God_Slayer

Recruit
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  1. I've played (and paid) for CoH for over seven years now.

    You can count on me to kick in for a continuance.
  2. I would be interested in a static team on Champion, or a number of other machines. I have quite a few alts on Champion, or can generate a new one at will
  3. [ QUOTE ]
    Though Mr. Clayton couldn’t divulge any specific numbers regarding employees at that studio, he did state that the majority, from the get-go, will be from Cryptic Studios’ CoH/CoV team. The remainder of initial employees at the studio will be from NCsoft’s management. NCsoft NorCal will be focusing exclusively on the City of Heroes franchise and will be doubling, if not tripling, the size of the development team in the coming months.

    [/ QUOTE ]

    Woot!

    Partial Character List
  4. How about "printcostume"? Print out a list of all the costume locations, and values, for the given character?
  5. I've never had to use up all three earned (trial) respects on a char yet, despite all of the major power changes that have gone by since I3...there have just been too many free respecs given out.

    Just as a side note, power balance and whatnot aside, I don't really enjoy having to respec a bunch of chars every release. So I don't, I mostly just live with what we're given, respecting only a single char at most and attempting to use gained slots to adjust for changes.
  6. Pretty good, but can we drop the full face mask with goggles? It makes them look too much like Council troops.
  7. [ QUOTE ]
    Whene dose issue 7 come out!?

    [/ QUOTE ]

    Almost certainly this year!
  8. AtraTwo and I had a great time talking with Posi, Cuppa and Serda on Saturday. I asked Matt Miller (Positron) if their datamining showed any AT or powerset that was particularly underused, and he said there weren't any, which I found interesting. He also said if such a situation did show up, the company would act to make changes to fix the situation.

    I also pressed Posi as to how long it takes to do the artwork for a single item, like a halo. It's obviously a massive amount of work, to make something work from every angle, for every char position, emote, attack reaction and so on. He couldn't really give me an answer, I'll have to find one of the art people for that one.
    Matt also acknowledged that Faultline and the Rikti Crash site will be revamped. But he told me that Boomtown was not going to be changed. Other people seem to have a different take on Boomtown changes, maybe it will be updated after I8.
  9. I've seen a teaser about updated chat windows, can we hear a bit about this?

    I liked the D pocket missions where we paired up cov and coh chars, will there be anything else along this line?

    Reviewing poison vs dark for masterminds, some have said poison, maybe, is better vs superheroes and the like, but aside from this one instance, dark clearly is far superior. Any updates/improvements for the Poison powerset?
  10. I initially made up a necro/poison MM. I can certainly see the advantages of a necro/dark MM, having lots of experience with /dark chars, but I wanted to try something new.

    Poison is clearly inferior to dark at the lower levels (basically being a nerfed radiation set), but some threads I've seen claim it surpasses dark at higher levels. Do you have you any experience with Poison?
  11. [ QUOTE ]
    With Enhancement Diversification comes a benefit for ALL City of Heroes powers.

    Every power, across the board, is getting a 13.33% reduction in its Endurance cost.

    [/ QUOTE ]

    This is a strange number. How did you come up with this particular figure?
  12. [ QUOTE ]
    I have blasters ranging from levels 8 through 36. I have tested Defiance on all of them. After having done so, my conclusion is that the ability is essentially worthless. Now, there's no harm in it as you can easily ignore it and play as usual, but I honestly think the programming time and effort that went into coding it was a waste, it is just too situational for the minor payoff it gives.


    [/ QUOTE ]

    I agree. It also introduces a posionous element into play, where some defenders in a pug won't heal the blasters, because they want them to do more damage, or some blasters wrongly believe this is going on (when it isn't).

    Blaster hits were upped, up blaster def as well in place of defiance. Better yet, just up blaster damage across the board by a low amount, like 20%, and forget about tying it to damage.
  13. I had always believed the existence of the power pools was to allow us to tailor our characters to our individual tastes...my fire blaster could be very different from other fire blasters, depending upon the non-AT powers I took. But now, with the radical nerf of many of these powers, there's much less point in taking many of them.

