Ghost

Legend
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  1. Ghost

    European Meet?

    Quote:
    Originally Posted by Eisregen_NA View Post
    I'm pretty positive there's a high-speed rail line going from the airport to the inner city, but it's been a few years, and I've always just driven to Amsterdam (then got a hotel on the city's outskirts and used public transport from thereon, cause really, the inner city is not meant for driving).
    Yes, there is a train going from Schiphol airport to Amsterdam every 15 minutes.
    Also, Schiphol Airpost is about as far from Amsterdam Central as Burmingham Airport is from Burmingham New Street.
    And closer than the London airposts, by my estimations.
  2. I have to say I agree with the others here.
    Love the work, your images all seem so... pep and upbeat!

    They give off a happy fibe!
    And I like it!

    Keep up the good work!
  3. Ghost

    Polish Princess

    I love how you make those work in progresses.
    Really makes those pieces more... well, makes me respect the work that goes in them more.

    Also lovely to see the development
  4. Oooh, some nice and brilliant work there.
    Normally I'd try to point out points for improvements, but I'd need a finer tooth comb... or a magnifying glass...

    I'm rather curious, if you are willing, to see what you make of my main: Grav Mistress (Mistress of Gravity was too long at the time.. now it's taken :< )

    I've a few costumes to select from:
    (I prefer links to not clutter the thread)
    Main costume
    Secondary
    Magic Robes
    Stage Magic (It was for charity!)

    She's a mage, mastering Gravity, Force Fields, Fire and a bunch of other neat stuff
    While 'on the job' she's the serious and calculating type.
    When relaxing she's a lot more free with a smile and more flirty.
  5. Hubba looks rather cool, and bubbly, bouncy even.
    Like she's about to dance Disco!
  6. Well... since you asked for it...

    how about this one?
    http://www.freewebs.com/ultimaonline...essMagic01.jpg
    Mind you, it's the general look rather than the specifics (for instance, the jacket should be part of a magic robe)

    If you don't like that one, you could always browse through here:
    http://www.freewebs.com/ultimaonline...vpictures1.htm

    Thanks for offering free art.
    Always nice to see artists make such offers, and it does make me realise that having a page with all the relevant data (besides the screenshots) ready is rather handy, must work on that...

    I'm sure you're busy with stuff, so I'll stop bothering you
    I look forward to seeing whether you do one of mine or not
  7. True, but then, other than Home, Screenshots and Avatar, all the other pages contain CoH characters
    And yes, most of them are of Grav Mistress.
    She's a mage, so feel free to go wild on powers and such.
    Also feel free to put her in more traditional magica outfits if you wish to practice them.
  8. Quote:
    Originally Posted by Grae_Knight View Post
    Glad you put that bowl of milk in that drawing...phew
    I'm glad he put MILK on that bowl.... phew!



    Anyway, good picture again!
    Nice composition and framing, good proportions and a nice pose too...
    You've grown in skill past my discerning eye... salùt!
  9. Also... I'm not one to pass up free art

    http://www.freewebs.com/ultimaonlinescreenshots/
    Some references there (I do love me my understatements)
  10. More comments on the pieces...
    Got to the end of page one (with my presents) and thought that'd be a good point to post up


    Cobalt Kid
    the firs thing that I noticed (after the empty goggles) are the forearms. They look too large and long. The arms in general look too long for the body.
    The torso also looks too long in comparison to the legs, but that might just be because he's a kid, might be that the paper wasn't tall enough
    Again a nice level of detail, especially the thorn patern being blanc while the rest of the trousers are rougher.
    I'd like to see some reflection lines on the goggles, though...


    Lumi!
    I find the pose to be a bit odd... but then, I do find that with the ingame version as well!
    The right arm seems odd, the angle from shoulder to the elbow.. I don't really see how she's holding her arm, is the upper arm to the side with the forearm forward?
    What's with the clawed hand? I also think that the legs are a bit too short compared to the torso. I think you could use some more practice with the female body
    I do like how the eyeglow goes over the hair but isn't solid, but the hair lines under it are the less obvious, as it should be.
    And as always, I do like the balance in detail and texture!


    Hubba Bubbles
    Great piece, good natural pose and the proportions are good too.
    The legs seem a tad short, but I just realised that I might be a bit influenced by Manga style's long legs.
    The skirt does bend a bit weirdly, but I guess it's a 'super modesty skirt'
    The 'Afro' part of the hair looks like a halo of sorts at first glance, to me at least.


    EndNewt
    Cool pose, cool composition
    Shame the framing cuts off just a little of one leg and a bit of the wings, makes it look like "oh darn, the paper's too small", cropping a bit more off could make it look like it's intentional. Cropping less at the bottom would be better, imo (assuming it's cropped at all)
    The arms are long, both of them, making it look like it's the way it should be, well done!
    Like the Cybersaurus you make it look like metal and it looks good.
    Great wings too, btw.


