GavinRuneblade

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  1. Are they always AV-class or do they downgrade to Elite Boss under some circumstances (difficulty setting, number of people on the team, etc.)?
  2. Quote:
    Originally Posted by vinque View Post
    I'd just like to throw in two cents from a relatively new (been playing for about 4-5 months), casual player (probably 10-12 hrs of playtime a week, mostly weekends). This is the first MMO I've played in a LONG time where cash is not a BIG deal.
    I'm not saying I'm rich (not even close), but this is the first MMO I've played where a casual player can make decent money. I think it's the combination of making good inf as you level and not NEEDING to immediately spend what you make on "good gear", so you can keep levelling at a decent pace.
    I simply use the info on these forums. I spend less than 15 min per session to do some minor "marketeering", then just play. I've never felt underpowered or gimped (even tho I'm sure I am compared to some builds). I've never farmed inf (as I've had to do in just about every other MMO I've played). I just play. I now have a level 50 and he's not completely IO'ed (about 2/3 of the way there), but I'm working on it.
    I'm not sure if complaints about lack of inf are due to lack of patience or knowledge, or if it's just complete laziness (or my absolute favorite, sense of entitlement) but it really shouldn't exist.
    My vote is for a combination of lack of patience and entitlement.
  3. Quote:
    Originally Posted by Scientist View Post
    On the market front, Frankenslotting is fine till the 30s at least, even on my rich characters I'm not bothering to put sets together before that point as you'd just want higher level ones anyway.
    I'll strongly debate that this ever changes (meaning the "at least" bit). The performance difference between level 35 IOs and level 50, comes out to be quite negligible. Slot 'em when you can. And if that extra 4 to 9 points of damage turns out to really matter, replace one later.

    But by and large if you slot 35s, you're nearly the same actual enhancement as someone who slotted 50s. The only difference is you get to enjoy them for half of your characters growth, and they were complaining about expiring SOs all that time and spent tons more than you for that last couple percent of bonus.

    This counts double if you do TFs and flashbacks at lower level.
  4. My favorite scene from Lilo and Stitch is Stitch trying to intimidate the frog on the highway. I dunno why but the "dialog" in that always cracks me up.

    Favorites? Hmm, Hot Lead and Cold Feet, and Escape to Witch Mountain, and Bedknobs and Broomsticks were my favorites when I was a kid. I still sing the songs from Mary Poppins.
  5. To borrow a quote from Monty Python: That's a fair cop, but I'd like to think that society is also to blame." (Right, we'll be arresting them too!)

    I think the forums themselves exacerbate the issue. Look at what happens when someone asks for build help: Purples, multiple LotGs, etc. Gives a new player the impression that they are supposed to have such in every build on every character. Some people are good about asking for budget builds, and some people are good about offering them. But most budget builds get ridiculed when posted.

    Also, poverty is a state of perception, not only based on what you want as Peter mentioned, but based on what the other guy is perceived to have. What they actually have and how they got it is too rarely a large part of that formula.
  6. still processing all this. Thanks for the replies everyone.
  7. So, lots of people speak negatively about the squishiness of resistance sets. But I don't get this. If a blaster can reach softcapped defenses starting from zero, then so can a resistance set. On the other hand, building resistances into a defense set pretty much means taking Toughness.

    The general knowledge, cited over and over about why there are no good resistance set bonuses is that the Devs considered combination of resistances plus defenses was considered too powerful.

    It seems like resistance sets can get much closer to having both than defense sets ever will.

    But most people consider them much weaker than defense sets. What am I missing?
  8. For PvE, is it better to aim for S/L protection, or go positional?
  9. You are all forgetting one thing: Repeated death, even currently can provide enough debt to last multiple levels.

    For instance, I have a dominator who dies at least 4 or 5 times per mission, often much more than that. Even in groups. Debt is still a massive pain for that character even under the current rules.

    She picked up her third debt badge and the 1-hour mezzed badge (a not insignificant chunk of that from time spent stunned after using wakies with no breakfree) in the same mission right before hitting level 23. She is, I think, my only character with more progress on damage taken vs damage dealt. Though that is changing really fast now that I got her some AoE attacks.

    I laugh at how often she gets dropped, because she still manages to be fun. And, as several have said, she's completed many more story arcs than the average character of her level.
  10. Oahu here as well. So Justice is the Oceanic server, I have been meaning to use the free transfers to get a few characters moved once I figgered out the right location. Thanks.
  11. The Wiki doesn't give details, how much "resistance" do the Empowerment Station buffs give? Only Knockback gives any protection, but all the rest have a resist buff. Is it enough to be meaningful? That's a cheap solution in 1-hour increments that is available from level 1.
  12. Can someone confirm whether or not I understand the effects of exemplaring correctly?

