Golden Girl

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  1. Quote:
    Originally Posted by Doc_Reverend View Post
    Or they could just make the Knight and Gunslinger parts for girls and skip the Saloon Girl and Princess. And I get the feeling that the vast, vast majority of the players would be HAPPY with that. Heck, I'd love it. I can get far more mileage out of chaps or medieval armor than I can out of another set of underwear.
    But that would be ignoring traditional feminine clothing options, and limiting girls to refitted versions of male outfits, which would be totally sexist - that's why the devs are in a difficult position with these costume packs - whatever choice they make will still get them called out on a lack of equality, even though there's a lack of equality in clothing choices for women and men in the real world, and no one really complains about it.
  2. Quote:
    Originally Posted by Slaunyeh View Post
    I don't think equality is the right word, but I agree.
    That's the major problem - in real life, women wear anything, but men limit themselves to a much smaller choice of clothing types, which means that there aren't reall any clothes that are almost exclusively male, but there are plenty that are almost exclusively female, and that influences how people make their costumes in the game, and how the devs make the costume pieces.
    For example, if there are some cool pants for the guys, then plenty of people will ask for them to be available for the girls too - but if there's a new skirt for females, hardly anyone will ask for it to be made available for males too - or if there's a shirt for guys, the girls will want it too, but if there's a corset, hardly any guys will want it - which means that costume part "equality" actually requires women to get twice as many parts as men, so something like the Gunslinger pack would need one male gunslinger outfit, one female gunslinger outfit, and the saloon girl outfit - or if there's a medieval pack, they'd need to make one knight outfit for men, one knight outfit for women, oplus a damsel/princess outfit for the women.
    The lack of female versions of some of the male costume parts are probably a misguided attempt at being fair, and giving both genders an even amount of parts with each pack.
  3. Quote:
    Originally Posted by Melancton View Post
    Au contraire, Yoda, despite your , YES IT IS.
    There will be another path
  4. Quote:
    Originally Posted by hedgehog_NA View Post
    Tin foil clothing in Icon!!!!
    I was going to suggest that
  5. Quote:
    Originally Posted by TerraDraconis View Post
    From Z's quote it must be beds.
    For bases? That'd make a nice change from the creepy/peasant options we have now
  6. Quote:
    Originally Posted by fallenz View Post
    It will end in fire.
    Well, that's one obvious way of clearing the DE
  7. Quote:
    Originally Posted by Arcanaville View Post
    Unlocking NPC helpers could be one way for solo players to scale themselves upward to face harder tasks, but it can't be the only way or even the primary way in most cases, because it detracts too much from the player actually accomplishing anything.
    I think that depends on how they're unlocked - like if the unlocking is based on something quite challenging - like getting a Shivan when you solo the meteorites and gun turrets/bunker, then the unlock becomes an achievement, and the NPC helper is just a bonus from that achievement.
  8. Adding NPC helpers is one way of making it easier for all ATs to solo - so maybe that's what Blue Steel will be for?
  9. So what's coming to the market tomorrow?
  10. Quote:
    Originally Posted by UberGuy View Post
    And I'm very interested to see how this "feels". Creating new challenges for small teams or even solo players that is substantively different from prior content doesn't sound like a slam dunk to me. I am cautiously eager.
    There's also the balance problems that having such a large selection of powers causes - like they have to make content that's more challenging that the current level 50 content, but not so challenging that some ATs and power sets won't be able to solo it, otherwise that could have the effect of some of those players feeling that the game was telling them they had the "wrong" build or AT to solo with.
    Trapdoor and Hero 1 on the Mender Ramiel arc are good examples of boss encounters that are easy for some people, but almost imposisble fro others.
  11. Quote:
    Originally Posted by Arcanaville View Post
    and logically, one should assume that the solo incarnate path, whatever it is, will likely retain that attribute of being substantively different from standard content in non-trivial ways.
    AV teleport ambushes so you can't even see them coming?
  12. Quote:
    Originally Posted by DumpleBerry View Post
    Statesline lives again.
    If you go to about 31:45 of the UStream broadcast from SDCC a few months ago, Statesline gets some unintentional airtime from Zwillinger and Black Pebble
  13. Quote:
    Originally Posted by Slaunyeh View Post
    ...did you just link to a link?
    It's for safety - it means that no one sees it by accident
  14. Quote:
    Originally Posted by Jagged View Post
    Someone needs to tell Statesman and Tyrant that these "kidnapping" charades they keep playing is fooling no one.

