Galactor

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  1. Quote:
    Originally Posted by Dahjee View Post
    May not matter much to those who don't use any temp powers when PvPing but some interesting effects have now been given to all in I17 for those that wish to buy/craft them.

    Backup Radio - Summon Pet
    Envenomed Dagger - -Regen (only -250%)
    Hand Grenades - S/L AoE Grenades
    Jet Pack - Raptor Pack/JetPack
    Kinetic Dampener - +Def and +Res
    Med Pack - Self heal
    Plasmatic Taser - Targeted AoE KB (Energy Torrent)
    Recovery Serum - 100% Recovery buff (4 min)
    Resuscitator - Ally Rez
    Smoke Flash - PBAoE Placate
    Stun Grenades - yup

    Pretty neat stuff. Game Changing stuff for Zone I think.
    Very nice. It's about time.
    Of course it changes nothing.
    See? you didn't even post anything trollish at all...and of course Slax has to try to pick a fight with ya...just because you posted.
    Well, that's fine with me. If a rude player like Slax wants to be a noob and troll-out that's all fine and dandy with me. It's not like players like that ever added anything of note to the game.
  2. Quote:
    Originally Posted by Borderline Boss View Post
    I got a question, why dey hatin on me?
    Because the PvP-trolls are haters.
    The one thing they can't do is shut up.
    You're OP didn't have to be commented on by the trollnoobs, but like I said, they can't shut up, nor can they organize a tournament, HAHAHAHAHA.
    Good luck selling your PvP IO.
    I don't use em, I just get buffs from other players instead, its cheaper and easier.
  3. Galactor

    PvP Drops

    They should make drops go both ways.
    When one player has a chance to get a PvP drop, the other player gets a chance for a PvP drop too.
    Everyone knows that nubby stalkers get the most PvP drops of all.
  4. Quote:
    Originally Posted by Leandro View Post
    As some of you know, the blueside Hamidon raid scene has gotten a lot more active lately. While the zone limit of 50 people makes it impossible to fit everybody who wants to participate at the same time, we can train more team leaders to schedule more raids, ensuring that there will be more leaders available to start a second raid when The Hive is full and there are 20 people trying to get in.

    So, ULTRA is extending an invitation to everybody who has wanted to take an active role in the Hamidon raids, but never knew who to ask. We're raiding Hamidon almost every day now, and we're always looking for good players to join us.

    The "tutoring" will be simple: you'll join the Hamidon raid as usual, and get on the team you want to lead. There will be an experienced leader in it to guide you if you need it, and it might do the whole leading bit for the first attack wave, so you can catch a feel of the binds or path if required. Then, on the second attack wave, you'll take over and do it yourself. The leader will stay on the team in case you need help, but otherwise, it's your show.

    If you're interested, reply here or send me a PM in the boards, telling me your global name so I can catch you online. We raid Hamidon between 8PM and 10PM EST, so you'll have to be available one day (be it weekday or weekend) during that time. Don't worry about having no experience whatsoever in leading a raid; you'll earn the experience by doing it.

    What follows is a very very very basic idea of what each team should do. If you decide to sign up and give it a try, I'll give you more detailed instructions, including any macros you'll need.

    So, if you ever wanted to know more about Hamidon, and to proudly say, "I know how to defeat that son of an amoeba", this is your chance! Just leave a reply, and we'll see you in game.


    All teams

    * Have a stable internet connection. If you disconnect a lot, you won't be able to lead a team properly. It's highly recommended that you go into the options and enable "Hide Buff Numbers" in 3 places near the bottom, as buff numbers increase the incoming traffic a lot, especially during something like Hamidon where lots of buffs are stacked.

    * You need flight. A Raptor Pack from the Shadow Shard works. Make sure you have at least an hour of flight time on it, though 30 minutes will probably be enough.

    * At least 11 points of Knockback Protection are recommended. You can get this through acrobatics, or four Knockback Protection IOs. This is a must for the tanks that will be willingly taking aggro.

    Yellow Damage Team / Green Team

    These are the easiest teams to lead; the "entry point" for leading in a Hamidon raid. Basically, you will target a mito, and everybody will target through you.

    If you're leading the Yellow Damage team, you have melee characters following you and attacking yellow mitos with everything you got (as long as it's melee).

    If you're leading the Green team, you have characters with holds and attack powers following you. You have to stack enough holds to bring down the mito's shield and destroy it.

    When a mito is dead, you target the next one, usually clockwise. Start with the mito closest to the gathering point and work around the core. As a Green leader you will want to rotate your camera vertically to make sure you're targetting the next mito correctly, as sometimes you might skip one that's too high or too low to see.

    * You must stay focused in one target. Switching targets will prevent a lot of people from attacking through you, and cause everything to go much slower.

