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Quote:Is Mr. Tealeaf a cuckold? (http://en.wikipedia.org/wiki/Cuckold)Hey OP,
Does your new girlfriend have to be single? I'm 45, non-smoking, have six cats, no kids, play on Infinity, and have been happily married for 23 years. I generally prefer to play melee, but do dabble in Blasters and Controllers. Not much into redside, though I have recently found some charm in my newest alt, a ninja/ninjitsu stalker.
Mr. Tealeaf doesn't visit the forums, so no need to fear his wrath! And we can even get him to join our team. He tends to favor playing tankers.
Edit: I just read through the thread, and saw your second post saying that you're in LA. I grew up in Santa Clarita, but now live in De Soto, MO, pop. ~6000. I realize that 2000 miles might be a bit of con, but did I mention that I am a non-smoker? Plus, I make killer pot roast and meatloaf. Just saying. -
Quote:Battle is heating up. As I write this, I lead 70k to Squez's 55k. Squez is scary. Not only is my character 13 levels higher but Squez is gaining all that prestige on a blaster.Sweet.
In the meantime, the battle for non-Fulmens prestige leader continues between myself and Fury. Fury currently leading 42K to 38K.
Meanwhile mid level recipe selling has been surprisingly lucrative. I've cracked the 45M mark this morning. Not bad for a character who had only 77k three days ago. -
Quote:I'm doing 30-34. Not sure if it's optimal, but this way I'll ensure getting something 33 and below. I didn't want to end up with something at 35...that would defeat the point of this whole exercise.That was me on the IO's and some DO cash, thanks btw.
I have a 33 PB with some cash available for twinking in the Group, name of Light Lion.
I'm currently running the last Hollows arc on my lvl 14 FM/WP scrapper and have enough for a random roll. What level are we starting the random rolls? Sell as a recipe or a crafted IO?
CYA in game. -
Quote:Pick the electrical elemental or the energy shield and tint it orange. That's what my fire/shield/blaze scrapper does. It looks like she has formed fire into a shield.I was kind of disappointed that I couldn't color tint the Dark Shield option. To my mind, that option colored in red and orange would look more like a shield made of fire than the existing fire elemental shield option, which looks more like lava.
Anybody know why they won't let you recolor that one? -
This is your first post, so you may not know that a thread about fire/kins gets asked very frequently. Take a chance to just browse down the page or to the next page or two and you'll probably realize that your question was already asked / answered.
Also, if you have enough influence to completely outfit your fire/kin with purples, etc., I'd spend that influence to outfit something else. Farming is a boring activity...it's done because it's efficient, not because it's not necessarily fun. If you have influence for purples, continue doing what you've been doing before instead of doing this farming thing. People make fire/kins because they're poor or they are trying to help friends (or their second accounts) level up. If money isn't an issue, then keep doing what you were doing before.
Finally, people soft cap via the stone epic and rock armor and not the fire epic. If you choose fire, you won't be soft capped unless you radically suboptimize powers just for set bonuses. -
Some organizational suggestions:
1. Give invite (but not kick) rights to anyone in the SG. This will ease invitation, since anyone can do it. This can be scaled back later if problems arise.
2. Give the ability to pay SG rent to anyone too. This allows anyone to take care of this mundane chore.
3. Form a base! Having the ability to have an invention kiosk and a place to put crafted IOs alone would make it worth it. It doesn't have to be fancy, but it will allow the couple of us with influence and higher levels to help twink out any newcomers. I've spent some time this afternoon buying Yin SOs for Squez and one other person who's name currently escapes me. Likewise allow everyone to add into and pull from both enhancement and salvage racks. People who steal will just be kicked.
4. Static teams are fine, but please make them optional. This is a part time thingy for me, and I, like many others, have other characters on different home servers. I'm happy to pump out merits solo or as part of a team effort, but I'm out if I *have to* make X/X AT combination. Even as a soloist, I've made 5 random rolls so far (100 Merits) between doing Ouro flashbacks, the Winter Lord event and finishing out some old arcs. I'm sure I'll pull my weight.
6. A SG like this need goals. Is there a certain number of recipes that we want to put on the market? Do we want to keep track of these? Are there any monetary goals (with some modest marketing, I'm up to 40M from 77k)? Do we want to track reward merit generation? Do we want to also want to keep track of pool A recipes, since some variety of those are almost as rare (I rolled three level 33 Crushing Impact Dmg/Rech recipes via bronze rolls...they sell for good coin).
