Golden Girl

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  1. Quote:
    Originally Posted by Aura_Familia View Post
    When I call BAF/LAM easy mode, I mean in part, easier to form for. The length of time it takes to start any of the others directly relates to the desire of folks to try and run those others. Or in other words, why should I spend 45 minutes standing around for something that may not get going, when I can just jump on a BAF/LAM and get my daily emps easier?
    Well, quite soon you'll be able to spend those 45 mintues of Trial downtime street sweeping or running missions in DA
  2. Quote:
    Originally Posted by Eva Destruction View Post
    players who are frankly better at putting together a coherent story than they are
    Well, that statement was certainly creative fiction
  3. Quote:
    Originally Posted by Flarstux View Post
    Instead, the devs choose to continue dismantling the game. Piece by piece, taking the things that have kept me, at least, coming back again and again since I first logged in back in October of 2005. At this point, they should just go ahead and change the name of the game.
    That's like saying the Faultline and Atlas revamps were a dismantling of the old zones
    They're taking the basic lore of DA, and expanding it to be way more fleshed out - like a smaller version of what they did with Praetoria.
  4. Quote:
    Originally Posted by Bad_Influence View Post
    I would be just as fine with the developers scattering groups of empty skulls around the zone, with empty eye-orbits holding bits of decaying phosphorus casting an eerie light.... I don't think we're going to GET that, but it would be cool.

    We are also not getting jackolanterns in DA because they're Halloween-specific. They don't frighten me, they are nostalgic. However I like such bits of ambient fluff, and there you have it.

    I would also be fine with actual ghosts such as those seen in the Ghost aura, loose in the zone, floating in groups around the cemetary, here and there all over the place. Keep the vanishing people-ghosts and add some traditional ghosts.

    You know what else I would like? Remember those awesome red eyes looking in through the windows of the Haunted Mansion? Put 'em in the zone. Scary eyes should peer at you from underneath bushes and from dense patches of shadow.

    I like it scary.
    During most of the Kane Mansion runs I did, there were a lot of comments about how great the map and general atmosphere was, but also quite a few people I teamed with were wondering why they'd done so much work for a one-off map that'd be locked for 50 weeks every year - and a common bit of speculation was that it was a kind of preview and test for new art assets that'd be reused in some way later on, with Croatoa getting revamped as a 30-40 co-op zone being the most common guess, as it would match the supernatural theme, and was in the right level range to continue the 1-30 revamped from I21.
    But now maybe parts of the Kane Mansion will find their way into Dark Astoria instead?
  5. Quote:
    Originally Posted by Agent White View Post
    Mmm, no, something worth more than 2 merits and meant to be taken on by incarnates. As it stands, Adamastor is a dogpile fight like most of the other GMs.
    A revamped Adamastor might be different
  6. One potential side effect of the DA content is that it might increase the amount of IXP and salvage required for the next few slots - right now, it seems that Incarnate progress is balanced around the rate we can earn IXP and salvage during the Trials, inclduing the time it takes a league together - but the DA content will massively reduce the "dead" reward time between Trials, so players who play all the Incarnate content will be earning IXP and salvage quite a bit faster than they currently do just by playing the Trials - which could lead to the next few slots having their unlock and enhancement requirements increased.
  7. Quote:
    Originally Posted by reiella View Post
    Ya, it's a tricky balance. It's even trickier to balance after the fact that one of the avenues exists.

    It needs to have a progression rate that feels meaningful to the audience.

    I think there is good potential for the iTrials to still generally be a better option with the newer trials giving E-Merits on every run, as well as the 'longer' trials giving guaranteed Rare+. It's something that'll have to be tested and probably watched after it goes live in case re-evaluation is necessary.
    There might need to be a guarnteed rare or very rare for completing the full zone storyline, otherwise it could be a bit rough to spend a few hours playing through it, only to have the RNG give out a common or uncommon at the end.
  8. Quote:
    Originally Posted by Agent White View Post
    A Giant Monster type critter that takes about 5-8 people to take down
    Like Adamastor?
  9. Quote:
    Originally Posted by Bad_Influence View Post
    If they redid the whole zone to be like the Halloween trial, I'd be thrilled. Do it. This includes jack o'lanterns all over the place, btw.

