Gangrel_EU

Caffeine Fuelled Sidekick
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  1. Quote:
    Originally Posted by SinisterDirge View Post
    Why would your parents leave your sister out in the pasture all the time?
    It was a safe place at the time... and she had a knack of shouting it out of the car window as they drove past them (she did it when I was in the care once, and i couldn't stop laughing).

    At least she didn't know what goes with horses, because she would have probably shouted it out as she was about to ride them.
  2. Quote:
    Originally Posted by Arcanaville View Post
    I prefer free range cows I can see live stress free peaceful lives, so I can walk up to them and pet them and say "he's cute, lets eat him."
    My sister does something similar with the lambs that graze near her...

    She runs up to them shouting "Mint Sauce"

    Made me giggle the 1st time i saw her for a few years and she did that
  3. Quote:
    Originally Posted by Grey_Hare View Post
    Redlynne and I ("Line" and "Lanster" in TR, respectively)
    I remember you guys over at the PlanetTR forums!

    The AFS Bootcamp idea is something that was a marvelous idea... shame that it was limited to just those in the US

    PegasusMD also wrote up about it on my forums (sorry about lack of images, Peg somehow got them hosted on the RGTR website, and as that went, they went )
  4. Quote:
    Originally Posted by starphoenix View Post
    *snip*
    Thanks for confirming for me... I knew I was in roughly the correct time frame, and the email shows that at least the *option* was there for you (I did use the CoX option as well... 3 months for free, yes please!)
  5. Quote:
    Originally Posted by Black Pebble View Post
    OH SNAP!!! SOMEONE GOT SCHOOLED! (fricking fracking forums)
    Yeah, i know about it... although i was Fire/Emp controller, so until i got to 32, it was slow going ....

    Then the pain* came at 32

    *To NPC's that is.
  6. Quote:
    Originally Posted by Kitsune Knight View Post
    I tried TR during the period it was free and... I think there'd have been a good chance I'd have subscribed (I mean other than the fact that they were closing it down ). I hadn't known too much about it before (I think the grand sum of advertising done for TR was a topless photo of the character on the box in some gaming mag... at least that seemed to be the only thing anyone ever spoke of).
    Ahh, the nude Sarah Morrison pic that was done for Playboy i *think*.

    Yeah, apart from that, there wasn't much advertising full stop for the game.

    Quote:
    I enjoyed the third person combat system and non-fantasy setting. The character creator was primitive compared to CoH (although the graphics were nicer- all 5 of them ), but that's something that could be corrected with time, and still the norm now for most games (APB is the only other one I've touched that didn't suck).
    Agreed for the lack of options for the character creator, although they did also have a few unlockables later on

    Quote:
    Why did it 'fail'? I don't know. Maybe it was just before it's time... launched back when 'MMO' still meant 'elves in woods' and anything else was just some crappy half ***** RPG with an online mode that didn't work. Personally, when I played through ME2 years later (as in, this summer), I just now realized that it strongly reminded me of my short time in TR.
    I heard several reasons why it failed, although I would probably say that it was ahead of its time in trying to cross over genre's (ie the 3rd person Shooter and MMO). Whilst there were games like Tribes/Planetside out previously, they relied heavily (at least in my experience) in actual FPS shooting skills. You *didn't* need them for TR (although they were handy), and so it was too removed for the MMO players (no tab targetting), and different enough for the FPS players (it needed a subscription, and their elite FPS skills were *not* needed).

    Stuck in the great big no mans land with a distinct lack of advertising.

    I still want my TR T-Shirt (have the beanie hat though )
  7. Quote:
    Originally Posted by LittleDavid View Post
    I don't even think TR was the failure that gaming journalism made it out to be. I think it was said that NCSoft killed the game off right after it was becoming profitable (generating enough revenues to cover its own expenses and its development I gather).
    Well, if was given enough time to live, it could have paid off its development costs... however, it had a very poor performance from launch, and could have well taken 10+ years to pay back, with minimal development on the game. It was doing *very* shakey financially.

    In its complete financial year, it only made 12Mn Won (ish), and that included its launch period as well, where it made around 1/2 its yearly total (going from Launch Quarter to Last quarter). I am ignoring the actual last quarter that it was listed in, because it only made 182Mn Won (a drop of 90% from previous quarter, but as that is a partial financial quarter for money coming in, i can let that slide).

    Chances are that after they slashed the development staff down, it was *possibly* starting to break even on a monthly basis... however, it was a declining playerbase. Would F2P have saved it? Quite possibly... but the conversion to F2P is something that you have plan out ahead of schedule, and cannot just flip at a moments notice if you havent even considered the option.
  8. Quote:
    Originally Posted by Arcanaville View Post
    I thought the Imps always spawned in threes.

