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Quote:Lore-wise, the Praetorians are now as important as the Rikti in the way they shape the game world, but with the added advantage that players can actually visit Praetoria and play as a Praetorian.One thing I have to add: PLEASE don't make any and all new content revolve around Praetoria and assorted silliness. There are plenty of bad guys on Primal Earth in need of a good drubbing (and good guys in need of the same). I'd rather not see CoH become Us vs. Them for 50 levels.
The Coming Storm is the next major game world shaper, but there's still more Praetorian content needed first to finish their meta-story. -
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We're not on the Well's path - that's the whole point
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Not all content - but the Praetorian content has been created at the same time as the Trials - so the major events will be played out in them - and you should also be preapred for major parts of the Coming Storm storyline to be played out in Trials too.
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If Westin Phipps doesn't fill out the entire top 10 evil ones, then something is wrong
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Quote:Which ambushes spawn on top of you? They usually come running into the room, and you can see their text bubbles beofre they arrive.They're often triggered by clicking a glowie, with drops a clue. Clicking a computer drops a clue which i can't read till after i've been killed by the ambush that spawns at the same time RIGHT ON TOP OF ME. This is a sign that the design is crap.
Plus, clues aren't lost - they're kept for you to read once you've taken care of the ambushes, which is realistic - like if you've just set off an alarm by downloading secret information, it's unlikely that the security squad that's rushing to the scene will stop and let you check it out before they attack you
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Quote:When the game was designed, it was assumed that things like TFs would be played by a group over several days - it was part of the "casual MMO" approach they were going for - but the new design idea is to make TFs that can be played in a single short-ish session, with lots more chained objectives in each missions, meaning that fewer missions are needed for each TF.The old arcs and trials consisted of up to a couple dozen missions that can take days to complete, while the new arcs are much more compact and streamlined, and can often be completed in an hour or less. Considering how fast characters level now, long arcs just don't make sense anymore.
For example, the Tin Mage TF has 3 missions, and the Apex TF only has 2 - but the chained objectives, multiple maps on missions, and in-mission talk-to objectives make them much more dynamic and faster paced than the older TFs. -
Quote:Ambushes don't usually happen the middle of reading - they're triggered by doing something.If by that you mean "Bad mission design that doesn't let players experience the story the mechanics should be designed to tell" then yes. As was stated somewhere earlier on, time pressure and ambushes are fine, if you're not also expecting people to read three wikipedia entries of dialogue at the same time.
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Quote:Higher level enemies aren't the same kind of challenge as a timers or ambushes - that's why we have timers and ambushesI don't need to be 'kept on my toes', whatever the hell that means. I pay to enjoy myself. I don't want tense and aggravating. There's a DIFFICULTY SLIDER for people who want challenge.

He's one of the lead mission designers, and he's responsible for large amounts of the Praetorian content - expect more ambushes as the Paretorian storyline reaches its climax in the Incarnate content - and then expect even more in the Coming Storm - whuich has started off with some meteorites ambushing Galaxy CityQuote:And - "Johnny Ambush"? /facepalm.
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Quote:That's the work of John "Protean" Hegner - also known as "Johnny Ambush" - and during the charity D&D game yesterday, he was the GM, and was using ambushes quite a lotI've fallen foul of the stupid ambusmania the devs are obsessed with in almost every mission.

Ambushes and timers are 2 good ways of keeping players on their toes
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I think we might get some new 30+ stuff soon-ish

EDIT: And welcome home
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I think this increased Rularuu activity might also be connected to the Well of the Furies "waking up" - that seems to have created ripples all through the multiverse, and something as powerful as Rularuu would feel them.
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Quote:The whole game does - and always has - that's what security/threat levels areit assumes my character is a young rookie who fell over backwards into super powers.

And that's why the game has only given you a couple of powers when you start, and sent you to stop muggings and drug deals by stret gangs - even if you've created a cosmic level avatar in your head - and that's why cosmic level avatars will still be told to come back when they're more powerful by contacts who offer missions against Outcasts, and why cosmic level avatars who take a trip to Steel Canyon after Atlas park, instead of going to the Hollows or Kings Row, will see purple Clockwork that can 2-shot them. -
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The pieces are being moved on the board, ready for the climax of the Praetotiran storyline - Katie seems good at getting us into the asylum - which is the lair of one of the last remaining loyalist AVs, who controls the enslaved thought police who we'll need to liberate, and who also holds the daughter of the recently dead leader of the Resistance - there's a reason why Mother Mayhem and her actions played such a big role in First Ward but we never got to confront her

"Most"?Quote:Venture, and most of the people who play them's point is very accurate. The plot isn't good.
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