Looking to turn my F/F into Walking Death, Please Help :)


Blaksson

 

Posted

Hello all,

Im looking to transform my main into Death Incarnate. I would like for him to capable of wiping the floor with anything in his path. Essentially, I would like for him to be able to take on the masses with as little danger as possible

The following build is a far far cry from his normal and current one. This one used a lot more /Fire powers than I normally use (Burn, Hot Feet and BA specifically) so I would like to know if they are worth taking in the first place.

I am not rich, but I will find some way to make enough to pay for this. He's my first 50, he deserves it .

I tried to get as much S/L and Melee defense as possible as I should be spending a considerable amount of tiime there..

Please give me your honest opinion as this build is set in clay, not stone

Hero Plan by Mids' Hero Designer 1.707
http://www.cohplanner.com/

Click this DataLink to open the build!

Fiya Man Farm: Level 50 Natural Blaster
Primary Power Set: Fire Blast
Secondary Power Set: Fire Manipulation
Power Pool: Speed
Power Pool: Fitness
Power Pool: Fighting
Ancillary Pool: Cold Mastery

Hero Profile:
Level 1: Fire Blast -- Thundr-Acc/Dmg(A), Thundr-Acc/Dmg/Rchg(3), Thundr-Acc/Dmg/EndRdx(7), Dev'n-Acc/Dmg/Rchg(17), Dev'n-Hold%(36)
Level 1: Ring of Fire -- Acc-I(A)
Level 2: Fire Ball -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(3), Posi-Dmg/Rchg(5), Posi-Acc/Dmg/EndRdx(9), Posi-Dam%(15), RechRdx-I(27)
Level 4: Fire Sword -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(5), KntkC'bat-Dmg/Rchg(7), KntkC'bat-Dmg/EndRdx/Rchg(25)
Level 6: Hasten -- RechRdx-I(A), RechRdx-I(9), RechRdx-I(11)
Level 8: Hurdle -- Jump-I(A)
Level 10: Fire Sword Circle -- Oblit-Dmg(A), Oblit-Acc/Rchg(11), Oblit-Dmg/Rchg(13), Oblit-Acc/Dmg/Rchg(13), Oblit-Acc/Dmg/EndRdx/Rchg(17), Oblit-%Dam(27)
Level 12: Aim -- AdjTgt-ToHit/Rchg(A), AdjTgt-Rchg(15)
Level 14: Super Speed -- Run-I(A), Clrty-Stlth(46)
Level 16: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(50)
Level 18: Blaze -- Thundr-Acc/Dmg(A), Thundr-Acc/Dmg/Rchg(19), Thundr-Acc/Dmg/EndRdx(19), Dev'n-Acc/Dmg/EndRdx/Rchg(23), Dev'n-Dmg/Rchg(25), HO:Centri(43)
Level 20: Stamina -- EndMod-I(A), EndMod-I(21), P'Shift-End%(21)
Level 22: Build Up -- AdjTgt-ToHit/Rchg(A), AdjTgt-Rchg(23)
Level 24: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(36), KntkC'bat-Dmg/Rchg(45), KntkC'bat-Dmg/EndRdx/Rchg(50)
Level 26: Tough -- S'fstPrt-ResDam/Def+(A), S'fstPrt-ResKB(31), S'fstPrt-ResDam/EndRdx(33), ImpArm-ResDam/EndRdx(33), ImpArm-ResDam/EndRdx/Rchg(33)
Level 28: Consume -- Oblit-Dmg(A), Oblit-Acc/Rchg(29), Oblit-Dmg/Rchg(29), Oblit-Acc/Dmg/Rchg(31), Oblit-Acc/Dmg/EndRdx/Rchg(31), Oblit-%Dam(43)
Level 30: Weave -- Krma-ResKB(A), S'dpty-Def/EndRdx(34), S'dpty-Def/EndRdx/Rchg(34), GftotA-Def/EndRdx(36), GftotA-Def/EndRdx/Rchg(46)
Level 32: Blazing Aura -- M'Strk-Acc/Dmg(A), M'Strk-Dmg/EndRdx(34), M'Strk-Dmg/Rchg(37), M'Strk-Acc/EndRdx(37), M'Strk-Acc/Dmg/EndRdx(37), M'Strk-Dmg/EndRdx/Rchg(39)
Level 35: Burn -- Oblit-Dmg(A), Oblit-Acc/Rchg(39), Oblit-Dmg/Rchg(39), Oblit-Acc/Dmg/Rchg(42), Oblit-Acc/Dmg/EndRdx/Rchg(42), Oblit-%Dam(46)
Level 38: Hot Feet -- M'Strk-Acc/Dmg(A), M'Strk-Dmg/EndRdx(40), M'Strk-Dmg/Rchg(40), M'Strk-Acc/EndRdx(40), M'Strk-Acc/Dmg/EndRdx(42), M'Strk-Dmg/EndRdx/Rchg(43)
Level 41: Flash Freeze -- Acc-I(A)
Level 44: Frozen Armor -- S'dpty-Def/EndRdx(A), S'dpty-Def/EndRdx/Rchg(45), S'dpty-Def(45)
Level 47: Hoarfrost -- Dct'dW-EndRdx/Rchg(A), Dct'dW-Heal/Rchg(48), Dct'dW-Heal/EndRdx/Rchg(48), Dct'dW-Heal(48), Dct'dW-Rchg(50)
Level 49: Hibernate -- RechRdx-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Defiance
Level 6: Ninja Run
------------
Set Bonus Totals:

  • 13% DamageBuff(Smashing)
  • 13% DamageBuff(Lethal)
  • 13% DamageBuff(Fire)
  • 13% DamageBuff(Cold)
  • 13% DamageBuff(Energy)
  • 13% DamageBuff(Negative)
  • 13% DamageBuff(Toxic)
  • 13% DamageBuff(Psionic)
  • 18% Defense(Smashing)
  • 18% Defense(Lethal)
  • 4.88% Defense(Fire)
  • 4.88% Defense(Cold)
  • 8% Defense(Energy)
  • 8% Defense(Negative)
  • 3% Defense(Psionic)
  • 21.8% Defense(Melee)
  • 5.5% Defense(Ranged)
  • 6.75% Defense(AoE)
  • 4% Enhancement(Heal)
  • 36% Enhancement(Accuracy)
  • 26.3% Enhancement(RechargeTime)
  • 63.2 HP (5.25%) HitPoints
  • Knockback (Mag -8)
  • Knockup (Mag -8)
  • MezResist(Immobilize) 5.5%
  • MezResist(Sleep) 3.3%
  • MezResist(Stun) 9.9%
  • MezResist(Terrorized) 2.2%
  • 12.5% (0.21 End/sec) Recovery
  • 32% (1.61 HP/sec) Regeneration
  • 4.73% Resistance(Fire)
  • 4.73% Resistance(Cold)



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Thanks!


My 50's:
Fiya Man: Fiya/ Fiya/ Flame Blaster -Protector
Ethros: Dark/Dark/Dark Defender - Protector
Ja-Ja: Fire/Kin/Earth Controller- Protector
Shadow Flux: Fortunata
Daily Forecast: Fire/Storm/Mace Corruptor- Infinity

"XP is for sissies. Real men collect debt." -Adelie

@Gammos

 

Posted

That build looks good enough. I have two suggestions.

Drop Blazing Aura.
While I have it and run it on two of my Fire/Fire blasters, I really think the overly high end cost and the small radius make this power very bad. I only have it because I do not need or want any other powers, so activation time free damage is good for me. You could pick up Combat Jumping or Inferno in its place. I'd choose Combat Jumping, the immobilize protection is huge for a melee character and it is also excellent to have its mobility and it will give you even more defense.

Slot Ring of Fire
(as an attack). If you take Inferno, it may be harder to move slots out of that and into Ring, but if you take Combat Jumping, then you have 5 slots you can move around. Ring of Fire is a good attack and the immobilize is often very useful too.


Why Blasters? Empathy Sucks.
So, you want to be Mental?
What the hell? Let's buff defenders.
Tactics are for those who do not have a big enough hammer. Wisdom is knowing how big your hammer is.

 

Posted

Thanks for you reply!

Quote:
That build looks good enough.
Good enough as in it will be effective, or I'll still have some issues?

Quote:
Drop Blazing Aura.
Ive never used it, so that doesnt bother me. However, will I still pump out enough AoE damage to keep me alive without it?

Quote:
Slot Ring of Fire (as an attack). If you take Inferno, it may be harder to move slots out of that and into Ring, but if you take Combat Jumping, then you have 5 slots you can move around. Ring of Fire is a good attack and the immobilize is often very useful too.
I thought about taking inferno as an "Oh S***" button...but I would rather steam roll through without havin to stop and retoggle everything (minor detail but oh well :P)

Now, I currently have RoF slotted as an attack in my normal build so I know it does decent damage...My Question is, are my ST blast not enough to pick up the stragglers after the AoE are dished out?

Or maybe its good to have slotted up for in case I get mezzed...

What are you thoughts?


My 50's:
Fiya Man: Fiya/ Fiya/ Flame Blaster -Protector
Ethros: Dark/Dark/Dark Defender - Protector
Ja-Ja: Fire/Kin/Earth Controller- Protector
Shadow Flux: Fortunata
Daily Forecast: Fire/Storm/Mace Corruptor- Infinity

"XP is for sissies. Real men collect debt." -Adelie

@Gammos

 

Posted

Quote:
Originally Posted by Gammos View Post
Good enough as in it will be effective, or I'll still have some issues?
I would not like how it uses endurance so fast. Even dropping BA, it is still a concern. I do play a bit faster than most people though, so you may not notice that. Do you have the passive accolades (The Atlas Medallion and Portal Jockey, specifically)? You would have to leverage Hibernate and Consume very well in order to keep your blue bar up; I think the build could work since you have both, but I would not enjoy how often I would need to be looking to use one of those two powers (and blues).

Quote:
Originally Posted by Gammos View Post
Ive never used it, so that doesnt bother me. However, will I still pump out enough AoE damage to keep me alive without it?
Hot Feet, Fire Ball, and FSC are boatloads of AoE damage. Burn is also extremely useful and adds some decent AoE punch. Blazing Aura, played to leverage it (I do things near the end of a fight to conserve endurance, like run up and stand next to an enemy to let my auras kill them), will equal about 11% of my total damage in a play session. However, that extra damage is really only making a difference in a very small number of cases. I play at +1 / x 5 or 6, because that is where I get a good balance between danger and the speed through spawns I like.

Quote:
Originally Posted by Gammos View Post
I thought about taking inferno as an "Oh S***" button...but I would rather steam roll through without havin to stop and retoggle everything (minor detail but oh well :P)
I do not have Inferno on any of my Fire blasters because I believe, in almost every case, I can do better without it due to the end crash. So Combat Jumping is definitely the way to go, since you feel the same way I do. Burn's immob protection is good enough, but CJ is nice for other reasons as well.

Quote:
Originally Posted by Gammos View Post
Now, I currently have RoF slotted as an attack in my normal build so I know it does decent damage...My Question is, are my ST blast not enough to pick up the stragglers after the AoE are dished out?

Or maybe its good to have slotted up for in case I get mezzed...
Blaze, Blast, and Sword are likely just good enough to get stragglers in most every case. I'd prefer to have Ring to help. It stops runners. In an AV or EB fight it can help you save endurance while keeping your damage up. It gives you another range attack for those sad (but rare) times when you should not enter melee. It is very helpful when mezzed.


Why Blasters? Empathy Sucks.
So, you want to be Mental?
What the hell? Let's buff defenders.
Tactics are for those who do not have a big enough hammer. Wisdom is knowing how big your hammer is.

