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Posts
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Joined
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I love getting comments on my arcs. I make it a point to reply to every one I get, thanking them both for playing my arc and for sending feedback. If they had a criticism or concern about the arc, I also respond to that. Most of the comments I've gotten have been supportive and helpful, and I've made several adjustments to address things that commenters brought to my attention.
As for giving feedback on arcs I play, I *usually* do. If I don't get the impression that the person who wrote the arc actually put some time and care into its creation, I generally won't bother. If they didn't care about their arc to begin with, they're not going to give much thought to my comments. I haven't run across many arcs that fall into that category, however, probably because they're easy to spot and avoid based on the mission description. -
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I'm painted myself into a corner again me thinks.
I've seen alot of reviewers, Talen_Lee, dragonslay, and Lazarus, and the top guru of reveiwers hailed by Positron himself, Venture, all seem to agree on one thing:
Defeat All as a flag should never be used.
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"Never" is such a harsh word.
Dasher
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"Never" never means never. It means never. Which means that if ever, there better be an awfully good reason. And probably not even then. -
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Keep in mind the blue side data are close to a month old.
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Fair enough, but then again, so were quite a few of those transactions still listed at WWs. Not a whole lot of these are getting listed for sale, but there are bids up for every level.
Prices may have risen in the last month, but this wasn't a garbage recipe a month ago either. Just sayin. -
Kudos on the effort to create this spreadsheet, and to provide it for public viewing. But not all the info on the sheet is accurate.
The price listed heroside for Touch of Death D/E/R, for example, is 10,000. Looking at the last 5 sales of this recipe from level 25-40 (80 sales), there were exactly two sales at that price, for level 36 recipes, and those were clearly lowball bids that someone got a steal on. ALL the other transactions were at least .5 million, and most were for 2-5 Million. Also, NONE were available for any level of the recipe, except for level 40, where the recent prices were much higher... in the 6-8 Million range, with a high of 10 million.
So these recipes are worth way more than 10K.
Not surprising that there are some errors in a study of this size, but this one jumped out at me, because I've been rolling Pool D randoms recently.
*Edit: fixed a typo, clarified, and took out an overstatement* -
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The programmer requesting information has contacted our team and let us know he got what he was looking for within this thread.
He also said to give Balanced some extra pie.
Regards,
Ex
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Good to hear this, Ex. I hope they're able to really squash the bug this time. -
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I still get the sync problem fairly frequently, often enough that I have a button macro'd to execute the /sync command on just about every one of my characters, at least the ones that are getting any significant playing time. I had major problems with it last summer, then it seemed like it got fixed, or maybe it just went on vacation for a while, then a couple of months ago it started happening regularly again.
I can't say if it's lasting more than ten seconds, because I've not waited that long to use /sync. But I have had it happen where I zone into a new zone or a mission, and I take off over land and several seconds pass before the rubberbanding yanks me back to my entry point.
Next time it happens, I'll wait and see if it clears on its own.
*UPDATE*
OK... after writing the above post, I logged in for a couple of hours, and had the /sync bug once, taking the train from Talos to Steel Canyon. After rubberbanding back to the train exit, I stood still for about 15 seconds before trying to move again. It seemed to have fixed itself. I did not rubberband a second time.
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OK... another update: The bug mostly left me alone last night, though rubberbanding in general was horrific on Guardian (not just for me, lots of people were complaining in various chat channels).
But I DID encounter the bug, after zoning into Founder's Falls from Ouroboros. I took off for my contact (Phillipa Meraux) and after travelling (SuperJump) maybe a couple of hundred yards I rubberbanded back to the zone-in point. I tried again several times, and consistently rubberbanded back. I grabbed my watch, waited twenty seconds, and tried again.... snapped back to zone-in spot. I tried a few more times and still snapped back. I then used the /sync command and the problem was immediately fixed.
So the 10 Second Timer did *NOT* fix the bug for me this time around, and I have to wonder if the time that I thought it DID fix the problem, was actually just a case of ordinary one-shot rubberbanding that would have gone away normally. Last night, I made sure it was in fact the "Zoning Bug" that was causing my rubberbanding, and the timer did not fix it, though /sync did.
That said, the bug only cropped up for me once last night, which is less than usual, but then again it's always been highly variable.
I'll continue to update here as events warrant. -
I still get the sync problem fairly frequently, often enough that I have a button macro'd to execute the /sync command on just about every one of my characters, at least the ones that are getting any significant playing time. I had major problems with it last summer, then it seemed like it got fixed, or maybe it just went on vacation for a while, then a couple of months ago it started happening regularly again.
