Gatecrasher

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  1. Hi,

    One of the things I've really been digging about the past 2-3 issues is that it's given me the impulse to blow the dust off some of my mothballed 50s and really give them a good look at how they can be made better.

    Below is my Brute, or at least how I intend for him to look when I'm finished IO'ing him (this could be a while, I'm not the most intense marketeer). I know there are probably some things I could do to wring more efficiency out of him, but I would like to keep the powers I've got selected unless it's absolutely necessary.

    As far as the Incarnate stuff, the Partial Core is where I want to end up, but this guy is so far behind the curve that right now all he's got is the T1 ability there, and nothing in the other slots (heck, the other ones aren't even unlocked yet).

    Any advice anyone's got to offer would be greatly appreciated.

    Later on,
    Gate

    Villain Plan by Mids' Villain Designer 1.942
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    OhmWrecker: Level 50 Science Brute
    Primary Power Set: Electrical Melee
    Secondary Power Set: Electric Armor
    Power Pool: Fighting
    Power Pool: Leaping
    Power Pool: Flight
    Power Pool: Speed
    Ancillary Pool: Mu Mastery

    Villain Profile:
    Level 1: Havoc Punch -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(3), KntkC'bat-Dmg/Rchg:35(3), KntkC'bat-Dmg/EndRdx/Rchg:35(5), Mako-Acc/Dmg/EndRdx/Rchg:35(5)
    Level 1: Charged Armor -- RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam/Rchg:40(7), RctvArm-ResDam/EndRdx/Rchg:40(7), RctvArm-ResDam:40(9)
    Level 2: Lightning Field -- M'Strk-Acc/Dmg:50(A), M'Strk-Dmg/EndRdx:50(9), M'Strk-Dmg/Rchg:50(11), M'Strk-Acc/EndRdx:50(11), M'Strk-Acc/Dmg/EndRdx:50(13), M'Strk-Dmg/EndRdx/Rchg:50(13)
    Level 4: Jacobs Ladder -- Oblit-Dmg:50(A), Oblit-Acc/Rchg:50(19), Oblit-Dmg/Rchg:50(19), Oblit-Acc/Dmg/Rchg:50(21), Oblit-Acc/Dmg/EndRdx/Rchg:50(21), Oblit-%Dam:50(23)
    Level 6: Boxing -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(23), KntkC'bat-Dmg/Rchg:35(25), KntkC'bat-Dmg/EndRdx/Rchg:35(25)
    Level 8: Conductive Shield -- RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam/Rchg:40(27), RctvArm-ResDam/EndRdx/Rchg:40(27), RctvArm-ResDam:40(29)
    Level 10: Static Shield -- RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam/Rchg:40(29), RctvArm-ResDam/EndRdx/Rchg:40(31), RctvArm-ResDam:40(31)
    Level 12: Combat Jumping -- Zephyr-Travel:50(A), Zephyr-Travel/EndRdx:50(31)
    Level 14: Fly -- Zephyr-Travel:50(A), Zephyr-Travel/EndRdx:50(33)
    Level 16: Tough -- TtmC'tng-ResDam/EndRdx:50(A)
    Level 18: Grounded -- S'fstPrt-ResDam/Def+:30(A)
    Level 20: Weave -- LkGmblr-Def/EndRdx:50(A), LkGmblr-Rchg+:50(33)
    Level 22: Hasten -- RechRdx-I:50(A), RechRdx-I:50(33)
    Level 24: Lightning Reflexes -- Flight-I:50(A)
