Golden Girl

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  1. Quote:
    Originally Posted by SlackTech View Post
    Thank you - signature changed.

    I still disagree with GG's analogy (because, frankly, NY isn't the largest city on earth in terms of population - http://geography.about.com/od/urbane...omerations.htm - and NY is always depicted as fast, fashionable, hip and full of culture and opportunity - Paragon doesn't feel that way to me on the rare occasion I visit)

    However, I call BS on the analogy used by GG and the concepts expressed in lore, as the in-game world doesn't seem to make this claim seem plausible (e.g. number of people on streets, number of buildings, etc).

    I also don't understand why the '...the largest city in the US' would be the one that's attacked consistently by threats and seems to have a ridiculously high crime rate. Yes, this would logically attract more heroes and boost the population, but it would severely hinder economic and social growth.

    For example, I wouldn't open a retail establishment when I know in the first day thugs are going to loot it. I realise I would have heroes to help, but insurance companies would find it hard to calculate risk levels in this crazy world. Setting premiums and getting insurance coverage would be a nightmare and I'd spend most of my time filling out paperwork and confirming that the truck my stock is in is going to get to me. This sort of thing tends to make people think twice about setting up shop somewhere.

    Summary - this is obviously lore, but it's preposterous
    The tech they had when developing the game might not have been able to match what they imagined the city to be like

    Also, in a comicbook world, trying to work out how insurance would work is kinda silly
  2. Quote:
    Originally Posted by SlackTech View Post
    I would love to see you support that somehow (with evidence, not just your opinion). If you can, I will change my signature immediately.
    I don't mean that it is NYC
    I mean that in the CoHverse, Paragon City has the worldwide status that NYC does in the real world.
  3. Quote:
    Originally Posted by Mallerick View Post
    Another vote for Them!-sized giant ants here too.
    Well, the Jade Spider has shown that something like that is quite a practical idea.
  4. Quote:
    Originally Posted by Fritzy View Post
    Wandering NPC's that give special quests when found
    Actually, making all the mugging spawns have a random chance of starting a special mission might be a good way of getting more people to fight the street mobs
  5. Quote:
    Originally Posted by PSLAnimal View Post
    Interesting, isn't it, that aliens, demons, interdimensional superbeings and every other form of nasty critter is focusing all this energy not on London, not on Paris, not on Tokyo (which, granted, has trouble enough with monsters already) not on New York or Washington DC, but on some furshlugginer little city in friggin' Rhode Island?
    In the CoHverse, Paragon City = New York
  6. Quote:
    Originally Posted by M_I_Abrahms View Post
    Yeah, I commented to my friends a while back that things seem to be piling up here. We used to get one crisis at a time, now we've got, what three or four, with another couple looming on the horizon?
    They seem almost infinite.
  7. Every time you log in and find Paragon City still there, the heroes are winning
  8. Quote:
    Originally Posted by Aett_Thorn View Post
    Could the vendors be referencing some x-y-z coordinates somehow? Like, telling you where to go to find some hidden room or something?
    That's what I was thinking - but there's no clue as to which zone we should use them in
  9. Golden Girl

    Issue 22...

    Quote:
    Originally Posted by Bionic_Flea View Post
    Where is the red side portal?
    Grandville - but I'm not sure where in the zone it is
  10. Quote:
    Originally Posted by El__D View Post
    The plot and storyline of the game has to move on and be consistent for all the players, which can't work when everyone and their mother has five different characters that all 'killed Statesman for realz'.
    That's what I keep saying

