-
Posts
142 -
Joined
-
Specter, the debuff resistance is mainly a AV/GM issue. Bosses and Lts resist debuffs a bit (that is nothing new) but your own experience tells you that debuffs like Darkest Night are still enormously effective even on bosses.
I just didn't want you to get the idea that bosses were now going to be tougher for debuffers. They have the same smattering of debuff resistance that they have had in the past and the loss of irresistable debuffs isn't going to really make much of a difference when fighting them since they can't resist debuffs too much anyway. I guess it may make them marginally harder to fight if you like to using Lingering Rad on them since now they will be to resist it a little but on a boss it's just not that big a deal. -
[ QUOTE ]
Perhaps, it refers to what is supposed to be underneath, the god Mot. ??
[/ QUOTE ]
Good idea, I Googled it and came up with:
Mot = Semitic Death god, also "Moth" or "Maveth" in Hebrew.
Thanks for the heads-up; I had never heard of that before. -
[ QUOTE ]
DARK ASTORIA...
...Romero Heights _ George Romero, "Night of the Living Dead" fame.
Raimi Arcade- Sam and Ted Raimi of "Evil Dead" fame
Barca Plaza - No idea. Barca is Hannibal's last name (the guy who crossed the Alps in 14 days on elephants), but I can't see where that relates to the undead.
Dido's View - Dido was a historically- and mythologically significant woman, purportedly the founder of Carthage. Her only connection to the undead seems to be that in Virgil's "Aenid", Aeneas comes across her in the underworld and begs her forgiveness (he scorned her at the behest of Zeus, after which she killed herself). Coincidentally, Hannibal Barca's family claims descendance from a nephew of Dido.
Toffett Terrace - this is a long shot, but the only one I have: Toffett = tuffett = small grassy mound = burial mound?
[/ QUOTE ]
OK, I get Raimi and Romero obviously enough. "Dido's View" probably relates to Dido (queen of Carthage) being encountered in the Underworld in the Aeneid; her view would be of ghosts, etc.
If Toffet = Tophet then it is another term for Hell.
But I have no idea for "Barca". I tried IMDB thinking "Barca" might be a b-movie director but didn't see anything. "Moth" might refer to the The Moth Diaries but that seems like a stretch.
Anyone? -
Werewolf requires registration.
-
[ QUOTE ]
I WILL NOT BE LISTING THE 3 ATTACKS PISTOLS, DUAL WIELD, OR EMPTY CLIPS
If you get them, re-roll as a Defender...
[/ QUOTE ]
Unsupported opinion and insulting smugness right off the bat--that's a bad way to start a guide. -
[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
Can we get a change to the taunt sound effect?
Tired of sounding turned-on when I taunt criminals....
[/ QUOTE ]
QFT. One of the reason I hate taunt so much is that it sounds so stupid.
[/ QUOTE ]
It's always sounded like a dramatic belch to me.
[/ QUOTE ]
Hehe Its always sounded like Sly Stalone to me.
[/ QUOTE ]
These two things are different how? -
[ QUOTE ]
Cloaking Device = exactly the same as before. When the stealth kicks in a few seconds after your last attack, the hostage/scientist can not see you and yell, "Help, I've lost you!" just as they did last week.
[/ QUOTE ]
Scientists in Warburg have always been able to see through stealth powers (Superspeed and Cloaking Device I specifically tested prior to I8). They are easily confused and can get "lost" by running into walls but they can follow you with CD running if you are in moving through open terrain.
I have gotten plenty of nukes from Warburg with my ar/dev blaster. CD definitely did not through the scientists off at all. They did not act like other hostages. It had nothing to do with suppression since I could go the entire length of the run after getting the scientist without attacking and they were still able to follow me.
So either something changed (AI maybe) or the poster who said that the scientists no longer follow stealthed characters is wrong. I haven't tested this in I8 so I can't say for sure.
On a side note, maybe the original poster was hit by a sniper, causing his stealth to suppress, and then all the other bad guys started shooting too. Just a guess. -
By the way, Hurdle's primary effect is to make you move faster not higher. If you jump (bunny hop) with Hurdle you move much faster than running with Swift. However, Hurdle doesn't really increase your jump height a lot at low levels. Hurdle is mostly about speed with a small amount of height increase added in.
