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Posts
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Joined
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You sir, are awesome!
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Quote:Microfilaments will increase the slow effect, as well as reduce the end cost. With just two micros, I believe even +3s will be severely slowed.
For example:
Level 38: Hot Feet -- Erad-Dmg(A), Erad-Acc/Dmg/Rchg(39), Erad-Acc/Dmg/EndRdx/Rchg(39), Sciroc-Acc/Dmg(39), HO:Micro(40), HO:Micro(40)
Very interesting...I shall have to add this into my calculations..thanks! -
Jeez..you both make very convincing arguments...truth be told, I just wanna kill things fast :P. Im sure I will kill some types faster than others but overall I want to be a death machine.
Considering that Hot Feet has a larger radius, does more damage and has a form of control thats allows me to blast away with less concern, I am inclined to take it over BA. I just hope that the end drain doesn't discount all of the above
Also, I will also look into that alternative slotting for HF...im only losing 1.88 defense so it *may* be worth the other bonuses...depending..
Quote:Do those enhance slows? Because mids says that its End/Movement.Also, if you're going to frankenslot Hot Feet, remember to slot Microfilaments. -
Ohhh that dervish...I thought it was a class in another game or something lol..
Quote:I don't like mob scatter on my AoE either! Wont the damage kill them before they get a chance to run out of the radius?
Hot Feet, in those terms, blows. It's not the Damage per end that makes me dislike the power though, it's the fact that it causes an avoid-scatter effect. Some people say that running enemies aren't shooting, and while true, running enemies ruin MY shooting. I like tightly packed little mobs where it's Breath/Ball/Circle, Next!
Quote:Inferno, however, should be a staple for large-group play.
Thanks for your input! -
Quote:My concept is the very contollery combo of the sets. Ice with slow and -rechg and dark with its -tohit -dmg etc along with both power sets seeming to have less mob resistance ( appears that way to me anyway). Aother concern I have is no buffs per se other than shadowfall. Would there be trouble teaming? Is this a mainly solo type set?
Having a 50 Dark defender and I can tell you first hand that Dark Miasma is a master debuffer. Dark Miasma has a player focused PBAoE heal that rival's Transfusion (Kin's heal) for the best team heal in the game. Just about every power gives -to hit so the enemies will have a very hard time hitting you and your team.
The "rez" that comes wit the set is actually a MASSIVE Targetted AoE debuff that just happens to resurrect EVERY dead ally in a 15' radius from you at once! Use it liberally on difficult targets whenever its up.
Dark Servant is one of the most well behaved pets outside of MMs (and even then...>.>) and it adds to your heals and debuffs.
I have an Ice Corruptor as well and while im not really a fan of ice, I can tell you that I can see tar patch and Ice Storm meshing very well with each other. Ice's slows coupled with Dark's slows and other debuffs should (in theory) make a very desirable teammate. -
Quote:Im looking for this toon to be as independant as possible. More or less I want him to be "farm grade" in the sense that he will be able to take on 2x6 maps soloLooking at the title I would of expected a character that walks into groups and unleashes hell. If I was doing it I'd be all about AoE def then melee def, because what I'd do is let someone else gain aggro control of a tighten group and then move in. It'll be hard to make a Whirling Dervish in this game but with defender or controller buffs that would be a likely result.
Also, what is a Whirling Dervish? o.o -
Quote:I prefer your earlier build.
If you prefer one of these latter builds, I'd recommend either slotting Hot Feet to be near the ED damage cap or dropping it out for something else. You don't spend that much endurance for a slow aura, IMO.
Interesting...I slotted it for the ranged set bonus but i'm glad you said something because I wasnt sure about it.
What is it that you prefer in the other build? the S/L/Melee defence over Ranged? -
What attracted me to this Blaster in the first place is its low mortality rate in exchange for high damage in mass.
Not that he's been 50 for a few years im looking to try a new avenue where he actually lives longer so he can cause more destruction than he could previously. -
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Thanks for reminding me I forgot to add a stealth in sprint hehe..
The thing is, I would like to be just about soft capped without any inspirations because I dont wanna be stuck if I dont have any on me.