    The game world requires certain basic truths about it that apply to everyone, and affect everythng.
    Some stuff can be left vague - like in WWD and the new DA content Romulus is described as being defeated by "time travellers" - so while the ITF is a basic truth in the game world, the idenity and moral alignment of the people whio defeated Romulus is left vague, so that players can either interpret it as applying to them if they've run the ITF, or just take it as a plot point if they've never run the ITF - the consequences and future stories generated by the event doesn't really need the identity of the time travellers to be known.
    But for things like Statesman's death, there must be a name attached to the killer that will apply to the whole game world and any future content that's spun off from the event - a character that important can just be killed by "one or more unknown villains" - anyone that cunning and powerful instantly becomes a target for the Freedom Phalanx and all the other heroes to hunt down, which means that a fixed character is required to be the killer.
  11. Quote:
    Originally Posted by Ogi View Post
    And the excuse, "oh, but Wade is afraid of you". Well, if he was actually afraid he'd send *competent* assassins.
    Maybe we're just that good that we make them look incompetent?
  12. Quote:
    Originally Posted by StarGeek View Post
    It's a little hard to avoid the spoiler when you make the title "No Rez For Sister Psyche?". Not everyone has done SSA 6 yet.
    That's what I was thinking
  13. Quote:
    Originally Posted by danomal View Post
    I never get tired of rescuing this brave little reporter.
    But she might get tired of your patronizing attitude
  14. Quote:
    Originally Posted by warden_de_dios View Post
    I hadn't considered that Independence Port is the common thread that decides who dies. Consider Statesman and Sister both hand out a Task Force in that zone and both are dead. Malaise is a former trainer in IP and he is now dead.

    Is Aurora the next to die?
    She doesn't have a TF - Admiral Sutter is in more danger
  15. Quote:
    Originally Posted by Lord_Kalistoh View Post
    Any uptade on the rewards? There's only 6 weeks left.
    There's an "Image of the Well" vanity pet that's sort of like a mini-Rularuu, but with a waterfall effect where the skirt usually is.
  16. Golden Girl

    Issue 22...

    Quote:
    Originally Posted by Darth_Khasei View Post
    Understood although as stated they always said it was not coming out with I22 launch. In your defense Staff seems like its been ready on Beta for about four weeks now and the holding back of it seems totally artificial.
    They have a release schedule for everything in the market - it doesn't matter when it's ready to use.
    The Leprechaun pet is ready, but it's going to be released around Saint Patrick's Day - and the lion pet is also ready to use, but it won't be available until its scheduled release date.
  17. Golden Girl

    Issue 22...

    Quote:
    Originally Posted by Derangedpolygot View Post
    I was led to believe that at least Staffs would be in i22, because it is available in i22 Beta. Why would I think something on i22 Beta wouldn't go to live with the rest?
    Well, they did the same with Beam Rifle and Titan Weapons in the I21 beta
  18. Apparently, the soldiers in the Vanguard base briefing area are all named after people War Witch went to school with
  19. Quote:
    Originally Posted by Scythus View Post
    Wow, Jack must have ruffled some feathers around the office back when he was the lead developer.
    Or it could just have just been his "CO will be better than CoH in every single way" interview
  20. Quote:
    Originally Posted by dugfromthearth View Post
    you can't handle the truth
    Well, that is kinda the loyalist secret in general
  21. Quote:
    Originally Posted by Oathbound View Post
    So much this. Also, I dislike Des more after taking over the Carnival of Light. SHE'S NOT EVEN A PRAETORIAN why on earth is she now leading the Praetorian Resistance? What reason would they have to trust her? It's not like she's played -any- significant role (or any role at all) in their fight for freedom up to that point.
    She's Statesman's sidekick, so she can be trusted - plus, she has Vanessa's mask, which is heavily hinted to still have some form of her consciousness in it.
  22. Quote:
    Originally Posted by Creole Ned View Post
    With War Witch now the producer on the game, the next SSA should feature the death of Positron, to further demonstrate how "City of Heroes has grown up and left the nest from which it was born".
    But Positron's still the Lead Developer - he hasn't left
  23. Quote:
    Originally Posted by Arbiter Warrant View Post
    Unless, A-ville, one eats the can!
    What if it's made out of aluminum?
  24. Killing any of them would be a villainous act