    I don't think we're going to get that, but it would be cool if we did.
    I think the new zone decorations are more about skulls than pumpkins
  10. Quote:
    Originally Posted by UberGuy View Post
    The iTrials right now are raining progress on us, and I seriously doubt any mission progress will match that.
    It won't - the amount of loot that the UG or Keyes rains on us now isn't even matched by BAF and Lambda, so the solo content waon't be able to compete with that at all.
  11. I wonder who will be the people who ask us to help and transport us there? Vanguard are for extra-dimensional threats, and Longbow don't really seem to be trained for fighting an evil god, so my guess is that it'll be the Midnighters.
  12. Mot is the god of death metal, so too much fog would hide all the new death metal scenery.
  13. You might like MoM then - it has some non-timed downtime between phases
  14. Some 30+ Praetorian contne twould be nice - but the Problem with Praetoria is that it's much more limited story-wise, because it's a world that's been very carefully set up to be limited - it's a fascist dictatorship surrounded by dangerous wilderness - it just doesn't have the huge story potential of Primal Earth, because it's been written to focus on a single situation which is world wide.
    There's still room for more of the Paretorian story, but as we've already gotten the totalitarian city and the survivors in the wilderness parts of the story, anything else would need to be a variation on that, because that's basically all the world is - everything revolves around the 2 monsters of the world - Tyrant and the Hamidon.
    So even if they made something like, say, one of the West Coast settlements that Marauder used to rule, it'd still be heavily focused on Tyrant and the Hamidon, because the world set up demands it - while Primal Earth is totally flexible, and can have things added like Croatoa, or Cimerora, or Galaxy City destoryed, or Dark Astoria revamped, without needing to reference any world wide siuation that limits what the storylines can be about.
  15. There's already a newer and more realistic type of fog being used on the Kane Mansion map - it's not nearly as thik as the DA fog effect, but it does creep over the ground, and is nice and atmospheric.
  16. Quote:
    Originally Posted by Dante View Post
    Urk, Co-op. Enough with the Co-op. Maybe for a mini-trial or TF or something but no more. Please let villains have proper mission content for a change. Less 'vaguely heroic' missions, more real villainy.
    With repeatable contacts, it's quite likely they'll be alignment based, like the ones in First Ward - the zone storyline will also apparently have some kind of choice options that affect how it turns out, so that could mean some evil stuff for the the Villains, Rogues and Vigilnates to do, based on what they do during the story.
    Although, like with all co-op zones, the basic theme is still fighting evil - but it looks like they'll give some chances for evil people to fight the greater evil in their own way - but siding with Mot probably isn't an option
  17. Quote:
    Originally Posted by Flarstux View Post
    A little late to the party here, but... damn. Incarnate ...stuff... in Dark Astoria? Why, devs? Why would you do this? Well, hell. There's just no coming back from this one. The Fork Incarnate has been well and truly stuck.

    It's just normal content, but for Incarnates - there's are arcs for the zone story, and separate repeatable contacts for Heroes and Villains - the only diffeence is that they give Incarnate rewards instea dof normal rewards.
  18. Quote:
    Originally Posted by Sargatanas View Post
    If you don’t want to team, then the solo incarnate path should be more lengthy and time consuming.
    It is - they've already said that a few times
  19. Golden Girl

    Black Friday

    That's a very good deal.
  20. Quote:
    Originally Posted by Agent White View Post
    You can street sweep to just unlock slots and earn threads for components, the 'radio' (IE repeatable) missions grant threads, and the story arc grants salvage and merits and gets to be repeatable via Flashback system.
    "Grinding" the same content to make progress?

    Quote:
    Only a shame it's probably 4-6 months away.
    Closer than that
  21. Quote:
    Originally Posted by Arbiter Hawk View Post
    Defeating critters in Dark Astoria, whether street sweeping or the critters inside DA missions, will give you both Physical and Psychic Incarnate XP, and chances to get threads on each defeat. Completing the one-off Repeatable Missions available in the zone will allow you to gain Threads. Completing the Incarnate Story arcs will allow you to obtain Incarnate Components, Incarnate Merits, or Threads, with some amount of time-gating per reward per arc. Incarnate Story arcs can also be flashbacked via Ouroboros, allowing you to repeat them at your own pace (and allowing you to re-earn rewards after your cooldown on that choice has elapsed).
    That sounds like a good mix of rewards for the different activities.

    Are you able to tell us if the whole Banished Pantheon group is getting a visual makeover, or are there just going to be new enemy types added to the group for Incarnates to fight?
  22. Quote:
    Originally Posted by MrCaptainMan View Post
    the desire to see DA from the sky and finally see what it looks like as a whole lol.
    I don't think the new version is going to look much like the current version
  23. Quote:
    Originally Posted by Arcanaville View Post
    For one thing, calling stalkers "melee blasters" begs the question as to what "blasters" are supposed to be.
    Ranged Stalkers?
  24. I wonder if Tyrant might send some of his troops to DA to try and get Diabolique back, or if he's kinda neutral about losing control of her?