How to fix my Sonic/EM


GavinRuneblade

 

Posted

One of my oldest characters is a sonic/em blaster. Most of what I selected and slotted was all done pretty random. I tried one respec, and have added a few sets, mostly based on what I found though I did buy a few (before I knew what sets were good and what weren't). But she isn't survivable enough, and doesn't do enough damage, and I really don't know what to do with her. Got her to 43 before I got frustrated. Looking for help fixing her build.

I'm on a Mac so can't use Mids. I'm not interested in using her for PvP, but I do a bunch of flashbacks. She mostly solos, and the only build restrictions are that I'd like to minimize melee, and I'm thinking about ditching travel powers, but I do have a set of Zephyrs I just picked up and haven't crafted yet so we'll see. I started down the fire epic path, but I'm open to anything. Initially I was thinking that I die so much that Rise of the Phoenix would be helpful. Now I'm thinking fixing the build might be a better solution. but it still seems like a fun power.

Budget: I'd prefer to minimize the purples, but I can earn my way to them, and they give me something to work towards, but for any purple if you could suggest an alternate to put in until I can earn the inf to swap up that would be appreciated.

Here's where she's at (no idea what order I took the powers in, which really screws me up when I flashback):

Sonic:
Shriek: Tempestx4 Damage IO, Devastation chance to hold
Scream: Tempestx4 Ruinx1, Thunderstrikex1
Shout: Ruinx2, Devastationx4 (includes chance to hold)
Siren Song: Sandman x5, Detonationx1 (includes chance to heal self)
Screech: 5x (stun set with the dunce cap icon), 1x recharge SO
Amplify: Adjusted Targetx2
Howl: Positronx4, Detonationx1, Endurance IO
Dreadful Wail: 6x SOs (End, Acc, Rechx2, Damx2)

Energy:
Powerthrust: 1xKinetic Crash (knock/acc)
BuildUp: Rechargex3
Bone Smasher: RazzleDazzle x2
Conserve Power: Rechargex1

Pools:
Haste: Rechargex3
Super Speed: Winter's Giftx3

Combat Jump: Defense SO
Super Jump: Jumpx2, End (have full set of Zephyr to swap in)
Acrobatics: Endurance IO

Hurdle: Jump SO
Health: Health IOx3, Miraclex1 (not the unique)
Stamina: Endurance Mod IO, Endurance Mod SO, Performance Shifterx2

Fire:
Char: 5x SOs (Range, Acc, End, Recharge, Dam)

Sprint: Stealth (leaping set)

Anywho, help would be appreciated I have no idea what to do with her beyond swapping the Tempests for Thunderstrikes.


"Hmm, I guess I'm not as omniscient as I thought" -Gavin Runeblade.
I can be found, outside of paragon city here.
Thank you everyone at Paragon and on Virtue. When the lights go out in November, you'll find me on Razor Bunny.

 

Posted

Anyone able to give some advice? So far most of the Sonic/EM builds I've seen focus on 50s or PvP, so just snagging one of the others hasn't been so helpful thus far.


"Hmm, I guess I'm not as omniscient as I thought" -Gavin Runeblade.
I can be found, outside of paragon city here.
Thank you everyone at Paragon and on Virtue. When the lights go out in November, you'll find me on Razor Bunny.

 

Posted

Well it does depend on your long term goals.

For soloing - Sirens, Power Boost, and Boost Range are your key powers.

With a level 37 set of Call of the Sandman and Power Boost the duration of the sleep is just shy of 90 seconds, Boost Range makes the cone ridiculously long and wide. If you slot the Fortunata Purple set (cheap for a purples) the power boosted duration is over 100 seconds. This is going to take the minions and lieuts out of the fight.

Your next line of defense should be Screech, Stun, and Total Focus. These 3 powers will allow you to stun even stun resistant mobs and will allow you to stun bosses.

Use Sirens to sleep the mobs, handle any mobs you missed/bosses with the stuns and then you can use either single target ranged or melee (or a combination of the 2) on the stunned targets.

Once the stunned targets are down you can use Shockwave and a convenient wall/corner > Howl > Sirens for AoE damage. A screech on a melee favoring lieutenant will have them wandering drunkenly towards you and an easy target for single target ranged or melee damage.

Repeat the above until the spawn in down.

Your only real problem will be mitigating the alpha and you can do that several different ways.

Stealth and Super Speed will allow you to set up your opening attack.

