Golden Girl

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  1. Quote:
    Originally Posted by ClawsandEffect View Post
    One thing I have to add: PLEASE don't make any and all new content revolve around Praetoria and assorted silliness. There are plenty of bad guys on Primal Earth in need of a good drubbing (and good guys in need of the same). I'd rather not see CoH become Us vs. Them for 50 levels.
    Lore-wise, the Praetorians are now as important as the Rikti in the way they shape the game world, but with the added advantage that players can actually visit Praetoria and play as a Praetorian.
    The Coming Storm is the next major game world shaper, but there's still more Praetorian content needed first to finish their meta-story.
  2. Quote:
    Originally Posted by MrCaptainMan View Post
    (who is she? She just turns up and everyone acts like they know who she is - I thought she was War Witch for a while)
    You need to read the text to follow the stories
  3. We're not on the Well's path - that's the whole point
  4. Quote:
    Originally Posted by BigFish View Post
    In all fairness, Positron's powers are: 1) Invent Stuff and 2) Date Ghosts
    Her ghost staus is kinda vague - she can also become solid, and isn't a spirit the whole time.
  5. Quote:
    Originally Posted by Spectral_Ent View Post
    The idea that all content has to be capped off in an Incarnate trial somewhere is a thought that I'm sure alarms more people than just me.
    Not all content - but the Praetorian content has been created at the same time as the Trials - so the major events will be played out in them - and you should also be preapred for major parts of the Coming Storm storyline to be played out in Trials too.
  6. Quote:
    Originally Posted by PleaseRecycle View Post
    Does World Wide Red take a while to beat? Yes. Does it suck? Wowie, does it ever.
    I don't think it sucks - it just lacks the polish, complexity and sophistication of the newer content.
  7. Quote:
    Originally Posted by BigFish View Post
    Then I say we need to start breaking these paths as quickly as possible
    These are unbreakable paths
  8. If Westin Phipps doesn't fill out the entire top 10 evil ones, then something is wrong
  9. Quote:
    Originally Posted by MrCaptainMan View Post
    They're often triggered by clicking a glowie, with drops a clue. Clicking a computer drops a clue which i can't read till after i've been killed by the ambush that spawns at the same time RIGHT ON TOP OF ME. This is a sign that the design is crap.
    Which ambushes spawn on top of you? They usually come running into the room, and you can see their text bubbles beofre they arrive.
    Plus, clues aren't lost - they're kept for you to read once you've taken care of the ambushes, which is realistic - like if you've just set off an alarm by downloading secret information, it's unlikely that the security squad that's rushing to the scene will stop and let you check it out before they attack you
  10. Quote:
    Originally Posted by MrCaptainMan View Post
    Johhny Ambush, I hope you're reading this - Learn to write better arcs.
    Praetoria has gotten a lot of praise for its arcs - no need to change a popular and winning style
  11. Quote:
    Originally Posted by Rodion View Post
    The old arcs and trials consisted of up to a couple dozen missions that can take days to complete, while the new arcs are much more compact and streamlined, and can often be completed in an hour or less. Considering how fast characters level now, long arcs just don't make sense anymore.
    When the game was designed, it was assumed that things like TFs would be played by a group over several days - it was part of the "casual MMO" approach they were going for - but the new design idea is to make TFs that can be played in a single short-ish session, with lots more chained objectives in each missions, meaning that fewer missions are needed for each TF.
    For example, the Tin Mage TF has 3 missions, and the Apex TF only has 2 - but the chained objectives, multiple maps on missions, and in-mission talk-to objectives make them much more dynamic and faster paced than the older TFs.
  12. Quote:
    Originally Posted by Spectral_Ent View Post
    If by that you mean "Bad mission design that doesn't let players experience the story the mechanics should be designed to tell" then yes. As was stated somewhere earlier on, time pressure and ambushes are fine, if you're not also expecting people to read three wikipedia entries of dialogue at the same time.
    Ambushes don't usually happen the middle of reading - they're triggered by doing something.
  13. Quote:
    Originally Posted by MrCaptainMan View Post
    I don't need to be 'kept on my toes', whatever the hell that means. I pay to enjoy myself. I don't want tense and aggravating. There's a DIFFICULTY SLIDER for people who want challenge.
    Higher level enemies aren't the same kind of challenge as a timers or ambushes - that's why we have timers and ambushes