    Based on the Wiki pages' information there are three values of a Set:

    1. Set bonus
    2. Special IO bonus (Proc or otherwise)
    3. % enhancement

    #'s 1 and 2 are subject to the level of the IO and the level the character exemplars to (with different effects that are very complex and confusing) but #3 only cares about the original level of the character and the exemped level of the character.

    If I'm right, I think I'm going to build this character to work down to level 20 and to hell with the bottom tier of missions because it is just too painful to work things into that level.

    Also, can anyone confirm if the bit about ED applying at the very end means overslotting at level 50 will give higher bonuses at level 20?

    I did some math on it and it looks like 250% bonus at level 50 (yes ED would reduce this to something much lower) would be 97.75% at level 15. Before I blow a respec and some time on testing has anyone done this and can confirm one way or the other?
  13. Short Version:

    It looks like the best bet is to make a character specifically for Posi runs and level lock them at 20-ish to get the extra powers and slots (since you keep powers 5 levels above your exemped value). Then equip a mix of level 18 sets and level 25 Generic IOs.

    Not sure due to slotting where the ideal level would be, but for Posi runs, that would be my recommendation. Of course, see my signature file if you dare to actually trust my advice. =)
  14. Quote:
    Originally Posted by AlienOne View Post
    However, to clarify to anyone reading this, that does not apply to set IOs--ONLY generic IOs. In my previous post, I was referring to my sets that I have at lower levels, not my generic IOs.

    So, in your opinion, if I'm regularly getting exemp'd down to a level 15 status (Positron TF, which is mainly what my tri-form build is for), and a level 50 IO (generic) would not have any effect on me at that level, which level IO should I get? Stay with 50? Do they even work when I'm exemp'd down that low?

    "Alien"
    As I understand it, with exemplaring there are three factors:
    1. Set bonuses
    2. Special IO bonuses
    3. % enhancement

    1 and 2 depend on the level of the IO compared to the level you exemplar to, and sometimes to the level of the power you put it in (gets confusing, the Wiki has a whole page dedicated to it somewhere that I always lose the link to and really need to bookmark). Purples and PvP sets are immune to this.

    #3 only cares about your original level and exemped level and from that uses the table Positron provided (at my link above) to determine the final value. The level of the IO never plays into it. So a level 50 IO on a character exemped to 33 still gives a 42.5% bonus. But at level 30, it is lower. At level 15 it is far lower. But since it is a straight % reduction from the original value, your best bet is to get the highest starting point as possible. Or to combine a ton of really small bonuses. Purples and PvP sets ARE NOT immune to this:

    Quote:
    The Set Bonuses of Purple (Very Rare) Sets and PvP Sets are immune to the effects of exemplaring. However, the aspects of the power that they buff (e.g., Accuracy or Damage) are affected by exemplaring just like any other enhancement.
    That gets to "step 1" where really small bonuses don't get reduced. Hence the example in the link of using frankenslotting with level 40-ish triples and quads to have a bunch of bonuses too low to get reduced that work all the way down to level 20 at no penalty. You lose the set bonus for two Devs and three thunderstrikes up in the high 30s, but the % enhancement is not reduced.

    To keep your total % intact as low as level 15 you need to have each individual bonus be less than 10%. So an Acc/Dam that gives 9.8%/9.8% would not be reduced, but one that gives 12%/12% would. For that you need this page Enhancement Relative Values.

    A level 12 Acc/Dam gives 9.4%/9.4% so would give full power from level 50 to level 10. But at 18.8% is only as good as a +2 DO. A level 15 Triple gives 9.6%/9.6%/9.6% and is thus as good as a -1 SO all the way from level 10 to level 50. In theory the Salvo Quad would be a good one too, but since the fourth is Range it's only so-so. Works up to level 17 though and you can pretend it is a Triple giving you a few more options.

    But in reality, it's rough to try and get full value all the way down. There just aren't enough triples to drop to level 15 without getting the hit. And they're not from great sets either. But it's probably a safer bet than using high-level sets. Problem is that there is only Salvo with ranged triples low enough. Compare:

    Salvo (Dam/End/Rchg) Level 15 = 9.4%
    Salvo (Acc/Dam/End/Rang) Level 17 = 9.6% (5.6% range)
    Salvo (Acc/Dam) Level 12 =9.4%
    Far Strike (Acc/End) Level 12 =9.4%
    Far Strike (Dam/Rchg) Level 12 = 9.4%

    Total: 28.4% Acc, 37.6% Dam, 28.4% End, 18.8% Rchg, 5.6% Range. Would be the same total bonus at level 10 and at level 50. And you get the almost worthless set bonuses all the way down to level 14 for both, and level 9 for Far Strike. As if anyone would really care at that point.