    The PA spawned probabilistically. Between two and four, before pets were adjusted. Pre_I5 Illusion was the king of pets: you could theoretically have eight PA, three Spookies, three Phantasms, and three Phantasm decoys out simultaneously. That's impressive even compared to Thugs with Gang War out.
    Nope, imps Pre ED, could spawn between 2 and 5 imps per cast. Post ED it was fixed at 3 with them lasting until death.
  9. Quote:
    Originally Posted by srmalloy View Post
    Look at the type of MMOs that are popular in Korea. Grind. Grind. Grind. Gather materials so you can use them to grind your crafting skills. Buying from the ingame store or other players to get the gear you don't make yourself, in a constant struggle to keep from slipping behind the power curve, having to replace all your gear over and over again as it becomes trash relative to the opponents you face. Most of the world is set up so you need to go out in groups to survive. And PvP is an integral part of the game, with mechanics designed to actively push you out into the PvP areas, where the gank is the only true expression of superiority. NCSoft has brought this style of game to the Western MMO market again and again, and their track record is poor -- Auto Assault flopped, Exteel flopped, Dungeon Runner flopped, Tabula Rasa flopped, Aion's performance is 'disappointing' -- and Guild Wars deliberately took the game in a different direction to try to eliminate grinding.
    I would like to stick my neck out and actually state that these 4 failures were actually fairly wide divergences from the standard "WoW" fare of MMO's/Online gaming.

    Dungeon Runners was *deliberately* a piss take of the Diablo style game.
    Exteel: Group team games, along the lines of the current Monday Night COmbat games on steam... but i can see why you thought it was, and out of the 4 games you listed, this is the closest you got.
    Auto Assault/Tabula Rasa: Yes, you had quests, but they both tried to be *different* from the standard fare of Eastern/Western style of MMO at that point in time.

    To call Dungeon Runners/Auto Assault/Tabula Rasa "asian" style MMO's is a total disservice to the western developers (although if you were referring to the canned version of Tabula Rasa, I would have believed you) who worked on the games.
  10. Quote:
    Originally Posted by Bad_Influence View Post
    It still seems crazy to me to outright trash a game that was still making money - and NCSoft seems literally desperate for money at the moment, perhaps I am misreading the situation - but what do I know. Stupider business decisions are made every day.
    Considering the in the Q2 reports there are no financials for Blade and Soul and Guild Wars 2, it was most likely a one quarter blip. Did this introduce a knee jerk reaction from someone up high in NCsoft?

    Possibly... but from *my* interpretations of the financial quarterly loss is that it was simply that... a single quarterly loss. IF they dropped any of the other titles, it would make the *rest* of their financials look a lot worse next quarter (because in my mind, dropping Aion/Lineage/Lineage 2 would just drop them all that much closer to being permanently in the red, and nothing that CoX could do would save them in that state, because CoX *doesnt* make enough money to cover that loss in income).
  11. Quote:
    Originally Posted by Residentx10 View Post
    The special edition ones work but not the rest. I tried it on a Win7(IE9), Win8(IE10) and Ubuntu(Firefox) machine. You can save it and it will prompt for a location but the file errors on the "actual" download.
    Just tried it Win 7, Chrome... managed to download *all* of the comics listed there...
  12. Quote:
    Originally Posted by SlickRiptide View Post
    Typically speaking, companies that shutter their games don't actively pursue emulators the way they did when the game was generating revenue for them. At least, I've never heard of it happening.
    there was work going on a TR server emulator after TR closed down... it recieved a C&D letter from NCsoft.

    I do not know its current status (ie if it went underground or anything like that)
  13. Quote:
    Originally Posted by Starsman View Post
    If they didn’t care about losing the "small" City of Heroes player base, it's very likely they don’t care and actually expect to lose the CoH player base.

    Usually this kind of announcement comes with an apologetic email to the players, granting them access to some other new game or title they want to lure players into. Think they did sent a lot of players from Tabula Rasa to Aion when they shut down the studio. I still have not received an email from NCSoft luring me to any other title. That’s enough to make me think they don’t care about us as players at all.
    The email didn't come for about month after the announcement (roughly) if i remember correctly. It might have been 2 months, or even in the final month.. but I know that it wasn't instantly.

    And they didn't just give out account codes for Aion, they also gave out Lineage 2 and City of Heros account codes.
  14. Quote:
    Originally Posted by Winterminal View Post
    I will keep an eye on my next credit card statement. However, considering all other CoH purchases were denied as of Friday evening (other people tried to buy points and such with no luck), I think their "all subscriptions have been halted immediately" phrasing holds true.
    The reason why I said what i said, is that because i am OCD over my funds, i tend to notice money heading out a few days earlier than the actual *due* date (maybe this is a Barclays bank thing though)...

    And yes, the purchasing of points etc is true, I couldn't resub when i had read the news.
  15. Quote:
    Originally Posted by Winterminal View Post
    The only confirmation I have is this:

    I cancelled my sub on Friday, despite them saying that all subscription renewals were ceased.

    My rollover date was the first of the month, so it has come and gone.