You can either slot Sirens for a little extra range and use Boost range or you can do the same thing and use Shockwave then follow up with Sirens. Don't slot Shockwave with KB enhancements or you may shove the mobs out of the range of Sirens.

You can slot for some ranged defense. I get along excellently with 22% ranged defense. You can get 33ish from slotting Shriek, Scream, and Shout with Thunderstrikes, Power Thrust, Bone Smasher, and Total Focus with Makos, Stun and Screech with Stupefy, Gaussians in Amplify or Build up, and Combat Jumping with an LotG +7.5 and LotG defense.


-Insanity is doing the same thing over and over again and expecting different results. - Albert Einstein.
-I do not feel obliged to believe that the same God who has endowed us with sense, reason, and intellect has intended us to forgo their use. - Galileo Galilei
-When injustice becomes law, resistance becomes duty. - Thomas Jefferson

 

Posted

6 slot your single target ranged attacks with Thunderstrike.

Your only blap isn't even slotted for damage, 5 slot it with crushing impacts.

Health is over slotted, I would suggest just filliing the default slot with a heatlh IO.
Stamina looks like it has an extra slot as well.

Superspeed if you're gonna three slot it should have the winter's gift unique and 2 pieces of zepyhrs for the ranged defense bonus.

CJ and Super jump should have 2 slots each for a pair of zephyrs, you can three slot these travel powers for a nice AOE defense bonus but that gets expensive fast. I'd put the Knockback protection in CJ and just have two slots in both of these powers.

My opion is there is an extra slot in your sleep, an extra slot in howl and a few extra slots in Dreadful Wail. Get a hold of a fifth piece of Positrons for howl. Use the slot in your sleep for the heal proc somewhere else.

Move those 2 slots into BU, 5 slot with Adjusted Targeting. I personally would pull 3 slots from your nuke and put those slots in Aim. Slot with Adjusted Targeting.

Acrobatics is going to be somewhat redundent with the Zepyr's KB unique. Manuvers is nice, so is the ranged stun in primary. If you can find the slots to fully slot the stun with Stupefys I would say go that way. If you are short on slots Manuvers def would stack nicely with the ranged defense you've built up.

You have 5 slots in that hold, Basilks Gaze, a hold IO set will give you a big 7.5% recharge bonuses for only 4 slots. Lockdown grants a 3.75% ranged Defense and a big AOE defense bonus for 6 slotting it. Also that hold can be slotted with Thunderstrikes.

These are just ideas and suggestions. The suggestions up to the slotting of BU and AIM will grant you over 20% to range def and 21% to your recharge. Most of my suggestions are Pool A recipes so they aren't gonna break your pocket book.

Any way good luck and
happy blasting.


 

Posted

Quote:
Originally Posted by Miladys_Knight View Post
Well it does depend on your long term goals.
Soloing, lots of soloing and lots of oroboros down as low as the 20s.

Quote:
For soloing - Sirens, Power Boost, and Boost Range are your key powers.
So many clickies on this character. I really, really, really, really REALLY wish I could auto more than one, or the devs would have pity on idiots like me and make some of them either toggles or auto, no matter how reduced in effect. Aim, haste, buildup, boost power, boost range, conserve power... Sigh.

I know what you mean on the effect taking them out of combat though. That's pretty much how I roll. Sleep all, wake one up and kill it. Wake the next up and kill it. resleep all just to be safe. Etc. I'll look into the purple set. I have Sandman in there now.

The funny thing is that all the click options were what attracted me to /em in the first place (ooh I might not need stamina with conserve power, and I can use boost power for this and this and that too). then I found it very overwhelming to use them intelligently. Now, I want to like them, and I still smile imagining the potential awesomeness... but end up forgetting to use them when I need them. =)

Quote:
Your next line of defense should be Screech, Stun, and Total Focus. These 3 powers will allow you to stun even stun resistant mobs and will allow you to stun bosses.
I'm trying to minimize/avoid melee. I have Screech, but not Stun or total focus. Will Boost Power increase the mag of a stun or just duration? Are there any options like the chance for +2 mag hold proc from lockdown that would modify a stun power? I'll take Total Focus if I really need to, and I think Screech isn't enough by itself from my experience. But I'd rather have another option that lets me at least pretend I am a ranged attacker and not a hybrid melee/range.