    Level 26: Thunder Strike -- Oblit-Dmg:50(A), Oblit-Acc/Rchg:50(34), Oblit-Dmg/Rchg:50(34), Oblit-Acc/Dmg/Rchg:50(34), Oblit-Acc/Dmg/EndRdx/Rchg:50(36), Oblit-%Dam:50(36)
    Level 28: Energize -- Dct'dW-Heal/EndRdx:50(A), Dct'dW-EndRdx/Rchg:50(36), Dct'dW-Heal/Rchg:50(37), Dct'dW-Heal/EndRdx/Rchg:50(37), Dct'dW-Rchg:50(37)
    Level 30: Build Up -- Rec'dRet-ToHit/Rchg:20(A), Rec'dRet-Pcptn:20(39)
    Level 32: Lightning Rod -- Oblit-Dmg:50(A), Oblit-Acc/Rchg:50(39), Oblit-Dmg/Rchg:50(39), Oblit-Acc/Dmg/Rchg:50(40), Oblit-Acc/Dmg/EndRdx/Rchg:50(40), Oblit-%Dam:50(40)
    Level 35: Power Sink -- Efficacy-EndMod/Rchg:50(A), Efficacy-EndMod/Acc/Rchg:50(42), Efficacy-Acc/Rchg:50(42), Efficacy-EndMod/Acc:50(42), Efficacy-EndMod/EndRdx:50(43)
    Level 38: Power Surge -- Lock-Acc/Hold:50(A), Lock-Acc/EndRdx/Rchg/Hold:50(43), RctvArm-ResDam/Rchg:40(43), RctvArm-EndRdx/Rchg:40(45), RctvArm-ResDam/EndRdx/Rchg:40(45), RctvArm-ResDam:40(45)
    Level 41: Mu Lightning -- Thundr-Acc/Dmg:50(A), Thundr-Dmg/EndRdx:50(46), Thundr-Acc/Dmg/Rchg:50(46), Thundr-Acc/Dmg/EndRdx:50(46), Thundr-Dmg/EndRdx/Rchg:50(48)
    Level 44: Electrifying Fences -- Posi-Acc/Dmg/EndRdx:50(A), EnManip-Stun%:20(48)
    Level 47: Summon Striker -- ExRmnt-Acc/Rchg:50(A), ExRmnt-Acc/Dmg:50(48), ExRmnt-Dmg/EndRdx:50(50), ExRmnt-Acc/Dmg/Rchg:50(50), ExRmnt-EndRdx/Dmg/Rchg:50(50)
    Level 49: Taunt -- Mocking-Taunt/Rchg/Rng:50(A)
    Level 50: Cardiac Partial Core Revamp
    ------------
    Level 1: Brawl -- Acc-I:50(A)
    Level 1: Sprint -- Run-I:50(A)
    Level 2: Rest -- RechRdx-I:50(A)
    Level 1: Fury
    Level 4: Ninja Run
    Level 2: Swift -- Flight-I:50(A)
    Level 2: Health -- RgnTis-Regen+:30(A), Numna-Heal:50(15), Numna-Regen/Rcvry+:50(15)
    Level 2: Hurdle -- Jump-I:50(A)
    Level 2: Stamina -- Efficacy-EndMod:50(A), Efficacy-EndMod/Rchg:50(17), Efficacy-EndMod/Acc:50(17)



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  2. Quote:
    Originally Posted by SerialBeggar View Post
    Side question: is there need to slot for accuracy in Drain Psyche or is that only for pvp?
    No, it needs accuracy in pve.

    Fun fact: when the power debuted in I6, they forgot to allow it to accept Acc enhancers. It was a rough ride until the fix in I7...

    -Gate
  3. Quote:
    Originally Posted by Airone6120 View Post
    How would i be able to get scorpion shield if im a blaster?
    BTW dead boy thank you i needed some advice.
    You'd need to change alignment to villain, open the patron pool via the story arc, spec into the powers, then tip-mission your way back to hero.

    -Gate
  4. Quote:
    Originally Posted by Dechs Kaison View Post
    Very much this myself, except I prefer Gravitic. Or Paralytic. I mean, I have Reactives for when I solo, but every character builds something useful to a team first.
    Dechs, I'm curious. Do you eschew Diamagnetic because your guys are already maxed on Def, or because you find one of the other two simply does something you like better?

