as Dillo has said that 18 of the Maaxigada'arzildilo worlds have already been destroyed by the Coming Storm, he could easily be used in futue Incarnate content - plus, Grym has an unusal background for CoH that coule be explored further.