    * If you're leading the Yellow team, you'll focus on the greens after the Yellows die, and target through the Green leader; you are no longer targeting. If you are the green leader, you'll focus on the blues after the greens die, and you'll keep targetting; don't let the players scatter on the blues, as that just slows things down.

    Hamidon Aggro Team

    We're taking tanks for this position, as support doesn't have much to do other than buff the tank. Your team will have you, some empaths (essential) and some kinetics (optional). They have to buff your regen to high heaven to make sure you survive the Hamidon attacks.

    Your job is to jump in the mito while properly buffed, and taunt Hamidon from a distance. Try to avoid being hit by the green mitos, and draw the Hamidon blast away from the other teams.

    * Keep a close eye in your health. If it drops a bit too much, you may need a little extra support; yell in Request for Empaths to AB you.

    * Don't be intimidated by having to take Hamidon's assault; remember that there will be a backup tank ready to give you advice, and step in if you can't take the heat.

    * At least 11 points of Knockback Protection is essential here.

    Yellow Aggro Team

    This job can be done by anyone, but a tank or a powerset with heals would be better suited for it. Your team will consist of six tanks, each of them taking a different mito in the goo, and a couple of support characters. With time and experience, a tank can take more than a mito at a time, but for training, we're having a tank at each mito as backup.

    Your job is to assign a mito to each tank, and to target them to see which one they're targetting through assist. Ensure that each tank is targetting the proper mito, and give the sign that you're ready. Then, when the signal is given, all tanks will fly towards and/or around the goo in order to reach their targets, and taunt them from outside the goo at the maximum distance.

    As team leader, stress those two points: taunt from maximum distance possible and from outside the goo. Go around the goo to get to your mito, not across it. Draw aggro away from the other teams at all times.

    Once the six tanks are on their way, if you're not one of them, you can join the other teams into attacking the mitos, as long as the tanks don't need any help. Keep an eye on the tanks, and if their health goes dangerously low, be ready to buff/heal them, or step in their place, depending if you're a tank or a support AT.

    * You must be comfortable using macros or binds for this. I prefer macros. You'll have ten macro buttons: two with introductory instructions, six (one for each mito) in order to tell each tank which mito they have to target, one to confirm each tank's target, and one to signal you're ready. The macros allow for targeting to happen a lot faster than typing a lot; we want to spend no more than two minutes between a bloom and the next attack wave.

    Raid Coordinator

    Or, as I call it, the bind monkey. You're the most visible name in the raid, mainly because you'll spend most of it shouting broadcast and making sure everybody else is on the ball. Raid coordinators usually lead one of the other teams as well.

    * To make sure you have the hang of the whole raid first, we'll want you to lead other teams before you jump into this role. Don't worry; even if you start from the lowest rung, the Yellow Damage/Green team, you should be leading a raid in a week if you have the focus for it.

    * You must be extremely comfortable using macros or binds. Extremely We're talking 3 trays full of macro buttons here.

    * You need a chronometer in your clock, cellphone, or whatever in order to time the buff waves. We'll be watching, so don't try to eyeball it!

    * Your first job will be to get the other three teams in place. Make sure everybody has what they need. Usually, as long as you have the Hamidon tank team and the Yellow Aggro teams ready, you can start killing monsters; the other teams will populate naturally.

    * When Hamidon spawns, gather everybody at a designated point, and again check on your teams. Green, Yellow Damage and Hamidon Aggro usually need little preparation; the Yellow Aggro team will need to acquire their targets, and you should wait for them. When the Yellow Aggro team is ready, you'll start the famous countdown.

    * After everybody is in the goo fighting for their lives, you'll have to constantly remind people to target through the specific leaders, that holding the greens is more important than damaging them, that Kinetics should be using Fulcrum Shift to buff the teams, and other things. Constant repetition will remind people what needs to be done in the heat of the battle.

    * Once all the mitos are down, you'll monitor Hamidon's health and call for people to leave the goo when it reaches one of the bloom thresholds. Once the bloom happens, everybody should port out, and the cycle starts again; gathering, waiting for the teams to be ready, buffing, countdown, attack.