    -Gate
  5. Quote:
    Originally Posted by KayJMM View Post
    Am I the only one that loves the Diamagnetic Interface?
    Far from it. The way I figure, since everyone and their cat slots Reactive, I can go with something else and not worry that I'm the fifteenth guy whose Interface isn't putting anything on the table because it's stacked over the cap.

    -Gate
  6. Quote:
    Originally Posted by Johnny_Butane View Post
    'Easily-conquered-advanced-scientists-with-no-concept-of-violence-Earth'
    I'm not gonna say you'll never find that combo of advanced science and utter inability to defend themselves, but I'd be willing to bet that world won't be any Earth. When we learn a new trick, by God we figure out how it can be used to blow somebody up!

    -Gate
  7. Gate's Shameful Admission of the Week:

    I've played a MC Dom since the day Issue 6 went live, and I only realized Mesmerize will get Bosses in one shot even w/o Dom like, a month ago. I think I just convinced myself it *couldn't* work like that, so I never bothered to check.

    Derp-dee-der!

    Embarrassed,
    Gate
  8. Hi,

    Two points. First, thanks to the OP and all the contributors to this thread, which I found just as my alt-crush was coming back to my badly-in-need-of-a-respec Fire Dom.

    Second, a big thank-you specifically to Obitus, who was kind enough to help me revamp my build. The pieces are falling into place, and it's looking good so far. I really appreciate the help!

    Have a good weekend, everyone.

    Later on,
    Gate
  9. Gatecrasher

    Scrapper Envy?

    Quote:
    Originally Posted by Leo_G View Post
    Is a Fire/Storm Corr considered a damage type, a support type or a control type?
    Yes it is.

    -Gate
  10. End, to me your post was merely symbolic of a type of post that seems to recur on this forum. I didn't reply to your thread because I was specifically not trying to single you out.

    That said, if you're that adept at working the market, my sympathies are limited, as 1) you likely have the means to afford these pieces, 2) you know how the market works well enough that you ought to have seen this coming.

    That said, all I'm trying to say is exactly what Organica was getting at. Sources exist for the things you want, in a manner freely accessible to all. If being a consumer is too expensive, turn the tables and produce instead.

    Later on,
    Gate
  11. Okay, pardon that channeling of Johnnie Cochran, now on to business...

    Every time I see a post complaining about ebil marketeers taking the circuit boards from the mouths of hungry casual gamers, the folks doing the complaining give me the impression that they only ever buy at the market, and never sell. I mean, if I'm selling off the things I don't need, it stands to reason I ought to be able to afford the things I do need doesn't it?

    If you're strapped for cash to the point that 100k is too much for you to pay for a Circuit Board, Odin's ravens man, go punch Freakshow until they cough some up!

    -Gate
  12. I think Adeon and Puce have it right. If you don't like the character, that's one thing, but don't stop playing him just because you think you're expected to not like him, if that makes any sense.

    Later on,
    Gate
  13. I'll freely admit that I have no idea if this set "works."

    But I can guarantee that I'd have a good time finding out. With about 4 or 5 different offense sets, you know, to be thorough.

    My only nitpick is that I wouldn't even try making this into a Stalker set. Maybe it's just how I envision Stalkers, but I can't see their playstyle being compatible with the "eye of the tornado" you've got going on here.

    Nice work, Dechs.

    -Gate
  14. Quote:
    Originally Posted by Ice_Wall View Post
    It hasn't been fixed yet.... So he could still have it right. In fact I think he does until they do fix it.
    You apparently have a pretty flexible definition of "never." Not ten posts above me is a redname saying a fix is forthcoming.

    I feel that "always" and "never" are words that the Language Gods gave us for laughs. I never use them, as they always seem to lead to trouble.

    -Gate
  15. Quote:
    Originally Posted by Thraxis View Post
    Called it!
    [url]
    But since you also said this would never get fixed, you called half of it.