    And besides, this is the 21st Century and no one minds any more, even if it is a little narcissistic.
    I don't think that Statesman is the main object of Tyrant's love:

    http://boards.cityofheroes.com/showp...&postcount=419
  15. Quote:
    Originally Posted by BrandX View Post
    It does fall in line with being a retcon, as you went from defeating Tyrant to defeating some clone of his.
    It'd only be a retcon if the original arc repalced Tyrant with a clone.
  16. Quote:
    Originally Posted by Siolfir View Post
    "up until they decided to do this you actually defeated Tyrant himself" retcon
    Actually, that's not a retcon - the original arc still happened - it's even mentioined during the new arc.
  17. Quote:
    Originally Posted by Stormbird View Post
    Original lore, by the way, explained "surges" of power by having an item ("Pandora's box") which, over centuries or millenia, "accumulated the potential and creativity of humanity." Every so often, it would be found, someone would throw open the lid and all of that would escape, people affected by it becoming seen (depending on era) as gods/demons or heroes/villains.
    The Well of the Furies does that.
  18. Quote:
    Originally Posted by Eva Destruction View Post
    Just because it is a means to godlike power, doesn't mean it has to be the only means.
    The Well isn't the only way
  19. Quote:
    Originally Posted by Eva Destruction View Post
    When you tell us they're awesome and nothing more, you get a Blue Steel.
    Well, Blue Steel will be featuring in the new DA content, so we might learn more about him there - like maybe he's an Incarnate?
  20. Quote:
    Originally Posted by Mr. DJ View Post
    current list...

    BAF, Lambda, Keyes, UG, TPN, MoM and Dilemma Diabolique
    Plus, they've confirmed that we'll confront Tyrant, so that's at least 8 Trials that are live, in beta or known to be coming - and as DD doesn't seem to be directly connected to the Praetorian war storyline, I think that there might be at least one more in between MoM and the Tyrant Trial, especially as there have been quite a few in game hints about us having to face the Praetorian Hamidon to prove our superiority over Tyrant to the people of Praetoria.
  21. Quote:
    Originally Posted by Wavicle View Post
    In a couple of months a new level 50 will have at least 6 trials to play
    Seven
  22. Quote:
    Originally Posted by Dante View Post
    The 'Anti-Non-Incarnate' ray is potentially the dumbest tool I've ever had to suffer in this game's lore.
    It's not a device - it's the will of Tyrant, empowered by the Well to give him control over the cosmic forces of Incarnate power - just think of it as the CoH version of the Lord of the Nazgûl's ability to terrify and weaken his enemies at the same time as driving his soldiers into a battle frenzy, or Sauron's will being strong enough to govern an entire realm and command all his forces, and cause even the light of the Phial of Galadriel to fail in the heart of Morder - they were both basically just buffing thier own sdie and debuffing their enemies
  23. Quote:
    Originally Posted by DMystic View Post
    and Tyrant is the Well's Champion because....?.
    For a start, he's the only person prepared to serve the Well on its terms, and he's the only person not to put a limit on his power or how he uses it.
  24. Quote:
    Originally Posted by rian_frostdrake View Post
    Incidentally, i havent finished fw yet, but isnt belladonna vertano still around? She has experience, at the very least.
    She doesn't feature in FW, and might still be a prisoner if loyalists handed her over to Chimera during the 1-20 GR content - although the devs seem to be preapred to chose which of the moral choices in GR are the correct ones - for example, during Katie's GR arc, there's a moral choice at the end to free her and some other Seers, or to recapture her to protect the Seer network - but in FW, it's assumed that freeing her was the choice that was made, and as it was the Ressiatnce choicie, that fits with the meta-storyline, so they might use Belladonna in the future, and just go with the Resistance option of the moral choice she's involved in, so she wouldn't have been handed over to Chimera.
  25. Quote:
    Originally Posted by Night-Hawk07 View Post
    D'oh! Well, we should still be able to take on Clockwork and PPD right....

    >.>

    <.<
    He's used the Well to empowered his whole army - which is why the Admiral Sutter TF seems so weird level-wise - it's presented as a part of the Praetorian invasion, but it's put in the 20-40 level range, which doesn't make sense at all for Primal Earth or Praetoria - even if you play it at 40, you still get Maria Jenkins 5 levels later talking about the possibility of the Praetorian invasion - and for Praetorians, it comes firectly after they escape to Primal Earth at 20 - which leavs no gap at all between Marchand telling loyalists that's there's a chance they could stop the invasion and the invasion actually starting.
    Without Sutter, the story flows logically from 1-50 for Primals and Praetorians - Primals get some interaction with Praetorian scouts during the ongoing training missions 5-20, then the option for First Ward at 20-30, which has no mention of the invasion in it, then 40-45 with Tina Macintyre and 45-50 with Maria Jenkins, both with heavy foreshadowing of the invasion, then the Apex Incanrate and Tin Mage TFs for the invasion, followed by the Trials for our counterattack - Praetorians follow the same path, except that the 1-20 GR content replaces the 5-20 ongoing training missions.

    Although the TFs and Trials can be played in any order, the correct story sequence is Apex, Tin Mage, BAF, Lambda, Keyes, UG, TPN, MoM.