 

Posted

Quote:
I would not like how it uses endurance so fast. Even dropping BA, it is still a concern. I do play a bit faster than most people though, so you may not notice that. Do you have the passive accolades (The Atlas Medallion and Portal Jockey, specifically)? You would have to leverage Hibernate and Consume very well in order to keep your blue bar up; I think the build could work since you have both, but I would not enjoy how often I would need to be looking to use one of those two powers (and blues).
I don't have any Accolades on him...yet. But I will..What do you mean by "play faster"?

I understand why you say I will have end issues...Is there a way that you could make this build better? Or would I need like a billion inf?


My 50's:
Fiya Man: Fiya/ Fiya/ Flame Blaster -Protector
Ethros: Dark/Dark/Dark Defender - Protector
Ja-Ja: Fire/Kin/Earth Controller- Protector
Shadow Flux: Fortunata
Daily Forecast: Fire/Storm/Mace Corruptor- Infinity

"XP is for sissies. Real men collect debt." -Adelie

@Gammos

 

Posted

Just because you have a few PbAoEs doesn't mean you need to spend all your time in melee. Building for S/L is one way to obtain defense but that leaves you open to a lot of mezzes, and despite defiance mezzes are still the #1 blaster killer. This is even more so should you choose to actually spend all your time in melee.

Here's a range capped build with 45% s/l resist as an alternative for you to consider. Use the jousting technique to get those PbAoEs off without getting stuck in melee.

Hero Plan by Mids' Hero Designer 1.707
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Mutation Blaster
Primary Power Set: Fire Blast
Secondary Power Set: Fire Manipulation
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Concealment
Ancillary Pool: Flame Mastery

Hero Profile:
Level 1: Fire Blast -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(3), Thundr-Dmg/Rchg(3), Thundr-Acc/Dmg/Rchg(5), Thundr-Acc/Dmg/EndRdx(5), Thundr-Dmg/EndRdx/Rchg(7)
Level 1: Ring of Fire -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(7), Thundr-Dmg/Rchg(9), Thundr-Acc/Dmg/Rchg(9), Thundr-Acc/Dmg/EndRdx(11), Thundr-Dmg/EndRdx/Rchg(11)
Level 2: Fire Ball -- Ragnrk-Dmg/Rchg(A), Ragnrk-Acc/Dmg/Rchg(13), Ragnrk-Acc/Rchg(13), Ragnrk-Dmg/EndRdx(15), Ragnrk-Knock%(15)
Level 4: Flares -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(17), Thundr-Dmg/Rchg(17), Thundr-Acc/Dmg/Rchg(19), Thundr-Acc/Dmg/EndRdx(19), Thundr-Dmg/EndRdx/Rchg(21)
Level 6: Combat Jumping -- LkGmblr-Rchg+(A), Zephyr-Travel(34), Zephyr-ResKB(36)
Level 8: Hurdle -- Jump-I(A)
Level 10: Fire Sword Circle -- Erad-Dmg(A), Erad-Acc/Dmg/EndRdx/Rchg(37), Erad-Acc/Dmg/Rchg(37), C'ngBlow-Acc/Dmg(43), C'ngBlow-Dmg/EndRdx(46), C'ngBlow-Acc/Rchg(46)
Level 12: Aim -- RechRdx-I(A)
Level 14: Super Jump -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(34)
Level 16: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(40)
Level 18: Blaze -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(21), Thundr-Dmg/Rchg(23), Thundr-Acc/Dmg/Rchg(23), Thundr-Acc/Dmg/EndRdx(25), Thundr-Dmg/EndRdx/Rchg(25)
Level 20: Stamina -- EndMod-I(A), P'Shift-EndMod(39), P'Shift-EndMod/Acc(40), P'Shift-End%(40)
Level 22: Build Up -- RechRdx-I(A)
Level 24: Fire Breath -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(31), Posi-Dmg/Rchg(31), Posi-Dmg/Rng(33), Posi-Acc/Dmg/EndRdx(33)
Level 26: Boxing -- Stpfy-Acc/Rchg(A), Stpfy-EndRdx/Stun(27), Stpfy-Acc/EndRdx(27), Stpfy-Stun/Rng(29), Stpfy-Acc/Stun/Rchg(29), Stpfy-KB%(31)
Level 28: Consume -- Erad-Acc/Rchg(A), Erad-Acc/Dmg/Rchg(37), Erad-Acc/Dmg/EndRdx/Rchg(39), Erad-Dmg/Rchg(39)
Level 30: Stealth -- LkGmblr-Rchg+(A), HO:Enzym(46)
Level 32: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/EndRdx/Rchg(33), RctvArm-ResDam(34)
Level 35: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(36), HO:Enzym(36)
Level 38: Acrobatics -- EndRdx-I(A)
Level 41: Fire Sword -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(42), Mako-Dmg/Rchg(42), Mako-Acc/EndRdx/Rchg(42), Mako-Acc/Dmg/EndRdx/Rchg(43), Mako-Dam%(43)
Level 44: Burn -- Erad-Dmg(A), Erad-Acc/Dmg/Rchg(45), Erad-Acc/Dmg/EndRdx/Rchg(45), Erad-Dmg/Rchg(45)
Level 47: Char -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(48), BasGaze-EndRdx/Rchg/Hold(48), BasGaze-Acc/EndRdx/Rchg/Hold(48)
Level 49: Fire Shield -- S'fstPrt-ResDam/Def+(A), RctvArm-ResDam/EndRdx(50), RctvArm-ResDam/EndRdx/Rchg(50), RctvArm-ResDam(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- ULeap-Stlth(A)
Level 2: Rest -- Empty(A)
Level 1: Defiance
Level 6: Ninja Run



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Posted

Quote:
Originally Posted by Gammos View Post
I understand why you say I will have end issues...Is there a way that you could make this build better? Or would I need like a billion inf?
I think the build is OK as is, especially if you take my other two suggestions.

Quote:
Originally Posted by Gammos View Post
I don't have any Accolades on him...yet. But I will..What do you mean by "play faster"?
I tend to run from spawn to spawn fast. I will dive into spawns while low on health. I combine and use inspires on the run. I am constantly switching targets.