If im not soft capped or within a few points, I need to at least have some resistance because I will get hit...a lot. Hehe...
But im looking into ur revision and see what I can pick at from it hehe.
Now that I think about it...maybe I should go with the Flame epic build........... -
This one is with Cold Mastery (Please see previous post for further explanation)
Hero Plan by Mids' Hero Designer 1.707
http://www.cohplanner.com/
Click this DataLink to open the build!
Fiya Man Farm: Level 50 Natural Blaster
Primary Power Set: Fire Blast
Secondary Power Set: Fire Manipulation
Power Pool: Speed
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Cold Mastery
Hero Profile:
Level 1: Fire Blast -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(3), Thundr-Dmg/Rchg(7), Thundr-Acc/Dmg/Rchg(17), Thundr-Acc/Dmg/EndRdx(25), Thundr-Dmg/EndRdx/Rchg(36)
Level 1: Ring of Fire -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(5), Thundr-Dmg/Rchg(17), Thundr-Acc/Dmg/Rchg(37), Thundr-Acc/Dmg/EndRdx(39), Thundr-Dmg/EndRdx/Rchg(43)
Level 2: Fire Ball -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(3), Posi-Dmg/Rchg(9), Posi-Acc/Dmg/EndRdx(13), Posi-Dam%(27), RechRdx-I(33)
Level 4: Fire Sword -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(5), Mako-Dmg/Rchg(13), Mako-Acc/EndRdx/Rchg(23), Mako-Acc/Dmg/EndRdx/Rchg(37), Mako-Dam%(39)
Level 6: Hasten -- RechRdx-I(A), RechRdx-I(7), RechRdx-I(9)
Level 8: Hurdle -- Jump-I(A)
Level 10: Fire Sword Circle -- Erad-Dmg/Rchg(A), Erad-Acc/Dmg/EndRdx/Rchg(11), Erad-%Dam(11), C'ngBlow-Acc/Dmg(15), C'ngBlow-Dmg/Rchg(27), C'ngBlow-Acc/Rchg(33)
Level 12: Aim -- AdjTgt-ToHit/Rchg(A), AdjTgt-Rchg(15)
Level 14: Super Speed -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(39)
Level 16: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(43)
Level 18: Blaze -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(19), Thundr-Dmg/Rchg(19), Thundr-Acc/Dmg/Rchg(23), Thundr-Acc/Dmg/EndRdx(34), Thundr-Dmg/EndRdx/Rchg(34)
Level 20: Stamina -- EndMod-I(A), P'Shift-EndMod(21), P'Shift-End%(21)
Level 22: Build Up -- AdjTgt-ToHit/Rchg(A), AdjTgt-Rchg(25)
Level 24: Boxing -- Stpfy-Acc/Rchg(A), Stpfy-EndRdx/Stun(31), Stpfy-Acc/EndRdx(46), Stpfy-Stun/Rng(46), Stpfy-Acc/Stun/Rchg(48), Stpfy-KB%(48)
Level 26: Tough -- S'fstPrt-ResDam/Def+(A), S'fstPrt-ResKB(29), ImpArm-ResDam/EndRdx(34), ImpArm-ResDam(36)
Level 28: Consume -- Erad-Acc/Rchg(A), Erad-Dmg/Rchg(29), Erad-Acc/Dmg/Rchg(31), RechRdx-I(36)
Level 30: Weave -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(31), RedFtn-EndRdx/Rchg(33), RedFtn-Def/EndRdx/Rchg(37), RedFtn-Def(45), RedFtn-EndRdx(46)
Level 32: Combat Jumping -- Krma-ResKB(A), Ksmt-ToHit+(42), DefBuff-I(43)
Level 35: Burn -- RechRdx-I(A)
Level 38: Hot Feet -- P'ngTtl-Acc/Slow(A), P'ngTtl-Dmg/Slow(40), P'ngTtl-Acc/EndRdx(40), P'ngTtl-Rng/Slow(40), P'ngTtl-EndRdx/Rchg/Slow(42), P'ngTtl--Rchg%(42)
Level 41: Flash Freeze -- Acc-I(A)
Level 44: Frozen Armor -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(45), RedFtn-EndRdx/Rchg(45), RedFtn-Def/EndRdx/Rchg(48), RedFtn-Def(50), RedFtn-EndRdx(50)