So far, this has given me an excuse to a) play on a server I don't have a presence on, b) get to know some market forum goers, and c) resurrect an old scrapper that was languishing unplayed. -
Quote:If you have the opportunity to take power sink, I'd advise anyone to take it. With a good build, you don't absolutely need it but nonetheless if it's available take it. 2 mobs = endurance back up to full. You don't have to get all offended if someone sees a use for a power you don't.So i guess i'm imagining that my other fire blasters, who DON'T have power sink, are good on endurance? Add PS to the mix, which will be used for the SOLE purpose of regaining endurance, and there should definitely be no problem. If there is, then you are doing something TERRIBLY wrong.
Quote:Incinerate is terrific, FT is used more for a hold not damage, and its dot is much much slower and less damaging than incinerate. For a build who has a seamless, MUCH higher DPA attack chain without electric fence, then it DOES make the power much less useable for damage. Its on a slow DPS at that too, like mentioned nothing near what the DoT of incinerate is like. In general, DoT with blasters = more time the enemy can kill you while you wait for the damage to kick in. I never said DoT powers were worthless, but electric fence on a build like fire/elec, definitely is. I've got a cold/elec defender that uses e-fence as one of his main attacks, but he's a defender, and doesn't have shocking grasp, charged brawl, and havoc punch to fill his attack chain.
Shocking grasp, charged brawl and havoc punch are great attacks but if teaming, you're not always in a position to use blaps and having an alternate way of attacking is very useful.
It's not wrong to slot up e-fence, and it boils down to personal preference.
Also, note that the build above isn't strictly a blapper build (that's your assumption based on power choices). It's actually closer to being a hybrid with a focus on AoE damage.
Quote:Terribly untrue. Against a massive spike damage yeah, but when i'm on teams i usually only get hit wtih splash damage, or the small damage that gets through from whats left over from everything I just killed. With maneuvering tactics, and mitigation powers like shocking grasps/t-strike and straight up killing enemies after that, and between spawns, not to mention how much of a blapper build /elec will always be (or at least should be), the ranged defense means much less, especially when your starting from ground zero to begin with. If you were playing a hover blaster that was always at range it might be a different case you could argue, but for a blapper build I wouldn't fare so much for that. -
And Furia Fist strikes the first blow for mid level recipe capitalism!
Furia is an old character from Guardian, level locked at 33. Upon logging on, I noticed she still had an old arc from Tristan Crane. Upon defeating an annoying horde of level 14 Vahz, saving multiple doctors, hostages and blowing up 3 barrels, Furia was in possession of 21 merits.
With the 21 merits in hand, Furia did the first random roll on behalf of the Midlevel Crisis SG. Results: Level 33 Scirocco's Dervish Acc/Dmg/End.
I prompted listed the recipe for 10 inf and it sold for 1,010,000. I feel badly for Mod08 who was in transit of switching to his live account in order to buy up the recipe. -
Who can invite to the SG? I moved a level 33 scrapper from Guardian to Freedom, and I need an invite. Name: Furia Fist.
She's poor: 77k total influence, and set only with SOs. Surprisingly, she's ED compliant, so she'll need a few upgrades before she becomes a merit farming machine. -
Quote:Personally, I disagree with most of your advice too. But that may come down to a play style difference. But a few points:NONONO on several points here. For starters, you're fire blast, without having short circuit to stack the drain on mobs, there is no need to worry about trying to drain mobs. Lightning field will be next to useless with this build. Power sink, Honestly, when you have your bonuses, slotted stamina, and end reductions on your attacks, you'll hardly ever use the power even with just a base recharge in its base slot. I slot it 4 with efficacy adaptors for the bonuses and get decent end mod/rech stats out of it as well.
Electric fence, do NOT slot this power. The DPS has no place for how long the DoT damage takes to kick in. Fire/elec has NO issues with attacks to deal damage. Fire blast, blaze, Havok Punch, charged brawl and shocking grasp will be the main hub of your attacks.
I would certainly not bother with the leadership pool on a blaster.
Charged armor, I can agree with, i usually don't slot my resistance armors on my squishies unless for a specific bonus, which for the slots i'm willing to invest in them is never enough anyways.