I can't say if it's lasting more than ten seconds, because I've not waited that long to use /sync. But I have had it happen where I zone into a new zone or a mission, and I take off over land and several seconds pass before the rubberbanding yanks me back to my entry point.
Next time it happens, I'll wait and see if it clears on its own.
*UPDATE*
OK... after writing the above post, I logged in for a couple of hours, and had the /sync bug once, taking the train from Talos to Steel Canyon. After rubberbanding back to the train exit, I stood still for about 15 seconds before trying to move again. It seemed to have fixed itself. I did not rubberband a second time. -
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Anyone else getting atrocious download speeds for this patch?
I have nothing taking up my bandwidth and getting <2kb/s for an 80mb patch is ridiculous.
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You are not alone. See This thread
EDIT : Or follow This link to the fix. Apparently you'll need to force the updater to access a different port from the default. The instructions were easy to follow, and it fixed the problem for me. -
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why put out a patch the DAY before 2x weekend, most patches reuire a day or two sometime the "iron out" any un forseen problems. we only get 2 of these weekend a year and to do something just before that might mess it up is not preduent.
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/Agree
At the moment, it now seems unlikely that I will even be able to play on 2xp weekend, not because I won't have time available, but because the downloader, for at least a few people it seems, is borked. The updater is projecting about 80 more hours to complete the file download on my machine. Got a support ticket open and a thread in the Bugs forum, but had to drop in and agree with this. Patches often come with problems, problems are to be expected and dealt with. But this is a lousy time to have new problems. -
I'll admit that I haven't read this whole thread, just skimmed the first five pages or so, but I haven't seen this mentioned, so I thought I'd throw it in. Apologies if this has already been posted here. I have bugged it ingame, on both sides.
The Performance Shifter set is not applying the +5% movement bonus that is supposed to come when you have 2 or more of them slotted. I have PS 5-slotted in Stamina on a toon redside, and two-slotted on a toon blueside, and neither one shows the movement bonus in the attributes window. Movement bonuses from other sets show up there, but the bonus from Performance Shifter is nowhere to be seen. As far as I can tell, all the other bonuses from PS are being applied, just the movement bonus is missing. -
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1) James -- Low Low Low
2) Garbage -- Milk
3) Concrete Blonde -- Joey
4) Jethro Tull -- Slipstream
5) Queen -- Fat Bottom Girls
6) Garbage -- Bad Boyfriend
7) Sublime -- Hong Kong Phooey
8) Belly -- Gepetto
9) Jethro Tull -- Locomotive Breath
10) Black Sabbath -- Sweet Leaf
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As _Castle_ shoots upward on my list of favorite devs.... Anybody who can pull out Slipstream off the cuff gets a 14K Electroplated Milky Way's worth of gold stars. -
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What's with the ad hominem directed at people simply for playing Kheldians in this thread?
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Hating Kheldians is cool. We're like the new Blasters or PLers or Winter Lord generation.
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I bet it's level 50 envy. Just like when people see our huge post counts and instantly get offensive.
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Hmm.... Now I'm feeling left out. I can't compete with you guys here....
Maybe I should start making tons of short posts (like this one) and Powerlevel my post count... Yeah, that's it....
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What's with the ad hominem directed at people simply for playing Kheldians in this thread?
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I've been wondering the same thing. Not just on this thread, but in many threads on the Kheldian forum. It gets old. -
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Because Lord knows, all the people who are happy with their kheldians and say they are successful and versatile cannot sway your opinion.
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But again, all of us saying that a real AT is better than you will not sway your opinion because you love your toon.
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Which just leads me to wonder why you continue to waste your (and our) time by hanging out on the Kheldian boards to bash them. Those of us who like them, and who (dare I say it) understand how to use them and use them effectively, are here trying to learn and to help others enjoy theirs and either use them, or team with them effectively. Exactly whom are you trying to help? What do you hope to achieve? Are you trying to warn everyone off of Kheldians for their own safety? Please, spare me your wisdom and your decidedly simplistic viewpoint of what an effective 'role' is for any given character.
If you think Kheldians suck, then by all means don't play them and don't team with them. Both you and they will be better off for it. -
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I sure wish my warshade could phase shift instantly
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Sigh... I'll admit, I wish mine could, too. -
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I guess what i am asking is that with limited end, and 4 attacks, say only having 4 damage slots on powers at most you are a POOR blaster in the later game. I played a blaster i know this to be true. Now we look at human forms, when you add in wanting to deal damage or taking any forms really and making them even poor excuses for tankers or blaster, all your human powers suffer.