Level 47: Hoarfrost -- RechRdx-I(A), RechRdx-I(50)
Level 49: Hibernate -- RechRdx-I(A)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Defiance
Level 6: Ninja Run
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Set Bonus Totals:- 11% DamageBuff(Smashing)
- 11% DamageBuff(Lethal)
- 11% DamageBuff(Fire)
- 11% DamageBuff(Cold)
- 11% DamageBuff(Energy)
- 11% DamageBuff(Negative)
- 11% DamageBuff(Toxic)
- 11% DamageBuff(Psionic)
- 3% Defense(Smashing)
- 3% Defense(Lethal)
- 3% Defense(Fire)
- 3% Defense(Cold)
- 29.9% Defense(Energy)
- 29.9% Defense(Negative)
- 3% Defense(Psionic)
- 3% Defense(Melee)
- 34.3% Defense(Ranged)
- 3% Defense(AoE)
- 3.6% Max End
- 2.5% Enhancement(FlySpeed)
- 2.5% Enhancement(JumpHeight)
- 2.5% Enhancement(JumpSpeed)
- 3% Enhancement(Stun)
- 22.5% Enhancement(RechargeTime)
- 2.5% Enhancement(RunSpeed)
- 39% Enhancement(Accuracy)
- 17% FlySpeed
- 40.7 HP (3.37%) HitPoints
- 17% JumpHeight
- 17% JumpSpeed
- Knockback (Mag -8)
- Knockup (Mag -8)
- MezResist(Held) 6.05%
- MezResist(Immobilize) 7.7%
- MezResist(Sleep) 2.75%
- 16% (0.27 End/sec) Recovery
- 4.1% Resistance(Fire)
- 4.1% Resistance(Cold)
- 17% RunSpeed
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Ok guys,
I made 2 new builds based on the advice that both of you gave me. I was able to almost aoft cap range and get some decent bonuses in each build. The main difference between each build is the APP. One is Flame Mastery and one is Cold Mastery
The one with Cold has decent defense in multiple types and has a heal in hoarfrost that can soft cap my HP as well as Hibernate.
Flame has no heal however has 40% resistance to S/L and a rez that can almost replace Inferno :P.
Which one looks better to you?
This is with Flame Mastery:
Hero Plan by Mids' Hero Designer 1.707
http://www.cohplanner.com/
Click this DataLink to open the build!
Fiya Man Farm: Level 50 Natural Blaster
Primary Power Set: Fire Blast
Secondary Power Set: Fire Manipulation
Power Pool: Speed
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Flame Mastery
Hero Profile:
Level 1: Fire Blast -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(3), Thundr-Dmg/Rchg(7), Thundr-Acc/Dmg/Rchg(17), Thundr-Acc/Dmg/EndRdx(25), Thundr-Dmg/EndRdx/Rchg(36)
Level 1: Ring of Fire -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(5), Thundr-Dmg/Rchg(17), Thundr-Acc/Dmg/Rchg(37), Thundr-Acc/Dmg/EndRdx(39), Thundr-Dmg/EndRdx/Rchg(43)
Level 2: Fire Ball -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(3), Posi-Dmg/Rchg(9), Posi-Acc/Dmg/EndRdx(13), Posi-Dam%(27), RechRdx-I(33)
Level 4: Fire Sword -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(5), Mako-Dmg/Rchg(13), Mako-Acc/EndRdx/Rchg(23), Mako-Acc/Dmg/EndRdx/Rchg(37), Mako-Dam%(39)
Level 6: Hasten -- RechRdx-I(A), RechRdx-I(7), RechRdx-I(9)
Level 8: Hurdle -- Jump-I(A)
Level 10: Fire Sword Circle -- Erad-Dmg/Rchg(A), Erad-Acc/Dmg/EndRdx/Rchg(11), Erad-%Dam(11), C'ngBlow-Acc/Dmg(15), C'ngBlow-Dmg/Rchg(27), C'ngBlow-Acc/Rchg(33)
Level 12: Aim -- AdjTgt-ToHit/Rchg(A), AdjTgt-Rchg(15)