You have too many slots on aim/build up, two level 50 recharge IOs is all you'll need in them. That third recharge does like 3 seconds difference or something like that, terribly not worth it when those slots are better used elsewhere.
I use the same slotting for shocking grasp as well, but i highly suggest putting a level 50 common hold IO in the 6th slot in the power. And it would also be greatly worth picking up shocking bolt in on this build to stack with shocking grasp when fighting bosses.
Also, with surge of power, its nice to have as a backup, but honestly, its not something I care much to bother slotting with. If you need it up that much, you're doing something wrong. Generally its base slot or maybe one extra for rech, or rech/res is usually enough for anything I need to do. Likewise, HP bonuses and regen are very useful to your survival as a blaster. While the 6.25% recharge from decimation is nice, as mentioned it hurts the other stats of the power to do so. I always slot my main damage attacks with 2 devastations, and 4 thunderstrikes. This way granting 12% regen bonus each, and getting me some recovery, the ranged defense won't mean much, but also 7% accuracy bonus per attack as well which helps a lot on blaster builds.
Thunderstrike, ditch the force feedback. For how often it fires off, for how often you'll truly use this power and how many enemies it will generally hit, i've tested this proc, its by FAR not worth using in a power like this.
Stamina, as mentioned you won't be having any issues with endurance with this build. You won't need to come close to bothering with the p-shifter proc, nor the miracle unique in health. Ditch them both. I would use efficacy adaptors in health for the regen/hp/recovery bonuses, and they're cheaper than p-shifters anyways. Also i'd make it a point to slot health, i usually at least make sure to 4 slot it, numina proc, 2 other numinas for the 12% regen and 1.88% max hp bonuses, and then the 4th slot to make sure to max its enhanced regen value, which i haven't tested but the consensus is this boosts the numina unique as well.
Combat jumping is also WAY too late, as mentioned, CJ + hurdle is ESSENTIAL to a blaster build like /elec manipulation which is best suited as a blapper style build. As mentioned ditching lightning field, and putting that in its place will free up slots and the power choice as mentioned.
* Rain of Fire, Fire Breath, Fire Ball all consume a tremendous amount of endurance. To say the OP won't need power sink on occasion is a stretch...even with good endurance slotting. Unless you're soloing all the time and not fighting anything hard, you will run out of end.
* Electric fence has great dps. But then again, you'll probably hate powers like incinerate and freezing touch too then...high dps powers that are dots.
* Thunderstrike can do very well with the fast feedback proc; however I don't disagree with you that it is unneeded in this build.
* I almost never bother slotting for regen bonuses on blasters. Blaster hps make it worth it. If I were to 6 slot an attack power, I'd go 6 Thunderstrikes. The extra ranged defense is highly noticeable, and far better than a few small regen bonuses. -
Quote:Scrappers and brutes have the exact same defense and resist numbers for toggles, passives and shields. The only difference is that brute hitpoint caps are higher and they also have tanker level caps for resistance.Brutes are also not quite as Squish as Scrappers. Do Scrapper have anything compareable to a SS Brute with full Fury & Rage going on? Despite the fact of being around since 2007, I still have alot to learn.
A well built scrapper without buffs are just as strong as any brute. The difference comes when buffs are applied and brutes can get to the 90% cap while scrappers are limited to 75%.
Let me assure you that scrappers are not lacking in either offense or defense compared to brutes. I'd be happy to provide a demo if you're not convinced. -
Quote:Disagree. You already have mixed teaming situations already (ITF, Lady Grey, Cim, RWZ) and I have never ever heard of a team turn down a defender just so they can take a corruptor or controller instead. Also, certain flavors of defenders (Cold Domination, Traps, TA) completely outclass their corruptor/controller counterparts.Unfortunately, aside from Empathy and FF, defenders will largely be going the way of the dodo, since you can play every other set as a corruptor.
Dominators and Controllers will become almost interchangeable, depending on whether the team wants buffs or damage as a side dish to their control.
Also, FF defenders will be going the way of the dodo because of the plethora of defense bonuses available through inventions. Their value right now is already diminished once a team is invested in IOs. Empaths will still have value because fortitude provides other buffs instead of raw defense and the auras are valuable. -
Quote:My opinion is exactly the opposite. A brute feels like a scrapper only if there's a lot of fury. Otherwise, she's subpar. A scrapper is consistenly strong from the get go.A Brute plays like a Scrapper on Steriods. After the launch of Going Rogue, whats the point of a Scrapper anymore? Everone will just be playing Hero Brutes. You may be seeing alot less tankers.