Conversely CJ principally increases the height you can leap but doesn't affect your leaping speed very much. It also adds air control (you can shift direction in mid-air and don't have that annoying "inertia drift" effect if you have CJ on while flying), some defense and immobilization resistance at an extremely low endurance cost.
Refer to Top Doc's Movement Guide for complete numbers on the travel powers. -
You can pick up Hurdle at level 6 and the jump jet is very handy with Hurdle-- you can go pretty much anywhere and Hurdle is reasonably quick for a pre-14 travel power. It's also very handy with SS in areas like Skyway. To often when learning the zone I'd find myself almost where I wanted to be but separated vertically. It's a nice perk.
-
What channel is used in organizing Hamidon raids?
-
[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
Honestly, I use 'toon', 'char', 'character', etc. pretty much interchangably. Why does anyone care so much?
[/ QUOTE ]
Yeah - I've never understood why there is so much debate call them whatever ya want...........I think I'll just start call chartoonters, or toonacters, or maybe just feags. Does it really matter.
[/ QUOTE ]
I've never understood why someone would post, "I don't know what the big deal is" when an entire thread exists preceding their post that explains why.
[/ QUOTE ]
Because it is more polite than saying, "anyone who is going to get their panties in a wedge over this is a person who likes feeling superior about trivialities."
It's a variation on grammer-nazism. There are people who use grammer rules to make themself understood and there are people who use them as some sort of acid test for a person's worth as a human. -
[ QUOTE ]
the powerplayers don't get the instant gratification from it, and when you're grinding slowly at level 8 with no hope for uber until 16 (with other FoTMs flying past you)...
[/ QUOTE ]
I am sure there are people like that but I wouldn't characterize them as "power players". The "power players" zip from 8-16 so fast they don't have time to notice it. To my mind power players don't even start "playing" till SOs. Everything before then is just powerlevelling and/or cruise control. -
Could someone please answer this question for me?
We have a teleporter. Next to it are three monitors which display Striga, Perez Park and The Hollows. However we can only teleport to Striga and PP.
What is up with that? Do I need to go get an exploration badge for The Hollows or do I need to upgrade the TP pad somehow? I am not the SG leader but he didn't know what the problem was either. If we need an exploration badge can anyone (like me) get it or does it have to be the leader? -
[ QUOTE ]
Found a neat little cricket on the web, but I can't figure out which background I like the best:
grassy cricket
[/ QUOTE ]
At first glance I thought this said "Gassy Cricket".
Welcome, Cricket! -
Thanks! This is a useful guide. I have only been on one raid and had pieced together most of this from various postings but it's reassuring to have it all in one place.
My main is a kin and I've been told that IR is handy for scrappers during the mito clearing phase so I spam that until the hold phase starts. Also the one raid I was on was (I guess) */rad light so I popped into the goo and SB'd a bit (then came out). It doesn't sound like that is necessary/helpful most of the time but people were complaining about a lack of AM going off. -
I found the guide useful for the level by level advise but I agree w/Fulmens on the pentad. It's not all that and a bag of chips.
For one thing not every example of an AT fills the AT "normal" role. This is especially true for defenders who can vary tremendously in their abilities and what role they can effectively play.
You need folks to do damage, you need someone to set up control (tank, dark defender or controller) or to limit the effects of uncontrolled mobs. Their is nothing magical about the pentad. I can think of plenty of groups that can get xp faster than say an ice/ice tank, a claw/sr scrapper, an empathy/dark blast defender, an ice/ice blaster and an ice/ff controller. As you can see that team is low on AoE damage and over the top on control, defense and recovery. Filling the weak spots is more important than utilizing such and such AT. A fire blaster or a Kin defender would help the above group tremendously (even at the expense of losing the claws scrapper or the ice blaster). -
[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
I do like having War Witch in Pocket D though...
[/ QUOTE ]
"It's okay...I'm not the designated driver..."
[/ QUOTE ]
Bah, she sure is. Hang around her long enough and she'll tell ya she's drinkin some hippie crap chai tea.
[/ QUOTE ]
No man...Chai Tea LATTE. It's all in the latte.
[/ QUOTE ]
I bet it is soy. Milk probably makes ghosts all farty. -
[ QUOTE ]
...how do Illusion and Weather powers fit together without coming up with some convluted explanation?