Level 14: Super Speed -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(39)
Level 16: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(43)
Level 18: Blaze -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(19), Thundr-Dmg/Rchg(19), Thundr-Acc/Dmg/Rchg(23), Thundr-Acc/Dmg/EndRdx(34), Thundr-Dmg/EndRdx/Rchg(34)
Level 20: Stamina -- EndMod-I(A), P'Shift-EndMod(21), P'Shift-End%(21)
Level 22: Build Up -- AdjTgt-ToHit/Rchg(A), AdjTgt-Rchg(25)
Level 24: Boxing -- Stpfy-Acc/Rchg(A), Stpfy-EndRdx/Stun(31), Stpfy-Acc/EndRdx(46), Stpfy-Stun/Rng(46), Stpfy-Acc/Stun/Rchg(48), Stpfy-KB%(48)
Level 26: Tough -- S'fstPrt-ResDam/Def+(A), S'fstPrt-ResKB(29), ImpArm-ResDam/EndRdx(34), ImpArm-ResDam(36)
Level 28: Consume -- Erad-Acc/Rchg(A), Erad-Dmg/Rchg(29), Erad-Acc/Dmg/Rchg(31), RechRdx-I(36)
Level 30: Weave -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(31), RedFtn-EndRdx/Rchg(33), RedFtn-Def/EndRdx/Rchg(37), RedFtn-Def(46), RedFtn-EndRdx(50)
Level 32: Combat Jumping -- Krma-ResKB(A), Ksmt-ToHit+(42), LkGmblr-Def(43), LkGmblr-Rchg+(45)
Level 35: Burn -- RechRdx-I(A)
Level 38: Hot Feet -- P'ngTtl-Acc/Slow(A), P'ngTtl-Dmg/Slow(40), P'ngTtl-Acc/EndRdx(40), P'ngTtl-Rng/Slow(40), P'ngTtl-EndRdx/Rchg/Slow(42), P'ngTtl--Rchg%(42)
Level 41: Bonfire -- RechRdx-I(A)
Level 44: Fire Shield -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/EndRdx/Rchg(45), RctvArm-ResDam(45)
Level 47: Rise of the Phoenix -- Erad-Dmg(A), Erad-Dmg/Rchg(48), Erad-Acc/Dmg/Rchg(50)
Level 49: Melt Armor -- DefDeb-I(A), RechRdx-I(50)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Defiance
Level 6: Ninja Run
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Set Bonus Totals:- 9% DamageBuff(Smashing)
- 9% DamageBuff(Lethal)
- 9% DamageBuff(Fire)
- 9% DamageBuff(Cold)
- 9% DamageBuff(Energy)
- 9% DamageBuff(Negative)
- 9% DamageBuff(Toxic)
- 9% DamageBuff(Psionic)
- 3% Defense(Smashing)
- 3% Defense(Lethal)
- 3% Defense(Fire)
- 3% Defense(Cold)
- 33% Defense(Energy)
- 33% Defense(Negative)
- 3% Defense(Psionic)
- 3% Defense(Melee)
- 33.9% Defense(Ranged)
- 3% Defense(AoE)
- 5.4% Max End
- 2.5% Enhancement(FlySpeed)
- 2.5% Enhancement(JumpHeight)
- 2.5% Enhancement(JumpSpeed)
- 3% Enhancement(Stun)
- 25% Enhancement(RechargeTime)
- 2.5% Enhancement(RunSpeed)
- 39% Enhancement(Accuracy)
- 17% FlySpeed
- 40.7 HP (3.37%) HitPoints
- 17% JumpHeight
- 17% JumpSpeed
- Knockback (Mag -8)
- Knockup (Mag -8)
- MezResist(Held) 6.05%
- MezResist(Immobilize) 6.6%
- MezResist(Sleep) 2.75%
- 16% (0.27 End/sec) Recovery
- 10% (0.5 HP/sec) Regeneration
- 2.84% Resistance(Fire)
- 2.84% Resistance(Cold)
- 17% RunSpeed
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Quote:True, but I was referring to his willingness to learn in the first place. A lot of new player I come across feel like they know it all already and nothing to gain from listening to the liked of us Vets :PNot all new players come to the boards, so they are unlikely to find out about P-wiki unless someone mentions it in game... which doesn't happen often enough IMO.