    I am still VIP, with access to all that that entails.
    I would check your bank statements... typically you need to give more than 24hours notice to ensure that it stops heading out (especially seeing as friday was 31'st)
  16. Quote:
    Originally Posted by FloatingFatMan View Post
    Avatea used to be one of our community reps; she was lucky, she was able to relocate to the US and work with the Paragon Studio's people for a while, but for the rest? Unemployment.
    I would like to correct something for you on this... Avatea was *already* on the move over to City of Heroes when the shake up happened (seeing as she was at that point in time the CM for Tabula Rasa). Martin Kerstein was also able to move over to the US. There are a few others that i can remember who still managed to stay with the company one way or another, although not necessarily for CoX... there were some who had moved over to Lineage 2, others got picked up for Aion.

    Annoyingly for the EU side, it was a case of "if you can move, and the studio wants you, you can stay" (For the community team that is). Creative Concepts (Spaff, Rockjaw, Aero) were let go as a group. The GM's and support staff were slashed, and you had to "justify your place" to stay on. And then don't forget that the EU offices also had some development running as well (Which is why Bridger was let go)

    You will notice that this is the time when the *studios* and not NCsoft became directly responsible for managing their community teams. This change also coincided with the leadership change up of NCSoft West.

    ((Little known fact for you guys out there: At least in the EU offices, you *didnt* just do CM work for MMO's. YOu had a lead CM, and then you had your backups. Both Ghostraptor and Kerensky have stepped in to cover Avatea for CM work on TR when she was out of the office... under the new scheme, there would be no-one unless they were already on the CM team for the studio)).
  17. LOL

    *edit* FPARN!

    Oooh, dev's taking stabs at each other \o/ m.m \o/

    And yes, i do like seeing them brain farting
  18. Quote:
    Originally Posted by Intrinsic View Post
    They probably haven't worked out those details yet. I'm doubtful that it will happen at midnight though, more likely in the afternoon or evening. IIRC that would be in line with other MMO's that NCSoft has cancelled.
    Tabula Rasa had 2 "going away" events...

    One EU, one US.

    Server turnoff for each region was at Midnight of the *following* day (of the server)... so you would have till effectively 23:59 of 30th November to play. It was how I managed to take part in both the EU and US closing server events.

    For CoX, it would probably be due US time based (Seeing as that is where the servers are located)... however i can see them doing an EU Midnight shutdown, so that the staff can get hammered that night.
  19. Quote:
    Originally Posted by elvnsword09 View Post
    Hey all,

    The Perfect World/Cryptic Studios rumor has been debunked by Posi...
    http://boards.coh.com/showthread.php?t=295805

    Tic-Toc is Posi...
    Nope, Tic-Toc is BackAlleyBrawler...
  20. Gangrel_EU

    Premium Woes

    Quote:
    Originally Posted by Kitsune Knight View Post
    There's some sort of cash reward for that, right?
    Nope, but there are cookies
  21. Quote:
    Originally Posted by mercykilling View Post
    This gem.
    http://boards.cityofheroes.com/showt...light=americas

    God, I laughed so hard. It was the first thread ever I replied to.

    Case in point...I seem to have found the OP's son to argue with. Well....let him argue with me, as I'm done validating his existence.
    I think its scary in that people are still posting to keep it alive!
  22. Quote:
    Originally Posted by mercykilling View Post
    Do us all a favor and tie a large rock to your ankle and jump off a bridge.
    Only if you hold my hand and join me....
  23. Quote:
    Originally Posted by that_darn_lurker View Post
    I know he is listed as an Executive Producer for this game at launch, but what exactly did he contribute to the project? Are there any amusing stories or quirky anecdotes out there? Was there anything controversial about his involvement or particularly helpful? Was he involved with design decisions, or did you just help with the day to day operations and project management?

    Any tidbit of information (or long winded story) would be most appreciated.

    Thanks!
    He probably helped as a go between for NCsoft and Cryptic Studios (to be honest, the Exec Producer is an ambiguous title).

    NCsoft list the development studio employees, and then their *own* relevent employees in the credits (which is why they tend to list whole departments together (ie QA/Billing/QA even if the actual individual barely touched the game).

    Looking through the credits, you see some interesting names:

    April Burba listed as Tech Support (yep, she was an NCsoft Employee and *not* Cryptic Studio's)
  24. Quote:
    Originally Posted by That_Ninja View Post
    GW1 has no subscriptions and very few microtransactions, but with the very successful release of GW2, it will ensure that people will want to play the first one and even buy the expansions.
    Not to mention as well that GW1 links forward through to GW2 (Hall of Monuments), so cutting that off would end up with one feature not being able to work *full stop*

    I havent yet unlocked the HoM in GW1 (yeah, i know i suck), but i plan to...
  25. Quote:
    Originally Posted by Residentx10 View Post
    That's just amazing. For StarCraft 2, they needed 2,200 people for the game.
    To think this game ran 8+ years on 80 people +/-
    Well, to be honest, if Starcraft 2 needed 2200 people, then that would make it the largest developmental staff *ever* for a game. NCsoft has just 3000 employees (according to Wikipedia), and most MMO's typically have a headcount (at least during crunch time) of up to 300 people.

    After City of Villains was released, i believe the head count was just 15... and stayed that way until soon after the buyout by NCsoft, where more funds was made available to hire more people *specifically* for City of Heroes.