    If you use the examples from the linked page:
    Quote:
    Example: Slotting Aimed Shot with

    Ruin - Accuracy/Endurance/Recharge: Level 40
    Devastation - Accuracy/Damage/Endurance/Recharge: Level 50
    Devastation - Accuracy/Damage/Recharge: Level 43
    Thunderstrike - Accuracy/Damage/Endurance: Level 43
    Thunderstrike - Damage/Endurance/Recharge: Level 43
    Thunderstrike - Accuracy/Damage/Recharge: Level 43

    gives a total bonus of: 93.18% Accuracy, 93.57% Damage, 76.8% Endurance Reduction and 93.18% Recharge Reduction at full effect from level 21 to 50.
    At level 15 those totals are reduced TO not "by" 39% (technically .391) yielding:
    36.4% Acc, 36.6% Dam, 30.0% End, 36.4% Rchg at level 15

    Not a lot better, but better. You'd have no set bonuses unless you used some Purples or PvP sets in place of the ones given in the example. I only used 5 IOs in the level 15 build so in theory you could stick in the level 50 Dev Quad to squeeze a little more oomph (I think 4%-ish) out of each category.

    I'm currently driving myself bonkers trying to figure this out for my BS/Regen scrapper I like to do Oroboros missions with. I think I'm coming to the conclusion that if it is below level 20, I really don't care about the % or the set bonuses.

    Now the real kink in the process is this line here:

    Quote:
    4. Apply Enhancement Diversification to your grand totals at the very end.
    Which strongly implies that for a build aiming to exemplar extremely low, overslotting might help. Specifically, it suggests tht 250% damage at level 50 (which ED will limit to something like 106%), would turn out to be 97.75% at level 15. I'm going to test this over the weekend to see if that is actually how it works. I have a level 44 with 4 resepecs saved and an empty second build. =) No worries slotting a power with 6 level 50 damage IOs and oroborosing down to see what the final number comes out to be.
  15. Quote:
    Originally Posted by AlienOne View Post
    Actually, IOs only work scaled down when the level of the IO is within 3 levels of what you're exemped down to. Example: If you're exemp'd down to level 40, then you could use up to level 43 enhancements to get the "maximum" enhancement for that power when you're exemp'd down to level 40. If you have a level 50 IO slotted (and it's not a purple IO, a PvP IO, or a Proc/Unique IO), then it will not take effect on that power if you are exemp'd below level 47.
    So, Paragon Wiki has it wrong? Because it looks to me like having generic level 50 IOs gives a fixed bonus all the way down to level 32.

    A quote:

    Quote:
    Level 32 is a key breakpoint. If you are 33 or higher, you can Exemplar as low as 32 with no penalties no matter how big the drop is. If you are 32 or higher and you Exemplar below 32, your penalties will be the same no matter how high you were to begin with.
    and examples:
    Quote:
    Example 1: You are level 40 and elect to help a friend with the first Respec Trial. You are auto-Exemplared to 33. The value for level 33 is 1.0, and the value for 40 is 1.0, so your Enhancement benefits won't change (1.0 ÷ 1.0 = 1.0).

    Example 2: You are level 30 and enter Bloody Bay. Bloody Bay adjusts all characters to a Combat Level of 25. The value for level 25 is 0.733, and the value for level 30 is 0.935, so your Enhancement benefits will scale to 0.784 times normal (0.733 ÷ 0.935).

    Example 3: You call your level 50 Scrapper out of retirement to help a team in Steel Canyon. You get Exemplared to a level 13 Controller. Your Enhancements will provide roughly one-third their normal benefit (0.331 ÷ 1.0 = 0.331).
    Due to ED it's not a big difference in most cases, but in a lot of places you only have one or two generics and it might matter. I know I get into fights where I win or lose by a hair and those small percentages might make the difference.
  16. Quick questions on your active build:

    From what I understand the level of the IO only matters for the set bonus. The scaling down that happens to the actual % enhancement is unaffected by the level of the IO (except insofar as the original numbers are concerned). In that sense, shouldn't all of your generic IOs be level 50s so the highest possible value gets preserved?