Then they proceed to "Leeroy Jenkins" through the entire mish -
Quote:i havent even played the game yet, but i have Paragon wiki pulled and am reading but i would also like to hear some tips straight from u guys who are active right now..so with that said..thanks for your patience and im a fast learner...
Why aren't more new players like this! >.< -
That reminded me of this: http://www.youtube.com/watch?v=SiMHTK15Pik
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What about Traps/Archery?
I'm under the impression that it would make a great combo... -
Quote:Cool, good to know!
I think the build is OK as is, especially if you take my other two suggestions.
Quote:I tend to run from spawn to spawn fast. I will dive into spawns while low on health. I combine and use inspires on the run. I am constantly switching targets. -
Thanks Nemu_! I will also take this into consideration!
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Quote:I don't have any Accolades on him...yet. But I will..What do you mean by "play faster"?
I would not like how it uses endurance so fast. Even dropping BA, it is still a concern. I do play a bit faster than most people though, so you may not notice that. Do you have the passive accolades (The Atlas Medallion and Portal Jockey, specifically)? You would have to leverage Hibernate and Consume very well in order to keep your blue bar up; I think the build could work since you have both, but I would not enjoy how often I would need to be looking to use one of those two powers (and blues).
I understand why you say I will have end issues...Is there a way that you could make this build better? Or would I need like a billion inf? -
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Thanks for you reply!
Quote:Good enough as in it will be effective, or I'll still have some issues?That build looks good enough.
Quote:Drop Blazing Aura.
Quote:Slot Ring of Fire (as an attack). If you take Inferno, it may be harder to move slots out of that and into Ring, but if you take Combat Jumping, then you have 5 slots you can move around. Ring of Fire is a good attack and the immobilize is often very useful too.
Now, I currently have RoF slotted as an attack in my normal build so I know it does decent damage...My Question is, are my ST blast not enough to pick up the stragglers after the AoE are dished out?
Or maybe its good to have slotted up for in case I get mezzed...
What are you thoughts? -
Hello all,
Im looking to transform my main into Death Incarnate. I would like for him to capable of wiping the floor with anything in his path. Essentially, I would like for him to be able to take on the masses with as little danger as possible
The following build is a far far cry from his normal and current one. This one used a lot more /Fire powers than I normally use (Burn, Hot Feet and BA specifically) so I would like to know if they are worth taking in the first place.
I am not rich, but I will find some way to make enough to pay for this. He's my first 50, he deserves it.
I tried to get as much S/L and Melee defense as possible as I should be spending a considerable amount of tiime there..
Please give me your honest opinion as this build is set in clay, not stone
Hero Plan by Mids' Hero Designer 1.707
http://www.cohplanner.com/
Click this DataLink to open the build!