Why Blasters? Empathy Sucks.
So, you want to be Mental?
What the hell? Let's buff defenders.
Tactics are for those who do not have a big enough hammer. Wisdom is knowing how big your hammer is.

 

Posted

Thanks Nemu_! I will also take this into consideration!


My 50's:
Fiya Man: Fiya/ Fiya/ Flame Blaster -Protector
Ethros: Dark/Dark/Dark Defender - Protector
Ja-Ja: Fire/Kin/Earth Controller- Protector
Shadow Flux: Fortunata
Daily Forecast: Fire/Storm/Mace Corruptor- Infinity

"XP is for sissies. Real men collect debt." -Adelie

@Gammos

 

Posted

Quote:
I think the build is OK as is, especially if you take my other two suggestions.
Cool, good to know!


Quote:
I tend to run from spawn to spawn fast. I will dive into spawns while low on health. I combine and use inspires on the run. I am constantly switching targets.
Nice, thats about my playstyle as well (Although, I probably die a little more than you :P)...Im a bit ADD when it comes to kills. Thats why I prefer AoEs. I like to rip a mob and move on instead of spending time ST'ing everything =D


My 50's:
Fiya Man: Fiya/ Fiya/ Flame Blaster -Protector
Ethros: Dark/Dark/Dark Defender - Protector
Ja-Ja: Fire/Kin/Earth Controller- Protector
Shadow Flux: Fortunata
Daily Forecast: Fire/Storm/Mace Corruptor- Infinity

"XP is for sissies. Real men collect debt." -Adelie

@Gammos

 

Posted

Ok guys,

I made 2 new builds based on the advice that both of you gave me. I was able to almost aoft cap range and get some decent bonuses in each build. The main difference between each build is the APP. One is Flame Mastery and one is Cold Mastery

The one with Cold has decent defense in multiple types and has a heal in hoarfrost that can soft cap my HP as well as Hibernate.

Flame has no heal however has 40% resistance to S/L and a rez that can almost replace Inferno :P.

Which one looks better to you?

This is with Flame Mastery:
Hero Plan by Mids' Hero Designer 1.707
http://www.cohplanner.com/

Click this DataLink to open the build!

Fiya Man Farm: Level 50 Natural Blaster
Primary Power Set: Fire Blast
Secondary Power Set: Fire Manipulation
Power Pool: Speed
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Flame Mastery

Hero Profile:
Level 1: Fire Blast -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(3), Thundr-Dmg/Rchg(7), Thundr-Acc/Dmg/Rchg(17), Thundr-Acc/Dmg/EndRdx(25), Thundr-Dmg/EndRdx/Rchg(36)
Level 1: Ring of Fire -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(5), Thundr-Dmg/Rchg(17), Thundr-Acc/Dmg/Rchg(37), Thundr-Acc/Dmg/EndRdx(39), Thundr-Dmg/EndRdx/Rchg(43)
Level 2: Fire Ball -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(3), Posi-Dmg/Rchg(9), Posi-Acc/Dmg/EndRdx(13), Posi-Dam%(27), RechRdx-I(33)
Level 4: Fire Sword -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(5), Mako-Dmg/Rchg(13), Mako-Acc/EndRdx/Rchg(23), Mako-Acc/Dmg/EndRdx/Rchg(37), Mako-Dam%(39)
Level 6: Hasten -- RechRdx-I(A), RechRdx-I(7), RechRdx-I(9)
Level 8: Hurdle -- Jump-I(A)
Level 10: Fire Sword Circle -- Erad-Dmg/Rchg(A), Erad-Acc/Dmg/EndRdx/Rchg(11), Erad-%Dam(11), C'ngBlow-Acc/Dmg(15), C'ngBlow-Dmg/Rchg(27), C'ngBlow-Acc/Rchg(33)
Level 12: Aim -- AdjTgt-ToHit/Rchg(A), AdjTgt-Rchg(15)
Level 14: Super Speed -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(39)
Level 16: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(43)
Level 18: Blaze -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(19), Thundr-Dmg/Rchg(19), Thundr-Acc/Dmg/Rchg(23), Thundr-Acc/Dmg/EndRdx(34), Thundr-Dmg/EndRdx/Rchg(34)
Level 20: Stamina -- EndMod-I(A), P'Shift-EndMod(21), P'Shift-End%(21)
Level 22: Build Up -- AdjTgt-ToHit/Rchg(A), AdjTgt-Rchg(25)
Level 24: Boxing -- Stpfy-Acc/Rchg(A), Stpfy-EndRdx/Stun(31), Stpfy-Acc/EndRdx(46), Stpfy-Stun/Rng(46), Stpfy-Acc/Stun/Rchg(48), Stpfy-KB%(48)
Level 26: Tough -- S'fstPrt-ResDam/Def+(A), S'fstPrt-ResKB(29), ImpArm-ResDam/EndRdx(34), ImpArm-ResDam(36)
Level 28: Consume -- Erad-Acc/Rchg(A), Erad-Dmg/Rchg(29), Erad-Acc/Dmg/Rchg(31), RechRdx-I(36)
Level 30: Weave -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(31), RedFtn-EndRdx/Rchg(33), RedFtn-Def/EndRdx/Rchg(37), RedFtn-Def(46), RedFtn-EndRdx(50)
Level 32: Combat Jumping -- Krma-ResKB(A), Ksmt-ToHit+(42), LkGmblr-Def(43), LkGmblr-Rchg+(45)
Level 35: Burn -- RechRdx-I(A)
Level 38: Hot Feet -- P'ngTtl-Acc/Slow(A), P'ngTtl-Dmg/Slow(40), P'ngTtl-Acc/EndRdx(40), P'ngTtl-Rng/Slow(40), P'ngTtl-EndRdx/Rchg/Slow(42), P'ngTtl--Rchg%(42)
Level 41: Bonfire -- RechRdx-I(A)
Level 44: Fire Shield -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/EndRdx/Rchg(45), RctvArm-ResDam(45)
Level 47: Rise of the Phoenix -- Erad-Dmg(A), Erad-Dmg/Rchg(48), Erad-Acc/Dmg/Rchg(50)
Level 49: Melt Armor -- DefDeb-I(A), RechRdx-I(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Defiance
Level 6: Ninja Run
------------
Set Bonus Totals:

  • 9% DamageBuff(Smashing)
  • 9% DamageBuff(Lethal)
  • 9% DamageBuff(Fire)
  • 9% DamageBuff(Cold)
  • 9% DamageBuff(Energy)
  • 9% DamageBuff(Negative)
  • 9% DamageBuff(Toxic)
  • 9% DamageBuff(Psionic)
  • 3% Defense(Smashing)
  • 3% Defense(Lethal)
  • 3% Defense(Fire)
  • 3% Defense(Cold)
  • 33% Defense(Energy)
  • 33% Defense(Negative)
  • 3% Defense(Psionic)
  • 3% Defense(Melee)
  • 33.9% Defense(Ranged)
  • 3% Defense(AoE)
  • 5.4% Max End
  • 2.5% Enhancement(FlySpeed)
  • 2.5% Enhancement(JumpHeight)
  • 2.5% Enhancement(JumpSpeed)
  • 3% Enhancement(Stun)
  • 25% Enhancement(RechargeTime)
  • 2.5% Enhancement(RunSpeed)
  • 39% Enhancement(Accuracy)
  • 17% FlySpeed
  • 40.7 HP (3.37%) HitPoints
  • 17% JumpHeight
  • 17% JumpSpeed
  • Knockback (Mag -8)
  • Knockup (Mag -8)
  • MezResist(Held) 6.05%
  • MezResist(Immobilize) 6.6%
  • MezResist(Sleep) 2.75%
  • 16% (0.27 End/sec) Recovery
  • 10% (0.5 HP/sec) Regeneration
  • 2.84% Resistance(Fire)
  • 2.84% Resistance(Cold)
  • 17% RunSpeed



Code:
| Copy & Paste this data into Mids' Hero Designer to view the build |
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My 50's:
Fiya Man: Fiya/ Fiya/ Flame Blaster -Protector
Ethros: Dark/Dark/Dark Defender - Protector
Ja-Ja: Fire/Kin/Earth Controller- Protector
Shadow Flux: Fortunata
Daily Forecast: Fire/Storm/Mace Corruptor- Infinity

"XP is for sissies. Real men collect debt." -Adelie

@Gammos

 

Posted

This one is with Cold Mastery (Please see previous post for further explanation)

Hero Plan by Mids' Hero Designer 1.707
http://www.cohplanner.com/

Click this DataLink to open the build!

Fiya Man Farm: Level 50 Natural Blaster
Primary Power Set: Fire Blast
Secondary Power Set: Fire Manipulation
Power Pool: Speed
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Cold Mastery

Hero Profile:
Level 1: Fire Blast -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(3), Thundr-Dmg/Rchg(7), Thundr-Acc/Dmg/Rchg(17), Thundr-Acc/Dmg/EndRdx(25), Thundr-Dmg/EndRdx/Rchg(36)
Level 1: Ring of Fire -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(5), Thundr-Dmg/Rchg(17), Thundr-Acc/Dmg/Rchg(37), Thundr-Acc/Dmg/EndRdx(39), Thundr-Dmg/EndRdx/Rchg(43)
Level 2: Fire Ball -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(3), Posi-Dmg/Rchg(9), Posi-Acc/Dmg/EndRdx(13), Posi-Dam%(27), RechRdx-I(33)
Level 4: Fire Sword -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(5), Mako-Dmg/Rchg(13), Mako-Acc/EndRdx/Rchg(23), Mako-Acc/Dmg/EndRdx/Rchg(37), Mako-Dam%(39)
Level 6: Hasten -- RechRdx-I(A), RechRdx-I(7), RechRdx-I(9)
Level 8: Hurdle -- Jump-I(A)
Level 10: Fire Sword Circle -- Erad-Dmg/Rchg(A), Erad-Acc/Dmg/EndRdx/Rchg(11), Erad-%Dam(11), C'ngBlow-Acc/Dmg(15), C'ngBlow-Dmg/Rchg(27), C'ngBlow-Acc/Rchg(33)
Level 12: Aim -- AdjTgt-ToHit/Rchg(A), AdjTgt-Rchg(15)
Level 14: Super Speed -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(39)
Level 16: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(43)
Level 18: Blaze -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(19), Thundr-Dmg/Rchg(19), Thundr-Acc/Dmg/Rchg(23), Thundr-Acc/Dmg/EndRdx(34), Thundr-Dmg/EndRdx/Rchg(34)
Level 20: Stamina -- EndMod-I(A), P'Shift-EndMod(21), P'Shift-End%(21)
Level 22: Build Up -- AdjTgt-ToHit/Rchg(A), AdjTgt-Rchg(25)
Level 24: Boxing -- Stpfy-Acc/Rchg(A), Stpfy-EndRdx/Stun(31), Stpfy-Acc/EndRdx(46), Stpfy-Stun/Rng(46), Stpfy-Acc/Stun/Rchg(48), Stpfy-KB%(48)
Level 26: Tough -- S'fstPrt-ResDam/Def+(A), S'fstPrt-ResKB(29), ImpArm-ResDam/EndRdx(34), ImpArm-ResDam(36)
Level 28: Consume -- Erad-Acc/Rchg(A), Erad-Dmg/Rchg(29), Erad-Acc/Dmg/Rchg(31), RechRdx-I(36)
Level 30: Weave -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(31), RedFtn-EndRdx/Rchg(33), RedFtn-Def/EndRdx/Rchg(37), RedFtn-Def(45), RedFtn-EndRdx(46)
Level 32: Combat Jumping -- Krma-ResKB(A), Ksmt-ToHit+(42), DefBuff-I(43)
Level 35: Burn -- RechRdx-I(A)
Level 38: Hot Feet -- P'ngTtl-Acc/Slow(A), P'ngTtl-Dmg/Slow(40), P'ngTtl-Acc/EndRdx(40), P'ngTtl-Rng/Slow(40), P'ngTtl-EndRdx/Rchg/Slow(42), P'ngTtl--Rchg%(42)
Level 41: Flash Freeze -- Acc-I(A)
Level 44: Frozen Armor -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(45), RedFtn-EndRdx/Rchg(45), RedFtn-Def/EndRdx/Rchg(48), RedFtn-Def(50), RedFtn-EndRdx(50)
Level 47: Hoarfrost -- RechRdx-I(A), RechRdx-I(50)
Level 49: Hibernate -- RechRdx-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Defiance
Level 6: Ninja Run
------------
Set Bonus Totals:

  • 11% DamageBuff(Smashing)
  • 11% DamageBuff(Lethal)
  • 11% DamageBuff(Fire)
  • 11% DamageBuff(Cold)
  • 11% DamageBuff(Energy)
  • 11% DamageBuff(Negative)
  • 11% DamageBuff(Toxic)
  • 11% DamageBuff(Psionic)
  • 3% Defense(Smashing)
  • 3% Defense(Lethal)
  • 3% Defense(Fire)
  • 3% Defense(Cold)
  • 29.9% Defense(Energy)
  • 29.9% Defense(Negative)
  • 3% Defense(Psionic)
  • 3% Defense(Melee)
  • 34.3% Defense(Ranged)
  • 3% Defense(AoE)
  • 3.6% Max End
  • 2.5% Enhancement(FlySpeed)
  • 2.5% Enhancement(JumpHeight)
  • 2.5% Enhancement(JumpSpeed)
  • 3% Enhancement(Stun)
  • 22.5% Enhancement(RechargeTime)
  • 2.5% Enhancement(RunSpeed)
  • 39% Enhancement(Accuracy)
  • 17% FlySpeed
  • 40.7 HP (3.37%) HitPoints
  • 17% JumpHeight
  • 17% JumpSpeed
  • Knockback (Mag -8)
  • Knockup (Mag -8)
  • MezResist(Held) 6.05%
  • MezResist(Immobilize) 7.7%
  • MezResist(Sleep) 2.75%
  • 16% (0.27 End/sec) Recovery
  • 4.1% Resistance(Fire)
  • 4.1% Resistance(Cold)
  • 17% RunSpeed



Code:
| Copy & Paste this data into Mids' Hero Designer to view the build |
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My 50's:
Fiya Man: Fiya/ Fiya/ Flame Blaster -Protector
Ethros: Dark/Dark/Dark Defender - Protector
Ja-Ja: Fire/Kin/Earth Controller- Protector
Shadow Flux: Fortunata
Daily Forecast: Fire/Storm/Mace Corruptor- Infinity

"XP is for sissies. Real men collect debt." -Adelie

@Gammos

 

Posted

I made a hybred of both pop 1 purple and be 44% in 5 things something else to look at.

Hero Plan by Mids' Hero Designer 1.707
http://www.cohplanner.com/

Click this DataLink to open the build!

Fiya Man Farm: Level 50 Natural Blaster
Primary Power Set: Fire Blast
Secondary Power Set: Fire Manipulation
Power Pool: Speed
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Cold Mastery

Hero Profile:
Level 1: Fire Blast -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(3), Thundr-Dmg/Rchg(7), Thundr-Acc/Dmg/Rchg(17), Thundr-Acc/Dmg/EndRdx(25), Thundr-Dmg/EndRdx/Rchg(36)
Level 1: Ring of Fire -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(5), Thundr-Dmg/Rchg(17), Thundr-Acc/Dmg/Rchg(37), Thundr-Acc/Dmg/EndRdx(39), Thundr-Dmg/EndRdx/Rchg(43)
Level 2: Fire Ball -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(3), Posi-Dmg/Rchg(9), Posi-Acc/Dmg/EndRdx(13), Posi-Dam%(27), RechRdx-I(33)
Level 4: Fire Sword -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(5), KntkC'bat-Dmg/Rchg(13), KntkC'bat-Dmg/EndRdx/Rchg(23), Mako-Acc/Dmg/EndRdx/Rchg(37), Mako-Dam%(39)
Level 6: Hasten -- RechRdx-I(A), RechRdx-I(7), RechRdx-I(9)
Level 8: Hurdle -- Jump-I(A)
Level 10: Fire Sword Circle -- Erad-Dmg/Rchg(A), Erad-Acc/Dmg/EndRdx/Rchg(11), Erad-%Dam(11), C'ngBlow-Acc/Dmg(15), C'ngBlow-Dmg/Rchg(27), C'ngBlow-Acc/Rchg(33)
Level 12: Aim -- Rec'dRet-ToHit(A), Rec'dRet-ToHit/Rchg(15)
Level 14: Super Speed -- Zephyr-ResKB(A), Zephyr-Travel/EndRdx(39)
Level 16: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(43)
Level 18: Blaze -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(19), Thundr-Dmg/Rchg(19), Thundr-Acc/Dmg/Rchg(23), Thundr-Acc/Dmg/EndRdx(34), Thundr-Dmg/EndRdx/Rchg(34)
Level 20: Stamina -- P'Shift-EndMod/Acc(A), P'Shift-EndMod(21), P'Shift-End%(21)
Level 22: Build Up -- GSFC-Build%(A), GSFC-ToHit/EndRdx(25), GSFC-ToHit(37), GSFC-ToHit/Rchg(46), GSFC-ToHit/Rchg/EndRdx(48), GSFC-Rchg/EndRdx(48)
Level 24: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(31), KntkC'bat-Dmg/Rchg(46), KntkC'bat-Dmg/EndRdx/Rchg(46)
Level 26: Tough -- S'fstPrt-ResDam/Def+(A), S'fstPrt-ResKB(29), S'fstPrt-ResDam/EndRdx(34), EndRdx-I(36)
Level 28: Consume -- Erad-Acc/Rchg(A), Erad-Dmg/Rchg(29), Erad-Acc/Dmg/Rchg(31), RechRdx-I(36)
Level 30: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(31), LkGmblr-Def/EndRdx(33), LkGmblr-Def/EndRdx/Rchg(42)
Level 32: Combat Jumping -- Krma-ResKB(A), LkGmblr-Def(43), LkGmblr-Rchg+(45)
Level 35: Burn -- Sciroc-Acc/Dmg/EndRdx(A)
Level 38: Hot Feet -- P'ngTtl-Acc/Slow(A), P'ngTtl-Dmg/Slow(40), P'ngTtl-Acc/EndRdx(40), P'ngTtl-Rng/Slow(40), P'ngTtl-EndRdx/Rchg/Slow(42), P'ngTtl--Rchg%(42)
Level 41: Snow Storm -- EndRdx-I(A)
Level 44: Frozen Armor -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/EndRdx/Rchg(45), RctvArm-ResDam(45), RctvArm-EndRdx(50)
Level 47: Hoarfrost -- RctvArm-EndRdx(A), RctvArm-ResDam(48), RctvArm-ResDam/EndRdx(50), RctvArm-ResDam/EndRdx/Rchg(50)
Level 49: Hibernate -- RechRdx-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- ULeap-Stlth(A)
Level 2: Rest -- Empty(A)
Level 1: Defiance
Level 6: Ninja Run