    Great Guilde...I love it.
    Send me an PM, I'd like to do this, but would like to discuss some particular joining details.
  5. AE is a great accomplishment.
    Being able to craft missions is an amazing content to have.
    AE is just as much about skill as fighting the Hamidon.
    AE is also great for letting anyone have a scummy, shark throwing, regen, electric/energy nub, er, I mean, ahem, stalker in 2-3 days. I actually think that is a good thing, because if I had to spend as long leveling up a stalker to 50 as I did my main, I would have jumped into a hot tub with a microwave oven plugged in because it would have been more fun.
    My attitude is AE isn't any worse of a game expansion than City of Villains was.
    Before City of Villains, everyone in City of Heroes was very polite and helpful.
    Before AE, every player also knew every zone intimately.
    After AE, players can now make a mission or a story in just about any way imaginable.
    The content of an AE mission is a display of how much creative talent and actual 'juice' a player has. Are you a player that has the juice to raid the Hamidon, like Sneaky Prophet? Or are you a player that got juiced to 50 sitting on a couch eating Cheetos like Dee'ceed?
    So this entire issue about how AE has 'ruined' teaming...HAHAHAHAHA.
    Don't blame the code, blame the player, afterall, it's all of us that are collectively making or breaking the quality of team-play.
    It's the players on Freedom that make it Freedumb, it ain't the players on Liberty's fault.
    It's the players in City of Heroes that nub out to AE, it sure ain't the fault of the players of AION, HAHAHAHA.
    Since the devs started the 'Give the players what they want' policy, you got what you wanted.
    I mean, I'm going to stay on long enough for me to be able to write my Magnum Opus for AE, then I'm retiring from COH.
    Why?
    I'm a rad/rad player.
    I've played a rad/rad since day 1.
    I've done everything with my main.
    I soloed Hopkins.
    I soloed the Envoy of Shadows .
    I've beaten every TF.
    I've beaten every GM.
    I've beaten every AV.
    I did nothing at all for three straight years but PuGs. 7 days a week, 365 days a year or just about 1100 straight days of pick up groups.
    I beat all the AVs during the Purple Patch.
    I got over 10 original Hammios, thanks Sneaky Prophet ;-)
    I also met some really outstanding players and made some wonderful friends.
    I got the pleasure of teaming with the greatest tanker in City of Heroes, Deed. If you knew Deed, like I knew Deed, you few, lucky players know EXACTLY what I'm talking about. The rest of you? You missed out.
    I got the pleasure of playing with Test Model 2. He truly was the one lone 'immortal' player in the game, I never, ever saw him die, not even when he was fighting 4 8-man mobs of +7 Council solo because everyone was already dead. He didn't beat them all, but he did survive.
    I got the pleasure of playing against the best stalker in the game, Matt Link, and beating him finally.
    I got the pleasure of playing with Beverly Thrillz, the greatest PvP empath.
    I got the honor of playing with G Lok, the best earth/rad PvP'er.
    I got the honor of meeting Jack, in game, in costume, not in a signature costume displayed in game, but in a costume that was original, and none of the costume pieces exist in the game right now on either an NPC or a player character. He never said one word of dialogue, but it was him alright, my good buddy Force of Nature, the big man on Pinnacle, had an in. ;-)
    My game is complete.
    I don't have anything left to prove.
    But I will say this: I'm not paying $15/month any longer to listen to rude players. If players want to be rude to me, they can buy my membership for me.
    And all you PvP'ers that have spent all the time since COV being rude to other players, especially original players, you don't know what you're talking about. If you weren't in the beginning of COH, and you came in at COV, you simply don't know COH, and you never will.
    But, alas, nothing is forever, and so the ends draws nigh, it's time to close the curtain, it's time to wave good bye.
    So instead, I'll go play that other superhero MMO now, since I have a lifetime sub, it don't cost me anything to play until a paid update, so if a player is rude there, I really don't care.
  6. HAHAHAHAHA!!!
    ROLMAO!!!
    OK

    I'm going to let my account expire until after Going Rogue...so that I have all 14 ATs ready on the blueside.

    Then, after Going Rogue, once they improve PvP, I'll re-up my subscription.

    But I'll not re-up my subscription until they actually fix PvP, not even for Going Rogue, because at this point, after having to listen to the endless stream of utter BS the PvP Circle Jerk Board Trolls have been spewing all this time, I ain't paying any more dough to listen to a semi-intelligent noob with an overdeveloped sense of entitlement to state an opinion like its gospel and to expect that other players defer to their preachings.

    Besides the only reason I renewed for a month was to make sure that Dee'ceed, Ultimate Opportunist, Keep Crying, Cry More, Meat Monster, Michael, Carnage54, lawljik, etc. exactly what I think of not only their playstyle, not only their toon's build, not only their toon's name, but exactly what I thought of them as players pertaining to the non-PvP parts of the game in both the spirit of the game, the spirit of being social in the game, and the aspect of actually having something to say beside lol/jk/whut/lawlz/o.O

    So you psi/em/shark/taunt/stalker/spike/cage/gank/tp foe/fotm players can have fun debating with utter geekiness about how great stalkers are until your blue in the face.

    But I'm not going to pay any more cash for your PvP IO farming HAHAHAHAHA.