I have multiples of each, and while I enjoy brutes, I don't think they're way stronger than scrappers. Equivalent to...maybe, and only under certain conditions. And certain flavors of shield defense scrappers completely blow brutes out of the water in what they are capable of. -
Quote:Clueless would have her mez protection, her melee and ranged shield and one of her passives at that level and as normal for a lot scrappers that level, have slotting skewed towards offense.Clueless takes powers she likes ? Did she like her secondaries ? If she has a reasonable set of defense powers she needs very little to be an incredible tank, one purple per spawn and steaming mist from the stormy should be more than enough.
Once again when you say Clarks choices are not too bad what do you mean ? Does he have unyielding yet ? If he does he can easily tank the Smash Lethal foes. If he doesn't well you certainly don't want him going up against the thorns as the tank. The fact that he is end intensive should be no big deal, just get him a blue or 2 every couple of spawns.
Clerk would have unyielding and many of his defensive powers. He will have a good number of attacks, including taunt, but may not know that he's supposed to start the fitness line. -
Yes it is...though it's simplifying it. However, I've been in many situations where I've seen four-five players all around the same level range say "x AT lft" all within 30 seconds of each other.
While I think the teaming interface is CoX is relatively good, I'm open to see improvements/additions. Clearly, it isn't perfect. -
Quote:I'd agree with this. As an addition to...To have it aside the normal way of making teams would be ok. Not instead!
I'm looking at this from a small population server perspective, though I do mostly play on one of the bigger ones. I think it could be a neat way to balance the difference between servers where populations are smaller (and hence teaming opportunities more scarce) and larger ones (where maybe the feature won't be needed at all). -
Quote:I really don't care whether or not it was innovated by WoW or Planetside, etc. Not the point.not to be a jerk.
Okay, I am with this... but... you seriously think WoW came up with this? BZZZT WRONG!!!
Planetside had a cross-continent auto-join team feature for, well, couple of years now. In the Planetside system you could setup spots asking for a Medic, an Engy, a Pilot, a Combat Engy, and Advanced-Med, a specific vehicle driver, and so on. You could also state what the purpose of the team was for. Dropping Gens, taking towers, CC holds, Courtyard holds, and so on.
At the time of it's inception, the Planetside LFT system was possibly one of the best aggregate Looking for Team systems implemented in any MMO. Unfortunately, many of the teaming improvements came after the dev team had successfully chased off the majority of the player base. -
Instant PuG at a touch of a button
The new find a group system in WoW seems pretty awesome:
* Cross realm (or in our case, cross server)
* Allows you to choose a role (in their case - healer/tank/dps; in ours - aggro control/damage/support/debuff)
* Join as a group or solo (possibly allow groups to advertise available spots and have the computer fill with LFG players)
* Bonuses for teaming (in their case, you get an animated pet; in ours - maybe reward merits?)
* Looking for raid (in their case, dungeons; in ours - TFs)
* Smart matching
I honestly think that many (not all) CoH players overthink things when forming teams and a system that streamlines and make getting to groups faster would be an excellent addition.
I'd love to see a City of Hero-ized version of this -
Quote:Aye. This is what I'd recommend. Other combinations are way too active.A Force Field Defender with Sonic, Psychic or Dark secondaries
I'd recomend a Robotics/FF Mastermind too, but pets can get a little unpredictable sometimes, and if you're not quick on the fingers you may draw unwanted aggro and cause teamwipes
Another way to go is Illusion controller with either the FF or sonic secondaries. That actually may work out better because your friend can hide out with superior invisibility in cases where they have to afk for a long while. Teleport is a good travel option for illusionists since with superior invis and recall, they can help teams stealth missions.
Villain side is honestly harder. I'd say Fire or Electric Melee combined with WP for a brute. Super Strength while a great pairing for brutes is rather clicky IMO. Or perhaps some flavor or stalker: DM/WP. -
1. It's spelled ridiculous with an "i". Please correct it in any future posts.
2. Your build has way too many attacks, most of which you'd never use. Build up + aim + 2 AoEs = everything dead. And most of the AoEs will be up for every group anyways. I'd pick 2, maybe 3 of them and get rid of the rest. I'd dump Static Discharge, Rain of Fire in a heartbeat. RoF is a nice pseudo control but if you're using Lightning Field, it's counter productive to what you're trying to do.