    Savannah Nightwolf
    cool pose again
    Though the kicking leg is a bit odd. Not the boot, that's fine.. but the leg behind it... I'm not sure how that works or fits.
    Great framing too.


    Cresent
    Legs look a little short..
    It looks a bit bland for once, actually, not having seen the original pic, I just assume it's a lot of white? Could do with a bit more shape shading.
    Otherwise the pick is cool! nice framing again. Him facing to the left leaving more space to the left is good, give him some room to look at or move to, should he start to spontaniously animate


    Hubba-Bubbles Contest
    Just: Sweet!
    No points of improvement.
    Nice use of scenery


    Xsllusya
    Nice composition, good fhraming (though I'd leave more room under her feet). Nice wings and staff too! The legs seem the right length too!
    As for practicing wings, take a look at batwings, the leathery ones, you get a feel for the bone structure of the wings and that they're basically hands with very long fingers.. then dress them with feathers. (no, I can't draw, but I heard this at the Draw The World Together stand, Katt Nicolson said it)
  11. First, my comments!


    As for the Aspects of War 'Samurai' sketch...
    Good composition, nice natural posture and good proportions.
    Only the left hand seems to grow the longer I look at it... it's magic! *makes sure a dagger's close in case the hand comes out the screen*
    The torso is a bit lacking in shape, but I blame the samurai chest piece for that!
    It's also a nice level of detail on everything.


    Cybersaurus... can I have one, please? he's cute!
    Also very well done.
    Again the proportions and perspective too.
    I also love the level of detail here as well and that it does really look like metal!



    For Volt Sentinel, a good piece, but as you say it was daring and the body looks a bit out of line.
    The cheek rounding on his right leg shouldn't be there, imo
    The chest doesn't seem so much turned, as that it looks like the spine follows the lightning bolt shape. The chest also looks a little too small, or the thighs too big for a guy.

    Not to say that it's all bad, not at all!
    The patern does follow the costume rather well.
    The left arm fits very well with the chest
    The waist and abs are in good proportions with his hips
    And the face very well done!
    As with the previous pieces, you have a great feel for the level of detail to put in a piece. Not too cluttered, not too bare. Two thumbs up!


    And now... eep, off to work!

    To be continued!
  12. Ghost

    Picture of me!

    Sweet piece!

    Nice composition and good proportions.
    Only point to note is that the left hand shoulder is just a tad too low, and the left arm is just a tad too long too, it should end just a little higher than the right, given the perspective.

    Also a great costume design!
  13. Ghost

    Sapphic Shock

    That's rather sweet Fede!

    The proportions might not be realistic, but that's a style. What's amazing is that the proportions are in balance as they are. The perspective and dynamics are amazing as well.

    I like to point out a thing or two as points of improvement, but even after combing through the pixels with a fine tooth comb (okay, that's exagerated) I can find none!

    Well, maybe in the framing... removing half an inch from the right side would put Sapphic Shock more in the centre, but take too much and the left hand shocking would be too far to the right... on second thought, it's right as it is due to that flashy hand and effects.
  14. Quote:
    Originally Posted by FloatingFatMan View Post
    I'd rather us go back to 2 seperated communities than one member from EITHER side have to change their names because the other side doesn't like it.
    Ah, once I was known as ShadowGhost, with proud and respectful use of capitals in the name as literary rules and custom dictates.
    Now, I am shadowghost_EU, I've been smacked down for my perch of respect and got branded as being not important enough to have a name, just a word of description will do.
  15. While I (and a lot of other players) sympathise with you and your encounters with all the "I are the bomb" characters that can do all, be all and have too many concepts to make sense.

    But, in stating that you know all about them that you can find out about them is... well, almost as bad
    Disrespecting their choice to be dark and mysterious and unknown. You're basically saying "My ability at knowing things is greater than your ability at keeping them unknown".
    Which is godmoding.

    Much better is the IC reaction that some characters in the EU have had:
    "An other god? Welcome, what are you god of? ... riiight, how many gods are there for that? I swear you're the fifth one I've met this year. And what's with all the gods on earth, is rent that high in heaven?"

    Basically, if a character IC acts like an oddball, you're well justified to have your character think and act like that oddball is ripe for the loonybin.
  16. (( My word Z... that must be one of the funniest stories I've read in a long time... Captain Apathy is just... just.. just so every corny!

    Love your style, didn't see any points for improvement so keep up the good work! ))
  17. I can sum this up with just one word:

    WOW!