    I was especially interested in making a melee blaster (the blapper), relying heavily on powers such as stealth, hover, tough, etc., to make up for the blaster's low defense levels. Now, it doesn't make sense to waste all those slots for only half (or less) of the small benefit they used to give.

    Also, it can't be said enough about the change to stealth: why do I need defense when I'm not being attacked?
  14. What happened to the dual pistol set? No mention of it in the I5 update page.

    If you used two selectable clips per gun, you could easily hit up to 8 different powers, using one or two rounds per pistol at a time.

    Each clip would hold bullets of a basic type, then hitting the target with two rounds would combine the effects into a new. on target effect.

    Base effects could be smashing/lethal, fire, cold, and electricity, for the first four powers.

    Higher level powers would include combining bullets psi damage, extra knockback, a villain resistant-piercing attack (ignores 50% of villain's resistance), or disorientation.

    Slug - smashing/lethal
    Hot Shot - smashing/fire
    Cold Pellet - smashing/cold
    Jolt Bolt - smashing/electricity
    Slammer - smashing/(high) knockback
    Piercing - smashing/lethal, ignores 50% of villain's resistance
    Mystic Bolt - enchanted, negative energy
    needle - toxic/(high) stun
  15. There was no mention of character transfer between servers on the I5 updates page.

    PLEASE put this into I5!

    If there's any kind of issue with doing this, how about letting us know about it, so it can be discussed?
  16. God_Slayer

    XP and I5

    I don't see the need. If people want to PL on the streets, let them. They miss a great deal of the content of the game. And dying at levels 6th to 10th is no big deal, a single mission will wipe out the debt. So why make the change?
  17. God_Slayer

    Spectral Terror

    Let's bottom line it.

    To the developers:

    Please do a search and determine how many illusionist controllers there are 28th and up currently in the game, and how many of them have ST.

    Also, if you keep records on character chanages, how many illusionists had ST after it was ramped up, and how many have dropped it since then?

    I took ST, and have respec'd it out since.
  18. I ran a mission yesterday, and upon completing it was handed another, "part two" timed mission. Unfortunately, CoH neglected to check my schedule to see if I had time to run off and do a second mission at that point. So I had to punt on the timed mission.
  19. God_Slayer

    Spectral Terror

    What are the odds that geko will read all the way down to this page?

    Could we hear from the devs why the I3 version was changed? Maybe some people might actually support the change in that case. So far, while some people seem to feel I3 ST might have been too powerful, I haven't seen anyone who feels the change was an improvement.

    Also, is there any chance it might be changed back, or into some new form? I'd like to know, because if there is, I'll wait a couple of weeks before I respect it out of my character.
  20. God_Slayer

    Spectral Terror

    Whether ST is useful is moot.

    In my tests, ST does not make low level mobs cower in fear. When tossed on a lower-level mob, about half of the mob runs off from the first fear. By the third fear, the entire mob had fled. And they did not run a short ways, they ran off at least a hundred yards.

    Cowering is never a good thing. Either fix the power to make victims cower, or give ST up as a failure and replace with anything else that's at least marginally useful. Since I am running an Ill/Emp Controller, having my second highest power written out of the handbook of useful powers hurts a bit too much.
  21. God_Slayer

    Spectral Terror

    What would be really nice would be an explanation from the designers as to what they wanted ST to accomplish in the first place, and what their goals for it are now.

    As others have stated, all scattering is bad. I (and many others) have completely bypassed any fear power beforehand, because of the scattering that occurred. I took ST because I was led to believe that it would be changed to 'cower in place'.

    It's disappointing that the second highest Illusionist power ends up as useless, because of the scattering.

    Now, if people want to point out that any alternative to how ST is working now, like to instead make mobs cower, would make the Illusionist too powerful, I can respect that. Then dump ST as a failure, and substitute any kind of even marginally useful power in its place.
  22. why are there so many super groups bit its hard to find one who wants you to jion?