Fulmens

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  1. Fulmens

    Storing Inf?

    Global emails are a b*ch. Support will ask things like "What was the name of the character it was mailed from? When?" And you don't know that because it was 30 days ago...
  2. Quote:
    Originally Posted by Madadh View Post
    So sad to see this. Buff over heal in this game, folks.

    Not a commentary on Arcana, but more a comment on the game in general that she felt that she should phrase it this way..
    Too many responses!

    ... you're lecturing Arcanaville on the basics?
    ... you're saying that an En/En blaster has self buffs?
    ... you're saying that there's something En/En blasters can do to stay alive that works better than Heal Self?

    In case that first one seems like I'm putting someone on a pedestal: they named Arcanatime after her for a reason. (I knew it was there in about 2004, but she isolated, calculated and explained it to the rest of us.)
  3. So the people who aren't paying NCSoft's rent are upset that NCSoft is returning the privilege?
  4. I shoulda thought of that! Yeah! (I am trying to go light on Freedom, Virtue, Exalted SG's to keep some inf for the rest of em.)
  5. Oh, THAT's who you are! /e blush

    As far as the trading on 7 accounts thing: Hmm. Looks like this [from ParagonWiki]:
    Quote:
    Tier 4 Bonus
    [...8 reward tokens gives Premium Players...] Lifetime Auction House License, +3 Salvage Inventory, +3 Vault Inventory, +1 Recipe Inventory, +1 Auction House Slot
    Although it says "Lifetime access to the Invention System" at tier 7.

    You should have 15-16 tokens and it takes 21 to unlock the Invention System. I think.

    If you buy *one thing* on each account it gets you to 17, so still really expensive to get em all to 21.

    I guess you pick an account or two to craft on, and flip stuff like a fiend on the others. Maybe gleemail things back and forth, though that's going to be hideous and slow and run into the 20-at-a-time and 150/day limits.

    That's my guess as to how to do it.
  6. Quote:
    Originally Posted by Morgan Reed View Post
    Fair enough.

    But there are still RMT /local spams.

    It happens either way, and it is just as easy to report a person for spamming each way.
    It's a 99.5% fix to the goldspammer problem. If you weren't here before, you don't know how bad it was. I remember logging on Aggrovac or S-Orbital and deleting 30 or 40 spam emails. Every day.

    If you want a feeling for the old days, put your global up and ask us to randomly pelt you with emails and messages for a week. I can even go to a character I haven't played since spring 2010 and send you authentic spam!
  7. At some point ANYONE runs out of "Buy up the slack" room. It may take 12,000 alch silvers but it happens.

    (you took 'em down from 150K to 25K, that's pretty huge.)
  8. *cough* if any new kids are starting new SG's, I have that offer going...
  9. Quote:
    The market is so big that one person by themselves will probably not be able to change anything.
    But six or eight people... hrm? (How many people WERE in the "crash the price of Alchemical Silver with AE tickets" scheme a week or two ago? AS is still not back up to where it was...)
  10. Fulmens

    Purple dumping

    Is it significant that you asked about the mother-relationship? Here. Have a glass of milk and relax.
  11. This is still going, by the way. I swear it's like adult literacy: we've got more volunteers than people who want to be helped...
  12. Yup, still going. I think one of your homegirls took advantage of the offer for you.
  13. Some Market Forum regulars and I have put together a package for new SG's. If you have under, roughly, half a million Prestige and you can get together 50 million inf, we will match it 5-to-1. Your 50 million + our 250 million becomes 600K prestige.

    Why 600K? That's about the difference between the base control-and-power and the next level up, and it's a large jump for new SG's to clear.

    If you are interested or you know someone who's interested, send a PM here or a tell to @Boltcutter in game.
  14. If you would like a little hand, or know someone who would like a hand, starting up a new SG: I've collected inf from backers, nonymous and otherwise, to turn into Prestige.

    The rules are simple. If your SG has less than about half a million Prestige, and you have 50 million Inf to offer, I can match that 50 million inf 5-to-1. So you put in 50 million inf, I put in 250 million, you convert it all to 600 thousand Prestige, everybody happy.

    (Why 600K? That's about the difference between the bottom level control-and-power base and the next level up. )

    PM me or send tells in game to me at @Boltcutter .

    Fire at will!
  15. Bring back the good old days! When they took the servers down every morning because the memory leaks were so bad.
  16. It might help to know how salvage is organized. [my brain is going "There really IS a lot of salvage, actually... doesn't seem like it."]
    There are three tiers: low (10-25), medium (26-40) and high (41-50). There is slight overlap (20-25 enemies drop low or medium tier salvage, for instance.)
    In each tier, you have six tech and six magic of each type. Circle of Thorns drops magic, Rikti drop tech and so forth (a lot of 'em drop mixed types.)

    Bottom tier, almost everything is "penny rule"- people just don't craft a lot of level 20 IO's so there's very little demand. There are a few commons that sometimes sell for decent prices.
    Middle tier, highly variable. Generally the rares sell for 1 to 2 million, but uncommons and commons can go for 10K or 200K, and it can change from morning to afternoon.
    Upper tier, commons are "penny rule". Uncommons are variable. Rares sell for 1-2 million.
  17. Fulmens

    Purple dumping

    Hi! I'm going to go all Freudian and ask "What is the question behind the question?"