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You can either slot Sirens for a little extra range and use Boost range or you can do the same thing and use Shockwave then follow up with Sirens. Don't slot Shockwave with KB enhancements or you may shove the mobs out of the range of Sirens.
This character and one other made me so sick of knockback that I pretty much avoid it like the plague. It actually makes me sick to my stomach I hate knock powers so much (I'm talking literally here, not figuratively, I get a cold feeling in my lower abdomen and even tremble somewhat). I can't use them well, and no longer want to learn how to use them. All they do is piss me off. I got really sick of hitting someone with a melee attack and them ending up too far away to use Shout on them. Sucked all the fun out of this character and about three others.

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You can slot for some ranged defense. I get along excellently with 22% ranged defense. You can get 33ish from slotting Shriek, Scream, and Shout with Thunderstrikes, Power Thrust, Bone Smasher, and Total Focus with Makos, Stun and Screech with Stupefy, Gaussians in Amplify or Build up, and Combat Jumping with an LotG +7.5 and LotG defense.
Hmm, that's a lot more than I thought could be fit in. Never thought to do Gaussians in Amplify. Lot of slots for that though.

The trick is, how useful is the ranged defense from 6-slotting Thunderstrikes, compared to the chance to hold procs? I have one in shout now and I was thinking of moving it to scream. That gives me a lot of chances to hold on shriek-scream-shriek. But it is pretty much single-target. Ranged Def is protection vs groups.

Thank you!


"Hmm, I guess I'm not as omniscient as I thought" -Gavin Runeblade.
I can be found, outside of paragon city here.
Thank you everyone at Paragon and on Virtue. When the lights go out in November, you'll find me on Razor Bunny.

 

Posted

Quote:
Originally Posted by warden_de_dios View Post
6 slot your single target ranged attacks with Thunderstrike.
That's my big debate. 6 slot thunderstrike, or include the chance to hold in both shriek and scream. You vote for the defense?

Quote:
Your only blap isn't even slotted for damage, 5 slot it with crushing impacts.
That's because it's not even on my power tray anymore. If I want to melee, I use a scrapper. But the recharge bonus is nice. I can pull slots from health and stam for it for sure. 'Course then I can't follow MK's advice and put in Gaussian's. Hmm. I would have to go and pick a flexible power set instead of something direct and full of gimpy powers that are easy to skip. hehe.

Quote:
Health is over slotted, I would suggest just filliing the default slot with a heatlh IO.
Stamina looks like it has an extra slot as well.
All the way down to one on health? Hmm, I was contemplating two but I susped the hp/second difference is low enough that you're probably right. Stam, I'm also thinking of going down to two slots and running with just the Perf Shifter proc and End Mod. Not really sure if I want to do that or keep three, but I am strongly thinking of taking at least one out.

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Superspeed if you're gonna three slot it should have the winter's gift unique and 2 pieces of zepyhrs for the ranged defense bonus.
One of the things I was looking at was pulling out all of my travel powers completely. Having both superspeed and super jump is pretty redundant. PvPers do it, but I have so many flyers and ninjarunners that I'm thinking of bailing on both of them. Unless I really need them for the zephyrs. Any advice on keeping vs ditching? Keep both and get a second set of zeph?

Quote:
CJ and Super jump should have 2 slots each for a pair of zephyrs, you can three slot these travel powers for a nice AOE defense bonus but that gets expensive fast. I'd put the Knockback protection in CJ and just have two slots in both of these powers.
Hmm, knock protection in CJ is actually a decent way to free a power slot by ditching acrobatics.

Quote:
My opion is there is an extra slot in your sleep, an extra slot in howl and a few extra slots in Dreadful Wail. Get a hold of a fifth piece of Positrons for howl. Use the slot in your sleep for the heal proc somewhere else.
Here's my problem with dreadful wail: As I have it, against +1 con minions and lieuts, when I use it more than half live. Then I die. Pulling it down to three slots, can I keep enough damage and accuracy in it to make it at all viable? Right now I use aim, buildup, wail, and I'm dead 2 seconds later a little more than half the time. Weakening the power seems like it is bringing it to the point of just skippable.

[quote]Move those 2 slots into BU, 5 slot with Adjusted Targeting. I personally would pull 3 slots from your nuke and put those slots in Aim. Slot with Adjusted Targeting.[quote]Instinctively, I'd rather 6-slot one of them and go with Gaussians. But that is a neat way to stack accuracy and recharge. I'll have to mess with this possibility.

