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Thanks for the reports, I'll forward this thread on internally.
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I'll let you know what those prizes are tomorrow.
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Um, yeah, running a little behind on this due to working on more immediate things. I'll be finalising everything on Monday for winners of both tournaments. -
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Levelling Pact
So basically if I use my 40+, or 45+, to form a Pact with a level 1, would that level 1 will be spliting and hence gaining the exp at 40+? If it is so, that is not extreme sidekicking, that is extreme power levelling.
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Nope, this won't be possible. You can only form a Pact with characters of level 5 or lower. -
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Supergroup Base Repricing
Base Salvage is being replaced with Invention Salvage and all Base room and item prices are being adjusted to more accessible levels. Remaining base salvage can be traded in for invention salvage, or can continue to be stored in base and personal storage.
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Thats not the base overhaul i was hoping for.
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Step 1 in larger plans for bases, I believe. -
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Could those of us that aren't paying attention to things get Source to what you're talking about?
ie. What's a good move?
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http://eu.cityofheroes.com
Or ... the Announcements forum has a thread -
Grav_Man said to tell you he's just the plumber.
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I concur. He IS evil. You got to admire a mastermind at work here. Bravo!
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Im sure i read elsewhere that GR runs with a Dark MM, so maybe he is just keeping in character.....
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That I do.
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Isnt it after 1700 hours in the UK? If so what is our good GhostRaptor still doing in his office? Will we get an anouncement in 30 minutes??
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We work until 1800 ... and I'm sure tonight even once I leave the office I'll drop by the forums from time to time to have a look. -
I'm not Issuing any more hints, other than that there's a nasty paradox imminent due to various claims on whether or not I am evil. I await news on the status of any Pact with the devil I may have...
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If "shortly" is within the next hour, he is not evil.
But if "shortly" is within the week, then he is.
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*pulls head out of various web updates he's been mired in working on today*
I'm going to close this thread, because we've been over and over this exact topic several times recently already. I don't see the need for a new thread on the topic, as nothing has changed in the last few weeks (or, indeed, months). As such there are no plans currently for any server mergers.
Besides, you'll shortly have something much more worth discussing.
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This post was moved from this thread.
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Congrats to everyone!
If the leader for PvP iz SRS BZNS could send me a PM with forum names for the 5 team members, I'll get started on issuing the prizes.
I'll let you know what those prizes are tomorrow.
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Test Server 17 20080821.2TD
Live 17 20080821.9T4
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You haven't updated Test for a while, have you? -
Thread well and truly derailed ... and locked.
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And just as a tip of the iceberg the US launch window looks like it has had more effort put into it. I know this may not be a big deal to any of the people playing the game, but it just helps me to sink into the immersion which you have quoted. I know that this is not a major thing, but still I felt that it was worth noting.
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The US don't need to localise into three languages... While I'd love to utilise images for some things in our EU launcher, it simply isn't viable on a day-to-day basis.
Edit: on-topic of anchors ... I usually solo with my /dark MM and I rarely ever use the anchor, as I simply don't need it. When I do, however, it goes on the boss - purely because I've found that for me, it's more effective to wipe away the minions first and then concentrate on the boss. When I team, I hardly ever use the anchor. Stuff just dies too darn fast for it to be worth the effort. -
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But it is based around PvP. There and then it looses.
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It isn't, actually. GW has a strong PvP side to it, but the whole idea that it was designed for PvP is a myth. -
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Rockjaw
Former Staff
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No Retired Hero? Boo!
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Actually, much better ... gimme 5 minutes -
Cut'n'paste of a post made by Lighthouse on the US forums:
Hey everyone,
We wanted to let you know that we're aware of and working on fixes for issues with the Self Destruct power included in the optional Super Booster 1: Cyborg pack.
1) There are problems that can lead to the power, when not used in combat, to cause debt. There will always be the possibility of debt when in combat, but we have identified an issue with debt protection conflicting that can lead to debt by the use of the power. If you want debt, just go run headlong into some purple con critters
2) An issue where the camera shake associated with the effect may continue if you zone while it is going off.
3) There can be rare cases where the self destruct power goes off but the person detonating doesn't get the option to go to the nearest hospital and is stuck "without a body." To work around this, log off and back on or otherwise zone to correct the problem.
Keep an eye out for an update to go into public testing on the Training Room with fixes for the above problems. -
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So every time it happens, ie every time I play, I am supposed to go onto the nc page login, find the ticket, say oh look surprise I crashed yet again.........when its easier to do it ingame if I have to do it.
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I did say update it if you have any new information to add. You do not need to update for every single crash that occurs. Only update if anything about the crash changes (eg frequency, it stops crashing, the crash behaviour changes). -
Those who tried purchasing with Maestro and were unable to do so, you should be able to do so now.
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The bugs with the pack that you mention are already fixed in an internal build.
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It's my professional opinion, as someone who writes software for a living, that it was a mistake to release this pack with said bugs. They really don't instill confidence in future booster packs, especially as the wedding pack was ALSO buggy.
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The bugs weren't found until after the pack was released - I can assure you that the NCNC folks felt that it was ready to go. It's common for bugs to not manifest themselves until after the code has been released. One reason is because thousands upon thousands of players are more likely to do things the QA team didn't think of / didn't have time to do, and another is because - try as hard as we might - the testing environment is not identical to the live environment.
If these issues had been known about before the pack was released, they would have been fixed before the pack was released. -
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To me this pack seems rushed because it was leaked, theres a fair few bugs with it already. I know the information about it was leaked so they released it early but is that a reason to sell a half done product?
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It was not released early because of the leak. The leak happened because the store was being prepared for the release of the pack, which happened on schedule.
The bugs with the pack that you mention are already fixed in an internal build. -
Buttons have been pushed, news articles and forum announcement are up...
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To clarify, as there have been a couple of different things I've been trying to address here:
If you experience an issue, report it. Should it continue to be an issue and you have new information to add, update your existing petition. New petitions for the same issue from the same person are not needed and will simply clog up our systems.
My earlier posts in this thread were addressing the posts implying that reporting at all is a waste of time. I can assure you it isn't, and that those who actively choose not to report an issue are directly harming our ability to correct the issue. -
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PlayNC site store is back up after maintainance, no sign of the Cyborg Pack yet
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Patience ... it's imminent. I have various pages waiting for me to push buttons to put the news live on the sites
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