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| Copy & Paste this data into Mids' Hero Designer to view the build |
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Posted

Thanks for reminding me I forgot to add a stealth in sprint hehe..

The thing is, I would like to be just about soft capped without any inspirations because I dont wanna be stuck if I dont have any on me.

If im not soft capped or within a few points, I need to at least have some resistance because I will get hit...a lot. Hehe...

But im looking into ur revision and see what I can pick at from it hehe.

Now that I think about it...maybe I should go with the Flame epic build...........


My 50's:
Fiya Man: Fiya/ Fiya/ Flame Blaster -Protector
Ethros: Dark/Dark/Dark Defender - Protector
Ja-Ja: Fire/Kin/Earth Controller- Protector
Shadow Flux: Fortunata
Daily Forecast: Fire/Storm/Mace Corruptor- Infinity

"XP is for sissies. Real men collect debt." -Adelie

@Gammos

 

Posted

Quote:
Originally Posted by Fulmens View Post
... safe and blasters go together like boring and EOD.

What attracted me to this Blaster in the first place is its low mortality rate in exchange for high damage in mass.

Not that he's been 50 for a few years im looking to try a new avenue where he actually lives longer so he can cause more destruction than he could previously.


My 50's:
Fiya Man: Fiya/ Fiya/ Flame Blaster -Protector
Ethros: Dark/Dark/Dark Defender - Protector
Ja-Ja: Fire/Kin/Earth Controller- Protector
Shadow Flux: Fortunata
Daily Forecast: Fire/Storm/Mace Corruptor- Infinity

"XP is for sissies. Real men collect debt." -Adelie

@Gammos

 

Posted

Quote:
Originally Posted by StratoNexus View Post
I prefer your earlier build.

If you prefer one of these latter builds, I'd recommend either slotting Hot Feet to be near the ED damage cap or dropping it out for something else. You don't spend that much endurance for a slow aura, IMO.

Interesting...I slotted it for the ranged set bonus but i'm glad you said something because I wasnt sure about it.

What is it that you prefer in the other build? the S/L/Melee defence over Ranged?


My 50's:
Fiya Man: Fiya/ Fiya/ Flame Blaster -Protector
Ethros: Dark/Dark/Dark Defender - Protector
Ja-Ja: Fire/Kin/Earth Controller- Protector
Shadow Flux: Fortunata
Daily Forecast: Fire/Storm/Mace Corruptor- Infinity

"XP is for sissies. Real men collect debt." -Adelie

@Gammos

 

Posted

Looking at the title I would of expected a character that walks into groups and unleashes hell. If I was doing it I'd be all about AoE def then melee def, because what I'd do is let someone else gain aggro control of a tighten group and then move in. It'll be hard to make a Whirling Dervish in this game but with defender or controller buffs that would be a likely result.


He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.

 

Posted

Quote:
Originally Posted by New Dawn View Post
Looking at the title I would of expected a character that walks into groups and unleashes hell. If I was doing it I'd be all about AoE def then melee def, because what I'd do is let someone else gain aggro control of a tighten group and then move in. It'll be hard to make a Whirling Dervish in this game but with defender or controller buffs that would be a likely result.
Im looking for this toon to be as independant as possible. More or less I want him to be "farm grade" in the sense that he will be able to take on 2x6 maps solo

Also, what is a Whirling Dervish? o.o


My 50's:
Fiya Man: Fiya/ Fiya/ Flame Blaster -Protector
Ethros: Dark/Dark/Dark Defender - Protector
Ja-Ja: Fire/Kin/Earth Controller- Protector
Shadow Flux: Fortunata
Daily Forecast: Fire/Storm/Mace Corruptor- Infinity

"XP is for sissies. Real men collect debt." -Adelie

@Gammos

 

Posted

Quote:
Originally Posted by Gammos View Post
Also, what is a Whirling Dervish? o.o
This.

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Also this: http://en.wikipedia.org/wiki/Dervish


And to throw in my two cents on the OT:

Blazing Aura is wonderful, it is animationless damage, and in terms of damage per endurance, is actually pretty decent.

Hot Feet, in those terms, blows. It's not the Damage per end that makes me dislike the power though, it's the fact that it causes an avoid-scatter effect. Some people say that running enemies aren't shooting, and while true, running enemies ruin MY shooting. I like tightly packed little mobs where it's Breath/Ball/Circle, Next!

That's the same reason I didn't take Rain of Fire.