Quote:
Acrobatics is going to be somewhat redundent with the Zepyr's KB unique. Manuvers is nice, so is the ranged stun in primary. If you can find the slots to fully slot the stun with Stupefys I would say go that way. If you are short on slots Manuvers def would stack nicely with the ranged defense you've built up.
And it is a toggle. Yay for fewer clickies. hehe.

Quote:
You have 5 slots in that hold, Basilks Gaze, a hold IO set will give you a big 7.5% recharge bonuses for only 4 slots. Lockdown grants a 3.75% ranged Defense and a big AOE defense bonus for 6 slotting it. Also that hold can be slotted with Thunderstrikes.
I've been looking at those options. But I'm not committed to the fire path yet. Any opinions on the other epic pools? Like I said, way back when I just picked fire because rise of the pheonix sounded cool and I die so much I figured it would be useful. But now that I'm trying to actually become effective, I think it is worth rethinking my "logic".

Thank you, definitely looking at those suggestions.


"Hmm, I guess I'm not as omniscient as I thought" -Gavin Runeblade.
I can be found, outside of paragon city here.
Thank you everyone at Paragon and on Virtue. When the lights go out in November, you'll find me on Razor Bunny.

 

Posted

Here's a Mids Build giving you an example of what I'm talking about. I know you can't use mids but this post gives you the IOs. I de-emphasized KB for you and will give you some tactics and stats.

Your ranged defense with this build is 32.8. A single small purple inspiration will soft cap you to ranged. Melee defense is 7.5% and AoE defense is 10.6%.

Power Boost also affects defense so you can use it as a mini-MoG.

Power boost is up every 20 seconds with Hasten every 25 when Hasten is down.

Boost range is perma without hasten by about 3.5 seconds. (ie: if it's recharged it's time to hit it.)

Tactics are similar to those previously mentioned.

Stealth (IO in Sprint + Super Speed = invis in PvE) in and set up your alpha, Boost Range (30 second duration) + Power Boost (15 second duration) + Amplify (10 second duration) + Build Up (10 second duration) > Sirens will sleep the spawn (for 100 seconds) except for bosses and 5% of mobs that are always missed. A couple of mobs may get off ranged shots before falling asleep. Your ranged defense should be more than adequate for that.

The boss will be charging after being hit with Sirens. You can pop off Power Boosted Screech while he's closing and then hit him with Power Boosted Stun as he gets to melee range. That will give you 20 seconds of stun to finish him off with. If you miss with either of those powers Total Focus solves the problem. You can keep him stunned with Screech and Total Focus while hasten and Power boost are down after that and just finish him off without retaliation. Throwing in Stun when ever you miss.

Once the boss is down finishing off the rest of the spawn is easy. Range Boosted Howl followed immediately by Sirens will allow you to get some AoE damage in. You'll have to back up a few steps each time you do it but that shouldn't be a problem.

Screech + single target damage will eventually finish off the spawn. You can throw in the Howl + Sirens Combo when ever Sirens is recharged.

For nuking you stealth in. Conserve Power (if it's up [it lasts 90 seconds]) + Boost range (lasts 30 seconds) + Power Boost (lasts 15 seconds) + Amplify (lasts 10 seconds) + Build Up (lasts 10 seconds) + Howl (debuffs resistance for 8 seconds) Sirens (sleeps the mobs they only get one ranged attack on you) + Screech on the boss > Dreadful Wail.

This combo does several nice things.

Defiance buffs the nuke. The resistance debuff from Howl combined with the defiance boost from Howl, Sirens, and Screech on top of the boost from Amplify and Build up add about +200% damage to the Wail (300% if the Gaussian's proc fires).

Anything that survives the Wail (including the boss) will be stunned for 26 seconds. (That's 6 seconds longer than the end crash lasts). Even without a Catch a Breath that's more than enough time to recover enough endurance to power PFF until you get a full enough end bar to finish off the scraps and should be enough with Conserve Power running to do it without using PFF.

If you miss too much with the Wail you can just use a Catch a breath and use PFF until the end crash wears off. You can then Power Boost + Amplify + Build Up, jump backwards while dropping PFF and then Howl + Sirens and finish off the scraps as usual.

The heal proc in Shriek won't keep you alive but 10% of the time it will proc. Since you can use the power if you are slept that heal going off will break that sleep. It happens often enough to actually help.

Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Blaster
Primary Power Set: Sonic Attack
Secondary Power Set: Energy Manipulation
Power Pool: Speed
Power Pool: Fitness
Power Pool: Leaping
Ancillary Pool: Force Mastery

Hero Profile:
Level 1: Shriek

  • (A) Entropic Chaos - Accuracy/Damage
  • (3) Entropic Chaos - Damage/Endurance
  • (3) Entropic Chaos - Damage/Recharge
  • (5) Entropic Chaos - Damage/Endurance/Recharge
  • (5) Entropic Chaos - Chance of Heal Self
  • (7) HamiO:Nucleolus Exposure
Level 1: Power Thrust
  • (A) HamiO:Nucleolus Exposure
Level 2: Scream
  • (A) Thunderstrike - Accuracy/Damage
  • (7) Thunderstrike - Damage/Endurance
  • (9) Thunderstrike - Damage/Recharge
  • (9) Thunderstrike - Accuracy/Damage/Recharge
  • (11) Thunderstrike - Accuracy/Damage/Endurance
  • (11) Thunderstrike - Damage/Endurance/Recharge
Level 4: Howl
  • (A) Positron's Blast - Accuracy/Damage
  • (13) Positron's Blast - Damage/Endurance
  • (13) Positron's Blast - Damage/Recharge
  • (15) Positron's Blast - Damage/Range
  • (15) Positron's Blast - Accuracy/Damage/Endurance
Level 6: Build Up
  • (A) Adjusted Targeting - To Hit Buff/Recharge
  • (17) Adjusted Targeting - To Hit Buff/Endurance/Recharge
  • (17) Adjusted Targeting - Recharge
Level 8: Hasten
  • (A) Recharge Reduction IO
  • (19) Recharge Reduction IO
  • (19) Recharge Reduction IO
Level 10: Shout
  • (A) Thunderstrike - Accuracy/Damage
  • (21) Thunderstrike - Damage/Endurance
  • (21) Thunderstrike - Damage/Recharge
  • (23) Thunderstrike - Accuracy/Damage/Recharge
  • (23) Thunderstrike - Accuracy/Damage/Endurance
  • (25) Thunderstrike - Damage/Endurance/Recharge
Level 12: Hurdle
  • (A) Jumping IO
Level 14: Super Speed
  • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
  • (37) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
Level 16: Health
  • (A) Miracle - +Recovery
  • (25) Numina's Convalescence - +Regeneration/+Recovery
Level 18: Sirens Song
  • (A) Fortunata Hypnosis - Sleep
  • (27) Fortunata Hypnosis - Sleep/Recharge
  • (27) Fortunata Hypnosis - Accuracy/Sleep/Recharge
  • (29) Fortunata Hypnosis - Accuracy/Recharge
  • (29) Fortunata Hypnosis - Sleep/Endurance
Level 20: Stamina
  • (A) Endurance Modification IO
  • (33) Performance Shifter - EndMod
  • (34) Performance Shifter - Chance for +End
Level 22: Amplify
  • (A) Gaussian's Synchronized Fire-Control - To Hit Buff
  • (34) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
  • (34) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
  • (36) Gaussian's Synchronized Fire-Control - Recharge/Endurance
  • (36) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
  • (36) Gaussian's Synchronized Fire-Control - Chance for Build Up
Level 24: Combat Jumping
  • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
  • (37) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
  • (37) Blessing of the Zephyr - Knockback Reduction (4 points)
  • (39) Luck of the Gambler - Recharge Speed
Level 26: Screech
  • (A) Stupefy - Accuracy/Recharge
  • (40) Stupefy - Endurance/Stun
  • (40) Stupefy - Accuracy/Endurance
  • (40) Stupefy - Stun/Range
  • (42) Stupefy - Accuracy/Stun/Recharge
  • (42) Stupefy - Chance of Knockback
Level 28: Power Boost
  • (A) Recharge Reduction IO
  • (33) Recharge Reduction IO
Level 30: Stun
  • (A) Stupefy - Accuracy/Recharge
  • (31) Stupefy - Endurance/Stun
  • (31) Stupefy - Accuracy/Endurance
  • (31) Stupefy - Stun/Range
  • (39) Stupefy - Accuracy/Stun/Recharge
  • (39) Stupefy - Chance of Knockback
Level 32: Dreadful Wail
  • (A) Eradication - Accuracy/Recharge
  • (33) Eradication - Damage/Recharge
  • (46) Eradication - Accuracy/Damage/Recharge
  • (50) Multi Strike - Damage/Recharge
  • (50) Obliteration - Accuracy/Damage/Recharge
  • (50) HamiO:Peroxisome Exposure
Level 35: Boost Range
  • (A) Recharge Reduction IO
  • (42) Recharge Reduction IO
Level 38: Total Focus
  • (A) Mako's Bite - Accuracy/Damage
  • (43) Mako's Bite - Damage/Endurance
  • (43) Mako's Bite - Damage/Recharge
  • (43) Mako's Bite - Accuracy/Endurance/Recharge
  • (45) Mako's Bite - Accuracy/Damage/Endurance/Recharge
  • (45) Mako's Bite - Chance of Damage(Lethal)
Level 41: Personal Force Field
  • (A) Luck of the Gambler - Recharge Speed
  • (45) Luck of the Gambler - Defense
Level 44: Temp Invulnerability
  • (A) Steadfast Protection - Resistance/+Def 3%
  • (46) Steadfast Protection - Resistance/Endurance
  • (46) Titanium Coating - Resistance/Endurance
Level 47: Force of Nature
  • (A) Titanium Coating - Resistance/Recharge
  • (48) Aegis - Resistance/Recharge
  • (48) Impervium Armor - Resistance/Recharge
  • (48) Reactive Armor - Resistance/Recharge
Level 49: Conserve Power
  • (A) Recharge Reduction IO
------------
Level 1: Brawl
  • (A) Empty
Level 1: Sprint
  • (A) Celerity - +Stealth
Level 2: Rest
  • (A) Empty
Level 1: Defiance