    I play my guys, yes they die a lot. But that is part of PvP none of you noobs understood: I never, ever built my guys to live, I always built my toons to do their particular schtick in combat. With the 7 builds around me, built for teaming, my builds always do well. So well in fact that the big talkers log off. But the price I pay for that 15 minutes of pure PWNage is getting ganked over and over by sharks and nemesis staff because I skipped hybernate and phase shift. But don't sit there an act like your good just because you throw some fish and a temp power around or have your own little pvp universe in the arena.

    I used to play with the best Regen Scrapper build I have ever seen, and no one in the game right now, on any scrapper, was better than Test Model 2. The best scrapper in the game was on Freedom.

    I used to play with the best Tanker in the Game, Deed. Tankers, since Deed left, have been a shallow resemblance of tanking skills in this game. The best tanker in the game was also on Freedom.

    Yes, I know there is that one guy on Infinity that is the best brute player in the game...I never played with him, but I'm sure he's awesome brutishness.

    Yes, I know there is that one guy on Justice/Triumph/Victory/Liberty/etc. who the best at certain builds or archetypes...good luck to you folks.

    My specialty is Rad/Rad Defenders.
    I played over 125 levels of Rad/Rad Defenders.
    I played rad/rad with heal and without.
    I played rad/rad with hasten and without.
    I played rad/rad with taunt and without.
    I played rad/rad with choking cloud and without.
    I played rad/rad with the fear pool and without.
    I played rad/rad with leadership and without.
    I played rad/rad with thunderstrike epic and total focus epic.
    I played rad/rad with electron haze, neutron bomb, atomic blast, and irradiate, and without.
    I played rad/rad with all 3 debuffs and tanked Arbiter Sands with no debuffs at all.
    I played rad/rad with SO, IOs, and Purples.'
    I played a rad/rad defender during the entire time arch villains we under the dreaded 'purple patch' and beat every single one.
    I've beaten every TF, AV, GM and Hami on the blueside with my rad/rad, multiple times over.
    I've killed a lot of stalkers with my rad/rad.
    And from all the years of playing I can say one thing:
    Divine may have 'invented' the rad/rad corruptor according to Divine, but I am The Rad.
    Ain't no other rad in PvP can even touch my build.
    My rad/rad defender PWNs everything.
    When the crap hits the fan, and the team needs a rad, they call ME, they don't ask Divine...and they sure don't ask Conflict or Barrier and they sure don't invite Dee'ceed. They invite ME. There isn't anyone in the game that can outrad me. You're dreaming.

    So I will now retire from COH knowing that when it comes to Rad/Rad, my game's complete.
    Any other build, meh, they ain't my specialty, they are YOU'RE specialty. Oh yeah, just so you all know...NO, you CANNOT have ANY of my stuff. I would delete every IO/Hammio/Rare Salvage/Money/Purple IO before I ever give them away. And I'll demotape it and put it on Youtube...the 100 BILLION LEWT DELETION.

    Freedom is entirely filled with 50's, each one has at least 1 billion average of influence spent on them.

    Because now, I've decided I'm going to work on my Orbital Cannon/Force Cascade/Heat Wave/Force Eruption/Snowstorm/Lightning Arc Build.

    And, btw, one final thing. Yes, PvP in COH is pathetic. And the only thing more pathetic is the amount of typing players will post, and none of it intelligent (looks at Barrier).

    I'm done.
  7. Quote:
    Originally Posted by Heraclea View Post
    Within the context of this game I'd say that "preparation" and "team makeup" are the polar opposite to the qualities that make it unique and enjoyable among competing MMOs. All characters are supposed to be able to run all the content, and the lack of a debuffer, a buffer, a healer, a ranged or a melee attacker, or for that matter a tank aren't supposed to leave any team dead in the water.

    The STF is not like that, and as such is a problem in the context of this game.
    If a team fills up to 8 and makes a pentad-based or septad-based team, usually with either an extra defender/controller, the team should be fine as long as everyone knows what they are doing, pay attention, don't go afk, don't quit. Everyone on the team doesn't even have to be super-experienced, just well-versed in teaming, what their own team can do, and what their other team-mates will be doing as well.
  8. Quote:
    Originally Posted by LyteInVirtue View Post
    Dude, you're all over the place. I know you're just getting your voice out there and stuff, but going from asking everyone move faster to getting Unyeilding Stance added to everyone? That's like saying you like PvP in the game but it needs to change at the same time.

    In short, your post is contradicting itself and confusing some people. I like some of the concepts but hate an equal amount.

    ED won't change. Getting new powers and toggles to people for PvP won't happen. Sprint is -supposed- to cost end, that's why it's called "Sprint" because you're running at a fast burst. Toggles cost endurance to balance out the volume of protections you use.