Fiya Man Farm: Level 50 Natural Blaster
Primary Power Set: Fire Blast
Secondary Power Set: Fire Manipulation
Power Pool: Speed
Power Pool: Fitness
Power Pool: Fighting
Ancillary Pool: Cold Mastery
Hero Profile:
Level 1: Fire Blast -- Thundr-Acc/Dmg(A), Thundr-Acc/Dmg/Rchg(3), Thundr-Acc/Dmg/EndRdx(7), Dev'n-Acc/Dmg/Rchg(17), Dev'n-Hold%(36)
Level 1: Ring of Fire -- Acc-I(A)
Level 2: Fire Ball -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(3), Posi-Dmg/Rchg(5), Posi-Acc/Dmg/EndRdx(9), Posi-Dam%(15), RechRdx-I(27)
Level 4: Fire Sword -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(5), KntkC'bat-Dmg/Rchg(7), KntkC'bat-Dmg/EndRdx/Rchg(25)
Level 6: Hasten -- RechRdx-I(A), RechRdx-I(9), RechRdx-I(11)
Level 8: Hurdle -- Jump-I(A)
Level 10: Fire Sword Circle -- Oblit-Dmg(A), Oblit-Acc/Rchg(11), Oblit-Dmg/Rchg(13), Oblit-Acc/Dmg/Rchg(13), Oblit-Acc/Dmg/EndRdx/Rchg(17), Oblit-%Dam(27)
Level 12: Aim -- AdjTgt-ToHit/Rchg(A), AdjTgt-Rchg(15)
Level 14: Super Speed -- Run-I(A), Clrty-Stlth(46)
Level 16: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(50)
Level 18: Blaze -- Thundr-Acc/Dmg(A), Thundr-Acc/Dmg/Rchg(19), Thundr-Acc/Dmg/EndRdx(19), Dev'n-Acc/Dmg/EndRdx/Rchg(23), Dev'n-Dmg/Rchg(25), HO:Centri(43)
Level 20: Stamina -- EndMod-I(A), EndMod-I(21), P'Shift-End%(21)
Level 22: Build Up -- AdjTgt-ToHit/Rchg(A), AdjTgt-Rchg(23)
Level 24: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(36), KntkC'bat-Dmg/Rchg(45), KntkC'bat-Dmg/EndRdx/Rchg(50)
Level 26: Tough -- S'fstPrt-ResDam/Def+(A), S'fstPrt-ResKB(31), S'fstPrt-ResDam/EndRdx(33), ImpArm-ResDam/EndRdx(33), ImpArm-ResDam/EndRdx/Rchg(33)
Level 28: Consume -- Oblit-Dmg(A), Oblit-Acc/Rchg(29), Oblit-Dmg/Rchg(29), Oblit-Acc/Dmg/Rchg(31), Oblit-Acc/Dmg/EndRdx/Rchg(31), Oblit-%Dam(43)
Level 30: Weave -- Krma-ResKB(A), S'dpty-Def/EndRdx(34), S'dpty-Def/EndRdx/Rchg(34), GftotA-Def/EndRdx(36), GftotA-Def/EndRdx/Rchg(46)
Level 32: Blazing Aura -- M'Strk-Acc/Dmg(A), M'Strk-Dmg/EndRdx(34), M'Strk-Dmg/Rchg(37), M'Strk-Acc/EndRdx(37), M'Strk-Acc/Dmg/EndRdx(37), M'Strk-Dmg/EndRdx/Rchg(39)
Level 35: Burn -- Oblit-Dmg(A), Oblit-Acc/Rchg(39), Oblit-Dmg/Rchg(39), Oblit-Acc/Dmg/Rchg(42), Oblit-Acc/Dmg/EndRdx/Rchg(42), Oblit-%Dam(46)
Level 38: Hot Feet -- M'Strk-Acc/Dmg(A), M'Strk-Dmg/EndRdx(40), M'Strk-Dmg/Rchg(40), M'Strk-Acc/EndRdx(40), M'Strk-Acc/Dmg/EndRdx(42), M'Strk-Dmg/EndRdx/Rchg(43)
Level 41: Flash Freeze -- Acc-I(A)
Level 44: Frozen Armor -- S'dpty-Def/EndRdx(A), S'dpty-Def/EndRdx/Rchg(45), S'dpty-Def(45)
Level 47: Hoarfrost -- Dct'dW-EndRdx/Rchg(A), Dct'dW-Heal/Rchg(48), Dct'dW-Heal/EndRdx/Rchg(48), Dct'dW-Heal(48), Dct'dW-Rchg(50)
Level 49: Hibernate -- RechRdx-I(A)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Defiance
Level 6: Ninja Run
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Set Bonus Totals:- 13% DamageBuff(Smashing)
- 13% DamageBuff(Lethal)
- 13% DamageBuff(Fire)
- 13% DamageBuff(Cold)
- 13% DamageBuff(Energy)
- 13% DamageBuff(Negative)
- 13% DamageBuff(Toxic)
- 13% DamageBuff(Psionic)
- 18% Defense(Smashing)
- 18% Defense(Lethal)
- 4.88% Defense(Fire)
- 4.88% Defense(Cold)
- 8% Defense(Energy)
- 8% Defense(Negative)
- 3% Defense(Psionic)
- 21.8% Defense(Melee)
- 5.5% Defense(Ranged)
- 6.75% Defense(AoE)
- 4% Enhancement(Heal)
- 36% Enhancement(Accuracy)
- 26.3% Enhancement(RechargeTime)
- 63.2 HP (5.25%) HitPoints
- Knockback (Mag -8)
- Knockup (Mag -8)
- MezResist(Immobilize) 5.5%
- MezResist(Sleep) 3.3%
- MezResist(Stun) 9.9%
- MezResist(Terrorized) 2.2%
- 12.5% (0.21 End/sec) Recovery
- 32% (1.61 HP/sec) Regeneration