-Insanity is doing the same thing over and over again and expecting different results. - Albert Einstein.
-I do not feel obliged to believe that the same God who has endowed us with sense, reason, and intellect has intended us to forgo their use. - Galileo Galilei
-When injustice becomes law, resistance becomes duty. - Thomas Jefferson

 

Posted

Quote:
Originally Posted by GavinRuneblade View Post
That's my big debate. 6 slot thunderstrike, or include the chance to hold in both shriek and scream. You vote for the defense?
On my sonic/elec I took the stun, so I have a mez when I need a mez.

Quote:
That's because it's not even on my power tray anymore. If I want to melee, I use a scrapper. But the recharge bonus is nice. I can pull slots from health and stam for it for sure. 'Course then I can't follow MK's advice and put in Gaussian's. Hmm. I would have to go and pick a flexible power set instead of something direct and full of gimpy powers that are easy to skip. hehe.
Years ago, level 9 running a Frostfire I learned I could run up to a mob hit them with Power Trust, immediatly queue a blap and the blap would hit the mob when it landed 15+ feet away from me.

If you fear going into melee and dying start kitting(sp) run by a mob and hit the attack button as you jump past them. As an /em you have an amazing amount of damage potential in your fists. Don't be afraid to utilize it.



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All the way down to one on health? Hmm, I was contemplating two but I susped the hp/second difference is low enough that you're probably right. Stam, I'm also thinking of going down to two slots and running with just the Perf Shifter proc and End Mod. Not really sure if I want to do that or keep three, but I am strongly thinking of taking at least one out.
That proc is a feast or famine proc, over time two slotting stamina with the proc works out but in practice its seems to proc alot in a short amount of time and then no proccing at all for a long time.


Quote:
One of the things I was looking at was pulling out all of my travel powers completely. Having both superspeed and super jump is pretty redundant. PvPers do it, but I have so many flyers and ninjarunners that I'm thinking of bailing on both of them. Unless I really need them for the zephyrs. Any advice on keeping vs ditching? Keep both and get a second set of zeph?
If my blaster isn't a flier, they are relaying on CJ and Ninja Run. CJ is a place to slot KB proctection, Zeyphrs, and defense procs.

Quote:
Hmm, knock protection in CJ is actually a decent way to free a power slot by ditching acrobatics.

Here's my problem with dreadful wail: As I have it, against +1 con minions and lieuts, when I use it more than half live. Then I die. Pulling it down to three slots, can I keep enough damage and accuracy in it to make it at all viable? Right now I use aim, buildup, wail, and I'm dead 2 seconds later a little more than half the time. Weakening the power seems like it is bringing it to the point of just skippable.
Aim and BU will give you plenty of To HIt so losing the ACC shouldn't be that bad. If you go the Ranged Def route all these situtions your blaster gets into where you are flirting with debt will be fewer and fewer. Three slot the Nuke for damage and invest in ranged defense.