    Quote:
    And - "Johnny Ambush"? /facepalm.
    He's one of the lead mission designers, and he's responsible for large amounts of the Praetorian content - expect more ambushes as the Paretorian storyline reaches its climax in the Incarnate content - and then expect even more in the Coming Storm - whuich has started off with some meteorites ambushing Galaxy City
  14. Quote:
    Originally Posted by MrCaptainMan View Post
    I've fallen foul of the stupid ambusmania the devs are obsessed with in almost every mission.
    That's the work of John "Protean" Hegner - also known as "Johnny Ambush" - and during the charity D&D game yesterday, he was the GM, and was using ambushes quite a lot

    Ambushes and timers are 2 good ways of keeping players on their toes
  15. I think we might get some new 30+ stuff soon-ish

    EDIT: And welcome home
  16. Quote:
    Originally Posted by Memphis_Bill View Post
    Nah. Praetorian Percy's even more of a knucklehead.
    I'm also pretty sure that he's never had a girlfriend
  17. I think this increased Rularuu activity might also be connected to the Well of the Furies "waking up" - that seems to have created ripples all through the multiverse, and something as powerful as Rularuu would feel them.
  18. Quote:
    Originally Posted by Samuel_Tow View Post
    it assumes my character is a young rookie who fell over backwards into super powers.
    The whole game does - and always has - that's what security/threat levels are
    And that's why the game has only given you a couple of powers when you start, and sent you to stop muggings and drug deals by stret gangs - even if you've created a cosmic level avatar in your head - and that's why cosmic level avatars will still be told to come back when they're more powerful by contacts who offer missions against Outcasts, and why cosmic level avatars who take a trip to Steel Canyon after Atlas park, instead of going to the Hollows or Kings Row, will see purple Clockwork that can 2-shot them.
  19. Quote:
    Originally Posted by FloatingFatMan View Post
    How does that make ANYthing better!?
    Because Praetoria's awesome - it's added so much to the game, lore-wise, system-wise, and content-wise, and is a major part of the ongoing transformation of the game that started back in I17.
  20. Quote:
    Originally Posted by Feycat View Post
    Putting it in raid content is a waste of their time and cheats us out of the story.
    You should be prepared to be "cheated" then when defeating Mother Mayhem and in the final showdown with Tyrant
  21. Quote:
    Originally Posted by Spectral_Ent View Post
    A: First Ward is level 20-30. That's twenty levels off 50.
    The pieces are being moved on the board, ready for the climax of the Praetotiran storyline - Katie seems good at getting us into the asylum - which is the lair of one of the last remaining loyalist AVs, who controls the enslaved thought police who we'll need to liberate, and who also holds the daughter of the recently dead leader of the Resistance - there's a reason why Mother Mayhem and her actions played such a big role in First Ward but we never got to confront her

    Quote:
    Venture, and most of the people who play them's point is very accurate. The plot isn't good.
    "Most"?
  22. Quote:
    Originally Posted by Venture View Post
    Yes, we get that. The problem is the Incarnate storyline sucks.
    You make that sound like a fact rather than a personal opinion
  23. Quote:
    Originally Posted by Spectral_Ent View Post
    Katie's story of being freed from the Seer network was a Well plot too? Time we cut this plot tumour out if that's the case.
    The closer the content is to 50, the closer it syncs with the Incarnate storyline
  24. Quote:
    Originally Posted by TemerousNox View Post

    Thank you for that - if you send me some screenshots of your main avatar, I can see if it'd be sutiable to turn into a 3D model for you
  25. Quote:
    Originally Posted by Spectral_Ent View Post
    A character I respect as much as Katie needs to be kept as far away from Incarnate trials and lore as possible.
    All paths lead to the Well