    -Gate
  16. Quote:
    Originally Posted by Zortel View Post
    Where's my elephant? Where's my elephant? Where's my elephant? Where's my elephant?
    I love that song; it reminds me of elephants...

    A big thumbs up to everyone I've teamed with along the way. Many, many more!

    -Gate
  17. Quote:
    Originally Posted by Beastyle View Post
    Lauren Faust is also married to Craig McCracken, creator of the PPG.
    Babylon 5 is more than a decade off the air and I still cannot see the initials "PPG" without thinking of that show.

    -Gate
  18. Quote:
    Originally Posted by BigBoss Eyepatch View Post
    Ok so if Im understanding this correctly ladies and gents, if when I unlock it, I can get Cardiac Core Paragon, I'll get 20% resistance to my resistance powers, which factoring in 2/3 ED bybassed, should mean an additional 13 or 14% plus a bit of change, of resistance?

    Which would mean with the SO build I got now, my exotic resistances shoudl from 32% to 46% which is a hell of a good hike upwards. (If I got that right)

    But lets not forget the endurance reduction accross the board which on an invul / SS would be flipping handy no question I mean, it means you can keep slugging away.
    Not quite.

    Each of your resist powers will see c. 13-14% more enhancement of their resist values (or more, if for whatever reason said power is under the ED caps). Not a straight addition of that amount to your resists; a huge-ish difference.

    -Gate
  19. Quote:
    Originally Posted by Teeto_K View Post
    Now the problem is, as you can see in my above example: The further you are from the resist caps, the less valuable these added points will be. In the case of invulnerability's exotic resists, going from 20% or so to 23% or so doesn't chop off that much, proportionally speaking, of the remaining incoming damage. If you were going from 87 to 90, those 3 points would be a lot more signifigant.
    I see that point often made in the context of discussions about defenses and incoming damage, and I'm just not sure I've ever bought it. Proportionately, yes, 3% more resists stop a bigger piece of incoming damage when added to an already-high resistance relative to a low value. But the actual amount of damage stopped, as measured in HPs, is the same either way.

    Put another way using a different example, softcapped Invuln is so well-loved because the amount of damage you actually take gets reduced down to a pinprick. But you are then told that if you only get yourself to 40% def, "You'll take twice as much damage." What I've found in my experience is, if I can withstand one pinprick, much more often than not, I can withstand two just fine.

    Later on,
    Gate
  20. Quote:
    Originally Posted by BigBoss Eyepatch View Post
    Im not sour on it, just, skeptical really. Given that its obviously a tremendous amount of effort to do the incarnate stuff naturally.

    The numbers, don't really do it much justice, I mean, you can get that 2% out of an IO set quite easily rather than go through all this.
    I find the Cardiac Radial to actually be one of the easier Alpha boosts to get. A ship raid and a LGTF run will likely get you the Common easily, and put you a good way toward the Uncommon, and who doesn't love punching Rikti?

    Good luck!

    -Gate
  21. Quote:
    Originally Posted by joebartender View Post
    Can always craft a two paths. Get that tier 3 Reactive for solo play where I am given to understand folks are reporting anywhere from 15-40 dps from the dots alone. Then make something else that is less widely used for team content

    If your inclined to spend the time doing it that is.
    That is precisely the plan. But the 2nd Interface ability will likely not come until after I've got the rest of what I'm doing done in the other slots, and on some of my chars, Reactive will be the second ability, just so I'm not another guy bringing hot dogs to the picnic, but no rolls.

    -Gate
  22. Just humor us, and try it out before letting yourself sour on it. Cardiac Alpha IMO is one of that category of solid-if-not-flashy powers that punches above its weight.

    -Gate
  23. Okay, so there is definitely a cap that the Reactive DOTs hit. Armed with that information, some of my guys will start out in some of the other Interface abilities, because I'm sure that darned near everyone will be loading out Reactive.

    Thanks.

    -Gate