Just a quick question on your nuke usage, are you standing directly in the mob or are you standing directly next to the mob. If you're just standing next too the mob you'll KB the mob all in the same direction, at that time you should be jumping backwards. AT the apex of your jump use a ranged attack or mez. Jumping can help mitigate the drawbacks of those long Sonic roots.



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Move those 2 slots into BU, 5 slot with Adjusted Targeting. I personally would pull 3 slots from your nuke and put those slots in Aim. Slot with Adjusted Targeting.
Quote:
Instinctively, I'd rather 6-slot one of them and go with Gaussians. But that is a neat way to stack accuracy and recharge. I'll have to mess with this possibility.
Adjusted Targeting are plentiful pool A recipes. I slot as I level so its a lot easier for me to slot ATs instead of hoping someone rolls a rare Gaussian and puts it on the market. I also hate the Gaussian proc. My personal prejudice aside, that proc is more valuable slotted into BU or Aim then in Tactics or targeting drone. I also justify to myself skipping Gaussains by picking up Manuvers. It isn't an even trade but Manuvers grants the same defense bonus by default.

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And it is a toggle. Yay for fewer clickies. hehe.
oh bummer I just suggested grabbing manuvers .

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I've been looking at those options. But I'm not committed to the fire path yet. Any opinions on the other epic pools? Like I said, way back when I just picked fire because rise of the pheonix sounded cool and I die so much I figured it would be useful. But now that I'm trying to actually become effective, I think it is worth rethinking my "logic".
Fire, Ice and Elec are the three Epics I use, Rotp is nice, Hibernoob is nice but Elec has a Cone that is gonna do more damage then howl, it has a hold for more thunderstirkes and it has power surge which is so cool.


 

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Originally Posted by warden_de_dios View Post
On my sonic/elec I took the stun, so I have a mez when I need a mez.
I do too but I like having extras. I tend to miss a lot (my personal record is having streakbreaker kick in after too many consecutive misses with a 95% chance to hit on all of them) so I don't trust a single-target mez. Having a chance to hold on 90% of my attacks seems good on paper.

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Years ago, level 9 running a Frostfire I learned I could run up to a mob hit them with Power Trust, immediatly queue a blap and the blap would hit the mob when it landed 15+ feet away from me.
You have better reflexes than I do. =)

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If you fear going into melee and dying start kitting(sp) run by a mob and hit the attack button as you jump past them. As an /em you have an amazing amount of damage potential in your fists. Don't be afraid to utilize it.
It's not fear. I usually use Shout from nearly inside melee range. I just don't want to use melee on a ranged character. If I want to hit something I'll get my scrapper. When I play a blaster I want to shoot things.

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That proc is a feast or famine proc, over time two slotting stamina with the proc works out but in practice its seems to proc alot in a short amount of time and then no proccing at all for a long time.
I find that if I manage to survive using a nuke it procs during the crash often enough to come in handy. Something no amount of recovery will ever do.

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Just a quick question on your nuke usage, are you standing directly in the mob or are you standing directly next to the mob. If you're just standing next too the mob you'll KB the mob all in the same direction, at that time you should be jumping backwards. AT the apex of your jump use a ranged attack or mez. Jumping can help mitigate the drawbacks of those long Sonic roots.
Depends on how good my aim was. I run up, pop as many insps and clickies as I can and try to jump into the middle of the group hitting the nuke as soon as I land. Getting back to bad reflexes, usually I'm off to one side more than in the middle.

I fight like a ping-pong ball. Jumping pretty non-stop and hitting people from different sides.

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Adjusted Targeting are plentiful pool A recipes. I slot as I level so its a lot easier for me to slot ATs instead of hoping someone rolls a rare Gaussian and puts it on the market. I also hate the Gaussian proc. My personal prejudice aside, that proc is more valuable slotted into BU or Aim then in Tactics or targeting drone.
Mathematically speaking, no it isn't. Aim and BU have downtime. Unless you actually click them literally every 10 seconds without fail, you get more bonus damage over time from putting it in Tactics. The fact that it will also proc outside of combat is completely irrelevant (though very a popular fallacious argument). The fact is, you don't use the clickie every 10 seconds while fighting, therefore, it gives more bonus damage in the toggle.