    Nice composition!
    Good use of details, not too many, not too few.
    Love the expression and the subtlety of the eyeshadow.
    The hair is very well done as well, it 'feels' real due to the level of texture, subtle but there.

    One, yes ONE comment: her head seems a bit small compared to her ... shoulders.
    But with using no reference or inspiration, that's rather amazing, as the head's details are in proportions, and the body's proportions seem so too.

    Do you do this professionally?
    Do you do commissions?
    Or is it all a hobby that you've choosen to excel at?
  18. Ghost

    More Heroes!

    I also like the Star Bright one the most, it just... seems more alive, more.. complete? I don't know, maybe it's just lively?

    While Lightning Hawk seems more dynamic with the attack and the flying, it also seems ... too busy? I don't know.

    I think it's the hips turned one way, shoulder turned the other that makes it so dynamic. You only get that with movement, so it indicates a 'mid action' shot?

    As for the Frost Widow shots, I think that cutting the canvas a bit to make them more.. filling would increase the compositional value, they (though well done) seem a bit empty somehow.

    Darn that fine balance between busy and empty, no?
    I'm starting to ramble, so.. I'll stop, nice pieces!
  19. Not bad.
    The van design is a bit basic, I guess, probably one of your first tries you're happy enough with to show?
    I don't think that the roof missiles fit in the design from an astetic point of view. They're too large for their location, their tilted angle makes them sink into the van without a noticable attachment system.
    Also the back minigun turret seems out of place. Like it was stuck on there as a "this is cool, I have to use it!" means. Personally, I think it'd fit better in the back of the van, much easier to get to it while it's on auto pilot, just open the back door/window and voila.

    All in all, nice concept. I look forward to see the Mark II refinement.
  20. Ghost

    Raven Strike

    I'm usually one to point out what looks odd, what could be improved and the good points in a piece.
    So I'll try to do that now as well.

    First the good points:
    Good show of anatomy and proportions.
    Nice design, and yes the pose and everything does give a batman feel. I thought that before I read your description (I like to do that: look first, then read description, then look again, see if anything's different with the explination) so very well done.

    Now the odd bit:
    His legs suggest he's turned a little to his left. His torso suggests that he's turned a little to his right. I think it's the right leg that does it, and it's subtle, but... it's the only thing I can pick out

    As for what could be improved? I can't pick something out, well, maybe the patern joining at the joints isn't that even left and right, but it's a minor point.


    Keep up the good work!

    Did you use a screenshot in that pose?
  21. Oh, and I figured out what bugs me about the gargoyle wing shadows...

    While they should indeed be rather dark and in a fixed shape... they look a bit... incomplete without any of the surface testure it's cast upon.
  22. Gotta say... love it as is already!
    The skin is a rather nice blend of colours that make it seem alive instead of just one pigment for everwhere!
    The hair, also nice and fiery, love how that blends!

    The tail could use some more detail, though, some light beige brushes or peaks... the colouring otherwise makes the tail look bland and flat.


    White wings, given the composition of the piece, I think that would be determantal of the colour balance overall. Might be more accurate, but I think it'd harm the piece in itself. Also, if they're white, I fear they'll look flat and bland as well, with the red it doesn't show as much that it's all one colour tone.

    I agree about the background, the portal is barely visible, could do with expanding a bit, maybe as little as 25% extra would be enough without deterring too much.
  23. All in all a rather nice piece.
    Very nice dramatic pose, good use of anatomy, no abundance of details that only distract from the clarity, but enough details to make it real.

    Some oddities:
    Below her earring, there's something, looks a bit tiangular, but doesn't seem to connect to any thing, what is it?

    The curve of her bum continues in one of the folds of his shirt - just an observation

    his forearm does indeed look a bit odd beyond Liz, like it's gotten bigger or something. It looks to me like you weren't sure if the arm should be stretched or wrapped around her as the 'top' is defined by his other hand.

    The cross seems a bit too strong in perspective. Not sure I word that right even for English people to understand, so I'll elaborate. The top is wider than the bottom from it being held at an angle. Though the difference in width seems too strong for me for the angle... I'll keep it that the cross is also a stake.

    I'm not sure what to make of the underground.
    Her holding him seems to suggest a ledge with him hanging over it. Then there's how Liz is sitting, her knees bend back, making it seem like a thin ledge. The straw/grass underground she's sitting on makes it so that she's sitting herself, not sitting on him as the pose might otherwise suggest.
  24. Ghost

    Fix Debt

    Age of Conan gives a stackable penalty to your to hit and to your damage for 30 minutes. Although they do leave the headstone marker when you die and when you get back there, you can activate the headstone and get rid of one penalty.
  25. and at every 5 level interval you can too, iirc.