    End use in PvP shouldn't really be a problem though unless you:
    1: Have slotted endurance powers/end redux poorly.
    2: Are fighting things that drain end.
    2a: Don't have anyone on your team to buff end drain protection.
    3: Are constantly slamming attacks at folks in PvP.

    For #3, if you end up constantly hitting a target and they aren't moving away from you long enough for you to be cycling through a heavy end chain of attacks, -they're- doing it wrong. The part of PvP that comes down to who has a better build against their opponent (this can also be like RPS, if you have say someone with Energy Melee attacking an Electric Armor target) and has nothing to do with skill in PvP comes down to when two people get in melee and just attack one another. Basically, if you're in that situation, it's PvPeen measuring contest. And at that point I hope you spent your billions of inf, or you lost.

    #2 will depend on who you are friends with, what they are playing and who you are fighting against. This is more RPS though, as if you're attacked by an end draining attacker, you would then get a storm or kin or someone else to offset that to cover that base.

    #1 really comes down to designing your characters right. If you need help with designing them, and testing and herobuilders don't fix it for you, then ask on the forums. That's why folks really post here, to ask questions or feel smart about giving answers.

    Anyway, good luck with your PvP.
    I know my stuff was all over the place, but I didn't want to post one post for the questions and another for the dumb ideas.

    The endurance ideas I stated didn't say anything about slotting or power builds, it was in the context of current PvP as additional tweaks. Adding a few temp powers to everyone in PvP seemed less work than creating PvP 3.0 which might have different mechanics across the board than current PvP.

    And know one even paid attention to:

    The redside toons will be redside but will be using the blue market so the 'getting gear' imbalance will be finally addressed?

    The archetype roulette issue is addressed because every AT will be available both sides?

    Everyone will not come to the same side to PvP?

    Since being able to access both The Isles and Paragon simultaneously, then to fight in RV, it is simply a matter of 'walking through that first door' redside or blueside to determine whether we enter through the villain base or hero base?

    If the above case is true, then doesn't that suggest that 'balancing the sides' numerically during zone PvP is going to be easier to accomplish...and possible with the very same characters?

    Is there going to be a Praetorian PvP Zone?

    How about a transporter in each PvP zone that allows a toon to transport to another PvP zone? (I'd love to go to all the PvP zones, if I didn't have to mapload 17 times to get there.)

    Come on, how about AE PvP after GR?
  9. Oops...on my OP I meant "Unyeilding Stance" not unbreakable stance.
  10. So from what I've read on the chatter:

    With Going Rogue, it appears that regarding different archetypes being on both sides:

    The players PvPing now in zone will stay similar to what it is as far as Macskull, Conflict, Barrier, Divine, Silit, etc. will still be playing relatively the same sides as now from the strategic standpoint, but the tweaks will be something similar to the following:

    The redside toons will be redside but will be using the blue market so the 'getting gear' imbalance will be finally addressed?

    The archetype roulette issue is addressed because every AT will be available both sides?

    Everyone will not come to the same side to PvP?

    Since being able to access both The Isles and Paragon simultaneously, then to fight in RV, it is simply a matter of 'walking through that first door' redside or blueside to determine whether we enter through the villain base or hero base?

    If the above case is true, then doesn't that suggest that 'balancing the sides' numerically during zone PvP is going to be easier to accomplish...and possible with the very same characters?

    Is there going to be a Praetorian PvP Zone?

    How about a transporter in each PvP zone that allows a toon to transport to another PvP zone? (I'd love to go to all the PvP zones, if I didn't have to mapload 17 times to get there.)

    Come on, how about AE PvP after GR?

    OK that's my questions.

    Since I spent all this time typing that, and I can type 80 wpm, I'll hack out some other PvP ideas I'd like to mention to the PvP'ers for their perusal, edification, and review:

    My stupid ideas on how to improve PvP:

    1) Give everyone the four fitness powers as base values in PvP. Yes, I said it. In PvP, everyone moves like they got swift/hurdle/health/stamina 3 slotted for free. Can people take fitness? Sure. Does it stack? Sure does. Why? It's a cheap way of 'speeding' up fights. If the PvP system is now separate and different from PvE, the laws of PvE apply for the 'boring' stuff in PvP (like base running an leaping, etc.) why? This would seem like a cheap way to get 5% increase in what goes on now time wise...maybe what transpires in 35 seconds now in pvp would transpire in 28 secs. Well, anyhow, that's stupid idea number one.

    2) Give everyone 'old' unbreakable stance toggle. If everyone had the old US toggle, combat might take longer. Damage is reduced, your easier to hit, you can't be mezzed easily, etc...but you can't move and you can't attack, and probably can't use powers on yourself either IIRC...I've never played an invulnerable so Supermax knows I bet. Yes, this is specifically for trying to deal with 5 vs. 1 gankshots, stalker's assassin strike, big old brute punch on a squishies, being hit by the entire minion stuff etc...it's almost like a, gasp, block! That's stupid idea number two.