Inferno, however, should be a staple for large-group play. See, in small groups, you want your toggles running and to be as survivable as possible, since you don't likely have any support to back you up, you have to be in the "do it all yourself" mentality. In Large Group Play, however, not only will you likely have enough extra defense to kick you over into soft-caps without toggling your stuff on (ten percent is fairly common through fort, FF, Cold, a single purple, a shieldie teammate, a VEAT, etc, etc.) but you'll also never run out of enemies to kill, and kill quickly. Boiling it down, your attack chain moves from Breath/Ball/Circle to Breath/Ball/Circle/Inferno/CatchaBreath/Consume, Continue.

Ideally, for the farming, you're in small group mode, and you're farming enemies that A) don't debuff defense and B) don't have any inherent mez. That almost requires an AE Ticket-style farm, the demon farm, or the family farm, but I'll leave where and what up to you. Farming is one of those things that a blaster can do, and do well, but you really have to be careful WHAT you farm.


 

Posted

Ohhh that dervish...I thought it was a class in another game or something lol..

Quote:

Hot Feet, in those terms, blows. It's not the Damage per end that makes me dislike the power though, it's the fact that it causes an avoid-scatter effect. Some people say that running enemies aren't shooting, and while true, running enemies ruin MY shooting. I like tightly packed little mobs where it's Breath/Ball/Circle, Next!
I don't like mob scatter on my AoE either! Wont the damage kill them before they get a chance to run out of the radius?

Quote:
Inferno, however, should be a staple for large-group play.
I have a separate build for teams.

Thanks for your input!


My 50's:
Fiya Man: Fiya/ Fiya/ Flame Blaster -Protector
Ethros: Dark/Dark/Dark Defender - Protector
Ja-Ja: Fire/Kin/Earth Controller- Protector
Shadow Flux: Fortunata
Daily Forecast: Fire/Storm/Mace Corruptor- Infinity

"XP is for sissies. Real men collect debt." -Adelie

@Gammos

 

Posted

Quote:
Originally Posted by Gammos View Post
I don't like mob scatter on my AoE either! Wont the damage kill them before they get a chance to run out of the radius?
When fighting up to +2s, I normally have no difficulty killing enemies long before they get out of Hot Feet, with Hot Feet frankenslotted.

For example:
Level 38: Hot Feet -- Sciroc-Dmg/EndRdx(A), Sciroc-Acc/Dmg/EndRdx(39), Sciroc-Dam%(39), Sciroc-Acc/Dmg(39), TmpRdns-Dmg/Slow(40), TmpRdns-EndRdx/Rchg/Slow(46)

or:
Level 38: Hot Feet -- Erad-Dmg(A), Erad-Acc/Dmg/EndRdx/Rchg(39), Erad-Acc/Dmg/Rchg(39), TmpRdns-EndRdx/Rchg/Slow(39), TmpRdns-Dmg/Slow(40), TmpRdns-Acc/EndRdx(40)

IMO, Hot Feet's massive radius and the control aspects of it make it far superior to Blazing Aura. However, without slotting some slow enhancement it can become a detriment vs. higher levels foes. Even with my current slotting, I find that +3s and +4s run away faster than I like, something I hope to solve via Incarnate abilities (also some enemies have slow resistance, you will almost always want to turn Hot Feet off when fighting wolves, for example).

Of course, even now, I never fight +3s and +4s without being teamed, so its not normally an issue.


Why Blasters? Empathy Sucks.
So, you want to be Mental?
What the hell? Let's buff defenders.
Tactics are for those who do not have a big enough hammer. Wisdom is knowing how big your hammer is.

 

Posted

It comes down to efficiency and playstyle, I guess. I hate people running out of the aura, even if I can kill them before they exit the slow, if I can't do it IN MY INTIAL ATTACK STRING I don't want the power. Its the control aspects that you value that makes the power worthless to me.

You can hit a group of, say, Warriors from a distance and then, if you're running BA over HF, then they all run into melee range and die to Fire Sword Circle. If you're running HF over BA, they slow at the edge of the radius, try to run out of the radius, think the better of closing, and start shooting again. I don't want that.

Also, if you're going to frankenslot Hot Feet, remember to slot Microfilaments.


 

Posted

Quote:
Originally Posted by Blaksson View Post
You can hit a group of, say, Warriors from a distance and then, if you're running BA over HF, then they all run into melee range and die to Fire Sword Circle. If you're running HF over BA, they slow at the edge of the radius, try to run out of the radius, think the better of closing, and start shooting again. I don't want that.
I find I just jump into the middle of the warriors, they collapse on me, and FSC+Ball with HF running kills them. For some reason, it usually takes a few seconds for the fear effect to kick in. Most of the spawn collapses and dies, with just a few stragglers to kill off after the AoEs. It is why I dropped Breath from my build, it was more efficient to get into and stay in melee, rather than leveraging the cone (which is still an excellent playstyle, but IME, its better to skip it and get in melee asap).


Why Blasters? Empathy Sucks.
So, you want to be Mental?
What the hell? Let's buff defenders.
Tactics are for those who do not have a big enough hammer. Wisdom is knowing how big your hammer is.

 

Posted

Jeez..you both make very convincing arguments...truth be told, I just wanna kill things fast :P. Im sure I will kill some types faster than others but overall I want to be a death machine.

Considering that Hot Feet has a larger radius, does more damage and has a form of control thats allows me to blast away with less concern, I am inclined to take it over BA. I just hope that the end drain doesn't discount all of the above

Also, I will also look into that alternative slotting for HF...im only losing 1.88 defense so it *may* be worth the other bonuses...depending..

Quote:
Also, if you're going to frankenslot Hot Feet, remember to slot Microfilaments.
Do those enhance slows? Because mids says that its End/Movement.


My 50's:
Fiya Man: Fiya/ Fiya/ Flame Blaster -Protector
Ethros: Dark/Dark/Dark Defender - Protector
Ja-Ja: Fire/Kin/Earth Controller- Protector
Shadow Flux: Fortunata
Daily Forecast: Fire/Storm/Mace Corruptor- Infinity

"XP is for sissies. Real men collect debt." -Adelie

@Gammos