[/ QUOTE ]
Ghost Pirates. -
[ QUOTE ]
Is it untrue to say that, across the board , blasters primaries are stronger than defender secondaries,...
...I thought I read way back when that defender secondary mez-type effects were more powerful than the blaster primary mez effects. Is this the trade-off? Why do I still feel like it's the short end of the stick?
[/ QUOTE ]
I think you answered the question yourself. My understanding is that the secondary-debuffing effects of blaster primaries are stronger for defenders; for instance defenders drain more with Short-Circuit than a comparable blaster would.
Whether or not the current system is a good idea balance-wise is questionable but defender debuffs do seem stronger than other AT debuffs just as controller control-effects seem stronger than other AT control-effects. -
[ QUOTE ]
is there a delay between setting it down and it "arming"?
[/ QUOTE ]
Yes, a little bit but not much. If you don't want to be in the center of the group when the mine blows up you need to key up your movement while planting the bomb (as the above poster suggests). But yeah there is a little bit of a delay (a second or so, I guess. I never measured it but the bomb definitley doesn't go off while you are still kneeling). -
[ QUOTE ]
The plaque sure makes it sound like Empathy, but Transfusion is pretty glowy. Then again, it doesn't really fit with the rest of her story. Her death definitely sounds Absorb Pain related.
[/ QUOTE ]
Absorb Pain is certainly reasonable. But if both GG and ML were fighting but not right next to each other GG could have been faced with this situation: Do I Transfuse off of the Rikti that I am in hand to hand with or do I Transfuse off of the Rikti way over there that ML is in hand to hand with? Oh, she is about to die, screw it."
By Transfusing to save her friend she may have left herself wide open for a killing blow. I know my Kin regularly goes red/green/orange/green/red/green/yellow/green, etc so skipping a Transfuse to save someone on the other side of the room could easily get you killed. -
Also I believe that the Shivans maxing out at 25 isn't entirely cut and dried. I think that if you are very high level (not sure what the cutoff is, maybe 40 or so) then yes, they Shivan pet pops out as a 25 boss. But if you are lower than the mystery-40-ish point then you get a pet that is a your-level-boss. So at 28 you still get a 28 level pet but once you get past a certain level the next pet you summon is 25.
Of course if you are less than level 25 the pet is your-level, too.
And I haven't been able to test this (because I mostly solo and didn't realize the turret trick--nice!) Anyway, I am basing this statement on anecdotal evidence provided by others. So I could be wrong. Has anyone in the 26-36 range gotten their Shivan pets to work right? Buehler? Buehler? -
[ QUOTE ]
Your knockup throws the enemy 10 feet away? What powers are you using?
[/ QUOTE ]
I am using Levitate and there is some horizontal movement. I shouldn't have mentioned 10' as that was confusing. If I use levitate on someone who is near an edge (building, crate, whatever) they often fall either draped on the edge or fall over the edge. So there is some sort of variable horizontal movement.
I didn't mean Levitate moved people 10' horizontally--I was trying to ask if WW was moving them a few feet or 10 feet or farther than that. I thought the ragdoll could account for some horizontal but not a lot.
I see now that it is KB and not a ragdoll consequence. -
[ QUOTE ]
Your knockup throws the enemy 10 feet away? What powers are you using?
[/ QUOTE ]
I am using Levitate and there is some horizontal movement. I shouldn't have mentioned 10' as that was confusing. If I use levitate on someone who is near an edge (building, crate, whatever) they often fall either draped on the edge or fall over the edge. So there is some sort of variable horizontal movement.
I didn't mean Levitate moved people 10' horizontally--I was trying to ask if WW was moving them a few feet or 10 feet or farther than that. I thought the ragdoll could account for some horizontal but not a lot.
I see now that it is KB and not a ragdoll consequence. -
It may be ragdoll. My mind controller uses Levitate and though it still does KU there is a horizontal component--they go straight up and then fall down further away than they started. Not a big deal w/just the one attack but if WW is applying the same effect over and over the mobs will quickly get knocked out of the WW effect.
Are they getting knocked far back or just a 10 feet or so? I'm thinking Levitate only knocks them back one or two body lengths.
Or are they not going up at all and just going straight away from you?