    3) Give everyone a MoGlike 'old' elude clickie. Lasts 10/15/30 Secs. Very high rate of dodge. Increased movement speed. A bit of Mez Resist maybe, maybe not, etc. You can use powers on yourself but you cannot attack etc. This would be for getting out of dodge. Stupid idea number three.

    4) Keep diminishing returns, but get rid of ED. Why do PvP'ers have to bust their humps making their guys, optimizing sets, getting the money, NOT spending time PvPing, building to ED specs...so that we can get RE-ED'ed again in PvP???? Yuck. I'm not totally sure about the implications of this idea. But if ED wasn't a barrier to slotting, yet DR was, what curves would skew in combat areas? Damage? Holds? Accuracy? Resistance? They'd all hit whatever DR wall was in PvP if ED didn't exist, since, PvP is a different combat engine, one set of universal value constraints should be enough. Stupid idea number four.

    5) Reinstate the old level 50's always get big inspiration drops. The entire game is very cheap when it comes to inspirations. Even if a players hates inspirations, they would have to agree the absolute dismal feeling of getting a crappy little teeny yellow inspiration after pulling of a righteous kill on their arch-enemy in PvP. I get a nice stalker kill occassionally on my defender and get an inspiration drop. When it's little, I think, "Wow, how utterly cheap. I guess that stalker was 2nd rate..." Have Bounty prices for big inspirations in Siren's Call. Re-up the Kora Fruit Mission to Big Inspirations. I'm big on inspirations, occassionaly they can change a fight, mostly however all they do is put off the inevitable. But that is the whole point. This idea is to say maybe, if this came about, a combat that lasts 35 secs now might stretch out to a minute. But if they are going to code inspiration drops into PvP, make em freaking drop good ones. I like to keep inspirations I get off villains as a souvenir. So that's stupid idea number five.

    6) Have sprints cost 0 End. Come on, when someone gets hit with a dreaded end drain, at least let the person be able run away at full sprint and get shot in the back. All the END costs in the game are again based on PvE. PvP endurance usage is a lot different from the standpoint of this: if END could be tweaked in certain limited ways combat could be similar to what it is now, but the 'fun' factor could be increased without doing PvP 3.0 and 4.0 and 5.0 and on and on. Having sprint on with a stealth IO and paying the .26 End/sec is expensive...but does it increase the 'fun' in PvP much? Methinks not.

    OK well those are my 6 big stupid ideas. I don't want to write a novel so I have some 'extras' for consideration:

    * Give stalkers/widows/banes/etc. a superstealth power...like a build up that makes em 'extra' stealthy for a short time...

    * Give all players a 'extra perception' clicky power like a build up that allows players to 'see' better for a short time...do it in such a way that the hide/see ya game is more intricate and interesting...

    * Give brutes a 'fury' clickie...since fury don't work right...make one that does to compensate...

    * With all the above changes, something could be done with defenders and vigilance...give defenders a vigilance inherent in PvP that's actually worth a crap...like say a clickie that fills the end bar...like domination does...

    * Give everyone in zone an endurance reduction or 0 cost on all travel power and travel temps as long as the player has endurance...so more end is availabe for attacks...

    * Have armors all cost reduced or 0 End as long as the player has endurance...when the player's end goes to 0, the armors 'cost' endurance and deactivate. But while fighting attacks would drain endurance and armors wouldn't or wouldn't drain as much...this would still allow sapping powers to be very deadly.

    * Get rid of all End Crashes in PvP...or make them less nasty...

    * Make elude like MoG and get rid of the End Crash in PvE and port it over. Or the radical idea...make elude a toggle...yes, make it always on, its just another defense. Personally I like this idea a lot. The zones would be filled with /SR.

    * Have the little OK dialog button in PvP have a little checkbox that says "do not show this dialog any more". I HATE that dialog. I want it to go away forever. I KNOW I'm in a PvP zone, I KNOW I can be attacked by other players the 85,736,253,393,826,134,123rd time I read it, OK?

    * Make rest actually useful somehow, like buff it instead of nerfing it, and get rid of the interupt.

    * Have MM summoning minions and upgades cost 0 End to cast in PvP as long as the player has endurace...etc.

    * Add in weather changes. Rain might reduce accuracy but increase stealth. Snow might slow movement. Heat my increase end costs. Wind might reduce range a bit, and so on.

    * Make a new teleport temp power for players that take teleport and Warshades that just simply reduces in range from travel suppression so the teleport is back in the game.