Now the control issue (people who want it only on certain attacks) is a different one and for such people the reduced over-time damage might be worth ensuring bigger hits on prime targets by putting it in aim or buildup. But I use no strategy with my clickies on any character, I use them when they are up if I remember to use them at all.

In any event, for me gaussians is all about the 6-slot bonus. As far as I'm concerned the rest of the set and the rest of its bonuses--even the effect on the power I slot it into--barely exist. I put it in Tactics or Focused Accuracy on any character who takes those powers and then I just ignore it.


"Hmm, I guess I'm not as omniscient as I thought" -Gavin Runeblade.
I can be found, outside of paragon city here.
Thank you everyone at Paragon and on Virtue. When the lights go out in November, you'll find me on Razor Bunny.

 

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Originally Posted by Miladys_Knight View Post
Here's a Mids Build giving you an example of what I'm talking about. I know you can't use mids but this post gives you the IOs. I de-emphasized KB for you and will give you some tactics and stats.
Is there any other option for the stuns besides the stupify set? I hate that proc.

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Power Boost also affects defense so you can use it as a mini-MoG.
Never knew that, handy! I have a Dom who this will help also.

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Once the boss is down finishing off the rest of the spawn is easy. Range Boosted Howl followed immediately by Sirens will allow you to get some AoE damage in. You'll have to back up a few steps each time you do it but that shouldn't be a problem.
Yup, I'm already familiar with that little jig. =) I waited until the late 30's to take howl but once I did I started trying to figure out how to use it without waking everyone up from Sirens.

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Defiance buffs the nuke. The resistance debuff from Howl combined with the defiance boost from Howl, Sirens, and Screech on top of the boost from Amplify and Build up add about +200% damage to the Wail (300% if the Gaussian's proc fires).
Nice. Much more effective than how I've been using it.

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The heal proc in Shriek won't keep you alive but 10% of the time it will proc. Since you can use the power if you are slept that heal going off will break that sleep. It happens often enough to actually help.
Didn't know that either. Thank you!

The build packs all the important things in early so looks very good for exemping too. Thank you!


"Hmm, I guess I'm not as omniscient as I thought" -Gavin Runeblade.
I can be found, outside of paragon city here.
Thank you everyone at Paragon and on Virtue. When the lights go out in November, you'll find me on Razor Bunny.

 

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Originally Posted by GavinRuneblade View Post
Is there any other option for the stuns besides the stupify set? I hate that proc.
Unfortunately, no. Razzle Dazzle gives you 2.5% defense to Melee and AoE but none to ranged. Stupefy is the only set that gives you ranged defense and then only for the 6th enhancement which means that you have to slot the proc to get the defense.


-Insanity is doing the same thing over and over again and expecting different results. - Albert Einstein.
-I do not feel obliged to believe that the same God who has endowed us with sense, reason, and intellect has intended us to forgo their use. - Galileo Galilei
-When injustice becomes law, resistance becomes duty. - Thomas Jefferson

 

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But I could also slot Total Focus with a 6-piece of Mako, lose out on the stun duration mods but also don't worry about the knock.

Theoretically stun could be slotted with Mako also but that would be a total waste.


"Hmm, I guess I'm not as omniscient as I thought" -Gavin Runeblade.
I can be found, outside of paragon city here.
Thank you everyone at Paragon and on Virtue. When the lights go out in November, you'll find me on Razor Bunny.

 

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Originally Posted by GavinRuneblade View Post
But I could also slot Total Focus with a 6-piece of Mako, lose out on the stun duration mods but also don't worry about the knock.

Theoretically stun could be slotted with Mako also but that would be a total waste.
Yep and if you look at the build it's all ready in there....


-Insanity is doing the same thing over and over again and expecting different results. - Albert Einstein.
-I do not feel obliged to believe that the same God who has endowed us with sense, reason, and intellect has intended us to forgo their use. - Galileo Galilei
-When injustice becomes law, resistance becomes duty. - Thomas Jefferson

 

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You're right it is, for some reason my brain thought the stun set was on both of them. Hence my choice of quotes in my signature.


"Hmm, I guess I'm not as omniscient as I thought" -Gavin Runeblade.
I can be found, outside of paragon city here.
Thank you everyone at Paragon and on Virtue. When the lights go out in November, you'll find me on Razor Bunny.