    Second, on Haste. With as much global recharge as you have, does the third slot actually give you any benefit? After ED kicks in and with level 50 IOs, that third slot is barely contributing anything even with no global recharge. I forget but I think it only makes a couple second difference. With a lot of global recharge I'm not sure it matters at all. Have you compared using two IOs and seeing how it will work for you? I'm always curious about this question in real numbers.
  17. Quote:
    Originally Posted by peterpeter View Post
    I think the whole search and rating thing is fundamentally problematic and needs a serious overhaul. I know it would be a ton of work, but I think it would be great to have features like:
    * bookmarks, so I can easily find favorite missions
    * Ability to share my list of favorites, possibly along with my comments on those favorites.
    * "people who liked this also liked..." feature
    * the initial list of missions should always be random
    * it should be easier to find missions which are truly level appropriate

    These ideas and many others have been posted many times, starting in beta before the MA was even released. I sincerely hope that it is something they are working on, but I have no grounds for hope.
    All of these are issues the search engines on the web have solved and the same solutions should work. Most of the code required is available online too. Now, it would need tob e converted and tweaked to unrecognizable form for sure, but at least the method of getting past the problem already has been worked on.

    "Trust" as defined by search engines (age, who is linking, etc) alone solves many of the issues.
  18. You're right it is, for some reason my brain thought the stun set was on both of them. Hence my choice of quotes in my signature.
  19. But I could also slot Total Focus with a 6-piece of Mako, lose out on the stun duration mods but also don't worry about the knock.

    Theoretically stun could be slotted with Mako also but that would be a total waste.
  20. So the time has come to redo my Broadsword Regen's exemplaring build. thank you to everyone who gave me advice in my earlier thread about my higher-level build. I tried experimenting with a few myself to tweak this one and I screwed myself up rather a lot. Hehe. So looking for more specific build help this time around. As always, I don't have Mids because I'm on a Mac.

    Goals: Will be for PvE only, about 50% solo. Biggest goal when at level 50 is to be able to take down a Rikti Magus solo on Mothership Raids in a reasonable amount of time (meaning not taking the current 5+ minutes) but able to exemp down to the 29-bracket in Oroboros. I prefer leadership over fighting because it contributes to teams more, but not really stuck on that idea. Must fly, no jumping, no superspeed. I like the option to use AoE's when I solo so I can do larger groups, but I'm not really stuck on that.

    Budget: Sitting on 600 mil, plus what is currently slotted (I have 6 respecs available so can pull things out as slowly as needed to sell them). I can buy purples, but would need something to put in for the short term while I'm earning the money. So anything goes except PvP recipes.

    Misc: Looking for advice on what level of IO's to slot I'm currently running nothing higher than level 42 except my one Armageddon piece but it is a bit of a mess. I keep most of my set bonuses down to 35, but start losing them lower than that and I'd like to sneak at least a little recharge into the 29-ish bracket in Oroboros. Kind of amazes me how well this actually works down as low as 15. I guess I owe a lot to the versatility of scrappers in general on that.

    Where I'm at:

    Hack: Mako x6
    Slice: Oblitx5 LadyG Proc
    Buildup: Adjust Target x2
    Whirling Sword: Eradicationx4 Sciroccox2
    Parry: Touch of Death x4
    Disembowel: Crush Impactx5 LadyG Proc
    HeadSplit: Scoroccox5 Armageddon Proc

    Fast Heal: Numinax3 (not the unique)
    Quick Recovery: Perf Shift x4
    Reconstruction: Miraclex3 (not the unique), DoctW x3
    Integrate: Miraclex3 (not the unique)
    Dull Pain: DoctWx5, Rechg SO
    Instant Heal: DoctWx5, Heal IO
    Moment of Glory: Luck of Gamb x3 (including recharge%)
    Resilience: Imperv Armor (Psion Res), Steadfast (+Def)

    Haste: Recharge SOx2

    Air Sup: Mako Acc/Dam
    Fly: Zephyrx1, Winter's Giftx3 (I have the other two Zephyr's in storage and plan to use them)

    Assault: Endred IO
    Tactics: Gaussians x6
    Maneuvers: Endred IOx2

    Stealth: Endred IO
    Invis: Endred SO
    Phase: Endred SO, Recharge SO

    Sprint: Leaping +stealth

    And thank you all in advance.
  21. Quote:
    Originally Posted by Fireheart View Post
    Right, but you're not counting the 20-30K influence it takes to craft each one of those recipes.

    Be Well!
    Fireheart
    That's true too. Bumps the price a bit. Though the low end only cost 5 to 9k to craft it jumps to 18k at level 18 and again a huge jump from 36k to 74k at 25. I still stand by my statement that they are very affordable even to a new player.

    As an example, I consider myself a bit of an idiot and I was able to afford them on my very first character before level 20. I didn't even know how to tell what sets were in which category, and I didn't know there was such a thing as the market but I had about 10 IOs slotted just based on what dropped and I was able to craft from random luck plus the one level 10 I crafted doing the tutorial. I would hold an enhancement and look at what areas lit up telling me I could slot it. then I would put it into an empty spot. If I couldn't use it anywhere I deleted it because I thought you couldn't sell them.