    * Create a power for a booster pack that allows sticking to walls so superspeeders and leaper can run and jump up the side of buildings.

    That's all folks. There might be some ways to improve little things in PvP without having to remake a new PvP engine. In PvP, more endurance is good, let's stretch the endurance band to allow players to do more, but stretch it in such a way that all players could benefit from the idea if players could fight longer but have more fun and with more varied outcomes through tweaking certain game aspects that are still 'bound' by PvE rules and creating different PvP rules for that game aspect everyone wins.
  11. Quote:
    Originally Posted by Not_Epsilon View Post
    Most of your advice. Is bad. Not hatin. Jus'sayin.

    Teleport is bad for pvp. Same way brutes are normally. What use is someone who really can't kill anything, even if they don't die?

    Traps are bad for PvP, the same way MMs are. PvP, movement=good. MM and traps, Movement= bad.

    When someone comes around with information that is utterly wrong and easily provably wrong, many people tear the advice apart. The person attempting to give bad advice does one of two things, take it and stfuuu, or try to argue a point that the advice isn't bad. Sometimes the latter actually does something. Other times, it just makes u look like an idiot.
    And 4 defenders with leadership and some rez and stand at the base in siren's call for an hour.
  12. Quote:
    Originally Posted by Dahjee View Post
    A few things:

    1. This was not a Advice thread. It's an OP that poses three basic questions. None of which have really been answered by anyone but me. Simple questions, simple thread, yet the same tired egos showing up to find a way to disagree with a topic even though there's nothing to disagree with....
    Well, sure. They didn't like your 'uppity tone' obviously (read: oh noes! an opinion that isn't carbon copied from MIDS!!!). And we all know they camp this board just waiting for an opportunity for someone they think they can go all 4chan /b/ on. Those rep points are mighty tasty.

    Quote:
    2. I'm not a subpar player. Anyone who actually knows me know this. Weird PvP toons perhaps, but not a subpar player by far. Those who think this of me are disregarded due to ignorance in my book. Sorry. My rep here (on deh forums) is bad not because I'm bad (to all those who don't actually know) My rep here is bad because I don't do Damage... not yet anyway. I'm saving that for last. I do everything having to do with PvP besides damage. It is my main focus when building and participating in PvP. To make a Stalker/Blaster now would probably bore me right out of the game. I get kills, have fun, stay rich from drops, have fun, find counters for FoTMs, get kills, I die trying a lot, I never rage or disrespect, and I do not require a system to change to enjoy PvP.
    Nothing wrong with that. If reps you mean post-count...well, so what. Anyone can post 736485938721253738363 lolwhat/nomnomnom/lolz/lawlz/learn2pvpkthxbai/fill_in_the_insult_from_mids_here...to get their rep up. I've seen a real post from players who's post count total was 13 that said more, like your OP, than all 25369872564698 of End Retanna's posts.

    Quote:
    3. If those here who have been deemed worthy to post opinions know the most... and have labeled zone PvP as supbar due to the rules and the system and/or the people that PvP in it. How can one turn to the same peeps in terms of guidance here on the boards in terms of what works and what is viable? Hell, Conflict only uses 2 temp powers outta of how many avalable to use in the game while PvPing in a zone???
    Conflict is a good player, but grouchy. And just because a player is good in pvp doesn't mean they can teach crap. Macskull is good with power information, however, he'll give ya an accurate dope on temps. You're not saying use temp powers instead of REAL powers, but like, if there are 4 MMs just begging someone to come into TP range, hell I'd try to throw a nuke from warburg and a shivan at em sure. If it hits it would be awesome. I got two MMs and a brute in SC with fallout one time off a vangaurd medal in old PvP...they got blown the F up. Right in front of the hospital too it was glorious.

    Quote:
    4. Temp powers used at the right time for the right purpose in a zone are awesome. We all use them when we got them so theres really nothing to disagree about. What it takes to get them and whether it is worth it is different for everyone... the point of the OP was to discuss different temps and their effect in PvP if one so chooses to fetch it or have it drop.
    I agree. Two Shot 'lived' on temp powers. Unfortunately Two Shot also does the same 4 things all day long and is as interesting to fight after 5 minutes as a Kora Fruit Mission. Any temp power that can slow down Matt Link or make him visible fast is a good temp power, any other temp power...meh, you'd be lucky if you get to use it on him. Same thing with Hyper AI. And they are friendly vets too. I'm STILL laughing about [Deez Nutz.2]

    Temp power ideas:
    Placate is nice on PBs in light form. Prolly on a defender. I got it on my stalker for double placate, so I can placate the person protecting the target and the other one for running after the target.
    Of course, the first target my stalker is going after is Barrier.
    War Burg temp powers would be useful for storming the anthill...mm nest at the bus.
    I love the flap jack power....I shoot the flap jack at necks just for fun.
    I love the hammer temp power. I'll hit a brute with it just to do it.
    Sands of Mu is sometimes useful if you have 25% of your end to spare, but I don't use it in an attack chain, its way too expensive end wize.
    Jet Pack...who doesn't love jetpack? Meh, for 10K, it's a no-brainer to buy one.
    However, my flyers all take air superiority. I can get knocked out of the sky, but they can too. Add in placate, and in the right situation they can't shark ya out of the sky.