    Are you looking for purples for yourself? Are you looking to get rich? Do you like the relaxing repetitive nature of farming?

    If you just want to get rich, playing the market [generally by leaving bids for recipes, crafting them, and selling the crafted for a generous markup] is awfully fast.

    If you want to get rich by playing the game for rewards, getting Villain Merits (through tips or converting regular "Reward merits") and turning them into expensive recipes is also awfully fast. [60-100 million inf per Villain Merit]

    If you like farming for its own sake, I'm not much of an expert on that. The Snake map is an exploit that no longer works, I believe. The Demon map is hero-only [the first mission from one of the Peregrine Island contacts, "fight infernal".] There used to be a lot more tech salvage generated than magic salvage, so enemies that dropped magic-only were much more profitable; now that's not so true. (Used to be five times as profitable, now ... maybe 50%, maybe at par.) Liberate TV is a mission from the unlockable contact, Television. The "Cim wall" is in Cimerorra [sp!]- you get there through the Midnighter Club. One edge of the map has a wall with about a hundred Romans on it. You can run back and forth along it mowing them down over and over.
  18. (it's 100M to start and another 100M when you collect.)
  19. As you can see, there are a few different philosophies of the market and, though it's not obvious,a few different skill levels.

    Here are my recommendations:

    1) Sell all common [white] recipes to a vendor unless you're planning on crafting it for personal use, like a Plasmatic Taser or jetpack or something.
    2) Check "# for sale/buying" for every yellow and orange recipe. If there aren't any buyers and there are a ton for sale, vendor it. If there are a lot more buyers than sellers, it's probably worth selling. I have a bunch of mental shortcuts like "don't bother with yellow mez recipes" but that's probably more complex than you want, starting out.
    3) Usually, if it's worth selling it's worth crafting. Check to make sure.
    4) The Penny Tray Rule: Figure out how much inf is "like a penny" to you- for me it's about 5000 inf, for some people it's 500 and for some people it's a million. You know those "Take a penny, leave a penny" trays? Don't worry about taking or leaving a few pennies of inf.
    5) Everyone who actually sells lists under "last 5" prices and some people get complex trying to figure out how low they can list without actually selling at a lower price. "List low and sell fast" is generally good advice. If it didn't sell after a week? Relist it.
  20. If you just want to make the build shiny, that's fine and not a problem. For practical use:

    95% Acc is serious overkill. I think you're capped against +4s with that level of acc ("final to hit") and it's almost impossible to avoid getting some global Acc if you're going with any sort of high end build.

    I also don't see capped End Reduction as that necessary: the difference between 95% and 67% is 6 end vs. 8 end. I could be wrong on that one, I don't know what the crazy people are doing these days endurancewise.

    Just a little thought when you're judging these options.
  21. Fulmens

    HO's

    I suppose their friends could set 'em up...
  22. I currently have one at that price -send tell to @Boltcutter if you still need it.
  23. 1. Characters in this game can be unbelievably tough.
    2. You don't need top end gear, and if you do want better gear the hoops to jump through are large and low to the ground.

    Here's the Too Long Didn't read version, because that is my nature:
    1. Through running up your own Defense and debuffing your enemies' ToHit, you can make 90% of hits into misses. This makes you live ten times as long. (the to-hit math is more complex than I really want to discuss right now.) That's not taking into account other effects like Recharge Slows [enemies attack less frequently], Resistance [they don't hit as hard], Damage Debuffs or more Hit Points. People are running around literally a hundred times tougher than an unarmored character. If you want to go "Beneath 150 billion enemies, [your character] stands!" this is the game for you.

    2. There are two parallel systems of Enhancements. (you can't get an offensive power above 95% in any one category or a defensive power above 55% in anything, approximately. Math! ) The original system which you buy from stores is training/dual/single origin enhancements, TO/DO/SO . You have to replace them every five levels because they "go red" and stop working. They're easy to afford and work pretty well and they're simple to understand. A set of SO's, the expensivest, will vary from a million inf at level 25 to about four million at level 50.
    You can get better performance from "Invention-origin" enhancements or IO's. This is a parallel system added about three years into the game. Salvage + recipe + crafting table + inf = IO enhancement. IO's can vary in price dramatically: at one point early in the game I redid an entire level 50 character over a weekend, and documented it as I went on the forums, for 6 million inf. That's about the low end. On the high end there are individual enhancements that go for more than 2 billion inf each. YOU DO NOT NEED THOSE ENHANCEMENTS. You'll be welcome on almost all teams [except the ones run by scrotes or trying to do gratuitously hard things] even if you don't have a single IO.

    If you are wondering "how do I get 2 billion inf?" - it's not quick and it's not trivial, but you can do it in a month with a level 25 character. The Market forum is full of people like me who won't shut up about our secrets. For now, if you need inf, send a tell to this guy and they'll send you 20 million inf, which will cover a lifetime of SO's.

    I've already gone over my "one thing" limit. But I will add:

    3. Have fun!
  24. OK, I've gotten more money than I expected. Now I have to get crackin' delivering it.