    And if I can do it, then seriously anyone can.
  22. Quote:
    Originally Posted by AlienOne View Post
    It's true... IOs are more effective...

    However, they're also a hell of a lot more expensive, comparatively speaking... Any "new" player without any sort of stored up cash from other toons would not be able to afford a completely IO'd-out build at level 15, especially if they're not familiar with WWs money-making strategies.

    IO'ing out your build is extremely viable, yes, but it's just also worth noting that most people recommend DO'ing or SO'ing out your build until they can actually afford IO'ing it out... I know several people who choose to IO out their build at lvl 25, and then wait to replace all those IOs until they hit 50...

    If one can afford it in the beginning, good on them. If one can't, well.... Someone might have to take Justaris' advice.

    "Alien"
    Looking at the Redside Market while typing this:

    Level 30 Entropic Chaos Just sold two for 1,000 each. Salvage: 2 commons, 1 uncommon, 1 rare (Alien blood). Most expensive salvage: Clockwork Winder, average price 3k. Alien blood sells as low as 500 sometimes.

    Maelstrom's Fury Acc/Dam from levels 20-25, sell 1 or 2 a month of each level. Price ranges from 1k to 20k. Salvage costs: about another 10k or less.

    Far Strike level 19 Dam/Recharge (1 on the market right now) last 5 sales average 3k. Salvage: Clockwork Winder (3k) Simple Chemical (300), Polycarbon (700). If you drop down to the level 16 there are 4 on the market and they go for only 1k each.

    Salvo Dam/End/Recharge, none under level 20 for sale right now, but they show up. Salvage is again dirt cheap, no rares, Ancient Artifact is the "expensive" one. This recipe moves between 500 and 50,000 so could be expensive if you're not patient.

    Salvo Acc/Dam is available right now at every level from 10 to 20 at least one of each level. Price going from 500 to 10k, salvage is even cheaper than the triple.

    There's a lot of Volley Fire on the market under level 25, nothing costs more than 25k, most of them down around 5k.

    From the Market Forum's last level 10 challenge (level a new toon to 10, put all drops on the market for 1 inf, so you might lose money) the lowest income anyone had was over 100k by level 10. Should be more than enough by level 15 to buy a few IOs? And that's not counting the "free" ones that you get as loot, complete with often finding the needed salvage to craft them. Happens at least once on each character I've made. Get a couple luck charms or similar high value drops and you can easily be rolling in inf early on.

    I'm not saying, build out your whole character using level 20-ish IOs. But use 'em where they fall and where you can buy 'em cheap. Why not? In the long run, even a level 20 IO is as good or better than an SO, so it will last you to 50 without being "gimpy". And they are far from expensive.

    Oh sure, if you want the Salvo Quad or some of the Melee procs, they're multiple millions. But there are cheap sets that no one uses, that have recipes on the market right now in the price range of a character at level 15 to 20.
  23. Quote:
    Originally Posted by kangaroo120y View Post
    what server your character on?

    if you want to set aside the time to run the massive Doc Q, it helps to get in the right channels to schedual it. I've run it a couple of times since stumbling onto Justice.

    though after each one I always think 'never again!' 5 hours plus is a lot of time to just sit there. XD still people are willing to do it, 100+ merits, tons of drops and about as rare of a badge as you can get XD
    The whole point is I don't have the time. If I could solo it over the course of a month, great but I can't get the time. Pretty much ever.

    But for the record, I'm on Virtue only, and I play from about 9:00pm to midnight Pacific time.
  24. Quote:
    Originally Posted by Radubadu View Post
    Thanks to both of you, I think I understand, at least better than I did... one other question then, is it even worth worrying about before lvl 50? My initial impression tells me no but I'm sure I could be wrong.
    This page from the Wiki compares the levels of an IO against an SO.

    An important thing to note: If you slot two level 21 Acc/Dam IOs into a power when your character is at level 18 you get a higher bonus than if you slotted one Acc SO and one Dam SO, but you can't slot SOs until level 22.

    Unlike the SO, those IOs will last all the way to 50. So they not only give a higher bonus, they never expire. But way, there's more! If you bought cheap sets, they might even be less expensive! If you get them as loot they might even be "free".

    Waiting until 50 or 35 while using SOs seems a little arbitrary to me. But it works for many people.

    In my case, if I find it and it is worth more than an SO, I'll slot it regardless of level. After all, if it's worth more than an SO, all it does is make me stronger.