3. Electric Fence has excellent dps and can take ranged damage sets. I'd possibly think of putting Decimations here.
4. Decimations, though they have the +6.25% rech, have horrible enhancements values. I'd at least think about swapping out blaze and maybe fire blast with either Devastations or Thunderstrikes.
5. Hurdle > Swift for blapper type builds. Hurdle + CJ has much better manueverability than swift + CJ.
6. You'll achieve as good or better overall global recharge by investing in either the leadership or concealment pools and slotting LoTG +recharges. There's a couple powers in both pools that are useful, require only 1 slot and can mule a +recharge. You'd then be able to slot out aim and build up with Adj Targeting to make up some of the 6.25% bonuses you'd lose by dropping a number of AoE sets.
7. Slotting of charged armor is nonsensical. The steadfast res/def does nothing for you since you don't have any other defense to speak of. Invest at least 1-2 more slots in it and slot with Impervium Armor for the endurance increase and recovery bonuses.
8. Power sink could use at least 2 more slots. Frankenslotting it is just fine, but more recharge and end mod in it is needed. 1 more 50 end mod and 1 recharge will work just fine. Or you can go for useful set bonuses and slot the end mod/accuracy/recharge pieces. -
Quote:Yes and no. Yes, in the fact that this would be a problem for any damage AT who joined the relatively low damage team led by Clueless.Well, this isn't so much a Blaster Tactics, as it is Tactics in general
However, the challenge is arguably harder for a blaster who brings mostly damage as the prime source of group mitigation. The dynamics may be different if you brought along a traps defender or a radiation based controller.
What the challenge is intended to do is test a blaster's sense of situational awareness, which a lot of blaster players (if they make it to the high game) is strongly heightened. Much of the information I gave away about the other team members is something a lot of blaster players (and strong players of any AT in general) would check out immediately upon joining. I gave away the information up front largely because I knew that most respondents would ask about it.
The other aspects of the challenge is dealing with how to configure to team to leverage what you do best (do damage) in order to complete the mission. Figuring out how to deliver that damage when mitigation and other sources of damage is low is what this quiz is intended to highlight. -
Quote:With SSK rules in place, Clueless Catgirl is the mission holder and is level 21. Your blaster would be also level 21 and have powers up to level 26 (convenient no?Hmmm.... you dont say whether any of the team are exemped or sidekicked.
Not sure if I am reading this right but if I am level 26 then I am well out of the level range of Stop the Mystic Madmen. This is a level 20-25 mission. You say that the mission was chosen by Clueless Catgirl who is level 21 and its set at +2/0 with bosses enabled. I assume that Clueless Catgirl is the mission leader which means that minions would be level 23(ish).
If I am level 26, my blaster should be able to take the alpha in which case I should be running the team.
That assumes that I am not exemped down). Clerk Kant, level 17 tanker, and Hailstone Helen, would also be at combat level 21. Helen would have use of her level 22 power pick. Presumably, Helen could be slotting level 25 SOs at the time too. Clueless and Clerk would probably be at DOs or a mixture of IOs, DOs, trainings and perhaps a few Penny-Os (special SOs bought at Yin's store).
Mobs in the mission would range from level 22 (yellow con) to 24 (red con), but most would be 23. Most Lts would con orange or red and bosses may con red or even purple. -
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I don't think it's unreasonable to at least reduce the minimum numbers to get the TF started. I don't think there's any content that can't be done with at least 4 people (STF, LRSF, Khan, Baracuda included) with the exception of raids (Hami, Mothership raid).
While maybe reducing the task force requirements down to 1 person may be too extreme, however I don't think it would a bad idea to reduce many of the taskforces minimun requirements down to lower numbers. Certainly TFs like Manticore doesn't require 7 characters. -
Quote:Being warm > beta inviteThis probably won't make the OP feel better but I have two accounts that have met the loyalty requirements (That's two beta invites) and I decided to cancel the sub on one of them because I had to make financial adjustments to cover my heating oil bill this month. I'll just have to settle for playing in the beta on only one account. *sigh*