    Quote:
    Leave the hate at home people. This thread does not require it.
    I didn't see anything in your OP as being derrogatory or arrogant or uppity. I read it as someone who wanted to talk about temp powers. But it appears that in this forum, you might as well have posted:

    "I like PvP"

    And you would have received the same time of canned replies from MIDS.
  13. Quote:
    Originally Posted by MajorPrankster View Post
    Here is where I must interject.

    I think the reason players get up in arms over knockback, is that it lowers the XP/minute in their eyes and anything that does that is to be shunned when holding that viewpoint.

    In my opinion, min/maxing is fun. Min/maxing every encounter, every minute, every time, is not.

    Frankly, in my opinion, getting upset over knockback rather than trying to see how many interesting ways you can place an enemy using the ragdoll physics, is a sure sign of a person that forgot they are playing a game, rather than trying to earn a living in a second job.

    My group playing all double XP weekend with knockback, laughed and had fun while earning xp. Did your KB hating team laugh as much?

    KB Rules!
    /Signed

    I've played on teams with and without knockback. I always chase everything whether it's knocked back or not. I've been on teams where a player complains about knocking a guy back 8 feet. Players that complain about ANY hint of knockback are lousy players. I've said this before many times.
  14. Quote:
    Originally Posted by Sardan View Post
    Sigh. I wish they'd just merge the markets already.
    I don't think they are ever going to merge the markets.
    I hope they do not merge the markets.
    Because everyone knows the truth:
    If the villains could access the heroside market, there would be a big sucking sound from all the supplies being sucked out of one faction to the other.
    I bet there isn't a market at all in Praetoria.
    To use a market, you have to go to the market place.
    And switching from one side to the other is not going to be a trivial task.
    Therefore, hauling stuff across factions is going to be a time consuming proposition.
  15. Galactor

    An Apology

    Quote:
    Originally Posted by SmegHead View Post
    I have to say I can't remember you being rude to me specifically, but more on the lines of the whole zone... but then again I have a bad memory. Either way apology accepted.

    May I ask, why the change of heart?
    Sure. I make mistakes, this probably won't be the last one, but I'd like to learn from it and improve.
  16. Galactor

    An Apology

    Quote:
    Originally Posted by CriticalKat View Post
    I am pretty sure you were rude to me too at some point. ARen't you the guy that pinched my *** in RV the other night?
    o.O

    No, I didn't pinch your bum in RV the other night...wasn't me, honest.
  17. Galactor

    An Apology

    Quote:
    Originally Posted by macskull View Post
    Con is better than I am.
    This ain't about who's better, this is about me coming clean about my rude behavior for which I apologize Mackskull. I apologize for being rude to you.
  18. Galactor

    An Apology

    Quote:
    Originally Posted by Dr_Dositheus View Post
    My favorite part is when he said mac was "good" but Con was "very good".
    They are both very good players, and I apologized for being rude to them. I also apologize for being rude to you.
  19. Galactor

    An Apology

    I apologize for being rude to you too, Epsilon.
  20. Galactor

    An Apology

    Quote:
    Originally Posted by SoulTouch View Post
    I play a horrible stalker. lol
    Well, I still apologize for being rude, regardless of the AT you're playing.
  21. Galactor

    An Apology

    Quote:
    Originally Posted by SoulTouch View Post
    tst tst, pap shoulda worn one.
    I apologize for being rude to your stalker ShyFX, you play a fine stalker.
  22. Galactor

    An Apology

    Quote:
    Originally Posted by _Lith_ View Post
    sun
    I apologize about being rude to you Lith. Take care.
  23. Galactor

    An Apology

    Quote:
    Originally Posted by Supermax View Post
    Wow, is this a new year's resolution or something? Either way, good post. Thank you. And if you maintain this attitude and would like to learn and get better, I'm sure many would be willing to help.
    Thanks, Supes. I am man enough to admit when I screwed up and was wrong. Since New Years, I was thinking of how the COH community was like in the early days of helping and realized I was not doing that at all.
  24. Galactor

    An Apology

    Quote:
    Originally Posted by Neeto View Post
    Son, u were rude to me!! who are you again?
    I apologize for being rude to you too, Neeto as I was wrong.