- 4.73% Resistance(Fire)
- 4.73% Resistance(Cold)
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Quote:This was a very enjoyable read. I love the way you added comic infusion with hard data and stats so that we could more easily understand the dreaded "hard numbers" :PShazel's Fire/Fire/Flame Blaster guide [i16]
The last guide for my three main characters and something I've been planning an update on for over a year! I finally got it done after getting her to 50 last month. Fire is fun to play and I definitely recommend trying it!
Im actually gonna respec my main to become a walking AoE destructor and I stumbled accors this piece of art.
Thanks! -
Quote:Lol.But I don't want a Katana. I "want" the Dual Blades as that's how the character is suppose to be.
Oh, and I somewhat get the essence of the game as I have a high level Blaster already, but I messed it up a bit but wasn't too hard to fix as my friend made me use my alt build to fix what I messed up and helped my Blaster be better (As I taken Hover and Fly... not knowing Hover was very slow and somewhat useless after getting fly) and then taking superspeed and teleport all with Fly.
Ok first of all, welcome to the game!
Secondly, if your stuck on choosing Dual Blades (DB) then thats cool, feel free to choose what appeals to you. My first every toon was a Claws/Regen (Lol Wolverine reject :P)
As far as secondary's go I can explain a little bit about WP (willpower) and SR (super reflexes)
Willpower:
Resistance to Smashing/Lethal (the most common forms of damage in the game. Most attacks have some component of either of them) and Psionics. Resistance means what ever damage you recieve will be decreased depending on the % of resistance you have.
Defense to Energy/Negative Energy/Fire/Cold. Defense means that you have a percentage of not getting hit by the attack at all. The difference with defense and resistance is that if/when you do get hit by an attack on a defense-based toon, you will take full damage.
Willpower also specializes in regeneration, so that with powers like Fast Healing and Rise to the Challenge, you regain yoru health very quickly.
Willpower does not have a heal directly like the Regeneration power set (Heals are different than regeneration) but with proper defense and resistance, you wont miss it.
Quick Recovery is end recovery jewel that, depending on the end usage of DB, can allow you to skip stamina all together.
Super Reflexes:
Provides Defense to the 3 positionals: Melee, Ranged and AoE (Area of Effect)
With SR its fairly easy to get the max defense possible and only get hit about 5% of the time. Positional defense offers a better defense than Types defense (Smahsing, lethal etc) because all attacks in the game fall into melee (close combat) ranged (far away) or AoE (multiple target attack). In this respec SR has them covered.
Quickness increases your recharge, resistance to slows and your run and flight speed.
The thing about SR is that like willpower, it has no direct heal built in so with defense, if you take a hit and its a heavy one, your gonna have to rely on inspirations or teamates to keep you alive. Thats nothing that aid self cant fix though...and SR doesn't get hit NEARLY as often as others do...
No matter what, use this website : Paragonwiki.com
and also I would suggest you get mids hero builder to help you pre-plan your toons.
Quote:The reason I'm asking help making a Dual Blade / Willpower (or something) is I somewhat don't want to make a very bad build again
Good luck, have fun!