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To begin with, Kheldians don't get shorted on enhancement slots. We actually get more enhancement slots than any other AT, since every power comes with 1 slot 'out of the box' as it were, and we get more powers than anyone else does. If Kheldians got more slots they would be ridiculously overpowered.
My PB does a great job in a blaster role at level 30. I've run every Task Force, and been either 'the' or 'a' major damage dealer on every team I've been a part of, easily matching or exceeding the damage output of the blasters and/or scrappers.
Versatility does not mean scrapping like a scrapper, blasting like a blaster and tanking like a tank. But you can do one of these things very well, or any two of these things solidly (if well slotted), and if you want you can situationally do all three passably. I decided to go primarily 'blasterish' and if I join a team, I make it clear that that is what MY peacebringer does well. Every PB is as different as the person who plays it, so I make sure my team isn't expecting me to take a significant tanker or scrapper role... my build can't do it. However, in nova form, I can stand toe to toe with a blaster for damage dealing (I have the AOE's 6-slotted), and with Shining shield and Incandescent Strike (1 & 3-slotted, respectively, at the moment) I have respectable damage and durability as a junior scrapper. I can also heal myself, phase shift instantly if I draw too much aggro, etc, etc, etc...
What is a Kheldian's role? A Kheldian's role is whatever role the player built it to fulfill. There is no typical role for Kheldians because there is no such thing as a 'typical' Kheldian. -
Statesman, this is great. I enjoy teaming from time to time, but primarily I solo, and this sounds like exactly the sort of solution I have hoped for. I have several alts, some of whom can currently solo bosses and some who can't, and it sounds like this will make it possible for me to solo (at various speeds, of course) with most if not all of them. That's great. That's excellent. I am a happy camper/customer. Thank you for being responsive to your players.
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I'd like to address one of the forced grouping issues that has not yet gotten much play -- that of how it takes away from the ability to enjoy content in the game.
As a bit of background, I am a co-lead of an active SG and team very regularly. I also take pride that my main character has done every single story arc that was available to her at the time. I like to go through story arcs in depth. I read all the clues, pay attention to the back story, and generally try to enjoy the content as much as the battles. Arcs like The Wheel of Destruction, the Freaklympics, Ubelmann the Unknown, and the Organ Grinders are clever and unique and add a lot to the normal grind of the game. At least for me. Some of my teammates get more enjoyment out of the group dynamics and the fighting (which I also enjoy).
BUT -- no matter what your feeling about the content is, it's a lot harder to really savor content on a team, because you're likely to be switching from arc to arc, depending on who has missions in which zone ("why schlep to Talos for that next mission on your arc when there's two others right here in Brickstown?"), and who can call a contact for new missions instead of having to run across the city for more missions.
So for me at least, there's a contradiction. Teaming is a lot of fun, but it's harder to really appreciate significant parts of the content when you're teaming. I solved this contradiction by soloing my story arcs. That doesn't work so well anymore. Now, as my Controller hits her upper 30s, I've run into the problem that as I get more powerful, I am less able to solo. This Boss change has made life harder -- and my Ill/Rad controller is a pretty solo-friendly build. My Controller can generally avoid being one-shotted by a boss, but if my holds miss and/or my toggles drop I am one dead Controller. Not fun.
In other words, it seems to me that the goal of encouraging grouping and the goal of content enjoyment are somewhat mutually exclusive, and that this change has sharpened the contradiction there.
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I very strongly agree with this, and would add at least two other points that make teaming a problem for those of us who want to enjoy the game content. For one, the content slows a team down. Specifically, mission texts and mission resolution texts can be quite long, and take a long time to read. If I am taking a couple of minutes to read through this text, the rest of my team is unable to do anything but sit and wait for me to finish. I can't just skip over the text and pick it up later, because although there might be a one sentence summary of this mission in my 'Souvenier' section after I finish the arc, I'll never have another chance to read the fully detailed version. So I am caught between annoying my teammates, who have to wait while I read the story, and missing out on what is to me an important part of the game.
The other major problem with teaming for those of us that like the story elements is that if I work with a team of three, we won't all be able to complete all of our story arcs. Even soloing every arc, it's difficult to get them all in without out-leveling them, especially if you are trying to get in all the Task Forces as well. With the extra experience gained from running all of even one other person's missions along with my own, I would never have been able to complete all the arcs. This situation would be compounded in a group of three or four. Savoring the stories often just isn't practical in even small group situations.